1494980-Banneret Revised Purple Dragon Knight

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BANNERET Bannerets are warriors who follow a strict code of chivalry to fquide them in their fights agaisnt evildoers. A Banneret inspires greatness in others by committing brave deeds in battle. As a Banneret speatheads an attack, their actions can awaken reserves of courage and conviction in alles that they never suspected they had. Bonus PROFICIENCY ‘When you choose this archetype at 3rd level,you gain proficiency in the Persuasion skill Ifyou are already proficient init, you gain proficiency in one ofthe following skills of your choice: Animal Handling, Insight, Intimidation, ot Performance. RALLYING Cry Starting at 3rd level you learn how to inspire your allies to fight on past their injuries. As a bonus action, you can allow a creature within 60f of you to use their reaction to spend a umber of hit die equal to your Charisma modifier (Minimum of 1) to heal themselves. They roll the die, add their Constitution modifier, and regain a number of hit points equal tothe total A creature cant benefit from this feature again until they have finished a short or long rest. Envoy Or GRACE Bannerets are seen as beacons of hope and are expected conduct themselves with grace. Starting at 7th level you ean add half your proficiency bonus, rounded down, (o any Charisma check you make that doesn't already include your proficiency bonus. In addition, your proficiency bonus is doubled for any ability check you make that uses Persuasion. INSPIRING SURGE Your tenacity on the battlefield inspires your allies to take action. Starting at 10th level, when you use your Action Surge feature, you can choose one creature within 60 feet of you ‘That creature gains temporary hit points equal to half your fighter level and can use its reaction to make one melee or ranged weapon attack, provided that it can see or hear you. Starting at 18th level you can choose two crestures within 60 feet of you, rather than one. Buiwark ‘Your commanding presence bolsters your allies ca Beginning at 15th level you can extend the benefit of your Indomitable feature to an ally. When you decide to use Indomitable to reroll a saving throw that you failed and you aren't incapacitated, you can choose one ereature within 60f of you that also failed its saving throw against the same cffect. If that eresture can see or hear you, it can reroll its saving throw and must use the new roll Alternatively, you ean ‘use your reaction to expend a use of Indomitiable to allow fone creature within 60ft of you to reroll a saving throw that they failed, ifyou do so they must use the new roll ADRENALINE RUSH ‘Your feats of strength and bravery strike awe in your allies allowing them to push themselves beyond their normal limits for a moment. Starting at 18th level, when you score critical hit or reduce a ereature to 0 hit points, you can use your reaction to choose a number of ereatures equal to your Charisma modifier (Minimum of 1) within 60ft of you. The next attack those creatures make has advantage and their attack rolls score a critical on a roll of 19-20. 4 » Tris MARTIAL ARCHETYPE WAS CREATED USING ‘HITP://HOMEBREWERY,NATURALCRIT.COM/ ccheck them out if you want to make your own homebrew content Se, DUNGEONS & DRAGONS, D&D, Wizards ofthe Coss, Forgotten Realms, Ravenloft, the dragon ampersand, and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. This work contains material that is copyright Wizards ofthe Coast andor other authors. uch ‘material's used with permission under the Community Content Agreement for Dungeon Masters Guild, All other original material inthis work is copyright [2019] by Michael Gallo and published under the Community Content Agreement for Dungeon Masters Guild

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