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<?xml version="1.0" encoding="utf-8"?

>

<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">

<!-- This section defines project-level properties.

Configuration - Specifies whether the default configuration is Release or Debug.

Platform - Specifies what CPU the output of this project can run on.

OutputType - Must be "Library" for VSTA.

NoStandardLibraries - Set to "false" for VSTA.

RootNamespace - In C#, this specifies the namespace given to new files.

In Visual Basic, all objects are wrapped in this namespace at runtime.

AssemblyName - Name of the output assembly.

-->

<PropertyGroup>

<ProjectTypeGuids>{A860303F-1F3F-4691-B57E-529FC101A107};{F184B08F-C81C-45F6-A57F-
5ABD9991F28F}</ProjectTypeGuids>

<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>

<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>

<OutputType>Library</OutputType>

<RootNamespace>RenameSheets.vbproj</RootNamespace>

<AssemblyName>RenameSheets</AssemblyName>

<StartupObject>

</StartupObject>

<ProjectGuid>{D87C1707-A8B7-45FC-9864-5FA075688815}</ProjectGuid>

</PropertyGroup>

<!-- This section defines properties that are set when the "Debug" configuration is

selected.

DebugSymbols - If true, create symbols (.pdb). If false, do not create symbols.

Optimize - If true, optimize the build output. If false, do not optimize.


OutputPath - Output path of the project relative to the project file.

EnableUnmanagedDebugging - If true, starting the debugger will attach both managed and
unmanaged debuggers.

DefineConstants - Constants defined for the preprocessor.

Warning Level - Warning level for the compiler.

-->

<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">

<DefineConstants>

</DefineConstants>

<DefineDebug>true</DefineDebug>

<DefineTrace>true</DefineTrace>

<DebugSymbols>true</DebugSymbols>

<Optimize>false</Optimize>

<OutputPath>bin\</OutputPath>

<RegisterForComInterop>false</RegisterForComInterop>

<RemoveIntegerChecks>false</RemoveIntegerChecks>

<NoWarn>42016,42017,42018,42019,42032</NoWarn>

</PropertyGroup>

<!-- This section defines properties that are set when the "Release" configuration is

selected.

DebugSymbols - If true, create symbols (.pdb). If false, do not create symbols.

Optimize - If true, optimize the build output. If false, do not optimize.

OutputPath - Output path of the project relative to the project file.

EnableUnmanagedDebugging - If true, starting the debugger will attach both managed and
unmanaged debuggers.

DefineConstants - Constants defined for the preprocessor.

Warning Level - Warning level for the compiler.

-->
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">

<DefineConstants>

</DefineConstants>

<DefineDebug>false</DefineDebug>

<DefineTrace>true</DefineTrace>

<DebugSymbols>false</DebugSymbols>

<Optimize>true</Optimize>

<OutputPath>bin\</OutputPath>

<RegisterForComInterop>false</RegisterForComInterop>

<RemoveIntegerChecks>false</RemoveIntegerChecks>

<NoWarn>42016,42017,42018,42019,42032</NoWarn>

</PropertyGroup>

<!-- This section enables pre- and post-build steps. However,

it is recommended that MSBuild tasks be used instead of these properties.

-->

<PropertyGroup>

<PreBuildEvent>

</PreBuildEvent>

<PostBuildEvent>

</PostBuildEvent>

</PropertyGroup>

<!-- This sections specifies references for the project. -->

<ItemGroup>

<Reference Include="SolidWorks.Interop.SldWorks, Version=25.0.0.5021, Culture=neutral,


PublicKeyToken=7c4797c3e4eeac03, processorArchitecture=MSIL">

<SpecificVersion>False</SpecificVersion>

<HintPath>..\..\..\..\..\Program Files\SOLIDWORKS Corp\SOLIDWORKS\api\redist\CLR2\


SolidWorks.Interop.SldWorks.dll</HintPath>

</Reference>
<Reference Include="SolidWorks.Interop.swconst, Version=25.0.0.5021, Culture=neutral,
PublicKeyToken=19f43e188e4269d8, processorArchitecture=MSIL">

<SpecificVersion>False</SpecificVersion>

<HintPath>..\..\..\..\..\Program Files\SOLIDWORKS Corp\SOLIDWORKS\api\redist\CLR2\


SolidWorks.Interop.swconst.dll</HintPath>

</Reference>

<Reference Include="SolidWorks.Proxy.Sldworks, Version=25.0.0.92, Culture=neutral,


processorArchitecture=MSIL">

<SpecificVersion>False</SpecificVersion>

<HintPath>..\..\..\..\..\Program Files\SOLIDWORKS Corp\SOLIDWORKS\


SolidWorks.Proxy.Sldworks.dll</HintPath>

</Reference>

<Reference Include="System" />

<Reference Include="System.Data" />

<Reference Include="System.Management" />

<Reference Include="System.Windows.Forms" />

<Reference Include="System.XML" />

<Reference Include="System.Addin.Contract" />

<Reference Include="Microsoft.VisualStudio.Tools.Applications.Adapter" />

<Reference Include="Microsoft.VisualStudio.Tools.Applications.Contract" />

</ItemGroup>

<!-- Visual Basic supports Importing namespaces (equivalent to using statements in C#).-->

<ItemGroup>

<Import Include="Microsoft.VisualBasic" />

<Import Include="System" />

</ItemGroup>

<!-- This section defines the user source files that are part of the

project.

Compile - Specifies a source file to compile.


EmbeddedResource - Specifies a .resx file for embedded resources.

None - Specifies a file that is not to be passed to the compiler (for instance,

a text file or XML file).

AppDesigner - Specifies the directory where the application properties files can

be found.

-->

<ItemGroup>

<AppDesigner Include="My Project\" />

<Compile Include="My Project\AssemblyInfo.vb">

<SubType>Code</SubType>

</Compile>

<EmbeddedResource Include="My Project\Resources.resx">

<Generator>VbMyResourcesResXFileCodeGenerator</Generator>

<LastGenOutput>Resources.Designer.vb</LastGenOutput>

<CustomToolNamespace>My.Resources</CustomToolNamespace>

<SubType>Designer</SubType>

</EmbeddedResource>

<Compile Include="My Project\Resources.Designer.vb">

<AutoGen>True</AutoGen>

<DesignTime>True</DesignTime>

<DependentUpon>Resources.resx</DependentUpon>

<SubType>Code</SubType>

</Compile>

<None Include="My Project\Settings.settings">

<Generator>SettingsSingleFileGenerator</Generator>

<LastGenOutput>Settings.Designer.vb</LastGenOutput>

</None>

<Compile Include="My Project\Settings.Designer.vb">

<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>

<SubType>Code</SubType>

</Compile>

<Compile Include="SolidWorksMacro.designer.vb">

<DependentUpon>SolidWorksMacro.designer.xml</DependentUpon>

</Compile>

<Compile Include="SolidWorksMacro.vb">

<SubType>Code</SubType>

</Compile>

<Compile Include="SolidWorksMacroStartup.vb">

<DependentUpon>SolidWorksMacro.vb</DependentUpon>

<SubType>Code</SubType>

</Compile>

<None Include="SolidWorksMacro.designer.xml">

<DependentUpon>SolidWorksMacro.vb</DependentUpon>

</None>

</ItemGroup>

<!-- Include the build rules for a VB project.-->

<Import Project="$(MSBuildBinPath)\Microsoft.VisualBasic.targets" />

<!-- This section defines VSTA properties that describe the host-changable project properties. -->

<ProjectExtensions>

<VisualStudio>

<FlavorProperties GUID="{A860303F-1F3F-4691-B57E-529FC101A107}">

<ProjectProperties HostName="VSTADocName" HostPackage="{13956671-21BF-4F92-B876-


4CD8D46D37F3}" ApplicationType="usd" Language="vb" TemplatesPath="" />

<Host Name="SolidWorks_VSTA">

<HostItem Name="SolidWorksMacro" Code="SolidWorksMacro.vb"


CanonicalName="SolidWorksAddinApplication" Blueprint="SolidWorksMacro.Designer.xml"
GeneratedCode="SolidWorksMacro.designer.vb" />

</Host>
<ProjectClient>

<HostIdentifier>SolidWorks_VSTA</HostIdentifier>

</ProjectClient>

</FlavorProperties>

</VisualStudio>

</ProjectExtensions>

</Project>

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