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<?xml version="1.0" ?

><root>
<report><version>2</version><sessionid>6f91e4c0620c545362e9a289</
sessionid><type>desync</type><sku>ea.maxis.sims4.15.mac</sku><createtime>2022-08-03
16:02:59</createtime><buildsignature>Local.Unknown.Unknown.1.90.375.1220-
1.300.000.144.Release</buildsignature><categoryid>animation_element.py:185</
categoryid><desyncid>6f91e4c0620c545362e9a289</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element
(RuntimeError: ASM :: FootBall_Practice (HANDLE :: 66838)&gt;: Attempt to traverse
between two states (entry -&gt; x2y_regularTrow_success) where no valid path
exists! Actors {'x': (&lt;weakref at 0x18aa902b8; to 'object_sim' at
0x192036b50&gt;, None, &lt;AnimationParticipant.ACTOR = 101&gt;), 'y': (&lt;weakref
at 0x12cb100a8; to 'object_sim' at 0x189295f10&gt;, None,
&lt;AnimationParticipant.TARGET = 103&gt;)} (debug context: Interaction &lt;class
'sims4.tuning.instances.throwFootballMixers_Idle_X'&gt; on ; id:27770,
sim:))&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\scheduling.py", line 216, in simulate&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 185, in
do_begin&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line
1065, in requestRuntimeError: ASM :: FootBall_Practice (HANDLE :: 66838)&gt;:
Attempt to traverse between two states (entry -&gt; x2y_regularTrow_success) where
no valid path exists! Actors {'x': (&lt;weakref at 0x18aa902b8; to 'object_sim' at
0x192036b50&gt;, None, &lt;AnimationParticipant.ACTOR = 101&gt;), 'y': (&lt;weakref
at 0x12cb100a8; to 'object_sim' at 0x189295f10&gt;, None,
&lt;AnimationParticipant.TARGET = 103&gt;)} (debug context: Interaction &lt;class
'sims4.tuning.instances.throwFootballMixers_Idle_X'&gt; on ; id:27770,
sim:)rtim=0&#13;&#10;Client Session Time: 21.41&#13; &#10;Num Save Errors: 0&#13;
&#10;Num Load Errors: 0&#13; &#10;Current Game State: 0x96d01090&#13;
&#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version: 10,5,113,50894&#13;
&#10;Modded: False&#13; &#10;SystemInfo: Mac OS X Version 10.16 (Build 20C69) GPU:
Intel HD Graphics 6000 macOS Metal driver 0.0.0.0&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>6f91e4c0620c545362e9a289</
sessionid><type>desync</type><sku>ea.maxis.sims4.15.mac</sku><createtime>2022-08-03
17:26:57</createtime><buildsignature>Local.Unknown.Unknown.1.90.375.1220-
1.300.000.144.Release</buildsignature><categoryid>animation_element.py:185</
categoryid><desyncid>6f91e4c0620c545362e9a289</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element
(RuntimeError: ASM :: FootBall_Practice (HANDLE :: 125222)&gt;: Attempt to traverse
between two states (entry -&gt; y_has_ball_idle) where no valid path exists! Actors
{'x': (&lt;weakref at 0x129dd99f0; to 'object_sim' at 0x191b6f590&gt;, None,
&lt;AnimationParticipant.ACTOR = 101&gt;), 'y': (&lt;weakref at 0x1abd42730; to
'object_sim' at 0x193c36110&gt;, None, &lt;AnimationParticipant.TARGET = 103&gt;),
'footBall': (&lt;weakref at 0x1abb88628; to 'PropObject' at 0x12bfcf950&gt;, None,
None)} (debug context: Interaction &lt;class
'sims4.tuning.instances.throwFootballMixers_Idle_Y'&gt; on ; id:50373,
sim:))&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\scheduling.py", line 216, in simulate&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 185, in
do_begin&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line
1065, in requestRuntimeError: ASM :: FootBall_Practice (HANDLE :: 125222)&gt;:
Attempt to traverse between two states (entry -&gt; y_has_ball_idle) where no valid
path exists! Actors {'x': (&lt;weakref at 0x129dd99f0; to 'object_sim' at
0x191b6f590&gt;, None, &lt;AnimationParticipant.ACTOR = 101&gt;), 'y': (&lt;weakref
at 0x1abd42730; to 'object_sim' at 0x193c36110&gt;, None,
&lt;AnimationParticipant.TARGET = 103&gt;), 'footBall': (&lt;weakref at
0x1abb88628; to 'PropObject' at 0x12bfcf950&gt;, None, None)} (debug context:
Interaction &lt;class 'sims4.tuning.instances.throwFootballMixers_Idle_Y'&gt; on ;
id:50373, sim:)rtim=0&#13;&#10;Client Session Time: 21.41&#13; &#10;Num Save
Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State:
0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version:
10,5,113,50894&#13; &#10;Modded: False&#13; &#10;SystemInfo: Mac OS X Version 10.16
(Build 20C69) GPU: Intel HD Graphics 6000 macOS Metal driver 0.0.0.0&#13;
&#10;</desyncdata></report>
</root>

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