if it is to be successful. First, design is where the action is.
An effective discipline of human –computer
interaction cannot be based largely on ‘usability analysis’, important though that may be. Usability analysis happens too late; there are too few degrees of freedom; and most importantly, it is not generative. Design thrives on understanding constraints, on insight into the design space, and on deep knowledge of the materials of the design, that is, the user, the task, and the machine. The classic landmark designs in human–computer interaction, such as the Xerox Star and the Apple Lisa/Macintosh,