BANNERET
Bannerets are warriors who follow a strict code of chivalry to
fquide them in their fights agaisnt evildoers. A Banneret
inspires greatness in others by committing brave deeds in
battle. As a Banneret speatheads an attack, their actions can
awaken reserves of courage and conviction in alles that they
never suspected they had.
Bonus PROFICIENCY
‘When you choose this archetype at 3rd level,you gain
proficiency in the Persuasion skill Ifyou are already
proficient init, you gain proficiency in one ofthe following
skills of your choice: Animal Handling, Insight, Intimidation,
ot Performance.
RALLYING Cry
Starting at 3rd level you learn how to inspire your allies to
fight on past their injuries. As a bonus action, you can allow a
creature within 60f of you to use their reaction to spend a
umber of hit die equal to your Charisma modifier (Minimum
of 1) to heal themselves. They roll the die, add their
Constitution modifier, and regain a number of hit points
equal tothe total A creature cant benefit from this feature
again until they have finished a short or long rest.
Envoy Or GRACE
Bannerets are seen as beacons of hope and are expected
conduct themselves with grace. Starting at 7th level you ean
add half your proficiency bonus, rounded down, (o any
Charisma check you make that doesn't already include your
proficiency bonus. In addition, your proficiency bonus is
doubled for any ability check you make that uses Persuasion.
INSPIRING SURGE
Your tenacity on the battlefield inspires your allies to take
action. Starting at 10th level, when you use your Action Surge
feature, you can choose one creature within 60 feet of you
‘That creature gains temporary hit points equal to half your
fighter level and can use its reaction to make one melee or
ranged weapon attack, provided that it can see or hear you.
Starting at 18th level you can choose two crestures within 60
feet of you, rather than one.
Buiwark
‘Your commanding presence bolsters your allies ca
Beginning at 15th level you can extend the benefit of your
Indomitable feature to an ally. When you decide to use
Indomitable to reroll a saving throw that you failed and you
aren't incapacitated, you can choose one ereature within 60f
of you that also failed its saving throw against the same
cffect. If that eresture can see or hear you, it can reroll its
saving throw and must use the new roll Alternatively, you ean
‘use your reaction to expend a use of Indomitiable to allow
fone creature within 60ft of you to reroll a saving throw that
they failed, ifyou do so they must use the new roll
ADRENALINE RUSH
‘Your feats of strength and bravery strike awe in your allies
allowing them to push themselves beyond their normal limits
for a moment. Starting at 18th level, when you score critical
hit or reduce a ereature to 0 hit points, you can use your
reaction to choose a number of ereatures equal to your
Charisma modifier (Minimum of 1) within 60ft of you. The
next attack those creatures make has advantage and their
attack rolls score a critical on a roll of 19-20.
4 »
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