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Sample Lesson Plan
Sample Lesson Plan
MATHS
(Turkey)
Aim
M.4.1.2.2. Estimates the sum of two natural numbers and compares the
M.4.1.3.4. Solves problems that require addition and subtraction with natural
numbers.
MaGIC: Motivate Games Increase Competences
Școala Gimnazială I.L. Caragiale- Sibiu
M.4.1.5.6. Solves problems that require at least one division with natural
numbers.
Age
Materials
Classroom or garden
Place
40 minutes
MaGIC: Motivate Games Increase Competences
Școala Gimnazială I.L. Caragiale- Sibiu
Time
According to the working paper prepared, the pontoons are prepared in the
classroom or in the garden. 2 students come to the starting line. There are
blue and yellow cards in the field. The students on the starting line start the
game by choosing color. They go to the number on their papers. Students
who come to the finish line by
Explanations completing the operations in each pontoon will finish the game. Each student
is allowed to play the game.
Sample;
MaGIC: Motivate Games Increase Competences
Școala Gimnazială I.L. Caragiale- Sibiu
MATHS
MaGIC: Motivate Games Increase Competences
Școala Gimnazială I.L. Caragiale- Sibiu
(Turkey)
Function 3D Shapes
Aim
M.4.2.1.1. Names the edges and corners of a triangle, square, and rectangle.
Cross curricular
M.4.2.1.2. Specifies the edge properties of the square and rectangle.
Age
Worksheets
Materials
Classroom or garden
Place
20 minutes
Time
In line with the teacher's instructions, the students unite to become the shape
When the teacher says triangle, the students unite into three people and hold
MaGIC: Motivate Games Increase Competences
Școala Gimnazială I.L. Caragiale- Sibiu
on their shoulders and take the shape of triangle. When the teacher says
squared, the students become 4 people and stand in the shape of squares.
When the teacher says circle, the students become 5 people and stand in a
circle. In line with the instruction of the teacher, the students take the form,
Explanations and the student who is left out of play becomes out of play. The game
SCIENCE
(Italy)
MaGIC: Motivate Games Increase Competences
Școala Gimnazială I.L. Caragiale- Sibiu
Cross curricular
- English (CLIL)
- Math
- PE
MaGIC: Motivate Games Increase Competences
Școala Gimnazială I.L. Caragiale- Sibiu
Age
Materials
School yard, or in case of bad weather, the school (all the spaces).
Place
1 hour
Time
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TREASURE HUNT
The final score has given by the point divided for the time in seconds.
- it would be nice that the group has to face a challenge to get question
cards, something like, exchange all the shoes of your group or kiss a
teacher to have the question card or build a castle with play cards
- another version could be with questions or clues in English, or solve
operations to get a card.
SCIENCE
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Școala Gimnazială I.L. Caragiale- Sibiu
(Romania)
Function Pollution
Aim
Cross curricular
Age
MaGIC: Motivate Games Increase Competences
Școala Gimnazială I.L. Caragiale- Sibiu
Materials
Place
Time
MaGIC: Motivate Games Increase Competences
Școala Gimnazială I.L. Caragiale- Sibiu
Explanations
SCIENCE
(Italy)
Solutions
Soft skills:
- team building
- respect of the rules -
Aim - collaboration
- coordination
Learning outcomes - At the end of this process the students will be able to
PE
According to the Italian national curriculum, the age of the students is 9-10
Age
Materials
MaGIC: Motivate Games Increase Competences
Școala Gimnazială I.L. Caragiale- Sibiu
Urban park
Place
2 hours
Time
The students are splitted in 4-5 teams, depending on the number and on the
special need children.
Each group gets a map and a compass. They have to follow the map to find
the question cards. Once found, they have to read and answer the questions.
The final score has given by the point divided for the time in seconds.
Explanations
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FOREIGN LANGUAGE
(Macedonia)
Function Numbers
Soft skills:
- team building
- respect of the rules -
Aim - Collaboration
- Work in groups
Learning outcomes - At the end of this process the students will be able to
MaGIC: Motivate Games Increase Competences
Școala Gimnazială I.L. Caragiale- Sibiu
Math
Cross curricular
Age
Cards, ball
Materials
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Școala Gimnazială I.L. Caragiale- Sibiu
Classroom
Place
40 minutes
Time
There are cards with words and numbers on the board. The students should
match the number with the word.
Example:
ONE
Explanations
Next the students stand in a circle and they have to multiply. The teacher
throws a ball and the one who catches it have to say the correct result. The
one who makes a mistake gets out of the game. The last student is the
winner.
Next game is with rolling two dices. The students should pronounce the
number they see after they roll the dice.
MaGIC: Motivate Games Increase Competences
Școala Gimnazială I.L. Caragiale- Sibiu
FOREIGN LANGUAGE
(Macedonia)
Soft skills:
- team building
- respect of the rules -
Aim - Collaboration
- Work in groups
Learning outcomes - At the end of this process the students will be able to
English
Art
Age
Materials
Classroom
Place
MaGIC: Motivate Games Increase Competences
Școala Gimnazială I.L. Caragiale- Sibiu
40 minutes
Time
Students divide in groups by playing the game ,,Collored shapes,,- They all
have little paper with shapes on their forehead which the students can’t see it
by themselves by the others can.
Explanations Students are not allowed to talk while trying to find the group they belong.
After the teams are made the lesson can start.
Station teaching 1
Students receive a paper with an activity in which they should circle the
correct word for the given picture.
Station teaching 2
Memory Game
The students should open the fields and remember what shape is there. Each
field is numbered.
1 2 3 4
(heart) (circle) (heart) (diamond)
5 6 7 8
(circle) (oval) (square) (rectangle)
9 10 11 12
(star) (triangle) (square) (diamond)
13 14 15 16
(triangle) (rectangle) (oval) (star)
Station teaching 3
There are empty cups with collors written on each cup. The students should
fill the cups with few objects with the appropriate color.
Station teaching 4
Make correct sentences by filling in the gaps with the appropriate word.
The rose is _ _ _.
The sky is _ _ _ _.
Each team has five minutes to finish the given task. After five minutes pass
the teams switch places. In the end each team counts its points.
(Romania)
Function Punctuation (. , : ; ? !)
MaGIC: Motivate Games Increase Competences
Școala Gimnazială I.L. Caragiale- Sibiu
Aim
Cross curricular
Age
Materials
MaGIC: Motivate Games Increase Competences
Școala Gimnazială I.L. Caragiale- Sibiu
Place
Time
Explanations
MaGIC: Motivate Games Increase Competences
Școala Gimnazială I.L. Caragiale- Sibiu
(Lithuania)
Function Greetings
Aim
-Physical education
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-Communication
5-7 year
Age
-Yellow and blue headscarves. May have red scarves (good day).
Materials -Pencils
-Paper
Class or garden
Place
30 min.
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Time
The first one puts on the yellow scarves, the second one the blue one , the
third one picks up a pencil and a piece of paper. If the children are divided
into four groups, the red headscarf marks "good day".
With the headscarves, the children run around the designated teritory and
Explanations hide.
The team, which has pencils and sheets of paper, counts up to 20 and starts
looking for kids with yellow and blue scarves.
After finding the "yellow" - say good morning, write down the name on a
piece of paper and look for others amicably.
The goal of the searchers is to find five (could be less or more) "east" and
five "west" and to finish first with ten friends.
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(Lithuania)
Function Alphabet
Aim
-Math
-Foreign language
5-7 year
Age
Materials
Class or garden
Place
20-30 min.
Time
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Școala Gimnazială I.L. Caragiale- Sibiu
The teacher asks all students to put a stick on the table and says "I". Displays
a picture with a date beginning with this letter. Next, ask to take two sticks
and place a second stick on top of the stick. This is the letter "T" and shows a
picture with a date starting with this letter. Two sticks are taken again and the
underside is connected. The letter "V" indicates an image with a date
beginning with this letter. Two more sticks are taken and the letter "L" is
created and so on. (I, T, V, L, A, H, K, N, Y, M, E, Z).
Explanations