Antipathy Sympathy

You might also like

Download as txt, pdf, or txt
Download as txt, pdf, or txt
You are on page 1of 2

## Type: dnd 5e spell

## Template: D&D 5E Spell

## Icon: burning-dot

## Level: 8

## School: Enchantment

## Cast: 1 Hour

## Duration: 10 Days

## Range: 60ft

## Components: V, S, **M**

## Damage: Charm

## Details
> This spell attracts or repels creatures of your choice. You target something
within range, either a Huge or smaller object or creature or an area that is no
larger than a 200-foot cube. Then specify a kind of intelligent creature, such as
red dragons, goblins, or vampires. You invest the target with an aura that either
attracts or repels the specified creatures for the duration. Choose antipathy or
sympathy as the aura's effect.
>
> ***Antipathy***. The enchantment causes creatures of the kind you designated to
feel an intense urge to leave the area and avoid the target. When such a creature
can see the target or comes within 60 feet of it, the creature must succeed on a
Wisdom saving throw or become frightened. The creature remains frightened while it
can see the target or is within 60 feet of it. While frightened by the target, the
creature must use its movement to move to the nearest safe spot from which it can't
see the target. If the creature moves more than 60 feet from the target and can't
see it, the creature is no longer frightened, but the creature becomes frightened
again if it regains sight of the target or moves within 60 feet of it.
>
> ***Sympathy***. The enchantment causes the specified creatures to feel an intense
urge to approach the target while within 60 feet of it or able to see it. When such
a creature can see the target or comes within 60 feet of it, the creature must
succeed on a Wisdom saving throw or use its movement on each of its turns to enter
the area or move within reach of the target. When the creature has done so, it
can't willingly move away from the target.
>
> If the target damages or otherwise harms an affected creature, the affected
creature can make a Wisdom saving throw to end the effect, as described below.
>
> ***Ending the Effect***. If an affected creature ends its turn while not within
60 feet of the target or able to see it, the creature makes a Wisdom saving throw.
On a successful save, the creature is no longer affected by the target and
recognizes the feeling of repugnance or attraction as magical. In addition, a
creature affected by the spell is allowed another Wisdom saving throw every 24
hours while the spell persists.
>
> A creature that successfully saves against this effect is immune to it for 1
minute, after which time it can be affected again.
>
> ***Materials***. Either a lump of alum soaked in vinegar for the *antipathy*
effect or a drop of honey for the *sympathy* effect.

You might also like