Professional Documents
Culture Documents
Tool 2 2
Tool 2 2
Tool 2 2
As you skim the table, notice how our understandings of learning, training, and performance
changed over time and were influenced by technological advances and other historic events.
Spend some extra time on the jargon, which is italicized, so that you are prepared in case the
client uses one of these terms. Consider using the additional resources for this tool that are in the
References section of the book or searching the Internet to further explore the specific ideas that
might be relevant for your upcoming needs assessment.
Because learning and training are so closely related, they are grouped together in the table.
Learning focuses on the acquisition of knowledge and skills; training focuses on the presentation
of knowledge and skills.
A Practical Guide to Needs Assessment, Third Edition. Copyright © 2014 John Wiley & Sons, Inc. Reproduced by permission
of Wiley. www.wiley.com
1
TOOLKIT FORM 2.2 Advances Over Time in Our Knowledge About Learning, Training, and Performance (continued)
of Wiley. www.wiley.com
A Practical Guide to Needs Assessment, Third Edition. Copyright
Stone Age Through Industrial Revolution
500 BC to 1400 to 1700 1760–1850
Stone Age 500 AD 300 to 1300 (Middle Ages) (The Renaissance) Industrial Revolution
Technological People began The Greek and The first universities were The printing press New manufacturing processes
Advances and amassing Roman established in the Arab world. was invented, and were introduced that relied on
Historical Events knowledge and influence During feudal times in Europe, books were written machines rather than hand
developing included law communities formed around the in a language that production.
tools. and philosophy. lord or master. Children were people could The factory system of work was
apprenticed to craftsmen to learn understand. introduced.
Survival
depended on specialized skills. Scientific inquiry was
hunting, Merchant guilds and craft guilds important.
collecting, and provided mutual protection.
farming.
Performance Tools were Merchant guilds and craft guilds The following economic
developed. controlled the quality of work. concepts were introduced:
Workers were paid based on
their production.
Division of labor where
2
Learning/ Technical skills Skills such as Merchant and craft guilds The scientific Classrooms were created within
Training were passed agriculture and controlled the transmission of method required factories.
from generation construction technical expertise. observing and Vestibule training was
to generation. were taught The following learning concepts describing introduced that combines OJT
through on-the- were introduced: phenomena, and classroom training. In
job training hypothesizing an vestibule training, classrooms
(OJT) and The teacher arranges the explanation of the
learning environment and are located close to the job site.
apprenticeships phenomena, and In addition, training simulates
. stimulates students to think. using experiments to the workplace and uses the
Education, True learning is an active test the hypotheses. same machines that are used on
logic, and process. the job.
reasoning were Scholasticism dominated
valued. teaching. This method relies on
debate, discussion, and
inferences to resolve
contradictions.
TOOLKIT FORM 2.2 Advances Over Time in Our Knowledge About Learning, Training, and Performance
(continued)
of Wiley. www.wiley.com
A Practical Guide to Needs Assessment, Third Edition. Copyright
1900s to 1940s
1910s 1940s
1900s (World War I) 1920s 1930s (World War II)
Technological Advances in the Increased Radio and movies with The Great Depression Television became available.
Advances and science of industry sound and color were affected employment
Historical Events psychology and production to developed. worldwide.
management support the war
occurred. effort.
Performance Scientific Mahatma Studies of workforce General systems theory. A
management was Gandhi began productivity were way to think about entities
introduced, relying his nonviolent popular. that are composed of nested
on observing and resistance and interconnected parts
studying tasks as movement The U.S. government (e.g., teams, organizations,
the basis for against British used computers for training programs, etc.).
optimizing work rule. the census counts
processes. and military strategy. Action research: A problem-
solving approach that
Binet-Simon test involves using a systematic
was introduced to process to investigate and
3
©
measure resolve an issue. Those who
intelligence of affect and are affected by the
2014 John Wiley & Sons, Inc. Reproduced by permission
classroom.
Sensitivity training, or T-
groups involved
participants in reflecting on
their group experience
using human behavior
theories and group
feedback.
The hierarchy of needs
was introduced that
defines needs as internal
forces that produce
tension, which the person
is motivated to satisfy and
thus reduce the tension.
TOOLKIT FORM 2.2 Advances Over Time in Our Knowledge About Learning, Training, and Performance
(continued)
of Wiley. www.wiley.com
A Practical Guide to Needs Assessment, Third Edition. Copyright
1950s to 1990s
1970s
1950s 1960s The Information Age 1980s 1990s
Technological The microchip was The first moon walk Work shifted from Space Shuttle Academicians identified
Advances and invented. took place. traditional industries to Challenger exploded. management as the
Historical Events industries that used cause of American
Sputnik was launched. China’s Cultural computer information. Personal computers business problems, and
Revolution was were introduced. management books
Men returning from launched.
WWII replaced women Microcomputers were proliferated (e.g.,
in the workplace. The precursor to the used in instruction. Competitive Strategy,
Internet and the One Minute Manager,
Most American men knowledge industry, and more).
worked in blue-collar Arpanet, was
or agriculture jobs; developed.
women worked in the
home.
©
7
Learning/ Research was published Instructional objectives The ADDIE (analyze, Electronic Computer-based
Training on the hawthorne effect, focused on the learners’ design, develop, performance instruction (CBI) and
which recognizes that desired performance at the implement, and support computer-assisted
people who know they are end of instruction, rather than evaluate) model of systems instruction (CAI) were
being studied modify their the learning process. instructional systems (EPSS) were popular. The computer
behaviors. design was introduced. developed with could provide each learner
Instructional system: A computer- with directions,
Bloom’s taxonomy process for training an Andragogy identifies the based tools instructional content, and
classified learning individual to achieve specific principles and steps for that provide feedback. The computer
objectives using three instructional goals. planning learning support for could also measure
domains: psychomotor, experiences for adult performing learners’ achievements.
cognitive, and affective. learners. work (e.g., job
aids,
information,
tools, software
tutorials, job
coaching, and
so forth).
permission
TOOLKIT FORM 2.2 Advances Over Time in Our Knowledge About Learning, Training, and Performance (continued)
of Wiley. www.wiley.com
© Governments optimized workforce skills (e.g., national standards were developed for some professions).
2014 John Wiley & Sons, Inc. Reproduced by permission
Learning/Training Learning management systems (LMS) rely on software to manage training records, administer online training,
manage the instructor-learner communication, etc.
Learning content management systems (LCMS) rely on a central object repository that authors, instructional
designers, developers, subject experts, and others use to create, store, manage, deliver, and reuse training content.
Inverted-teaching, flipped-teaching: Learners access relevant content via computers before or after a class, allowing
more time for interaction during the class.
Learning often occurs when it is needed on the job and in the community, rather than in a training room.
Learners can compare information that is posted on the Internet (both fact and fiction) and that often has been rated
by others.