Professional Documents
Culture Documents
NPC's
NPC's
NPC's
Appearance
A weird mix of silk, clean clothes and dirty, pirate clothes
Abilities
Dexterity-lithe, agile, graceful
Wisdom-oblivious, absentminded
Talent
Unbelievably lucky
Mannerism
Speaks in an unusually formal manner
Useful knowledge
- Always knows where the back entrance to any place is
- Knows where a long lost hidden trove of treasure is located
Ideal
Respect
Freedom
Bond
Dedicated to fulfilling a personal life goal
Flaw or Secret
Foolhardy bravery
Appearance
Nervous eye twitch
Abilities
Intelligence-studious, learned, inquisitive
Constitution-sickly, pale
Talent
Perfect memory
Mannerism
Squints
Ideal
Self-sacrifice
Redemption
Bond
Protective of a valuable possession
Flaw or secret
Secret crime or misdeed
Appearance
Unusual eye color (Purple)
Unusual skin color (light gray)
Abilities
Charisma-persuasive, forceful, born leader
Strength-feeble, scrawny
Talent
Skilled actor and master of disguise
Mannerism
Enunciates overly clearly
Ideal
Community
Live and let live
Flaw or secret
Prone to sudden suspicion
Recurring Villains
Soldier #2334 / Ted and Herm
Fell into a pond that a stray Blink Dog resided. The Dog saved Ted and stayed with
him as his pet. Ted named the dog Herm
after his great grandfather. When Maya Hlaafi was drafting for army recruits Ted
saw it as his time to make a name for himself
and joined with his dog.
Durring the campaign, Ted and Herm will continuously challange the party to a fight
and everytime he will faint when he's about
to die and Herm will blink the two of them away. Since Ted keeps surviving the army
keeps thinking that he's super powerful and
has knowledge of the party they can use and thus keeps getting promoted. Despite
only having commoner stats he ends up earning so
many magic items as rewards from his "fights" that by the end he becomes super
powerful.
(Becomes an Invisable for 12 turns and does alot of dammage per turn if Herms dies,
after the 12 turns he dies. Otherwise he
becomes an ally later in the game)
Mannerism
Makes a lot of heroic speaches
Ideals
Self-Sacrifice
Glory
Zulkir was a vile lich for hundreds of years. He was very paranoid and made several
Towers where he hid phylacterys. One day he got
killed and insted of reviving, his soul was stuck and wouldn't revive. He has spent
the last few millennia waiting for someone to
venture into his dungeons to (at first) reform his phylacterys, however after the
years passed he just wanted someone to finaly
destroy the phylacterys and kill him.
(He basicly acts like an archlich)
Abilities
Intelligence-studious, learned, inquisitive
Wisdom-perceptive, spiritual, insightful
Strength-feeble, scrawny
Talent
Perfect memory
Mannerism
Stares into the distance
Ideals
Logic
Freedom
Flaw
Shameful or scandalous history