Space Race

You might also like

Download as pdf or txt
Download as pdf or txt
You are on page 1of 3

The mission to send a person to the Moon and have them return to Earth safely

required the invention of not only new technologies, but new ways of
approaching scientific problems. In her effort to help astronauts get to the Moon
safely, Margaret Hamilton invented the new field of “software engineering.” How
did her work help Neil Armstrong and Buzz Aldrin land on the Moon?
The on-board flight software team led by Margaret Hamilton developed the
software on the Apollo Guidance Computer (AGC) that took humans to the moon
and back.
The software was developed by the software people, a new breed of engineer.
The task at hand for the software people (the "software engineers"): develop the
software for the Command Module (CM), the Lunar Module (LM) and the systems
software (used by and residing in both the CM and the LM). The systems software
included the design and development of the error detection and recovery
programs such as restarts and the Display-Interface-Routines' Priority Displays.
The software engineers created the overall design of the software structure (the
“glue”) that held everything together as an integrated system of systems.
Updates were continuously being submitted into the software over time and over
many releases for each and every mission (when software for one mission was
often being worked on concurrently with software for other missions); making
sure everything would play together and that the software would successfully
interface to and work together with all the other systems for each mission.
Because the onboard flight software for the manned missions was asynchronous,
it had the flexibility to handle the unpredictable: higher priority jobs interrupted
lower priority jobs, based on events as they happened. It was up to the team to
determine the relative importance of each process and to assign to it a unique
priority to ensure that all events would occur in the correct order and time
relative to everything else going on.
The Priority Displays interface routines gave the software the ability to
communicate asynchronously in real time with the astronauts. For the first time,
the new displays warned the astronauts in the case of an emergency by
interrupting their normal mission displays and replacing them with priority
alarms. Just before landing on the moon, the Apollo 11 computer, as a result of
the rendezvous radar switch having been left on, became overloaded. The priority
alarm displays were a reminder to the astronauts to put the radar switch back to
where it belonged.
Since it was not possible (certainly not practical) on Apollo to test the software
"before the fact" by ”flying” an actual mission, it was necessary to test the
software by developing a mix of hardware and digital simulations of every (and all
aspects of an) Apollo mission which included man-in-the-loop simulations (with
real or simulated human interaction); and variations of real or simulated
hardware and their integration in order to make sure that a complete mission
from start to finish would behave exactly as expected.
Margaret Hamilton called the development of the AGC an “opportunity of a
lifetime.” She said, “We were handicapped by the computer's time and space
constraints, giving "software experts" the license to be “creative", resulting in
tricky programming. Requirements were "thrown over the wall" by "non-software
experts" who assumed that all the software programs would somehow
"magically" interface together. Fortunately, this was not the case. For, if it had
been, we would never have learned what we did about errors and how to prevent
them.
Although there were more than enough opportunities to make errors, there were
now the opportunities to come up with new ways to prevent them. We evolved
“software engineering” rules and techniques with each relevant discovery.
Although many errors were found during the software’s pre-flight phases, no
software errors were known to have occurred during flight on any of the Apollo
missions.
The Space Race
Against the backdrop of the Cold War conflict, a new kind of rivalry took shape in
the early 1960s between the United States and the Soviet Union. The Russians
appeared to be ahead in the so-called "race for space" as they followed their
launching of the first satellite, Sputnik, in 1957 with the history-making flight of
cosmonaut Yuri Gagarin in April 1961. In 1962 at Rice University, President
Kennedy called for the landing of an American on the moon by the end of the
decade as he sought a major mobilization of the nation's resources to catch up
with and surpass the USSR in the space race.
President Kennedy understood the need to restore America's confidence and
intended not merely to match the Soviets, but surpass them. On May 25, 1961, he
stood before Congress to deliver a special message on "urgent national needs."
He asked for an additional $7 to $9 billion over the next five years for the space
program, proclaiming that the nation should commit itself to landing a man on
the Moon and returning him safely to the earth by the end of the 1960s.
President Kennedy settled upon this dramatic goal as a means of focusing and
mobilizing the nation's lagging space efforts.
On July 20, 1969, the Apollo 11 astronauts—Neil Armstrong, Michael Collins, and
Edwin "Buzz" Aldrin Jr.—realized President Kennedy's dream.

You might also like