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Barbarian 3 Outlander Sor

CLASS & LEVEL BACKGROUND PLAYER NAME


Sigrimmur (Grimm)
Minotaur Neutral Good
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
17 2 30
+4 2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

18 PERSONALITY TRAITS

Hit Point Maximum 34


● 6 Strength
DEXTERITY

+2 ●
2

5
Dexterity
Constitution
34
CURRENT HIT POINTS IDEALS
1 Intelligence
15 2 Wisdom
0 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
+3 1d12
2 Acrobatics (Dex) Total SUCCESSES
17 Animal Handling (Wis)
2
3d12 FAILURES
1 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● 6 Athletics (Str)

+1 0

1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Minotaur Traits [MotM p. 27]
Greataxe +6 1d12+4 S
13 2 Insight (Wis) • Creature Type: Humanoid
● 2 Intimidation (Cha) Handaxe +6 1d6+4 S • Age: 39 years old
WISDOM 1 Investigation (Int) • Medium Size (7' 3", 430 lbs.)
2 Medicine (Wis)
+2 ● 3 Nature (Int)
• Horns (proficient as melee weapon that deals 1d6+4
piercing damage; bonus action to push target)
Thrown Handaxe is 20FT,
2 Perception (Wis) • Goring Rush (on Dash action and move 20 ft., make
14 disadvantage for further. melee attack with horns as a bonus action)
0 Performance (Cha)
• Hammering Horns (on Attack with melee attack,
0 Persuasion (Cha) attempt to shove a creature with your horns as a bonus
CHARISMA Greataxe is Two-Handed action; cannot use this shove attempt to knock a
1 Religion (Int)
creature prone)
+0 2 Sleight of Hand (Dex)
• Labyrinthine Recall (always know north, adv. on
2 Stealth (Dex) Survival to navigate or track)
10 ● 4 Survival (Wis) Barbarian Class Features [PHB p. 136, TCoE p. 24]

SKILLS ATTACKS & SPELLCASTING • Rage (3/day)

• Unarmored Defense (AC)

12 PASSIVE WISDOM (PERCEPTION)


3 Gems (Worth 10GP) • Reckless Attack (adv attacks)
CP 67 Greataxe • Danger Sense (adv Dex vs. traps)
2 Handaxes
• Magic Awareness (sense spells, magic items 2 times
Armor: light armor, medium armor, shields SP 65 Backpack: betw. long rests)
-Bedroll
Weapons: simple weapons, martial weapons -Mess Kit • Wild Surge (when enter rage, roll on TCoE p. 26 table;
EP DC 13 as needed)
-Tinderbox
Tools: musical instrument (lute) -10 Torches
-10 days rations Rage Effects [PHB p. 48]
Saving Throws: Strength, Constitution
GP 6
-Waterskin • Advantage on STR checks and saves
-50ft of hempen Rope
Skills: Athletics, Intimidation, Nature, Survival PP • +2 bonus on STR-based melee damage
-Belt Pouch
Languages: Common, Minotaur, Draconic -Travellers Clothes • Resistence (half damage) from bludgeoning, piercing
-Hunting Trap and slashing damage.
-Medium Armor (Hide)
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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