NPC's

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NPC's

The ellegant pirate / pratse


Occupation and history
Was a nobel man whose dad is dying. His dad's final wish was that before he was
going to take up his roll, that he
see the world once before he never got a chance to again. When he failed to get
through boarders legaly due to
border desputes he decided that the only way to fufill his farthers wish was to
become a pirate and travel the world
on his terms.

Appearance
A weird mix of silk, clean clothes and dirty, pirate clothes

Abilities
Dexterity-lithe, agile, graceful
Wisdom-oblivious, absentminded

Talent
Unbelievably lucky

Mannerism
Speaks in an unusually formal manner

Interactions with Others


Friendly

Useful knowledge
- Always knows where the back entrance to any place is
- Knows where a long lost hidden trove of treasure is located

Ideal
Respect
Freedom

Bond
Dedicated to fulfilling a personal life goal

Flaw or Secret
Foolhardy bravery

The Wandering Necromancer / Neckell


Occupation and history
He was once just a normal kid trying to learn the school of necromancy. This caused
him to be feared as well as bullied
by his peers. One day, when the bullies went and killed his dog skully and told him
that he should have to problem with
it since he loves bringing things back from the dead. He then promptly decided to
kill them all. After the initial anger
he felt emese guilt and sought redempsion. He now travels the world with the bones
of his dead bullies to one day make
up for what he and they have done.

Appearance
Nervous eye twitch
Abilities
Intelligence-studious, learned, inquisitive
Constitution-sickly, pale

Talent
Perfect memory

Mannerism
Squints

Interactions with others


Curious

Ideal
Self-sacrifice
Redemption

Bond
Protective of a valuable possession

Flaw or secret
Secret crime or misdeed

The Walking Mimic Colony / Norm Alman

Occupation and history


A Large group of Mimics pretending to be a merchant since they think that money is
a more steady way to get food compared
to ambushing random adventurers

Appearance
Unusual eye color (Purple)
Unusual skin color (light gray)

Abilities
Charisma-persuasive, forceful, born leader
Strength-feeble, scrawny

Talent
Skilled actor and master of disguise

Mannerism
Enunciates overly clearly

Interactions with others


Ponderous

Ideal
Community
Live and let live

Flaw or secret
Prone to sudden suspicion

Recurring Villains
Soldier #2334 / Ted and Herm

Fell into a pond that a stray Blink Dog resided. The Dog saved Ted and stayed with
him as his pet. Ted named the dog Herm
after his great grandfather. When Maya Hlaafi was drafting for army recruits Ted
saw it as his time to make a name for himself
and joined with his dog.

Durring the campaign, Ted and Herm will continuously challange the party to a fight
and everytime he will faint when he's about
to die and Herm will blink the two of them away. Since Ted keeps surviving the army
keeps thinking that he's super powerful and
has knowledge of the party they can use and thus keeps getting promoted. Despite
only having commoner stats he ends up earning so
many magic items as rewards from his "fights" that by the end he becomes super
powerful.

(Becomes an Invisable for 12 turns and does alot of dammage per turn if Herms dies,
after the 12 turns he dies. Otherwise he
becomes an ally later in the game)

Mannerism
Makes a lot of heroic speaches

Interactions with Others


Friendly

Ideals
Self-Sacrifice
Glory

The Tired Lich / Zulkir

Zulkir was a vile lich for hundreds of years. He was very paranoid and made several
Towers where he hid phylacterys. One day he got
killed and insted of reviving, his soul was stuck and wouldn't revive. He has spent
the last few millennia waiting for someone to
venture into his dungeons to (at first) reform his phylacterys, however after the
years passed he just wanted someone to finaly
destroy the phylacterys and kill him.
(He basicly acts like an archlich)

Abilities
Intelligence-studious, learned, inquisitive
Wisdom-perceptive, spiritual, insightful
Strength-feeble, scrawny

Talent
Perfect memory

Mannerism
Stares into the distance

Interactions with Others


Irritable

Ideals
Logic
Freedom

Flaw
Shameful or scandalous history

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