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/ ========== TOOLS & ARMOR ==========

/ all wood, stone and gold tools


group(ID=wooden_sword;ID=wooden_shovel;ID=wooden_pickaxe;ID=wooden_axe;ID=wooden_ho
e)@luck=0
group(ID=stone_sword;ID=stone_shovel;ID=stone_pickaxe;ID=stone_axe;ID=stone_hoe)@lu
ck=0
group(ID=golden_sword;ID=golden_shovel;ID=golden_pickaxe;ID=golden_axe;ID=golden_ho
e)@luck=1
/ 2-3 iron tools
group:#rand(2,3):
(ID=iron_shovel;ID=iron_pickaxe;ID=iron_axe;ID=iron_sword;ID=iron_hoe)@luck=1
/ 1-2 diamond tools
group:#rand(1,2):
(ID=diamond_sword;ID=diamond_shovel;ID=diamond_pickaxe;ID=diamond_axe;ID=diamond_ho
e)@luck=2
/ all leather and gold armor
group(ID=leather_helmet;ID=leather_chestplate;ID=leather_leggings;ID=leather_boots)
@luck=0
group(ID=golden_helmet;ID=golden_chestplate;ID=golden_leggings;ID=golden_boots;ID=g
olden_horse_armor)@luck=1
/ 2-3 chain and iron armor
group:#rand(2,3):
(ID=chainmail_helmet;ID=chainmail_chestplate;ID=chainmail_leggings;ID=chainmail_boo
ts)@luck=2
group:#rand(2,3):
(ID=iron_helmet;ID=iron_chestplate;ID=iron_leggings;ID=iron_boots;ID=iron_horse_arm
or)@luck=1
/ 1-2 diamond armor
group:#rand(1,2):
(ID=diamond_helmet;ID=diamond_chestplate;ID=diamond_leggings;ID=diamond_boots;ID=di
amond_horse_armor)@luck=2
/ all horse armor
group(ID=iron_horse_armor;ID=golden_horse_armor;ID=diamond_horse_armor)@luck=2
/ bow and arrows
group(ID=bow;ID=arrow,amount=#rand(16,32))@luck=1

/ ========== BLOCKS ==========

ID=lucky:lucky_block,amount=#rand(1,5,15,20,40,50,180)@luck=1
ID=sponge@luck=0
ID=tnt,amount=8@luck=1
ID=obsidian,amount=14@luck=1
ID=enchanting_table@luck=2
ID=end_portal_frame,amount=#rand(2,6)@luck=2
ID=dragon_egg@luck=1
ID=ender_chest,amount=2@luck=0
ID=beacon@luck=2
ID=dropper,amount=8@luck=0
ID=hay_block,amount=8@luck=0

/ chests
type=block,ID=chest,tileEntity=(Items=#chestVillageBlacksmith)@luck=0
type=block,ID=chest,tileEntity=(Items=#chestBonusChest)@luck=1
type=block,ID=chest,tileEntity=(Items=#chestDungeonChest)@luck=1
type=block,ID=chest,tileEntity=(Items=#chest(contents=[(id=iron_ingot,maxAmount=8,w
eight=10),(id=gold_ingot,maxAmount=4,weight=10),(id=diamond,maxAmount=4,weight=10),
(id=emerald,maxAmount=4,weight=10),(id=dye,Damage=4,maxAmount=4,weight=10),
(id=lucky:lucky_block,maxAmount=2,weight=10),
(id=golden_apple,maxAmount=2,weight=10),
(id=golden_apple,Damage=1,maxAmount=2,weight=10)],maxTotalAmount=12))@luck=2

/ ========= ITEMS ==========

ID=diamond,amount=50@luck=2
ID=emerald,amount=40@luck=2
ID=gold_ingot,amount=#rand(8,16)@luck=1
ID=stick@luck=-1
ID=painting,amount=4@luck=0
ID=saddle,amount=2@luck=0
ID=cake@luck=0
ID=rotten_flesh@luck=-1
ID=nether_star@luck=2
ID=red_flower,NBTTag=(display=(Name="$cRomantic Rose"))@luck=-1
ID=rabbit_stew,amount=#rand(5,7)@luck=1

/ ========== GROUPS ==========

/ bookshelves and books


group(ID=bookshelf,amount=#rand(6,12);ID=book,amount=#rand(8,16))@luck=0
/ pumpkins and jack o'lanterns
group(ID=pumpkin,amount=#rand(8,16);ID=lit_pumpkin,amount=#rand(8,16))@luck=0
/ golden apples
group(ID=golden_apple,amount=#rand(2,4);ID=golden_apple,amount=#rand(1,2),damage=1)
@luck=2
/ buckets
group(ID=bucket,amount=#rand(1,2);ID=water_bucket,amount=#rand(1,2);ID=lava_bucket,
amount=#rand(1,2);ID=milk_bucket,amount=#rand(1,2))@luck=0
/ meat (raw and cooked)
group:1:
(group(ID=porkchop,amount=#rand(8,16);ID=cooked_porkchop,amount=#rand(4,8));group(I
D=fish,amount=#rand(8,16);ID=cooked_fish,amount=#rand(4,8));group(ID=beef,amount=#r
and(8,16);ID=cooked_beef,amount=#rand(4,8));group(ID=chicken,amount=#rand(8,16);ID=
cooked_chicken,amount=#rand(4,8));group(ID=mutton,amount=#rand(8,16);ID=cooked_mutt
on,amount=#rand(4,8));group(ID=rabbit,amount=#rand(8,16);ID=cooked_rabbit,amount=#r
and(4,8)))@luck=1
/ vegetable food (carrots, potatoes, pumpkin pie)
group:1:
(group(ID=carrot,amount=#rand(8,16);ID=golden_carrot,amount=#rand(4,8));group(ID=po
tato,amount=#rand(8,16);ID=baked_potato,amount=#rand(4,8);ID=poisonous_potato,amoun
t=#rand(2,4));group(ID=pumpkin_pie,amount=#rand(6,12)))@luck=1
/ ender pearls and eyes
group(ID=ender_pearl,amount=10;ID=ender_eye,amount=5)@luck=2
/ potions
ID=potion,damage=#randPotionDamage,amount=#rand(4,8)@luck=1
/ spawn eggs
ID=spawn_egg,damage=#randSpawnEggDamage,amount=#rand(4,8)@luck=1
/ heads
ID=skull,damage=#rand(0,4),amount=#rand(1,3)@luck=0
/ jukebox music discs
group(ID=jukebox;ID=#rand(2256,2267),amount=#rand(1,3))@luck=1
/ brewing
group(ID=ender_pearl,amount=#rand(1,3);ID=blaze_rod,amount=#rand(1,3);ID=ghast_tear
,amount=#rand(1,3);ID=gold_nugget,amount=#rand(1,3);ID=nether_wart,amount=#rand(1,3
);ID=spider_eye,amount=#rand(1,3);ID=fermented_spider_eye,amount=#rand(1,3);ID=blaz
e_powder,amount=#rand(1,3);ID=magma_cream,amount=#rand(1,3);ID=ender_eye,amount=#ra
nd(1,3);ID=speckled_melon,amount=#rand(1,3);ID=rabbit_foot,amount=#rand(1,3);type=p
article,ID=2002,damage=3)@luck=2
/ redstone
group(ID=dispenser,amount=2;ID=noteblock,amount=1;ID=sticky_piston,amount=4;ID=pist
on,amount=4;ID=tnt,amount=6;ID=lever,amount=2;ID=stone_pressure_plate,amount=2;ID=w
ooden_pressure_plate,amount=2;ID=redstone_torch,amount=8;ID=stone_button,amount=2;I
D=trapdoor,amount=2;ID=iron_trapdoor,amount=2;ID=fence_gate,amount=1;ID=redstone_la
mp,amount=4;ID=tripwire_hook,amount=2;ID=wooden_button,amount=2;ID=light_weighted_p
ressure_plate,amount=1;ID=heavy_weighted_pressure_plate,amount=1;ID=daylight_detect
or,amount=1;ID=hopper,amount=4;ID=dropper,amount=#rand(2,4);ID=wooden_door,amount=1
;ID=iron_door,amount=1;ID=redstone,amount=#rand(32,64);ID=repeater,amount=8;ID=comp
arator,amount=2;type=particle,ID=2002,damage=9)@luck=2
/ colorful
group(group:1:
(ID=wool,damage=#rand(0,15),amount=#rand(32,64);ID=stained_hardened_clay,damage=#ra
nd(0,15),amount=#rand(32,64);ID=dye,damage=#rand(0,15),amount=#rand(32,64));type=pa
rticle,ID=2002,damage=#randPotionParticle,amount=10)@luck=1
/ iron, gold, diamond, emerald, lapis with fireworks
group(ID=iron_ingot,amount=#rand(8,16);ID=gold_ingot,amount=#rand(8,16);ID=diamond,
amount=#rand(8,16);ID=emerald,amount=#rand(8,16);ID=dye,damage=4,amount=#rand(8,16)
;type=entity,ID=FireworksRocketEntity,NBTTag=(LifeTime=20,FireworksItem=(id=firewor
ks,tag=#randFireworksRocket)),amount=20,posOffset=#circleOffset(0,2))@luck=2
/ quartz
group(ID=stone_slab,damage=7,amount=#rand(4,8);ID=quartz_ore,amount=#rand(16,32);ID
=quartz_block,amount=#rand(4,8);ID=quartz_block,damage=1,amount=#rand(4,8);ID=quart
z_block,damage=2,amount=#rand(4,8);ID=quartz_stairs,amount=#rand(4,8);ID=quartz,amo
unt=#rand(24,32);type=particle,ID=2002,damage=14)@luck=1
/ fish
group(ID=fishing_rod;ID=349,damage=#rand(0,3),amount=#rand(10,20))@luck=1
/ message with mushroom
group(type=command,ID="/tell #pName Listen to me, #pName. You are in grave danger.
You need to run. Now. Take this mushroom, it is your only
hope.",commandSender="PlayerInDistress";ID=red_mushroom,NBTTag=(display=(Name="$cOn
ly Hope")))@luck=-1
/ random jokes
group:1:(ID=clock,NBTTag=(display=(Name="You're wasting your
time"));ID=fish,damage=2,NBTTag=(display=(Name="I'm
funny"));ID=fish,damage=3,NBTTag=(display=(Name="Oooooh!")))@luck=-1
/ flowers
group(ID=red_flower,damage=#rand(0,8),amount=64)@luck=0
/ enchantment books
ID=enchanted_book,NBTTag=(StoredEnchantments=#randEnchantment),amount=#rand(7,10)@l
uck=1
/ prismarine
group(ID=prismarine,amount=#rand(4,8);ID=prismarine,damage=1,amount=#rand(4,8);ID=p
rismarine,damage=2,amount=#rand(4,8);ID=sea_lantern,amount=#rand(4,8);ID=prismarine
_shard,amount=#rand(15,30);ID=prismarine_crystals,amount=#rand(10,20);type=particle
,ID=2002,damage=14)@luck=1

/ ========== ENTITIES ==========

/ lucky mobs
group:1:(type=entity,ID=Pig,NBTTag=(CustomName="$e$lLucky
Pig",CustomNameVisible=true);type=entity,ID=Cow,NBTTag=(CustomName="$e$lLucky
Cow",CustomNameVisible=true);type=entity,ID=Chicken,NBTTag=(CustomName="$e$lLucky
Chicken",CustomNameVisible=true);type=entity,ID=Sheep,NBTTag=(CustomName="$e$lLucky
Sheep",CustomNameVisible=true);type=entity,ID=Rabbit,NBTTag=(CustomName="$e$lLucky
Rabbit",CustomNameVisible=true);type=entity,ID=Squid,NBTTag=(CustomName="$e$lUnluck
y Squid",CustomNameVisible=true))@luck=0
/ colored sheep
type=entity,ID=Sheep,NBTTag=(CustomName="$cM$6r.
$eR$aa$2i$bn$3b$5o$dw",CustomNameVisible=true,Color=#rand(0,15)),posOffset=#circleO
ffset(4),amount=16@luck=1

/ eggs + diamonds
group(type=entity,ID=ThrownEgg,NBTTag=(Motion=#randLaunchMotion(0.6,15)),amount=40;
type=entity,ID=Item,NBTTag=(Item=(id=diamond,Count=1),Motion=#randLaunchMotion(0.7,
18)),amount=20)@luck=2

/ thrown exp bottles


type=entity,ID=ThrownExpBottle,NBTTag=(Motion=#randLaunchMotion),amount=#rand(16,32
)@luck=2
/ launched tnt
type=entity,ID=PrimedTnt,NBTTag=(Fuse=50b,Motion=#randLaunchMotion),amount=15@luck=
-2

/ ender dragon
type=entity,ID=EnderDragon
/ lightning creeper
group(type=difficulty,ID=hard;type=entity,ID=Creeper;type=entity,ID=LightningBolt)@
luck=-2
/ giant
group(type=difficulty,ID=hard;type=entity,ID=Giant)@luck=-2
/ wither
group(type=difficulty,ID=hard;type=entity,ID=WitherBoss)@chance=0.1@luck=-2
/ ghast
group(type=difficulty,ID=hard;type=entity,ID=Ghast)@chance=0.2@luck=-2
/ elder guardian
group(type=difficulty,ID=hard;type=entity,ID=Guardian,NBTTag=(Elder=1)))@chance=0.5
@luck=-2
/ killer rabbit
group(type=difficulty,ID=hard;type=entity,ID=Rabbit,NBTTag=(RabbitType=99))@luck=-1
/ lightning creeper
group(type=difficulty,ID=hard;type=entity,ID=Creeper;type=entity,ID=LightningBolt)@
luck=-2
/ bob zombie
group(type=difficulty,ID=hard;type=entity,ID=Zombie,NBTTag=(Equipment=[(id=diamond_
sword,Count=1,tag=(ench=#luckySwordEnchantments)),
(id=diamond_helmet,Count=1,tag=(ench=#luckyHelmetEnchantments)),
(id=diamond_chestplate,Count=1,tag=(ench=#luckyChestplateEnchantments)),
(id=diamond_leggings,Count=1,tag=(ench=#luckyLeggingsEnchantments)),
(id=diamond_boots,Count=1,tag=(ench=#luckyBootsEnchantments))],DropChances=[#randLi
st(0,2)f,#randList(0,2)f,#randList(0,2)f,#randList(0,2)f,#randList(0,2)f],CustomNam
e="$e$lBob",CustomNameVisible=true))@luck=-2

/ ghostly horseman skeleton


group(type=difficulty,ID=hard;type=entity,ID=Skeleton,NBTTag=(Equipment=[(id=bow,Co
unt=1,tag=(ench=#luckyBowEnchantments)),
(id=chainmail_helmet,Count=1,tag=(ench=#luckyHelmetEnchantments)),
(id=chainmail_chestplate,Count=1,tag=(ench=#luckyChestplateEnchantments)),
(id=chainmail_leggings,Count=1,tag=(ench=#luckyLeggingsEnchantments)),
(id=chainmail_boots,Count=1,tag=(ench=#luckyBootsEnchantments))],DropChances=[#rand
List(0,2)f,#randList(0,2)f,#randList(0,2)f,#randList(0,2)f,#randList(0,2)f],CustomN
ame="$7$lGhostly
Horseman",CustomNameVisible=true,Riding=(id=EntityHorse,Tame=true,Type=4,Riding=(id
=Bat,Silent=true,ActiveEffects=[(Id=14,Duration=100000,Amplifier=1,ShowParticles=fa
lse)]))))@luck=-2

/ stacked villager and pigs


type=entity,ID=Villager,NBTTag=(Riding=(id=Pig,Riding=(id=Pig,Riding=(id=Pig,Riding
=(id=Pig,Riding=(id=Pig,Riding=(id=Pig,Riding=(id=Pig))))))))@luck=0

/ horses
type=entity,ID=EntityHorse,amount=12,posOffset=#circleOffset(4),NBTTag=(Type=#rand(
0,4),Tame=true)@luck=1

/ witch with bats


group(type=difficulty,ID=hard;type=entity,ID=Witch;type=entity,ID=Bat,posY=#bPosY+#
rand(0,2),posOffset=#circleOffset(0,1),amount=64)@luck=-1
/ huge slime and magma cube
group:1:
(type=entity,ID=Slime,NBTTag=(Size=10);type=entity,ID=LavaSlime,NBTTag=(Size=10))@l
uck=-2
/ giant magma cube
type=entity,ID=LavaSlime,NBTTag=(Size=100))@luck=-2

/ pet wolves
group(type=entity,ID=Wolf,amount=#rand(5,10),posOffset=#circleOffset(3),NBTTag=(Col
larColor=#rand(0,14),Owner=#pName,Sitting=1);type=particle,ID="heart",size=(2,0,2),
particleAmount=20)@luck=1
/ pet cats
group(type=entity,ID=Ozelot,amount=#rand(5,10),posOffset=#circleOffset(3),NBTTag=(C
atType=#rand(0,3),Owner=#pName,Sitting=1);type=particle,ID="heart",size=(2,0,2),par
ticleAmount=20)@luck=1
/ pet rabbits
group(type=entity,ID=Rabbit,amount=#rand(5,10),posOffset=#circleOffset(3),NBTTag=(R
abbitType=#rand(0,5),Owner=#pName,Sitting=1);type=particle,ID="heart",size=(2,0,2),
particleAmount=20)@luck=1

/ hero villagers
type=entity,ID=Villager,NBTTag=(Offers=(Recipes=[(buy=(id=diamond,Count=#rand(20,25
)),sell=(id=diamond_sword,Count=1,tag=(ench=#luckySwordEnchantments,display=(Name="
$e$9Hero's Sword"))),maxUses=1),
(buy=(id=diamond,Count=#rand(20,25)),sell=(id=bow,Count=1,tag=(ench=#luckyBowEnchan
tments,display=(Name="$e$9Hero's Bow"))),maxUses=1),
(buy=(id=diamond,Count=#rand(10,15)),sell=(id=fishing_rod,Count=1,tag=(ench=#luckyF
ishingRodEnchantments,display=(Name="$e$9Hero's Fishing Rod"))),maxUses=1),
(buy=(id=diamond,Count=#rand(10,15)),sell=(id=potion,Damage=8195,Count=1,tag=(Custo
mPotionEffects=#luckyPotionEffects,display=(Name="$e$9Hero's Potion"))),maxUses=1),
(buy=(id=diamond,Count=#rand(7,12)),sell=(id=potion,Damage=16428,Count=1,tag=(Custo
mPotionEffects=#unluckyPotionEffects,display=(Name="$e$4Evil
Potion"))),maxUses=1)]),CustomName="$e$lLucky
Villager",CustomNameVisible=true)@luck=1
type=entity,ID=Villager,NBTTag=(Offers=(Recipes=[(buy=(id=diamond,Count=#rand(12,17
)),sell=(id=diamond_helmet,Count=1,tag=(ench=#luckyHelmetEnchantments,display=(Name
="$e$9Hero's Helmet"))),maxUses=1),
(buy=(id=diamond,Count=#rand(20,25)),sell=(id=diamond_chestplate,Count=1,tag=(ench=
#luckyChestplateEnchantments,display=(Name="$e$9Hero's Chestplate"))),maxUses=1),
(buy=(id=diamond,Count=#rand(15,20)),sell=(id=diamond_leggings,Count=1,tag=(ench=#l
uckyLeggingsEnchantments,display=(Name="$e$9Hero's Leggings"))),maxUses=1),
(buy=(id=diamond,Count=#rand(12,17)),sell=(id=diamond_boots,Count=1,tag=(ench=#luck
yBootsEnchantments,display=(Name="$e$9Hero's
Boots"))),maxUses=1)]),CustomName="$e$lLucky
Villager",CustomNameVisible=true)@luck=1
type=entity,ID=Villager,NBTTag=(Offers=(Recipes=[(buy=(id=diamond,Count=#rand(10,15
)),sell=(id=diamond_shovel,Count=1,tag=(ench=#luckyToolEnchantments,display=(Name="
$e$9Hero's Shovel"))),maxUses=1),
(buy=(id=diamond,Count=#rand(15,20)),sell=(id=diamond_pickaxe,Count=1,tag=(ench=#lu
ckyToolEnchantments,display=(Name="$e$9Hero's Pickaxe"))),maxUses=1),
(buy=(id=diamond,Count=#rand(15,20)),sell=(id=diamond_axe,Count=1,tag=(ench=#luckyA
xeEnchantments,display=(Name="$e$9Hero's Axe"))),maxUses=1),
(buy=(id=diamond,Count=#rand(10,15)),sell=(id=diamond_hoe,Count=1,tag=(ench=#luckyT
oolEnchantments,display=(Name="$e$9Hero's
Hoe"))),maxUses=1)]),CustomName="$e$lLucky Villager",CustomNameVisible=true)@luck=1

/ falling blocks (iron, gold, diamond, emerald)


group(type=fill,ID=air,size=(1,8,1);type=entity,ID=FallingSand,posY=#bPosY+7,NBTTag
=(Block=iron_block);type=particle,ID=largesmoke,size=(1,2,1),particleAmount=500;typ
e=sound,ID=random.fizz)@luck=0
group(type=fill,ID=air,size=(1,8,1);type=entity,ID=FallingSand,posY=#bPosY+7,NBTTag
=(Block=gold_block);type=particle,ID=flame,size=(1,2,1),particleAmount=500;type=sou
nd,ID=item.fireCharge.use)@luck=0
group(type=fill,ID=air,size=(1,8,1);type=entity,ID=FallingSand,posY=#bPosY+7,NBTTag
=(Block=diamond_block);type=entity,ID=LightningBolt)@luck=1
group(type=fill,ID=air,size=(1,8,1);type=entity,ID=FallingSand,posY=#bPosY+7,NBTTag
=(Block=emerald_block);type=particle,ID=happyVillager,size=(1,2,1),particleAmount=5
00;type=sound,ID=dig.grass)@luck=0
group(type=fill,ID=air,size=(1,8,1);type=entity,ID=FallingSand,posY=#bPosY+7,NBTTag
=(Block=lapis_block);type=particle,ID=splash,size=(1,2,1),particleAmount=1000;type=
sound,ID=game.neutral.swim.splash)@luck=0

/ colorful pole
group(type=fill,ID=air,size=(1,51,1);group(NBTTag=(Block=stained_hardened_clay,Data
=14),posY=#bPosY+5;NBTTag=(Block=stained_hardened_clay,Data=1),posY=#bPosY+10;NBTTa
g=(Block=stained_hardened_clay,Data=4),posY=#bPosY+15;NBTTag=(Block=stained_hardene
d_clay,Data=5),posY=#bPosY+20;NBTTag=(Block=stained_hardened_clay,Data=3),posY=#bPo
sY+25;NBTTag=(Block=stained_hardened_clay,Data=11),posY=#bPosY+30;NBTTag=(Block=sta
ined_hardened_clay,Data=10),posY=#bPosY+35;NBTTag=(Block=stained_hardened_clay,Data
=2),posY=#bPosY+40;NBTTag=(Block=stained_hardened_clay,Data=6),posY=#bPosY+45),type
=entity,ID=FallingSand;type=entity,ID=FallingSand,NBTTag=(Block=diamond_block),posY
=#bPosY+50;type=entity,ID=LightningBolt,posY=#bPosY+10,delay=5.3)@luck=2

/ tnt pole
group(type=fill,ID=air,size=(1,51,1);type=entity,ID=FallingSand,NBTTag=(Block=redst
one_block),posY=#bPosY+5;group(posY=#bPosY+10;posY=#bPosY+15;posY=#bPosY+20;posY=#b
PosY+25;posY=#bPosY+30;posY=#bPosY+35;posY=#bPosY+40;posY=#bPosY+45;posY=#bPosY+50)
,type=entity,ID=FallingSand,NBTTag=(Block=tnt))@luck=2

/ baby player
type=entity,ID=ArmorStand,NBTTag=(Small=true,NoBasePlate=true,ShowArms=true,Equipme
nt=[(id=stone_pickaxe,Count=1),
(id=leather_boots,Count=1,tag=(display=(color=#rand(0,16777215)))),
(id=leather_leggings,Count=1,tag=(display=(color=#rand(0,16777215)))),
(id=leather_chestplate,Count=1,tag=(display=(color=#rand(0,16777215)))),
(id=skull,Damage=3,Count=1,tag=(SkullOwner=#pName))],Rotation=[#pYaw+180f,0f],Custo
mName="Baby #pName",CustomNameVisible=true)@luck=0

/ ==== Monster Apocalyple ====


/ sword, difficulty, time, potion effects
group(ID=wooden_sword;type=difficulty,ID=hard;type=time,ID=18750;type=effect,ID=slo
wness,duration=30,amplifier=4;type=effect,ID=blindness,duration=30; \
/ skeletons, withers, blazes, zombies, creepers, spiders & cave spiders, silverfish
& endermites, guardians
group:1:
(type=entity,ID=Skeleton,amount=#rand(20,40);type=entity,ID=WitherBoss,amount=#rand
(5,10,15,);type=entity,ID=Blaze,amount=#rand(10,25,50,60);type=entity,ID=Zombie,amo
unt=#rand(20,50);type=entity,ID=Creeper,amount=#rand(10,30);group(type=entity,ID=Sp
ider,amount=#rand(15,45);type=entity,ID=CaveSpider,amount=#rand(5,10));group(type=e
ntity,ID=Silverfish,amount=#rand(15,45);type=entity,ID=Endermite,amount=#rand(5,10)
);type=entity,ID=Guardian,amount=#rand(10,30); \
/ all
group(type=entity,ID=Zombie,amount=#rand(20,50);type=entity,ID=Creeper,amount=#rand
(10,30);group(type=entity,ID=Spider,amount=#rand(15,45);type=entity,ID=CaveSpider,a
mount=#rand(5,10);type=entity,ID=Silverfish,amount=#rand(15,45);type=entity,ID=Ende
rmite,amount=#rand(5,10);type=entity,ID=Guardian,amount=#rand(10,30)))),posOffset=#
circleOffset(8,10))@luck=-2

/ ========== STRUCTURES ==========

/ traps
type=structure,ID=anvil_trap,pos=#pPos,rotation=#pDirect@luck=-2
type=structure,ID=lava_trap,pos=#pPos,rotation=#pDirect@luck=-2
type=structure,ID=water_trap,pos=#pPos@luck=-2
type=structure,ID=pit_trap,pos=#pPos@luck=-2

/ lucky fort and temple


type=structure,ID=lucky_fort,pos=#pPos@luck=2
type=structure,ID=lucky_temple,pos=#pPos@chance=0.4@luck=2

/ bedrock problem
type=structure,ID=bedrock_problem,rotation=#pDirect@luck=-1

/ explosion
group(type=difficulty,ID=hard;type=explosion,radius=6)@luck=-2

/ choice of 2 lucky blocks


group:1:
(type=structure,ID=lucky_choice_left,rotation=#pDirect;type=structure,ID=lucky_choi
ce_right,rotation=#pDirect)@luck=0

/ wishing wells
group(type=structure,ID=wishing_well;type=message,ID="A wishing well? Maybe you
should throw in a coin...";type=command,ID="/give #pName gold_nugget 1 0 {display:
{Name:\"$6Coin\"}}";type=block,ID=lucky:lucky_block,posY=#bPosY-
3,NBTTag=(Drops=["group(type=message,ID=\"$bYour wish came
true!\";type=block,ID=air,posY='#'bPosY+3;type=block,ID=beacon,posY='#'bPosY+2;type
=entity,ID=FireworksRocketEntity,NBTTag=(LifeTime=20,FireworksItem=(id=fireworks,ta
g='#'randFireworksRocket)),amount=20,posY='#'bPosY+3,posOffset='#'circleOffset(2);I
D=gold_ingot,amount=#rand(20,30),posY='#'bPosY+10,posOffset='#'circleOffset(2);ID=d
iamond,amount=#rand(20,30),posY='#'bPosY+10,posOffset='#'circleOffset(2);ID=emerald
,amount=#rand(20,30),posY='#'bPosY+10,posOffset='#'circleOffset(2);ID=dye,damage=4,
amount=#rand(20,30),posY='#'bPosY+10,posOffset='#'circleOffset(2))"]))@luck=2
group(type=structure,ID=wishing_well;type=message,ID="A wishing well? Maybe you
should throw in a coin...";type=command,ID="/give #pName gold_nugget 1 0 {display:
{Name:\"$6Coin\"}}";type=block,ID=lucky:lucky_block,posY=#bPosY-
3,NBTTag=(Drops=["group(type=message,ID=\"$eYour wish came true! (If you like
potatoes)\";type=block,ID=air,posY='#'bPosY+3;type=block,ID=beacon,posY='#'bPosY+2;
ID=potato,amount=128,posY='#'bPosY+10,posOffset='#'circleOffset(2);ID=baked_potato,
amount=64,posY='#'bPosY+10,posOffset='#'circleOffset(2);ID=poisonous_potato,amount=
32,posY='#'bPosY+10,posOffset='#'circleOffset(2))"]))@luck=1
group(type=structure,ID=wishing_well;type=message,ID="A wishing well? Maybe you
should throw in a coin...";type=command,ID="/give #pName gold_nugget 1 0 {display:
{Name:\"$6Coin\"}}";type=block,ID=lucky:lucky_block,posY=#bPosY-
3,NBTTag=(Drops=["group(type=message,ID=\"$4Your death wish came
true!\";type=block,ID=air,posY='#'bPosY+3;type=block,ID=beacon,posY='#'bPosY+2;type
=entity,ID=PrimedTnt,NBTTag=(Fuse=50b,Motion='#'randLaunchMotion),posY='#'bPosY+7,a
mount=20)"]))@luck=-2
/ bouncing castle
type=structure,ID=bouncing_castle,pos=#pPos,rotation=#pDirect

/ giant lucky blocks


type=structure,ID=giant_lucky_block_good,rotation=#pDirect@luck=2
type=structure,ID=giant_lucky_block_bad,rotation=#pDirect@luck=-2

/ ========== ENCHANTED + LUCKY ITEMS ==========

/ lucky block book


ID=written_book,NBTTag=(author="PlayerInDistress",title="$e$9Hero's Block
Book",pages=["$l$nThe Lucky Block$r\n\nThe Lucky Block ($ofortunus blockus$r) was
brought to Minecraft by the gods to reward the good and punish the evil.","The
player's true self will be revealed after mining this block.\n\nSome fear it, and
others have been made rich by it.","You must mine it and be prepared for whatever
will follow.\n\nIt is not luck.\n\nIt is $bdestiny."])@luck=0
/ hero sword
ID=diamond_sword,NBTTag=(ench=#luckySwordEnchantments,display=(Name="$e$9Hero's
Sword"))@luck=2
/ hero bow
ID=bow,NBTTag=(ench=#luckyBowEnchantments,display=(Name="$e$9Hero's Bow"))@luck=2
/ hero fishing rod
ID=fishing_rod,NBTTag=(ench=#luckyFishingRodEnchantments,display=(Name="$e$9Hero's
Fishing Rod"))@luck=2
/ hero tools
group:#rand(1,2):
(ID=diamond_shovel,NBTTag=(ench=#luckyToolEnchantments,display=(Name="$e$9Hero's
Shovel"));ID=diamond_pickaxe,NBTTag=(ench=#luckyToolEnchantments,display=(Name="$e$
9Hero's
Pickaxe"));ID=diamond_axe,NBTTag=(ench=#luckyAxeEnchantments,display=(Name="$e$9Her
o's
Axe"));ID=diamond_hoe,NBTTag=(ench=#luckyToolEnchantments,display=(Name="$e$9Hero's
Hoe")))@luck=2
/ hero armor
group:#rand(1,2):
(ID=diamond_helmet,NBTTag=(ench=#luckyHelmetEnchantments,display=(Name="$e$9Hero's
Helmet"));ID=diamond_chestplate,NBTTag=(ench=#luckyChestplateEnchantments,display=(
Name="$e$9Hero's
Chestplate"));ID=diamond_leggings,NBTTag=(ench=#luckyLeggingsEnchantments,display=(
Name="$e$9Hero's
Leggings"));ID=diamond_boots,NBTTag=(ench=#luckyBootsEnchantments,display=(Name="$e
$9Hero's Boots")))@luck=2
/ hero potion
ID=potion,damage=8195,NBTTag=(CustomPotionEffects=#luckyPotionEffects,display=(Name
="$e$9Hero's Potion"))@luck=2
/ unlucky potion
ID=potion,damage=16428,NBTTag=(CustomPotionEffects=#unluckyPotionEffects,display=(N
ame="$e$4Evil Potion"))@luck=1

/ lucky items
type=item,ID=lucky:lucky_sword@chance=1.5@luck=2
type=item,ID=lucky:lucky_bow@chance=1.5@luck=2
type=item,ID=lucky:lucky_potion,NBTTag=(Luck=#randList(100,-
100)),amount=#rand(10,15)@chance=1.5@luck=2
group(type=item,ID=lucky:lucky_sword;type=item,ID=lucky:lucky_bow;type=item,ID=luck
y:lucky_potion,NBTTag=(Luck=#randList(100,-
100)),amount=#rand(10,15);type=entity,ID=FireworksRocketEntity,NBTTag=(LifeTime=20,
FireworksItem=(id=fireworks,tag=#randFireworksRocket)),amount=20,posOffset=#circleO
ffset(0,2))@luck=2

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