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Arno Rules EN (Printer-Friendly)
Arno Rules EN (Printer-Friendly)
Position D6 D8 D12
2 2 1/2 1/2/3
3 3 3/4 4/5/6
4 4 5/6 7/8/9
5 5 7/8 10/11/12
Reroll 1/6 - -
ZEKĞdžĞĐƵƚĞƐĂůůƐƚĞƉƐŽŶƚŚĞƐĞůĞĐƚĞĚĐƚŝŽŶĐĂƌĚĂŶĚƌĞĐĞŝǀĞƐƚŚĞĐŽƌƌĞƐƉŽŶĚŝŶŐ;ŵĂdžŝŵƵŵ
ƉŽƐƐŝďůĞͿƉŽŝŶƚƐʹƐŽŵĞƚŝŵĞƐĚĞƉĞŶĚŝŶŐŽŶƚŚĞƐƚƌĞŶŐƚŚŽĨƚŚĞĂĐƚŝŽŶ͘
/ĨƚŚĞƌĞĂƌĞƚŚƌĞĞĚŝĨĨĞƌĞŶƚǀĂůƵĞƐŵĞŶƚŝŽŶĞĚ;ŝůůƵƐƚƌĂƚĞĚďLJͣͬ͞Ϳ͕ZEK͚ƐƉƌŽŐƌĞƐƐǁŝůůĚĞƉĞŶĚŽŶ
ŚŝƐĚŝĨĨŝĐƵůƚLJůĞǀĞů;ĞĂƐLJͬŵĞĚŝƵŵͬŚĂƌĚͿ͘
CARDS ACTION I:
Ͳ Break + 1
Ͳ ARNO randomly takes one card from the display
Ͳ Appeal +2
CARDS ACTION II:
Ͳ Break + 1
Ͳ ARNO randomly takes one card from the display
Ͳ Conservation +2
The Break token will be moved to the left normally. If that causes a Break, execute all steps
normally except that ARNO receives no income and no X-markers.
The card that ARNO receives from the display will be randomly determined by a die roll. ARNO
can access all 6 slots of the display not limited by his reputation.
BUILD ACTION I:
Ͳ Strength 2: Reputation +1
Ͳ Strength 3: Appeal +2/3/4
Ͳ Strength 4: ARNO randomly takes one card from the display
Ͳ Strength 5: Conservation +2/3/4
BUILD ACTION II:
Ͳ Strength 2: Reputation +2
Ͳ Strength 3: Appeal +3/4/5
Ͳ Strength 4: ARNO places 1/2/3 of his player tokens on his notepad (final
scoring effect)
Ͳ Strength 5: Conservation +3/4/5
The chosen action depends on the current level and therefore strength of the Action card. If
ARNO hasn’t upgraded his Card-action to level II yet, his reputation can not be increased above
9 points, and additional points are lost.
ANIMALS ACTION I:
Ͳ Appeal +X/+X+1/+X+2
ANIMALS ACTION II:
Ͳ Appeal +X+1/+X+2/+X+3
The appeal points ARNO receives depend on the difficulty level and the slot X (2-5) of the
Action card.
SPONSORS ACTION I:
Ͳ Break +X
Ͳ ARNO places one of his player tokens on his final scoring card (if there are
already 6 tokens: conservation +2)
SPONSORS ACTION II:
Ͳ Break +X
Ͳ Appeal +X
Ͳ ARNO places one of his player tokens on his notepad (final scoring effect)
If there are already 6 tokens on his Final Scoring card, from then on ARNO receives
Conservation points +2 as long as the Action card is on level I.
ASSOCIATION ACTION I: ARNO places one association worker, if available:
Ͳ Strength 2: Reputation +2
Ͳ Strength 3: Gains a partner zoo
Ͳ Strength 4: Gains partner university
Ͳ Strength 5: Conservation project work
Ͳ Alternative: Conservation +2; Break +2
ASSOCIATION ACTION II: ARNO places one association worker, if available, AND
donates:
Ͳ Strength 2: Reputation +2
Ͳ Strength 3: Gains partner zoo
Ͳ Strength 4: Gains partner university
Ͳ Strength 5: Conservation project work
Ͳ Alternative: Conservation +2; Break +2
If ARNO already has one of his workers on this association task, he selects the next higher task
where none of his workers is placed yet. Basically he is using X-markers to enhance the action;
he never places two workers on the same action. If no higher task is available, he selects the next
available lower task. If ARNO has no available worker anymore, he receives conservation points
+2 and advances the Break token +2.
Partner zoo, university and Conservation Project will be randomly selected. ARNO never selects
a partner that is already on his zoo mat. If only those are available or he already supported all
available Conservation Projects – next to the Association board and on his stack – continue as if
he had already placed a worker on this task (see above).
The selection of the supported Conservation Project is as follows: If ARNO has no remaining
Conservation Project cards on his zoo map, he supports a project next to the Association board
he has not supported yet. If possible, he prefers a project without any player tokens. If none
exist, he randomly selects a project without his token, but with at least one free slot.
ARNO places his token on the easy level at the rightmost slot, on medium in the middle and on
the high level at the leftmost slot of the chosen project. If this slot is already covered by another
player, he places it on the next level to the left. If that’s not possible as well, on the next available
level to the right.
If ARNO still has exactly one Conservation Project card on his zoo map, determine at first if
ARNO plays this card or supports a project that was already placed next to the Association
board. Both possibilities get a 50%-chance based on a die roll. If ARNO plays his card, place his
player token according to his difficulty level. Otherwise proceed as described above.
If ARNO has more than one Conservation Project card on his map, he plays one of those cards
and places his player token according to the difficulty level. Randomly determine which card he
chooses. In any case, afterwards ARNO receives the corresponding points of the supported
project. If ARNO was able to place one of his workers and the Association action-card was
upgraded to level II, he also makes a donation. Place one of his player tokens on the next
available spot in the “donation” area. ARNO receives one conservation point.
END OF GAME AND FINAL SCORING:
ARNO can trigger the end of the game like any human player. If a human player triggers the end
of the game, every ARNO has one more turn. ARNO receives 0-4 conservation points
depending on the number of player tokens on his Final Scoring card minus 2. Additionally he
receives one conservation point for every player token that was placed on his notepad. The
determination of the final victory points and the winner of the game remains unchanged. In case
of a tie, ARNO is ahead.