New 5e Class - Shadow Monarch (Based Off of Sung Jin-Woo From Solo Leveling) - GM Binder

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Class Features

As a Shadow Monarch, you gain the following class features Shadow Extraction
Hit Points Drawing upon power given to you by the system, you have
Hit Dice: 1d10 per Shadow Monarch level gained the ability to use powerful necromancy. You can now
Hit Points at 1st Level: 10 + your constitution modifier extract the shadows of creatures that have been slain. You
Hit Points at Higher Levels: your hit points at level 1 + 1d10 cannot extract shadows from creatures that have been slain
+ your constitution modifier for each level after 1st more than 3 days past. You cannot extract the shadows of
Proficiencies
creatures with a challenge rating higher than your level. The
maximum number of shadows that you can extract is equal to
Armor: none your charisma modifier + your proficiency bonus. When
Weapons: simple, martial extracting a shadow, you can us an action to approach the
Tools: none corpse and command it to arise. You get three tries per
Saving Throws: constitution, charisma corpse. When commanding it to arise, make a charisma check
Skills: Choose any three with the DC set by the creature's challenge rating + the
creature's charisma score or wisdom score, whichever is
Equipment higher, - your proficiency bonus. You are considered proficient
You start with the following equipment, in addition to the in this check. On a success, the creature arises as a a shadow
equipment granted by your background: on your next turn. A creature that has legendary resistance(s)
(a) a pair of daggers or (b) a longsword can use them to resist the extraction. A creature can also
an explorer's pack choose not to resist the call, causing an auomatic success on
the extraction check. The creature's statistics are the original
statistics it had, with the shadow template applied. The
shadow template is detailed at the end of the class
Shadow Monarch description. At your DM's discretion, this feature may not
work on undead.
Level
Proficiency
Bonus Features
Skill
levels
Extracted shadows, when not being used, reside within the
user's shadow. The user can also command the shadows to
1st +2 Shadow extraction — reside within the shadows of other creatures that are friendly
2nd +2 Skill set —
towards the user. Shadows are unable to speak unless their
challenge rating is 15 or greater, however most can
3rd +2 Skill leveling 1 communicate to an extent using grunts and gestures. Players
4th +2 ability score increase 2 and adventurers can also be made into shadows, in which
case instead of challenge rating you would use their level for
5th +3
Extra attack, skill set
3 any checks and effects.
improvement At level 7, the maximum number of shadows that you can
6th +3 ability score increase 4 summon is equal to your charisma modifier + double your
proficiency bonus.
shadow extraction
7th +3 5
improvement
Skill set
8th +3 ability score increase 6 At level 2, you can pick 1 skill from a list of skills detailed at
9th +4 domain of the monarch 7 the end of the class description. When first acquired the skill
10th +4 ability score increase 8
is set to level 1. At levels 5, 11, and 17, you can pick an
additional skill from the list at the end of the class description.
11th +4 skill set improvement 9 When you level up, you can choose to lose one skill you have
12th +4 ability score increase 10
learned and gain another, either transferring the levels from
the skill that has been lost or distributing them between your
13th +5 steel will 11 skills, including the new skill.
14th +5 ability score increase 12
Skill leveling
15th +5 indomitable 13
At level 3 you gain the ability to increase the levels of our
16th +5 ability score increase 14 skills. You gain 1 skill level point, and gain additional skill level
17th +6 skill set improvement 15 points as you level up. You can use skill level points to raise
the levels of your skills, as detailed at the end of the class
18th +6 shadow exchange 16 description. When you level up, you can choose to move skill
19th +6 ability score increase 17 level points that have been assigned to skills to other skills.
domain of the monarch
20th +6 18
improvement

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Ability score increase As an action, you can channel the fierce aura of your extreme
malevolence into the mind of creature you can see. The
Okay I don't think I need to explain this one. It occurs (for this creature must succeed on a saving throw (DC is 8 + your
class) at levels 4, 6, 8, 10, 12, 14, 16, and 19. charisma modifier + your proficiency bonus) or have the afraid
status effect and be unable to take bonus actions or reactions.
Extra attack When this skill is leveled up, it increases the save DC by 1
I don't think I really need to explain this one either. each time this skill levels up.

Domain of the Monarch Stealth


At level 9, your mastery over your necromancy has improved. As an action, you can completely disguise your self, rendering
Shadows that you control within 30 feet of you gain 10 yourself undetectable to any means short of 5th level or
temporary hitpoints, a +1 bonus to attack rolls, and a +1 greater divination magic or Truesight until you cast a spell or
bonus to armor class. make an attack. The maximum duration of this ability is one
At 20th level, the radius of your domain extends 60 feet, and minute, or until you cast a spell or make an attack. Each time
your shadows gain an additional +1 bonus to attack rolls and this skill levels up, increase the duration by one minute.
another 15 temporary hitpoints. Dominator's touch
Steel will You learn the mage hand cantrip. Your mage hand is invisible.
At level 13, your experience with death and combat has taught Each time this skill levels up, increase the amount of weight
you to fear nothing, and to love nothing. You become immune that your mage hand can carry by 5 lbs.
to the afraid and charmed status effects. Bestial transformation
Indomitable As an action, you can become bestial for up to one minute.
At level 15, your ability to fight has reached new heights. While bestial, you gain 5 temporary hitpoints and a +1 bonus
When you make an attack roll with disadvantage, you can to damage. When this skill levels up, increase the temporary
choose to not have disadvantage. You can use this ability twice hitpoints by 5 and the damage bonus by 1.
per long rest. Sensitive nose
Shadow exchange You gain the ability to sense power as a distinct odor in your
At 18th level, you have learned how to exchange your location nose. Creatures within 60 feet of you with a challenge rating
with the location of one of your shadows. As an action, you equal to or higher than your level register as having a
can teleport to the location of one of your shadows, and the powerfully foul odor. Adventurers with levels equal to or
shadow teleports to your former location. You can use this greater than your also register this way. When this skill levels
feature once per long rest. up, double the radius each time it levels up.

Shadow Template Perceptive


The shadow template simply changes the creature type of the You become freakishly perceptive. You gain proficiency in the
creature to undead, and gives vulnerability to radiant damage perception skill, and your proficiency bonus for this skill is
and resistance to necrotic damage. If the creature already had doubled. When this skill levels up, you gain an additional +1
resistance to necrotic damage, it now has immunity. If the bonus to your perception bonus and passive perception score
creature already had immunity to necrotic damage, it now each time this skill levels up.
regains hitpoints equal to 1/2 the necrotic damage if it would
take necrotic damage. If creature already had vulnerability to Muscularity
radiant damage, it now gains the sunlight sensitivity feature. You've trained your physical body to perfection. You gain
proficiency in athletics, and have advantage on athletics
Skills checks made to interact with other creatures. In addition, your
fans of solo leveling please note not all of these abilities were unarmed strikes deal 1d6 damage. When this skill levels up,
taken from sung, I mixed it up a little bit since I didn't make add 1 to your bonus for unarmed strikes and athletics checks.
subclasses for this class. Also, they aren't alphabetically Status Recovery
sorted, sorry.
Once per long rest, if you are suffering from the effects of a
Critical Strike curse, disease, poison, or status effect, you can choose to end
Once per turn, creatures that are hit by you while you're that effect. Each time this skill levels up you can use this
wielding at least 1 dagger take an extra 1 damage of the feature once more per long rest.
appropriate type. For each level this ability gains, the damage
increases by 1.
Bloodlust

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Daily quest
Each day You are presented with anew challenge, given by the
DM, and if you fail to complete it you are sent to a desert area
where you have to survive attacks from many purple worms.
However, if you complete the quest, you gain an item or an
amount of gold as would be fitting for completing the quest, at
the DM's discretion. The maximum quality of loot is a normal
weapon or 50 gold. No being, including fellow adventurers,
can assist you as you undertake a quest. Quests taken are
taken by the player receiving a key which can be used at a
nearby location, which they then travel to in order to use the
key. The key can then be used at the location to open a gate to
an instant dungeon which contains the quest. Time spent
inside instant dungeons is 1/10 the time outside, so if you
spent 10 days inside an instant dungeon only 1 day would
have passed. You cannot gain exp from monsters killed in
instant dungeons. When this skill levels up, the maximum
becomes 1 common magic item, and for each successive level
the maximum loot goes up another rarity category. Keep in
mind, however, that this does effect the difficulty of the quest.
Sprint
As an action, you can double your movement speed for up to
one minute. Each time this skill levels up, the duration is
extended by another minute.
Critical Chain
If you successfully land two attacks on an opponent in one
turn, you can make an additional attack. Each time this skill
levels up you can make one additional attack, however once
you miss with an attack you cannot continue with the rest of
the attacks.
Crafter
Select one artisan's tool of your choice. Using this skill, you
can generate a screen with a crafting table, into which you can
place the appropriate materials by shoving them into the slots
in the screen, and to pull things out, vice versa. When this skill
levels up, you can choose to either:
Gain a +1 bonus to a previously selected tool (which stacks
with each level)
Gain the ability to use the crafting area as an additional
artisan's tool

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
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