Kill Death Business Card Ranker

You might also like

Download as pdf or txt
Download as pdf or txt
You are on page 1of 2

NOT FOR COMMERCIAL DISTRIBUTION All content ©Bōken Kikakukyoku, Hirano Ruiji

CARD RANKER RULE SUMMARY A

Session Progression Flow of Battle


Intro Phase Decide current price of LP
(Finished in 1 cycle) (Battle phase - base price/2, rounded up
Duel phase - base price)
Roll on Place Sheet
Decide Battlefield
(GM's choice during Duel)
Roll on Fate Sheet or consult handout
Regular turn (Actions)
Decide "Objectives" (PCs have priority to act)
End of Round
Construction Phase (Finished in 2 rounds/cycles in Battle Phase)
(Cycles determined by scenario) End of Battle
(Take an MC from the loser; LP Base price minus 3)
Each character acts
Attacking and Blocking
Combat Phase
Announce Attack
(Decide MC to use; Also choose a Type: Assist MC)
Duel phase
Check using MC's special ability
Results Phase Fumble if ≤ Risk price
Refer to MC used to attack
Epilogue
Decide whether to block target of attack
Designate MC to block attack
Destroy Magic Cards, Bonds
Destroy blocked MC
Check using MC's special ability
Advance Rank/Select Monster Cards to carry over
Fumble if ≤ Risk price

Re-Spec Success: Attack has no effect


Failure: Decide whether to block again

Acquiring and Using Bonds


Assign damage
1. Gain a bond with someone whose "Background" you
know
2. Gain a bond with someone whose "Goal" you know
3. Declare "Gain a Bond" during Construction Phase
Note: Throughout this
Use: You may increase your partner's check or Damage document, MC = Monster Card
1d6, or you may give them an MC
NOT FOR COMMERCIAL DISTRIBUTION All content ©Bōken Kikakukyoku, Hirano Ruiji
CARD RANKER RULE SUMMARY B
PC Actions in the Construction Phase
•Special Ability: PC's choice
•Choose a flag and investiage | Subtract number equal to number of successes in
Investigate the Dark Ranker investigation from check
•If success, subtract 1 Difficulty from Flag|If it reaches 0, Flag's content is revealed
•If you pass check, gain 1 MC at random/turn over 1 Set Card

•Special Ability: PC's choice


Acquire a Monster Card •If you pass check, gain 1 MC of the same color as the Special Ability

•Special Ability: PC's choice


•If you pass check, choose 1 Set Card in your Symbol Color
Turn Over a Set Card •Don't let the other players or the GM know which card you picked
•You cannot show other players your Set Card (unless you have their consent)
•You can use a Set Card in combat when its conditions are fulfilled, then discard it

Acquire a Bond •No check necessary | Both you and your chosen PC/NPC gain a Bond

Change Special Ability •No check necessary | Change one of your acquired Special Abilities

Fight in Combat •No check necessary | Challenge an enemy or NPC and move to the Combat Phase

Pass •No check necessary | End your action

Dark Ranker Actions in the Construction Phase

Set Card •No check necessary | Set 2 Set Cards for 4 PCs (3 for 6 PCs)

•No check necessary | Acquire MCs at random (you may choose their color)
Acquire Monster Cards •2 for 4 PCs (3 for 6 PCs)

•Choose 1 Dark Ranker Special Ability | All PCs check vs. chosen Special Ability
Destroy Monster Cards •PCs who fail check choose and remove 1 MC

•Choose 1 Special Ability at random | All PCs check vs. chosen Special Ability
Pressure •PCs who fail check must Pass on their next action

Fight in Combat •Select a PC and fight them | Move to Combat Phase

Make Others Fight in •Have an NPC or enemy fight a PC, move to Combat Phase | Also possible
between PCs
Combat
Miscellaneous •Scenario action | Pass

PC and Dark Ranker Actions during the Combat and Duel Phases
•Attack - Use a "Type: Attack" MC and attack | Pass - End your action
•Support - Use a "Type: Support" MC | Surrender - Give up and become unable to fight
•Legend Card - Use a Legend Card, Once per battle only

Destroyed and Removed States


Effects of Using a Dark Card
•Destroyed - Cannot use or block, released at end of Combat
•Removed - Cannot use or block, released at end of Result •Use immediately before PC actions
•All PCs become target of attack
Flags and Removal of Desires •Remove all status effects
•Gain a Magic Card
•To remove a "Desire", specific actions are required •Set a Set Card
•Flags contain information on these actions •"Deepening"

You might also like