Immersive technology expands reality or creates new realities by utilizing 360 degree spaces, allowing users to look around and see content. Virtual reality specifically refers to computer-generated simulations that people can interact with using electronic devices like goggles or gloves, becoming immersed in artificial 3D environments. Some applications of virtual reality discussed include education, gaming, healthcare, art, and marketing.
Immersive technology expands reality or creates new realities by utilizing 360 degree spaces, allowing users to look around and see content. Virtual reality specifically refers to computer-generated simulations that people can interact with using electronic devices like goggles or gloves, becoming immersed in artificial 3D environments. Some applications of virtual reality discussed include education, gaming, healthcare, art, and marketing.
Immersive technology expands reality or creates new realities by utilizing 360 degree spaces, allowing users to look around and see content. Virtual reality specifically refers to computer-generated simulations that people can interact with using electronic devices like goggles or gloves, becoming immersed in artificial 3D environments. Some applications of virtual reality discussed include education, gaming, healthcare, art, and marketing.
- Immersive Technology is any innovation that expands reality or makes another reality by utilizing the 360 space. Since Immersive Technology uses the 360 space/circle, users can glance around their surroundings and see content.
2. What is Virtual Reality?
- Virtual Reality refers to a computer-generated simulation in which a person can interact within an artificial three-dimensional environment using electronic devices, such as thick pair of goggles that goes over your eyes or gloves fitted with sensors.
3. Give 5 Applications of Virtual Reality.
• VR in Education • VR in Gaming • VR in Healthcare • VR in Art • VR in Marketing ➢ Rate the presentation from 1-10, which is 10 I the highest score while is the lowest. - I would rate the presentation 9 out of 10.