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Krimm Blackleaf - Lesser Worm That Walks - Giant in The Playground Forums
Krimm Blackleaf - Lesser Worm That Walks - Giant in The Playground Forums
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Krimm_Blackleaf said:
2008-02-03 01:18 AM
One of the most horrible creatures in the multiverse is the creature known as the Worms that Walk. This elder evil is a scourge on all life as it will stop at nothing to destroy all it wishes to. Some depraved
or unlucky individuals can become lesser avatars of this monster, either by force or by their own willingness to.
Most worms that walk live outside of any society, living in their own lairs by themselves with their depraved experimentations and studies. Usually, when a worms that walk encounters a commoner, they
react unfavorably and will run off screaming or try to slay the worms that walk, for this reason many worms that walk invest in spells to disguise their appearance or even things as simple as heavy robes
and masks to put over their wormy faces.
"Worms that walk" is a template that can be added to any corporeal arcane spellcaster of nongood alignment with a caster level of 11th or better. It uses all the original character’s statistics, special
abilities, and equipment, except as noted here.
Type
The creature's type changes to aberration(it is a creature composed of hundreds of discrete crawling worms). You gain the augmented subtype. Do not recalculate BAB, base saves or skill points.
Hit Dice
Change all current and future racial hit dice into d8's.
AC
The skins of the worms that compose your body are slightly tougher than the skin that that used to compose your body. You get a +2 natural armor bonus to AC.
Speed
A worms that walk gain a burrow speed of 15 feet. This does not allow them to move through any solid materials, such as stone or metal but it does allow them to pass through soil, sand or gravel without
trouble.
Attack
A worms that walk gain a natural slam attack, with damage based on size. A worms that walk retains the ability to wield normal weapons, but not while discorporated(see below). If using a weapon, the
slam is a secondary attack and adds only half his strength modifier to damage with it.
Damage
A worms that walk's natural slam attack deals damage based on size(1d4 for small, 1d6 for medium, 1d8 for large and so on). If using a weapon, the slam is a secondary attack and adds only half his
strength modifier to damage with it.
Special Attack
A worm that walks retains all the character’s special attacks. It also gains one special attack, worm-smite.
Worm-Smite(Ex): Once every five rounds, a worms that walk can make a touch attack to deliver a worm-smite. A creature struck by this attack must succeed on a Reflex save(DC 10+half HD+Cha
modifier) or be become covered in ravenous worms. On the worms that walk's next turn and every turn thereafter, the target takes 1d8 points of slashing damage for every 2 HD you have per round, as the
worms consume the target's flesh and burrow into it's organs. The worms remain until destroyed or removed--or until the target is slain, indicating the worms have devoured their victim.
A target can use a full-round action to attempt to remove the hungry worms. Escaping requires a Reflex save(DC 10+half HD+Con modifier). Rolling on the ground--and this crushing the worms--provides a
+2 circumstance bonus on the save. Dealing at least 20 points of fire damage destroys the worms, but deals the same amount of damage to the victim as well. Conjuration (teleportation) spells or spell-
like effects can also extricate the target from the worm-smite.
Constructs, elementals, oozes, and creatures of the incorporeal subtype are immune to this ability.
Special Qualities
A worm that walks retains any special abilities it had in life and gains those mentioned below.
Blindsight(Ex): A worms that walk gain blindsight out to 20 feet as each worm feels the vibrations in the ground, air or water around them.
Discorporate(Ex): As an immediate action, a worms that walk can discorporate, collapsing into a pile of slithering vermin. You now count as a centipede swarm with as many hit points as normal and
without poison. Your form is not actually centipedes though, but worms. In the round when the use this ability, the worms fall to the ground, filling their space. Unless each worm is destroyed within 1
round, the writhing worms burrow into the earth or slither away(if you choose). As long as any component vermin of the worms that walk, the worms that walk can, within 24 hours, breed and create a new
body to house the malicious essence.
Immunities(Ex): A worms that walk has no discernable anatomy, so it is not subject to critical hits, sneak attack and precision damage or flanking. Because they are composed of so many individual
creatures, they are immune to injury and contact poisons.
Spell Resistance(Su): You gain spell resistance equal to 10+your arcane caster level.
Saves
Abilities
Skills
Same as base creature, except that a worm that walks receives a +4 racial bonus on Hide, Survival, Listen, and Move Silently checks.
Feats
Challenge Rating
Level Adjustment
Spoiler Show
DracoDei said:
2008-02-03 08:20 AM
[Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
Extended Signature
My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.
BisectedBrioche said:
2008-02-03 08:29 AM
Threeshades said:
2008-02-03 08:45 AM
Krimm_Blackleaf said:
2008-02-03 05:59 PM
Seems like this should be immune to precision based damage, and maybe criticals as well... maybe injury poisons too. (The other types could get worms that weren't already killed by the blow).
Immunities(Ex): A worms that walk has no discernable anatomy, so it is not subject to critical hits, sneak attack and precision damage or flanking.
Maybe it should have a weakness to fire and/or acid (they would be quite effective at burning away all the worms after all)?
Hmm, it makes sense, but I don't know if I really want to weaken it. If you think about it, the fire or acid would only burn away the worms in front unless it did more. Each worm is a single hit point, so
burning worms away is just dealing hp damage.
Had you posted this earlier, I would have submitted this as a character for the Infernal Dictum cmapaign
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dyslexicfaser said:
2008-02-03 07:09 PM
Have you thought about giving it an alternate, 'swarm' form, for people like the squick factor of enveloping their enemies in a swarm of creepy crawlies?
People seemed to like this better, but only marginally so - the way one might prefer to be stabbed than shot. Optimally, one isn't stabbed or shot. Optimally, one eats some cake! But there are times when cake is not available, and instead we are
destroyed. This is the deep poetry of the universe. -- Tycho Brahe
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Krimm_Blackleaf said:
2008-02-03 07:14 PM
Interesting.
Have you thought about giving it an alternate, 'swarm' form, for people like the squick factor of enveloping their enemies in a swarm of creepy crawlies?
Hmm... Interesting idea. If I get some time to come up with something I think I'll implement that.
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Raging_Pacifist said:
2008-02-04 12:28 AM
You have just received the Amish Computer Virus. Since the Amish don't have computers, it is based on the honor system. So please delete all the files from your computer. Thank you for you cooperation.
MrBojangles said:
2008-02-04 10:26 AM
"Who knows the end? What has risen may sink, and what has sunk may rise. Loathsomeness waits and dreams in the deep....." -H.P. Lovecraft
I maintain that until I see a movie trailer where Patrick Stewart introduces himself as Mordenkainen, there never was and never will be a D&D movie.
Krimm_Blackleaf said:
2008-02-04 08:04 PM
Didn't the epic Worm That Walks template have an engulf attack?
It did, but I'm basing this one off of the Worms that Walk that Edwin Tolstoff is in Elder Evils, and he doesn't have an engulf.
Spoiler Show
Krimm_Blackleaf said:
2008-02-04 10:19 PM
Edit: Also altered the discorporate a bit, and now you're a swarm instead of a vulnerable pile of 1 hp creatures.
Last edited by Krimm_Blackleaf; 2008-02-04 at 10:39 PM.
Spoiler Show
AugustNights said:
2008-02-06 01:06 PM
While not as powerful as a Lich, a Worm that Walks seems to be a means to avoid death all together. As long as you have 1 HP you can run and re-spawn.
Maldraugedhen said:
2008-02-06 01:28 PM
--J.R.R. Tolkien
AugustNights said:
2008-02-06 06:41 PM
...
...
Indeed, I also wish to know the answers to the questions. Also, can you eventually advance into a full fledged Worm That Walks?
Krimm_Blackleaf said:
2008-02-06 07:42 PM
Spoiler Show
Yakk said:
2008-02-07 11:43 AM
Change all current and future racial hit dice into d8's.
So that doesn't include class HD? (Note that the lich template changes class HD).
In general, these kinds of templates are better for characters than monsters.
Worm-smite, Immunities and Discorperate are the only real "good" abilities, monster-wise. And even a L 11+ arcane caster who worm-smited would probably be using his action poorly.
Might I suggest it be (10+1/2 HD +con bonus)? (Or is that not allowed), representing the fact that it is the body of the WTW that is doing the attacking, not the mind?
There is the serious problem of "alter form", which now becomes an amazingly kick-ass spell, especially in the hands of a PC.
Some ideas:
Can you use discorperate to spy on people? A 'scout worm' ability of some kind?
In general, the LA is greater than the CR up, particularly when the template has useful out of combat abilities, such as a borrow speed.
Even ignoring this, BlindSight (which is even better than blindsense), critical hit immunity, and a good spell resistance together are border line LA 2 / LA 3. With a borrow speed, natural armor bonus,
Discorporate, and Worm Smite abilities this probably should have a LA of +3, particularly if 60 ft dark vision, an ability that would fit the theme, is added.
If you wish to keep it at LA +2 I'd recommend replacing the blindsight with blindsense at the least, and add a maximum duration to the worm-smite, say 2d6 rounds + con (or + cha if the save is con based)
Avatar by Yeril.
My Homebrew.
Spoiler Show
Indeed, I also wish to know the answers to the questions. Also, can you eventually advance into a full fledged Worm That Walks?
Hey Krimm, can I call dibs on making an epic PrC to let them do this? Pleeease?
I no longer actively read the forums, and probably won't respond to any PMs. I'm fine with people using my homebrew in anything, including fan-compilations and wikis, as long as you credit me.
Krimm_Blackleaf said:
2008-02-07 11:27 PM
So that doesn't include class HD? (Note that the lich template changes class HD).
Because liches are undead creatures. The worms that walk are not. If a worms that walk also becomes a lich, all HD will then become d12's because he's a corpse.
In general, these kinds of templates are better for characters than monsters.
Yes, but some PC's have racial HD, not many but I want all my bases covered.
Worm-smite, Immunities and Discorperate are the only real "good" abilities, monster-wise. And even a L 11+ arcane caster who worm-smited would probably be using his action poorly.
Might I suggest it be (10+1/2 HD +con bonus)? (Or is that not allowed), representing the fact that it is the body of the WTW that is doing the attacking, not the mind?
There is the serious problem of "alter form", which now becomes an amazingly kick-ass spell, especially in the hands of a PC.
Some ideas:
Can you use discorperate to spy on people? A 'scout worm' ability of some kind?
There is probably a trillion things a person could do and would be resistant to if they were a thousand worms or so, but I could go on an on and make the world's largest template for it. But I won't, and I'm
going just on the stuff from Elder Evils and taking a few things from the ELH I thought seemed appropriate.
In general, the LA is greater than the CR up, particularly when the template has useful out of combat abilities, such as a borrow speed.
Even ignoring this, BlindSight (which is even better than blindsense), critical hit immunity, and a good spell resistance together are border line LA 2 / LA 3. With a borrow speed, natural armor bonus,
Discorporate, and Worm Smite abilities this probably should have a LA of +3, particularly if 60 ft dark vision, an ability that would fit the theme, is added.
If you wish to keep it at LA +2 I'd recommend replacing the blindsight with blindsense at the least, and add a maximum duration to the worm-smite, say 2d6 rounds + con (or + cha if the save is con
based)
Hey Krimm, can I call dibs on making an epic PrC to let them do this? Pleeease?
Go for it.
Spoiler Show
Yakk said:
2008-02-08 09:44 AM
Raging_Pacifist said:
2008-02-08 06:12 PM
Re: Lesser Worms that Walk[template]
You have just received the Amish Computer Virus. Since the Amish don't have computers, it is based on the honor system. So please delete all the files from your computer. Thank you for you cooperation.
Krimm_Blackleaf said:
2008-02-09 05:33 AM
Spoiler Show
I no longer actively read the forums, and probably won't respond to any PMs. I'm fine with people using my homebrew in anything, including fan-compilations and wikis, as long as you credit me.
Obrysii said:
2008-02-10 12:38 PM
RIP Tasha, April 1986 to November 25th, 2008. 22 years and 7 months of being the best kitty ever. You will be missed forever.
RIP Finney Jr., June 1998 to March 18, 2011. Nearly 13 years of being the best goldfish ever. You, as with Tasha, will be missed forever.
Krimm_Blackleaf said:
2008-02-10 06:47 PM
Here we go.
:D
Wow, this is very cool. I'm gonna have to find a place in my modern D&D game for this.
Spoiler Show
ElderEvil said:
2008-02-18 09:20 PM
Fizban said:
2008-02-18 11:48 PM
A collection of over 200 pages of individually small bans, tweaks, brews, and rule changes, usable piecemeal or nearly altogether, and even some convenient lists. Everything I've done that I'd call done enough to use in one place (plus a number
of things I'm working on that aren't quite done, of course).
sheer awesomeness
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