Monopoly The Card Game

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MONOPOLY THE CARD GAME

“Monopoly the card game” contains 60 cards included: 28 properties cards; 6 tokens; 4 one-house
cards; 4 two-house cards; 1 three-house cards; 2 hotels cards; 2 go to jail + get out of jail free; 6 go
cards; 2 wild cards; 5 free parking cards

The object of each hand is to be the first player to get a complete hand of 10 cards. The object of the
game is to have the most money at the end of 4 hands. Place the bank in the center of the table and put
$500 under the free parking jackpot corner. Pick a player to be the first dealer. The dealer shuffles the
deck then deals 10 cards to each player. Players look at their own cards but keep them hidden from
others. The dealer deals 2 face-up cards in front of each player, then places the remainder of the deck
face-down on the bank forming a draw pile. A complete monopoly color-group includes all the
properties of that color-group. For example, boardwalk and park place complete the dark blue color-
group. A railroad group can be 2, 3, or all 4 railroad cards, and both utilities are needed to complete
its group. Houses, hotels, and tokens are used to increase a property's value. Purple cards can impact
the value of your hand as indicated on the card. The player left of the dealer goes first, then play
proceeds clockwise. On your turn you may either draw 1 card from the draw deck, add it to your
hand, then discard 1 card from your hand faceup on your own trade pile in front of you; or you may
trade with one other player. To trade, give 1 or 2 cards from the top of your trade pile to an opponent
who must add those cards to his hand. You then take the same number of cards from the top of that
opponent's trade pile and add them to your hand. You may not have more than 10 cards in your hand
at the end of your turn. If you do, then you must discard cards from your hand to your own trade pile
until you have 10 cards; then you may end your turn. All cards in your trade pile must be clearly
visible at all times, while retaining their current order of which card is on top of which. At the end of
your turn, if you have a complete hand, you may go out. To have a complete hand, you must have at
least 1 complete color-group of property cards. You may have multiple complete sets, but you may
not go out if you have any incomplete sets. A wild card may be used to complete a color-group. You
may also hold a railroad group and/or utility group. You may not be holding more than 4 houses; and
you may only have a hotel if you have exactly 4 houses. You can hold any number of token cards and
bonus purple cards; but if you hold the go to jail card, you may not go out unless you also hold the get
out of jail free card too. Once you go out, the hand ends and all the players lay down their hands.
Beginning with the player who went out, each player scores by collecting money equal to the value of
their hand. Only the player who goes out can score value for yellow improvement cards. If that player
has more than 1 complete color-group, then they pick only 1 of the colored-groups for those
improvements to apply towards. All other players score for incomplete sets and bonus cards but may
not score improvement cards. The player with the most free parking cards wins the $500 jackpot. If it
is a tie, then the money stays there and the pot increases for the next hand. Players collect money as
indicated by their score. Money is only used for keeping score and may not be passed around among
players. Collect all the cards and the role of dealer rotates clockwise by 1 and a new hand is dealing
with another $500 put under the free parking. After 4 hands, the player with the most money wins. If
you are playing with 3 players, then still deal the trading pile for an imaginary 4th player and players
can trade with this player, with the trades going directly into the trading pile. When playing with 2
players; include a 2nd imaginary trading pile like you did for 3 players.

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