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GF - Plague Disciples v2.

50

About OPR Background Story


OPR (www.onepagerules.com) is the home of many free games Havoc Brothers worship a variety of Havoc gods, which bless
which are designed to be fast to learn and easy to play. them with horrific traits to help them in battle. These disciples
sometimes fight together to complement each other’s strengths
This project was made by gamers for gamers and it can only and spread chaos in the galaxy.
exist thanks to the support of our awesome community.
Disciples of Plague focus on poisoned weapons and are tougher
If you’d like to support the continued development of our games than their brethren. Because of their pestilence other havoc
you can donate on patreon.com/onepagerules. brothers tend to avoid them.
Thank you for playing!

Gaetano Ferrara
Brandon Gillam
Game Design:

Illustrations:

1
GF - Plague Disciples v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Plague Champion [1] 3+ 3+ Heavy Rifle (24”, A1, AP(1)), CCW (A1) Hero, Regeneration, Tough(3) A, B, C 65pts
Plague Cultist Champion [1] 5+ 5+ Rifle (24”, A1), CCW (A1) Hero, Regeneration, Tough(3) C, D 40pts
Plague Daemon Harbinger [1] 2+ 2+ Daemon Sword (A6, AP(2)) Fear, Hero, Regeneration, Tough(6) E 225pts
Plague Zombies [10] 5+ 6+ Claws (A2) Regeneration, Slow, Undead - 110pts
Plague Cultists [10] 5+ 5+ Rifles (24”, A1), CCWs (A1) Regeneration D 170pts
Plague Brothers [5] 3+ 3+ Heavy Rifles (24”, A1, AP(1)), CCWs (A1) Regeneration A, F 160pts
Plague Mutated Brothers [5] 3+ 3+ Dual Claws (A2) Fast, Mutations, Regeneration G 160pts
Plague Greater Mutated [3] 3+ 3+ Dual Heavy Claws (A4) Fast, Mutations, Regeneration, Tough(3) - 255pts
Plague Destroyers [3] 3+ 3+ Dual Energy Claws (A6, Rending) Ambush, Regeneration, Tough(3) H 280pts
Plague Daemon Spawn [1] 4+ 4+ Dual Mutated Claws (A6, AP(1)) Fear, Mutations, Regeneration, Strider, - 145pts
Tough(6)
+100pts Chosen Veteran:Special Rules
A Replace one Heavy Rifle and CCW: F Upgrade all models with:
Heavy Pistol (12", A1, AP(1)), CCW (A2) free Chosen Veteran This model gets +1 to hit rolls
Dual Energy Claws (A4, Rending) +10pts Replace any Heavy Rifle and CCW: in melee and shooting.
Dual Plague CCWs (A4, Poison) +10pts Heavy Pistol (12", A1, AP(1)), CCW (A2) free Dark Tactics: Once per activation, before
Plague Flail (A3, AP(1), Poison) +10pts Dual Plague CCWs (A4, Poison) +10pts attacking, pick one friendly unit within 12” of
Great Scythe (A2, AP(4), Deadly(3)) +35pts Replace one Heavy Rifle:
Replace one Heavy Pistol: Plasma Rifle (24”, A1, AP(4)) +10pts this model, which may move by up to 6".
Plasma Pistol (12", A1, AP(4)) +5pts Fusion Rifle (12", A1, AP(4), Deadly(3)) +15pts Gift of Plague: The hero and its unit get +1 to
Plasma Rifle (24", A1, AP(4)) +15pts Flamethrower (12”, A6) +15pts Regeneration
Mutations: When
rolls.
this model fights in melee,
Plague Sprayer (12", A6, Poison) +30pts Shred Rifle (18”, A3, Rending) +15pts
Storm Rifle (24”, A3, AP(1)) +30pts Plague Launcher +20pts roll one die and apply one bonus:
1-3: Attacks get Rending
Replace one CCW: (24", A1, Blast(3), Poison) 4-6: Attacks get AP(+1)
Energy Hammer (A1, Blast(3)) +10pts Plague Sprayer (12", A6, Poison) +25pts Repair:
Energy Sword (A2, AP(1), Rending) +10pts Heavy Machinegun (30”, A3, AP(1)) +35pts unit withOnce per activation, if within 2” of a
Plague Sword (A2, AP(1), Poison) +15pts Missile Launcher +45pts repair D3Tough, roll one die. On a 2+ you may
wounds from the target.
Energy Axe (A1, AP(2), Deadly(3)) +15pts (30", A1, AP(2), Deadly(3), Lock-On)
Energy Fist (A2, AP(4)) +15pts Laser Cannon +55pts Ring the Bell: The hero and its unit get the
Fast special rule.
Heavy Scythe (A1, AP(4), Deadly(3)) +20pts (36”, A1, AP(3), Deadly(3))
Take one Heavy Rifle attachment: Autocannon (36”, A3, AP(2)) +55pts Undead: Whenever this unit takes a morale
Plasma-Mod (12”, A1, AP(4)) +10pts G Upgrade all models with: test, it is passed automatically. Then, roll as
Fusion-Mod (6", A1, AP(4), Deadly(3)) +15pts
Flamer-Mod (6”, A6) +15pts Wings (Ambush, Flying) +40pts many dice as remaining models/tough in the
unit, and for each result of 1-2 the unit takes
H Replace all Dual Energy Claws: one wound, which can’t be regenerated.
B Upgrade with one: Storm Rifles (24", A3, AP(1)), CCWs (A3) +45pts War Chant: The hero and its unit get +1 attack
Jetpack (Ambush, Flying) +25pts Poison Gauntlets (6", A6, Poison),  +70pts in melee when charging.
Destroyer Armor (Ambush, Tough(+3)) +75pts
Combat Bike (Tough(+3), Fast,  +100pts Heavy Scythes (A2, AP(2), Deadly(3))
Replace any Storm Rifle: Psychic Spells
Twin Heavy Rifle (24", A2, AP(1))) Heavy Rifle (24”, A1, AP(1)) Blessed Virus (4+):
Target
-25pts within 6” get Stealth next time 2 friendly units
Upgrade with: Any model may take one Heavy Rifle they are shot at.
Chosen Veteran +20pts attachment: Muscular Atrophy (4+):
Target enemy unit
C Upgrade with one: Fusion-Mod (6", A1, AP(4), Deadly(3)) +10pts and takes 1 hit for each 4+ rolled.models in it,
within 6” rolls as many dice as
Apostle (War Chant) +15pts Flamer-Mod (6”, A6) +10pts Plague Curse (5+):
Target enemy unit within 6"
Warlock (Psychic(1)) +25pts Plasma-Mod (12”, A1, AP(4)) +10pts takes 1 hit with AP(4) and Deadly(3).
Dark Smith (Repair) +25pts Replace one Storm Rifle:
Plague Bringer (Ring the Bell) +30pts Plague Launcher -5pts Putrefaction (5+):
Target 2 friendly units within
6” get AP(+2) next time they fight in melee.
Havoc Lord (Dark Tactics) +35pts (24", A1, Blast(3), Poison)
Plague Lord (Gift of Plague) +45pts Heavy Flamethrower (12", A6, AP(1)) free Pestilence (6+):
Target 2 enemy units within 6”
D Replace any Rifle and CCW: Plague Sprayer (12", A6, Poison) +5pts get -3" next time they Advance, or -6" next time
Pistol (12", A1), CCW (A2) free Reaper Cannon (24”, A4, AP(1)) +10pts they Charge/Rush.
Replace any CCW: Rot Wave (6+):
Target enemy unit within 6”
Replace up to two Rifles: Energy Sword (A3, AP(1), Rending) +15pts takes 5 hits with AP(2).
Shotgun (12”, A2, AP(1)) +5pts Energy Hammer (A2, Blast(3)) +20pts
Plasma Rifle (24”, A1, AP(4)) +5pts Plague Sword (A3, AP(1), Poison) +25pts
Flamethrower (12”, A6) +10pts Energy Fist (A3, AP(4)) +25pts
Shred Rifle (18”, A3, Rending) +10pts Energy Axe (A2, AP(2), Deadly(3)) +35pts
Grenade Launcher (24", A1, Blast(3)) +10pts Replace one Dual Energy Claws:
Machinegun (30”, A3) +15pts Great Plague Flail (A6, AP(1), Poison) +20pts
Sniper Rifle (30”, A1, AP(1), Sniper) +30pts
E Upgrade with any:
Sorcerer (Psychic(1)) +25pts
Wings (Ambush, Flying) +70pts

2
GF - Plague Disciples v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Plague APC [1] 3+ 2+ Storm Rifle (24”, A3, AP(1)) Fast, Impact(6), Regeneration, Tough(6), A 235pts
Transport(11)
Plague Tank [1] 3+ 2+ Twin Heavy Machineguns (30”, A6, AP(1)),  Fast, Impact(6), Regeneration, Tough(12) A, B 520pts
Demolition Cannon (24”, A1, Blast(6), AP(4),
Indirect)
Plague Heavy Tank [1] 3+ 2+ Quad Laser Cannons (36”, A4, AP(3), Deadly(3)),  Fast, Impact(6), Regeneration, Tough(18), A 835pts
Twin Heavy Machinegun (30”, A6, AP(1)) Transport(11)
Plague Drone [1] 3+ 2+ Meat Grinder (A12, Rending) Fast, Impact(6), Regeneration, Strider, C 240pts
Tough(6)
Plague Hauler [1] 3+ 2+ Missile Pod (30”, A1, AP(2), Deadly(3), Lock-On),  Fear, Regeneration, Tough(6) - 290pts
Heavy Fusion Rifle (18”, A1, AP(4), Deadly(6)), 
Daemonic Teeth (A3, AP(1)), Stomp (A2, AP(1))
Plague Infernal Brute [1] 3+ 2+ Stomp (A4, AP(1)),  Fear, Regeneration, Tough(12) D 335pts
2x Brute Hammers (A2, Blast(3))
Plague Crab Walker [1] 3+ 2+ Battle Cannon (30”, A2, Blast(3), AP(2)),  Fear, Regeneration, Tough(18) E 640pts
Reaper Cannon (24”, A4, AP(1)), Crab Flail (A8), 
Crab Fists (A4, AP(3)), Stomp (A6, AP(2))
A Upgrade with one: E Replace Reaper Cannon:
Heavy Rifle (24”, A1, AP(1)) +15pts Twin Heavy Machinegun +40pts
Storm Rifle (24”, A3, AP(1)) +35pts (30”, A6, AP(1))
Rot Volley Gun (24", A3, Poison) +40pts Twin Laser Cannon +85pts
Heavy Machinegun (30", A3, AP(1)) +45pts (36”, A2, AP(3), Deadly(3))
Take one Heavy Rifle attachment: Replace Crab Flail:
Plasma-Mod (12”, A1, AP(4)) +10pts Havoc Missiles +15pts
Fusion-Mod (6", A1, AP(4), Deadly(3)) +15pts (24", A1, AP(2), Deadly(3), Lock-On)
Flamer-Mod (6”, A6) +15pts Twin Heavy Flamethrower +35pts
Upgrade with any: (12”, A12, AP(1))
Spiked Ram (Impact(+3)) +10pts
Dozer Blade (Strider) +40pts
Havoc Missiles +45pts
(24", A1, AP(2), Deadly(3), Lock-On)
B Replace Demolition Cannon:
Twin Laser Cannon +10pts
(36", A2, AP(3), Deadly(3))
Rapid Autocannon (36", A6, AP(2)) +10pts
Mortar +25pts
(36", A2, Blast(3), Poison, Indirect)
Replace Twin Heavy Machineguns:
Twin Plague Sprayers -15pts
(12", A12, Poison)
Twin Entropy Guns +5pts
(30", A2, AP(2), Deadly(3))
Twin Laser Cannons +40pts
(36”, A2, AP(3), Deadly(3))
C Replace Meat Grinder:
Twin Plague Sprayers +10pts
(12", A12, Poison)
Heavy Plague Launcher +15pts
(30", A2, Blast(3), Poison)
D Replace one Brute Hammer:
Missile Array (30", A4, AP(2), Lock-On) +70pts
Replace one Brute Hammer:
Heavy Fusion Rifle +40pts
(18", A1, AP(4), Deadly(6))
Twin Heavy Machinegun +65pts
(30”, A6, AP(1))
Heavy Reaper Cannon (24”, A6, AP(2)) +65pts
Heavy Plasma Cannon +85pts
(30”, A1, Blast(6), AP(4))
Twin Laser Cannon +105pts
(36”, A2, AP(3), Deadly(3))
Replace any Brute Hammer:
Brute Flail (A4, AP(1), Rending) +5pts
Brute Axe (A2, AP(2), Deadly(3)) +15pts
Brute Fist (A4, AP(4)) +15pts
Upgrade any Brute Fist with one:
Heavy Flamethrower (12", A6, AP(1)) +35pts
Storm Rifle (24”, A3, AP(1)) +35pts

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