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The Undertaker

Y
our specific skills lie in familiarity with the Whenever you use your uncanny dodge ability or succeed
bodies of the deceased. Years of stitching and with your evasion ability within 5 feet of your corpse
embalming bodies have allowed you unique companion, you can have it use their reaction to transfer
insight into the magic and tools of death. Your any remaining damage to themselves. You can use this
knowledge of flesh and blood has given you benefit once per short rest.
abilities to not only piece body parts together, When your corpse companion is at 0 hit points, you can
but to heal them and awaken them through cast the spare the dying cantrip on them to restore them
blood magic or other means. As a mortician, hospice nurse, to 1 hit point.
or gravedigger you have developed a unique skill to challenge
any foe. Ambitious Embalmer
Starting at 17th level, both you and your corpse can benefit
Stitcher's Hands from your sneak attack feature within the same turn.
When you choose this archetype at 3rd level, You know the However, your companion rolls only half your sneak attack
spare the dying cantrip with the following changes: damage dice, rounded down. You also gain resistance to
poison damage.
You can use it on Undead.
You can cast it as a bonus action.
Postmortem Corpse
Medium undead
At 3rd level, you create a fleshy companion, stitched from
deceased carcasses, that you can command to fight alongside Armor Class 13 + PB (natural armor)
you. Using the Corpse stat block below, you determine what Hit Points 5 + five times your rogue level (the
your amalgamation looks like. To determine it's ability scores, corpse has a number of Hit Dice [d8s] equal to
use the standard array method, or another method if your DM your rogue level)
so chooses. Speed 30ft.
In combat, the corpse acts during your turn. It can move
and use its reaction on its own, but the only action it takes is
the Dodge action, unless you take a bonus action on your turn STR DEX CON INT WIS CHA
to command it to take another action. That action can be one (?) (?) (?) (?) (?) (?)
in its stat block or some other action. When you use the
Dodge, Disengage, or Hide action as a bonus action, you can Skills Choose 3 skills and add your PB to them.
choose to have the creature do so as well with their action. If Damage Immunities poison
you are incapacitated, the corpse can take any action of its Condition Immunities poisoned
choice, not just Dodge. Senses darkvision 60 ft., passive Perception 10 +
If you have not yet dealt your sneak attack damage during PB
your turn, you can add your sneak attack damage to a single Languages understands the languages you speak
attack your corpse makes. The same sneak attack rules that Challenge - Proficiency Bonus (PB) equals your bonus
apply to you, also apply to the corpse. If you add sneak attack
damage in this way, you cannot do so again for the rest of Undead Fortitude If damage reduces the corpse to 0
your turn. hit points, it must make a Constitution saving
If the corpse has died or is low on hit points, you can throw with a DC of 5 + the damage taken, unless
restore it to full health during a short or long rest. The corpse the damage is radiant or from a critical hit. On a
also loses all hit points when you die. success, the corpse drops to 1 hit point instead.

Grafting Actions
Starting at 9th level, you can use your knowledge of the body Slam. Melee Weapon Attack: Your attack modifier
to heal your companions. You have a pool of dice equal to to hit, reach 5 ft., one target. Hit: 4 (1d6 + PB)
bludgeoning damage.
your sneak attack damage. Spending 1 minute, you can roll 1
of those dice and cause a creature within 5 ft. that isn't a
construct to regain a number of hit points equal to the Reactions
number rolled + your intelligence modifier. All used dice are Fleshy Protector. (lv. 13) Whenever you use your
restored at the end of a long rest. uncanny dodge ability or succeed with your evasion
ability within 5 feet of your corpse companion, the
Fleshy Protector corpse takes any remaining damage to themselves.
Once you use this benefit, you cannot do so again
At 13th level, the increased bond with your corpse shows in until you finish a short rest.
the face of a fight. You gain the following benefits:

ROGUE | THE UNDERTAKER


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Credits:
Author: Ryker Smith (The Cleric Corner) 1/23/22
Template: Homebrewery.naturalcrit.com

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