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GF - Plague Disciples v2.50
GF - Plague Disciples v2.50
50
Gaetano Ferrara
Brandon Gillam
Game Design:
Illustrations:
1
GF - Plague Disciples v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Plague Champion [1] 3+ 3+ Heavy Rifle (24”, A1, AP(1)), CCW (A1) Hero, Regeneration, Tough(3) A, B, C 65pts
Plague Cultist Champion [1] 5+ 5+ Rifle (24”, A1), CCW (A1) Hero, Regeneration, Tough(3) C, D 40pts
Plague Daemon Harbinger [1] 2+ 2+ Daemon Sword (A6, AP(2)) Fear, Hero, Regeneration, Tough(6) E 225pts
Plague Zombies [10] 5+ 6+ Claws (A2) Regeneration, Slow, Undead - 110pts
Plague Cultists [10] 5+ 5+ Rifles (24”, A1), CCWs (A1) Regeneration D 170pts
Plague Brothers [5] 3+ 3+ Heavy Rifles (24”, A1, AP(1)), CCWs (A1) Regeneration A, F 160pts
Plague Mutated Brothers [5] 3+ 3+ Dual Claws (A2) Fast, Mutations, Regeneration G 160pts
Plague Greater Mutated [3] 3+ 3+ Dual Heavy Claws (A4) Fast, Mutations, Regeneration, Tough(3) - 255pts
Plague Destroyers [3] 3+ 3+ Dual Energy Claws (A6, Rending) Ambush, Regeneration, Tough(3) H 280pts
Plague Daemon Spawn [1] 4+ 4+ Dual Mutated Claws (A6, AP(1)) Fear, Mutations, Regeneration, Strider, - 145pts
Tough(6)
+100pts Chosen Veteran:Special Rules
A Replace one Heavy Rifle and CCW: F Upgrade all models with:
Heavy Pistol (12", A1, AP(1)), CCW (A2) free Chosen Veteran This model gets +1 to hit rolls
Dual Energy Claws (A4, Rending) +10pts Replace any Heavy Rifle and CCW: in melee and shooting.
Dual Plague CCWs (A4, Poison) +10pts Heavy Pistol (12", A1, AP(1)), CCW (A2) free Dark Tactics: Once per activation, before
Plague Flail (A3, AP(1), Poison) +10pts Dual Plague CCWs (A4, Poison) +10pts attacking, pick one friendly unit within 12” of
Great Scythe (A2, AP(4), Deadly(3)) +35pts Replace one Heavy Rifle:
Replace one Heavy Pistol: Plasma Rifle (24”, A1, AP(4)) +10pts this model, which may move by up to 6".
Plasma Pistol (12", A1, AP(4)) +5pts Fusion Rifle (12", A1, AP(4), Deadly(3)) +15pts Gift of Plague: The hero and its unit get +1 to
Plasma Rifle (24", A1, AP(4)) +15pts Flamethrower (12”, A6) +15pts Regeneration
Mutations: When
rolls.
this model fights in melee,
Plague Sprayer (12", A6, Poison) +30pts Shred Rifle (18”, A3, Rending) +15pts
Storm Rifle (24”, A3, AP(1)) +30pts Plague Launcher +20pts roll one die and apply one bonus:
1-3: Attacks get Rending
Replace one CCW: (24", A1, Blast(3), Poison) 4-6: Attacks get AP(+1)
Energy Hammer (A1, Blast(3)) +10pts Plague Sprayer (12", A6, Poison) +25pts Repair:
Energy Sword (A2, AP(1), Rending) +10pts Heavy Machinegun (30”, A3, AP(1)) +35pts unit withOnce per activation, if within 2” of a
Plague Sword (A2, AP(1), Poison) +15pts Missile Launcher +45pts repair D3Tough, roll one die. On a 2+ you may
wounds from the target.
Energy Axe (A1, AP(2), Deadly(3)) +15pts (30", A1, AP(2), Deadly(3), Lock-On)
Energy Fist (A2, AP(4)) +15pts Laser Cannon +55pts Ring the Bell: The hero and its unit get the
Fast special rule.
Heavy Scythe (A1, AP(4), Deadly(3)) +20pts (36”, A1, AP(3), Deadly(3))
Take one Heavy Rifle attachment: Autocannon (36”, A3, AP(2)) +55pts Undead: Whenever this unit takes a morale
Plasma-Mod (12”, A1, AP(4)) +10pts G Upgrade all models with: test, it is passed automatically. Then, roll as
Fusion-Mod (6", A1, AP(4), Deadly(3)) +15pts
Flamer-Mod (6”, A6) +15pts Wings (Ambush, Flying) +40pts many dice as remaining models/tough in the
unit, and for each result of 1-2 the unit takes
H Replace all Dual Energy Claws: one wound, which can’t be regenerated.
B Upgrade with one: Storm Rifles (24", A3, AP(1)), CCWs (A3) +45pts War Chant: The hero and its unit get +1 attack
Jetpack (Ambush, Flying) +25pts Poison Gauntlets (6", A6, Poison), +70pts in melee when charging.
Destroyer Armor (Ambush, Tough(+3)) +75pts
Combat Bike (Tough(+3), Fast, +100pts Heavy Scythes (A2, AP(2), Deadly(3))
Replace any Storm Rifle: Psychic Spells
Twin Heavy Rifle (24", A2, AP(1))) Heavy Rifle (24”, A1, AP(1)) Blessed Virus (4+):
Target
-25pts within 6” get Stealth next time 2 friendly units
Upgrade with: Any model may take one Heavy Rifle they are shot at.
Chosen Veteran +20pts attachment: Muscular Atrophy (4+):
Target enemy unit
C Upgrade with one: Fusion-Mod (6", A1, AP(4), Deadly(3)) +10pts and takes 1 hit for each 4+ rolled.models in it,
within 6” rolls as many dice as
Apostle (War Chant) +15pts Flamer-Mod (6”, A6) +10pts Plague Curse (5+):
Target enemy unit within 6"
Warlock (Psychic(1)) +25pts Plasma-Mod (12”, A1, AP(4)) +10pts takes 1 hit with AP(4) and Deadly(3).
Dark Smith (Repair) +25pts Replace one Storm Rifle:
Plague Bringer (Ring the Bell) +30pts Plague Launcher -5pts Putrefaction (5+):
Target 2 friendly units within
6” get AP(+2) next time they fight in melee.
Havoc Lord (Dark Tactics) +35pts (24", A1, Blast(3), Poison)
Plague Lord (Gift of Plague) +45pts Heavy Flamethrower (12", A6, AP(1)) free Pestilence (6+):
Target 2 enemy units within 6”
D Replace any Rifle and CCW: Plague Sprayer (12", A6, Poison) +5pts get -3" next time they Advance, or -6" next time
Pistol (12", A1), CCW (A2) free Reaper Cannon (24”, A4, AP(1)) +10pts they Charge/Rush.
Replace any CCW: Rot Wave (6+):
Target enemy unit within 6”
Replace up to two Rifles: Energy Sword (A3, AP(1), Rending) +15pts takes 5 hits with AP(2).
Shotgun (12”, A2, AP(1)) +5pts Energy Hammer (A2, Blast(3)) +20pts
Plasma Rifle (24”, A1, AP(4)) +5pts Plague Sword (A3, AP(1), Poison) +25pts
Flamethrower (12”, A6) +10pts Energy Fist (A3, AP(4)) +25pts
Shred Rifle (18”, A3, Rending) +10pts Energy Axe (A2, AP(2), Deadly(3)) +35pts
Grenade Launcher (24", A1, Blast(3)) +10pts Replace one Dual Energy Claws:
Machinegun (30”, A3) +15pts Great Plague Flail (A6, AP(1), Poison) +20pts
Sniper Rifle (30”, A1, AP(1), Sniper) +30pts
E Upgrade with any:
Sorcerer (Psychic(1)) +25pts
Wings (Ambush, Flying) +70pts
2
GF - Plague Disciples v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Plague APC [1] 3+ 2+ Storm Rifle (24”, A3, AP(1)) Fast, Impact(6), Regeneration, Tough(6), A 235pts
Transport(11)
Plague Tank [1] 3+ 2+ Twin Heavy Machineguns (30”, A6, AP(1)), Fast, Impact(6), Regeneration, Tough(12) A, B 520pts
Demolition Cannon (24”, A1, Blast(6), AP(4),
Indirect)
Plague Heavy Tank [1] 3+ 2+ Quad Laser Cannons (36”, A4, AP(3), Deadly(3)), Fast, Impact(6), Regeneration, Tough(18), A 835pts
Twin Heavy Machinegun (30”, A6, AP(1)) Transport(11)
Plague Drone [1] 3+ 2+ Meat Grinder (A12, Rending) Fast, Impact(6), Regeneration, Strider, C 240pts
Tough(6)
Plague Hauler [1] 3+ 2+ Missile Pod (30”, A1, AP(2), Deadly(3), Lock-On), Fear, Regeneration, Tough(6) - 290pts
Heavy Fusion Rifle (18”, A1, AP(4), Deadly(6)),
Daemonic Teeth (A3, AP(1)), Stomp (A2, AP(1))
Plague Infernal Brute [1] 3+ 2+ Stomp (A4, AP(1)), Fear, Regeneration, Tough(12) D 335pts
2x Brute Hammers (A2, Blast(3))
Plague Crab Walker [1] 3+ 2+ Battle Cannon (30”, A2, Blast(3), AP(2)), Fear, Regeneration, Tough(18) E 640pts
Reaper Cannon (24”, A4, AP(1)), Crab Flail (A8),
Crab Fists (A4, AP(3)), Stomp (A6, AP(2))
A Upgrade with one: E Replace Reaper Cannon:
Heavy Rifle (24”, A1, AP(1)) +15pts Twin Heavy Machinegun +40pts
Storm Rifle (24”, A3, AP(1)) +35pts (30”, A6, AP(1))
Rot Volley Gun (24", A3, Poison) +40pts Twin Laser Cannon +85pts
Heavy Machinegun (30", A3, AP(1)) +45pts (36”, A2, AP(3), Deadly(3))
Take one Heavy Rifle attachment: Replace Crab Flail:
Plasma-Mod (12”, A1, AP(4)) +10pts Havoc Missiles +15pts
Fusion-Mod (6", A1, AP(4), Deadly(3)) +15pts (24", A1, AP(2), Deadly(3), Lock-On)
Flamer-Mod (6”, A6) +15pts Twin Heavy Flamethrower +35pts
Upgrade with any: (12”, A12, AP(1))
Spiked Ram (Impact(+3)) +10pts
Dozer Blade (Strider) +40pts
Havoc Missiles +45pts
(24", A1, AP(2), Deadly(3), Lock-On)
B Replace Demolition Cannon:
Twin Laser Cannon +10pts
(36", A2, AP(3), Deadly(3))
Rapid Autocannon (36", A6, AP(2)) +10pts
Mortar +25pts
(36", A2, Blast(3), Poison, Indirect)
Replace Twin Heavy Machineguns:
Twin Plague Sprayers -15pts
(12", A12, Poison)
Twin Entropy Guns +5pts
(30", A2, AP(2), Deadly(3))
Twin Laser Cannons +40pts
(36”, A2, AP(3), Deadly(3))
C Replace Meat Grinder:
Twin Plague Sprayers +10pts
(12", A12, Poison)
Heavy Plague Launcher +15pts
(30", A2, Blast(3), Poison)
D Replace one Brute Hammer:
Missile Array (30", A4, AP(2), Lock-On) +70pts
Replace one Brute Hammer:
Heavy Fusion Rifle +40pts
(18", A1, AP(4), Deadly(6))
Twin Heavy Machinegun +65pts
(30”, A6, AP(1))
Heavy Reaper Cannon (24”, A6, AP(2)) +65pts
Heavy Plasma Cannon +85pts
(30”, A1, Blast(6), AP(4))
Twin Laser Cannon +105pts
(36”, A2, AP(3), Deadly(3))
Replace any Brute Hammer:
Brute Flail (A4, AP(1), Rending) +5pts
Brute Axe (A2, AP(2), Deadly(3)) +15pts
Brute Fist (A4, AP(4)) +15pts
Upgrade any Brute Fist with one:
Heavy Flamethrower (12", A6, AP(1)) +35pts
Storm Rifle (24”, A3, AP(1)) +35pts