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I'll Beat U After Class!: Instrumental Play and Videogame Coaching
I'll Beat U After Class!: Instrumental Play and Videogame Coaching
Post
3291111
Keywords
Serious Gameplay, instrumental Play, Competitive games, Videogame Coaching
B. C. A. Post 3291111 Rules of Play D. B. Nieborg New Media & Digital Culture 7 2011
It is questionable if WoW is a competitive game since it includes many elements that are not competitive by nature. However WoW is often a part of eSports tournaments, focusing on Player versus Player competitions.
Instrumental Play
In her research on power gamers playing the MMORPG EverQuest Taylor (2003) has found that some players play in ways we typically dont associate with notions of fun and leisure (p. 301). As Taylor continues to set the power gamer apart from the casual gamer, she notes that the former group goes through very hard work to achieve their goals. It was not the activity itself that became the measure of fun but the possibility for success that pushed them forward (p. 303). The approach these gamers take on to play games is what Taylor has coined instrumental play. This model of plays is characterized by 1) efficiency: seeing the game as a problem, or a black box, which can be taken apart and solved, 2) dynamic goal setting: working very hard to achieve goals, 3) game structure knowledge: figuring out how games and their dynamics work, 4) technical and skill proficiency: improving skills by using technology such as add-ons, 5) community knowledge: using websites and other sources which contain information about the game, and 6) friendship networks: using in-game friends as tools to collectively and individually achieve goals. Gamers, such as power gamers, want to be the best and go through great extends to be the best: the simple idea of fun gets turned on its head by examples of engagement that rest on efficiency, (often painful) learning, rote and boring tasks, and the like (p. 310). Later studies on gaming activities emphasize similar findings: Fanatic Counter-strike players, for example, commit hours and hours of practicing and buy expensive headsets that help them in their gaming activities (Rambusch et al. 2007). WoW players go through boring, long-lasting processes that almost feel more like work than play (Taylor 2003, Williams et al. 2006, Yee 2006a), or skip parties or study to be able to raid (Prax 2010). Players of both these games use additional software (Taylor 2003, Williams et. al 2006, Rambusch et. al 2007). However, all the aforementioned activities can make the difference of being a good at a game or not. To live up to such serious commitments sometimes transcends fun during play, but achieving the goal is more satisfying for these players. Instrumental play thus seems to be a very serious type of gameplay.
Videogame Coaching
Videogame coaching is a rather new phenomenon and is an activity in which good players get paid (or not) to teach other, usually less skilled, players to become better at playing games. However, some coaches also put online videos on demand (VoDs) which are usually free to watch. Videogame coaching is widely available for a few of the most popular competitive games such as StarCraft II and League of Legends, but also for a huge variety of other games (see gamercoach.com). Videogame coaching can be seen as a job, but we could also focus on it as an aid to become better at playing and thus increase the possibilities for success.
A large LAN-party which also includes eSports activities. Robinson even plays in a commercial for hardware: http://www.youtube.com/watch?v=4UZxcXw90Zo
Conclusion
The rise of videogame coaching and the increase of Instrumental play derived from other studiesa play style which focuses on efficiency, skills and success, rather than having fun during gameplay both seem to shift from playing games for fun to playing games to be successful, be the best, to win. In this paper I have shown that instrumental play seems to be a more serious gameplay than play as defined by Huizinga (1949). Furthermore instrumental play is becoming increasingly more important within competitive gaming communities of games such as StarCraft II and League of Legends. Videogame coaching seems to be a rather serious phenomenon as well. From both an economic perspective and a perspective on the phenomenon in the context of eSports, videogame coaching is also very much focused on becoming a better player, leading towards an increasing value of good players within competitive gaming communities. I have shown that taking videogame coaching lessons can be seen as a form of instrumental play, both very much promoting and supporting the same qualities.
References
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Appendix 1
Interview on StarCraft II Coaching with Geoff iNcontrol Robinson
*This interview has been recorded and can also be found at http://www.justin.tv/incontroltv/b/287084410 starting at 0:43:43 * Interviewer Geoff iNcontrol Robinson.
Alright, here we go! Uhm so I already explained to you who I am, what I am doing, so I start right with the questions. EhmWhy Why, or how, does one want to become better at StarCraft? Well, the how and whyeh are two separate questions to be honest. The how that this is a mental game, its very difficult, it is not one to be. Ehm..played casually or of the cough. You certainly can and there are what are called use maps setting versions for this game that are quite fun and they dont require nearly as much work. So for those thats what their enjoyment lay, or lies, but for the rest that wanna play this game and want to beat people and play it competitively, but not even as strong in the professional scene, just rather amongst their friends or their (?????). Ehm, this is a game that you have to sit down and think about, you have to go to work at, you have to pursue information, you have to talk to people even if you disagree with them the very conjecture dialogue that youd have with them will improve your understanding of the game, or at least aaah expand your mental capacity in realization of the games so that youre opening the doors, ehm, to thinking about this game in different ways. So the why, which is the next question, would be, because this is a passion for a lot of people or its just a hobby or its fun. Ehm, the last one I would say its competitive. This game is kind of a supercharged, eh, almost masculine battle of wits in a war setting and it channels that men are very proud of: the ability to better their opponent in a combat-like setting, so it channels a lot of what we as males, or just really gamers want to do better at. But also it is a difficult enough task where, that if you are good at this game, theres recognition that falls suit with that, so eh, if you an hour to play the game, if you have two hours or if you have twelve, this game calss to you to be one of the better people in your, maybe its your family, your workspace, or perhaps its the world. So, ehm for everybody there is varying degrees of success that they want to enjoy and this game allows them to feel rewarded for that. Cool. Cool, clear answer. Thank you. Ehm, and why does one then want to pay to become better. Because, like people go to uuuh people play soccer, people play tennis or whatever it is, they pay to become better. Ehm, why are they now willing to pay to become better at StarCraft?
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