Download as txt, pdf, or txt
Download as txt, pdf, or txt
You are on page 1of 8

GTA:SA version: 1.

08
SA:MP version: 190.0
Build time: 01:47:38 Jul 26 2022
Game edition: CR
Storage: /storage/emulated/0/Барвиха/
Loading settings..
Opening settings: /storage/emulated/0/Барвиха/SAMP/settings.ini
Initializing localisation...
Localisation initialized
Loading "samp" cd..
Loading handling.cfg..
CGame: InitInMenu
Installing patches..
SetUpHook: 0xB43C3398 -> 0xB3D0848D
SetUpHook: 0xB4519CA8 -> 0xB3D06061
SetUpHook: 0xB44DCEF4 -> 0xB3D05D15
SetUpHook: 0xB44DD098 -> 0xB3D05EE9
SetUpHook: 0xB437BD5C -> 0xB3D066AD
SetUpHook: 0xB43D083C -> 0xB3D067E1
SetUpHook: 0xB4478690 -> 0xB3D06911
SetUpHook: 0xB451DA88 -> 0xB3D0699D
SetUpHook: 0xB451CF84 -> 0xB3D069A1
SetUpHook: 0xB45209A8 -> 0xB3D06B31
SetUpHook: 0xB45C4E60 -> 0xB3D06C61
SetUpHook: 0xB45C53CC -> 0xB3D06D55
CodeInject: 0xB441B9F4 -> 0xb3d06b95 (register: r1)
SetUpHook: 0xB4469528 -> 0xB3D07371
SetUpHook: 0xB4478268 -> 0xB3D0741D
SetUpHook: 0xB4478618 -> 0xB3D074A1
SetUpHook: 0xB447FA5C -> 0xB3D073BD
SetUpHook: 0xB4673118 -> 0xB3D073D1
SetUpHook: 0xB42F0CC0 -> 0xB3D073A5
SetUpHook: 0xB4421D30 -> 0xB3D073E5
SetUpHook: 0xB447CD78 -> 0xB3D073FD
SetUpHook: 0xB4517894 -> 0xB3D07531
SetUpHook: 0xB43B8510 -> 0xB3D07855
SetUpHook: 0xB4503BF8 -> 0xB3D07B51
SetUpHook: 0xB44D7994 -> 0xB3D07BE1
SetUpHook: 0xB44D3E20 -> 0xB3D07D65
SetUpHook: 0xB439A910 -> 0xB3D082DD
SetUpHook: 0xB44EE114 -> 0xB3D08331
SetUpHook: 0xB4477CC0 -> 0xB3D083D9
SetUpHook: 0xB42FE314 -> 0xB3D084A9
SetUpHook: 0xB42EA530 -> 0xB3D0857D
SetUpHook: 0xB42FBD74 -> 0xB3D08601
SetUpHook: 0xB43B6AB4 -> 0xB3D08615
SetUpHook: 0xB43B6218 -> 0xB3D086C9
SetUpHook: 0xB45472B8 -> 0xB3D08761
SetUpHook: 0xB449DE30 -> 0xB3D08779
SetUpHook: 0xB4402304 -> 0xB3D08795
SetUpHook: 0xB440272C -> 0xB3D08797
SetUpHook: 0xB4402758 -> 0xB3D08799
SetUpHook: 0xB4402778 -> 0xB3D0879D
SetUpHook: 0xB4402D04 -> 0xB3D087A1
SetUpHook: 0xB447ACBC -> 0xB3D08A01
SetUpHook: 0xB464FEF4 -> 0xB3D08AD1
SetUpHook: 0xB44F87F8 -> 0xB3D08B99
SetUpHook: 0xB44DA6CC -> 0xB3D08C01
SetUpHook: 0xB4616A6C -> 0xB3D0903D
SetUpHook: 0xB44DA334 -> 0xB3D09159
SetUpHook: 0xB46886EC -> 0xB3D09209
SetUpHook: 0xB465AEC4 -> 0xB3D09459
SetUpHook: 0xB462871C -> 0xB3D09761
SetUpHook: 0xB461E6E8 -> 0xB3D0973D
SetUpHook: 0xB452AD48 -> 0xB3D09575
SetUpHook: 0xB452A884 -> 0xB3D096C1
SetUpHook: 0xB451C86C -> 0xB3D09855
SetUpHook: 0xB46949FC -> 0xB3D098E1
SetUpHook: 0xB46773B4 -> 0xB3D09C21
SetUpHook: 0xB469465C -> 0xB3D09EE5
SetUpHook: 0xB43BF8A8 -> 0xB3D09BF5
SetUpHook: 0xB43BEE88 -> 0xB3D0A245
SetUpHook: 0xB4518E6C -> 0xB3D0A47D
SetUpHook: 0xB44DFC68 -> 0xB3D0A4AD
SetUpHook: 0xB445D164 -> 0xB3D0A4B1
SetUpHook: 0xB457C17C -> 0xB3D0A515
SetUpHook: 0xB465B320 -> 0xB3D0A545
SetUpHook: 0xB466CB60 -> 0xB3D0A611
SetUpHook: 0xB43D63B4 -> 0xB3D0AAB5
SetUpHook: 0xB4516EAC -> 0xB3D0AB25
SetUpHook: 0xB439A15C -> 0xB3D0AB29
SetUpHook: 0xB43B30D4 -> 0xB3D0AB2D
SetUpHook: 0xB44CBD74 -> 0xB3D0AC09
SetUpHook: 0xB4577250 -> 0xB3D0AE25
SetUpHook: 0xB44C7A68 -> 0xB3D0AEED
SetUpHook: 0xB465CAE4 -> 0xB3D0B145
SetUpHook: 0xB44DF43C -> 0xB3D0B5BD
SetUpHook: 0xB44DF400 -> 0xB3D0B5DD
SetUpHook: 0xB459C280 -> 0xB3D0DA55
SetUpHook: 0xB44DF08C -> 0xB3D0D409
SetUpHook: 0xB44DF110 -> 0xB3D0D475
SetUpHook: 0xB44E0AA4 -> 0xB3D0D4E1
SetUpHook: 0xB44E09B8 -> 0xB3D0D535
SetUpHook: 0xB44E096C -> 0xB3D0D5B1
SetUpHook: 0xB44E0824 -> 0xB3D0D619
SetUpHook: 0xB44E08C0 -> 0xB3D0D66D
SetUpHook: 0xB44E0A0C -> 0xB3D0D6C1
SetUpHook: 0xB44E0A4C -> 0xB3D0D715
SetUpHook: 0xB44DFD9C -> 0xB3D0D795
SetUpHook: 0xB44E0038 -> 0xB3D0DD45
SetUpHook: 0xB44E0498 -> 0xB3D0DE29
SetUpHook: 0xB44E0418 -> 0xB3D0DDF1
SetUpHook: 0xB4603748 -> 0xB3D0DDD1
SetUpHook: 0xB44E07B0 -> 0xB3D0D769
SetUpHook: 0xB44DFB50 -> 0xB3D0D809
SetUpHook: 0xB44DE9E4 -> 0xB3D0D859
SetUpHook: 0xB44DEBF0 -> 0xB3D0D89D
SetUpHook: 0xB44DFB7C -> 0xB3D0D8D9
SetUpHook: 0xB44DF938 -> 0xB3D0D921
SetUpHook: 0xB44DF754 -> 0xB3D0D969
SetUpHook: 0xB44DF4C8 -> 0xB3D0D9B1
SetUpHook: 0xB44DFA1C -> 0xB3D0D9F9
Loading splash texture..
Initializing GUI..
Texture speedometer_turn_left_pressed was not found
Error: Texture (gta_int) not found in database (speedometer_turn_left_pressed)
Texture speedometer_turn_right_pressed was not found
Error: Texture (gta_int) not found in database (speedometer_turn_right_pressed)
GUI | Display size: 2312.000000, 1080.000000
GUI | Scale factor: 1.204167, 1.000000 Font size: 30.000000
GUI | Loading font: Arial.ttf
GUI | ImFont pointer = 0xF563F740
Texture splash_icon was not found
Error: Texture (txd) not found in database (splash_icon)
Initalizing KeyBoard..
Size: 2312.000000, 594.000000. Pos: 0.000000, 486.000000
font size: 70.000000. Key's height: 118.800003
Initalizing KeyBoardHistory..
InitENG
InitRU
InitNUM
KeyBoard inited
Loading afk_icon..
Texture keyboard_icon was not found
Error: Texture (samp) not found in database (keyboard_icon)
GUI | CreateDeviceObjects.
GUI | Font atlas width: 512, height: 512, depth: 32
GUI | Vertex buffer reallocated. Size: 30000
Loading vehicles.ide..
Loading peds.ide..
Loading gta.dat..
Loading script.img..
Loading script.img..
Loading weapon.dat..
Loading mainV1.scm..
CGame: InitInGame
Installing patches (ingame)..
Registering RPC's..
Registering ScriptRPC's..
Incoming packet: ID_AUTH_KEY
[AUTH] 4635C4F75E1278 -> AAC0014C5D75F52DC9772B73771B0050933A9EAD
Max sources: 255
RPC: ScrSetPlayerColor
RPC: ScrTogglePlayerSpectating
toggle: 1
RPC_SCRCREATEOBJECT(0)
RPC_SCRCREATEOBJECT(1)
RPC_SCRCREATEOBJECT(2)
RPC_SCRCREATEOBJECT(3)
RPC_SCRCREATEOBJECT(4)
RPC_SCRCREATEOBJECT(5)
RPC_SCRCREATEOBJECT(6)
RPC_SCRCREATEOBJECT(7)
RPC_SCRCREATEOBJECT(8)
RPC_SCRCREATEOBJECT(9)
RPC_SCRCREATEOBJECT(10)
RPC_SCRCREATEOBJECT(11)
RPC_SCRCREATEOBJECT(12)
RPC: InitGame
Count = 455
CPlayerPed::SetInitialState()1
CPlayerPed::SetInitialState()2
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetCameraPos
RPC: ScrSetCameraLookAt
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
CreatePickup(1239, 23, 1045, -1978, 5)
CreatePickup(1274, 23, 1018, -1978, 5)
CreatePickup(1274, 23, 1048, -1978, 5)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
CreatePickup(1239, 23, 2158, 681, 5)
CreatePickup(1318, 23, 2158, 697, 5)
CreatePickup(1274, 23, 2127, 641, 4)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerHealth
RPC: ScrSetSpawnInfo
RPC: ScrTogglePlayerSpectating
toggle: 0
RPC: ScrSetPlayerColor
RPC: ScrResetMoney
RPC: ScrHaveSomeMoney
RPC: ScrSetPlayerArmour
RPC: ScrSetPlayerHealth
RPC: ScrSetPlayerHealth
RPC: ScrApplyPlayerAnimation
BASEBALL, null
RPC: ScrApplyPlayerAnimation
RAPPING, null
RPC: ScrApplyPlayerAnimation
SHOP, null
RPC: ScrApplyPlayerAnimation
BEACH, null
RPC: ScrApplyPlayerAnimation
SMOKING, null
RPC: ScrApplyPlayerAnimation
FOOD, null
RPC: ScrApplyPlayerAnimation
ON_LOOKERS, null
RPC: ScrApplyPlayerAnimation
DEALER, null
RPC: ScrApplyPlayerAnimation
CRACK, null
RPC: ScrApplyPlayerAnimation
CARRY, null
RPC: ScrApplyPlayerAnimation
COP_AMBIENT, null
RPC: ScrApplyPlayerAnimation
PARK, null
RPC: ScrApplyPlayerAnimation
INT_HOUSE, null
RPC: ScrApplyPlayerAnimation
BAR, null
RPC: ScrApplyPlayerAnimation
GHANDS, null
RPC: ScrApplyPlayerAnimation
BOMBER, null
RPC: ScrApplyPlayerAnimation
DANCING, null
RPC: ScrApplyPlayerAnimation
MISC, null
RPC: ScrApplyPlayerAnimation
ped, null
RPC: ScrApplyPlayerAnimation
DEALER, null
RPC: ScrApplyPlayerAnimation
BENCHPRESS, null
RPC: ScrApplyPlayerAnimation
GANGS, null
RPC: ScrApplyPlayerAnimation
INT_OFFICE, null
RPC: ScrApplyPlayerAnimation
RYDER, null
RPC: ScrApplyPlayerAnimation
PED, null
RPC: ScrApplyPlayerAnimation
CAR_CHAT, null
RPC: ScrApplyPlayerAnimation
SWORD, null
RPC: ScrApplyPlayerAnimation
VENDING, null
RPC: ScrApplyPlayerAnimation
ROB_BANK, null
RPC: ScrApplyPlayerAnimation
Attractors, null
RPC: ScrApplyPlayerAnimation
OTB, null
RPC: ScrApplyPlayerAnimation
JST_BUISNESS, null
RPC: ScrApplyPlayerAnimation
DAM_JUMP, null
RPC: ScrApplyPlayerAnimation
TATTOOS, null
RPC: ScrApplyPlayerAnimation
CDANCESTA, null
RPC: ScrApplyPlayerAnimation
CHAINSAW, null
RPC: ScrResetMoney
RPC: ScrHaveSomeMoney
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerInterior
RPC: ScrSetPlayerPos
RPC: ScrSetPlayerFacingAngle
RPC: ScrClearPlayerAnimations
RPC: ScrSetCameraBehindPlayer
CLocalPlayer::UpdateRemoteInterior 14
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
SetMoveAnim 0
SetMoveAnim 0
SetMoveAnim 0
SetMoveAnim 0
SetMoveAnim 0
SetMoveAnim 0
SetMoveAnim 0
SetMoveAnim 0
CreatePickup(1318, 23, 1005, 892, 1011)
CreatePickup(1274, 23, 1002, 897, 1011)
CreatePickup(1274, 23, 1002, 900, 1011)
CreatePickup(1274, 23, 1002, 903, 1011)
CreatePickup(1274, 23, 1002, 906, 1011)
CreatePickup(1318, 23, 900, 969, 1011)
CreatePickup(1239, 23, 908, 968, 1011)
CreatePickup(1318, 23, 919, 950, 1011)
CreatePickup(1274, 23, 704, 902, 1011)
RPC_SCRCREATEOBJECT(13)
no txd
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor

You might also like