Professional Documents
Culture Documents
Ltd. - Matte Painting (2007)
Ltd. - Matte Painting (2007)
Storm Chapter 03
018
Created In:
Photoshop
Greetings!
My name is Tiberius Viris and during the course
of this eBook I’m going to be showing you, over
a 5-part series, the basics of Matte Painting, as
well as some more advanced techniques.
Introduction
We will begin the series with a very common
transformation: day-to-night. As a Junior Matte
Painter, you would be asked to do this task quite
often! It’s a method that seems easy at the first
cloud formation). When you feel like you have and give it a nighttime mood. Note: since we - Colour Balance: Here we will adjust the
everything you need, plan your creation steps so lose a lot of information by doing this, we must colours toward a more blue-cyan palette, to
that you don’t work chaotically and lose precious be careful not to darken it too much so we match an American nighttime scenario. The
time. still retain enough detail! To do this, we must amount of each altered value depends from
alter the brightness, the colour values and the scene to scene, so I can’t give you a recipe
In this case, we are after a day-to-night saturation. This translates into 3 adjustment here. Just play with it until it looks nighttime-
transition. We have a raw photo (Fig.01) layers: like. If you need to, you can also add a Curves
which shouldn’t be altered too much in terms of - Levels: With this layer we will push the adjustment to define the mood, but we’ll talk
elements, so this is pretty straight-forward as far brightness of the scene towards a dark grey, about this later on.
as material is concerned. So let’s plan out the this way we prevent any pixel becoming - Hue/Saturation: Here we will lower the
creation steps. We will have to: brighter than that value (Fig.03). saturation of the image, because at nighttime
- adjust the colour values and brightness so
they match a nighttime scenario
- replace the sky
- create artificial light
- refine the atmosphere
- add details and final touches
Basic Steps
In any matte painting, the key is to work with
many layers and use adjustment layers for
transformation in order to achieve a lot of
flexibility. By painting the layer’s mask, you
can select which areas to affect and you can
discard/modify any layer at any time.
To start with, we will have to darken the image
we don’t see too much colour. Note that this levels adjustment which further narrows the from the original photo was clear blue and the
must be on top of the rest to work properly! brightness values) to create a darkening rest of the picture had no blue values. So all I
(Fig.04) gradient over the sky towards the left and the had to do was to make a selection of the sky,
horizon, and I’ve also painted in some soft invert it, and then fill it with a black value into the
After applying some of these basic layers, I shadows; new sky’s mask.
achieved the result in Fig.05. Notice how the - I’ve then increased the upper limit of the grey
sky is much brighter than the rest of the scene! values a little, because it felt too dark (this Sometimes, you may get a more stubborn sky
So we have to options: either we darken it more translates into brighter highlights). I’ve done and then you’ll have to put in more effort to
than the rest of the scene, or we replace it. this in the original levels layer, which is why it’s select it. From case to case, the most common
always good to use adjustment layers; methods are channel extraction or lasso
Let’s choose a moon to be somewhere to the - I’ve then created an extra curves adjustment selection (note: the final part of this series will
right of the sky, and out of the scene, like in the layer at this point in order to bring in cyan present some extraction methods) (Fig.07).
original photo. values over the highlights (by going into
the red channel and pulling an anchor point I also adjusted the depth as the image was too
Before I go any further, I want to do some below the main linear function, this will cast dark in the distance.
refining and define the light direction, because a complementary value over the image (cyan
the photo is too uniformly lit for my taste right is the complement of red, by the way)). I All in all, this covers the basic steps which
now. For this: always use Curves and Color Balance to define the overall mood and colour palette.
- I’ve created a shadow layer (another create moods because, from my experience, it From now on, the work focuses on details that
creates better results than by using just one of will bring life and realism to the image!
them (Fig.06).
Artificial Light
When this was done I replaced the sky with It might be just an old castle, but at night
a more interesting and suitable one. For this residents and visitors must be able to see
photo it was very easy to replace the sky with inside it, right? Except in those cases when the
the help of the Magic Wand, because the sky Director specifically wants no light from within,
the next step in a day-to-night process is to add ruin the composition! Sure, a torch on a wall overall blue-cyan mood, which pleases the eye.
artificial light. This is a somewhat tricky step is realistic enough, but what if that wall is also There are several techniques to create this type
because you have to plan those lights. Firstly, hit by moonlight? So we need a compromise of light, but I’ll present the fastest and simplest.
you have to place them in places where one between artistic and real. Duplicate the original layer (the raw photo),
would expect to see them, such as on wall then move in on top of everything. Apply a fiery
sections, in halls, door entrances, windows and The light we use for this task is usually yellow- colour balance transformation to it (Fig.08) then
so on. Secondly, you have to be careful not to orange, and is the complementary colour of the apply a negative mask so that it’s invisible. With
a soft round brush, start to paint in the part you
want to be seen (the pool of lights).
Created In:
Photoshop
Introduction
Greetings, and welcome to the second chapter
of our matte painting tutorial series!
the summer, and we want to see how it will recreate that information from other parts of the
look 6 months later... The problem with this image (remember we are not allowed to change
photo is that it’s full of green trees that will lose architecture, so no clone stamp, okay?!). This
their leaves in winter; however, we have no case is perfect tutorial material, because we will
do more than just the average summer to winter;
we will see how to get a little creative, even if
limited by certain restrictions!
case the most common method is channel we are given specific instructions, of course), so a better idea if I’m on the right path and to spot
extraction, generally using the Blue channel it’s up to you to choose what to place in there. any flaws (Fig.09).
which has the best contrast (please see the For this tutorial, I’ve decided to replace this part
advanced techniques in the last part of the with some pine trees, obviously covered by Finally, we get to adjust the water in order to
series!). snow. The fastest way to do this is to find a nice give it a frosty, cold look. What contributes
stock photo; it doesn’t have to be a full forest – 2 the most to this effect is a drastic desaturation
- Lastly, the hardest cases are those which trees are enough! You can then duplicate them and some snow painting on the places where
combine all of the above and, in addition, all around and modify their edges for variety.
have also about the same brightness levels, However, do pay attention to the scale! In this
or their distribution is random. These require image, one of those front towers has the height
hand work, combining the Lasso tool with of a 2-3 story building, so the pine trees should
painting into their mask. be scaled accordingly.
Here’s what I got after roughly replacing the Once I did this, I felt the need to connect the
background (Fig.07). group of trees with the distant mountain for
more natural depth. This was done by adding a
Adjusting the distant forest in-between and painting some mist
Middle Ground & over it to help integration. I’ve also enhanced
Foreground the mist at this point by adding more details
Now that we have moved the castle it’s time to (Fig.08).
adjust the rest of the elements to fit their new
location, and we will start by recreating the left It was then time to powder some snow over the
middle ground part, which was in the original 2 trees inside the castle, to match the rest of the
photo behind the big tree in the foreground. scene. This was done with a hard round brush
Since we don’t know exactly what was there, with a scattering effect. In the end, I’ve roughly
we have a lot of freedom for this step (unless painted some snow infront of the castle to have
Created In:
Adobe Photoshop
Introduction
Greetings and welcome to the third chapter of
our matte painting tutorial series! This chapter
we will continue with the process of turning a
specific summer’s day scene into a stormy one.
This is usually a smooth process that combines actually, but let’s say two for the sake of this - First of all(probably the most delicate step),
all the basic techniques you’ve learnt before, in tutorial to keep things simple): we need to remove any hard-edged shadows
Chapter One and Two of this tutorial series, and - The ‘Artistic’ Way: This is a very popular (if any) from the original image/frame. When
in this chapter I will teach you how to handle type that you’ve probably seen lots of times we have an overcast scenario, there is little
unwanted shadows – something we deliberately before, where you have a dark and distressful shadow information, and even that is diffused
avoided before! mood (sometimes a little brownish!) and scattered (at the point of which objects may
- The ‘Realistic’ Way: In matte painting, we’re start to look flat!);
Here you can see the before and after result of less concerned by artistic impression and - We need to achieve the right sky for the scene;
what we’re going to do (Fig.01). ‘how nice it looks’, and more about mimicking - We need to bring in our new sky (using the
photographic reality. Real storms usually have masking techniques you’ve seen in the previous
What are we after? grey overcast skies with desaturated moods, parts of this tutorial series);
We start off with the same raw photo, which you occasionally with small tints of green and cyan - We need to match the new sky with the Color/
should now be pretty familiar with, and we want (when the storm is extra heavy). Saturation for the rest of the scene;
to bring a storm into our scene... - We need to match up the lighting;
As I mentioned earlier, the process for this matte - We need to adjust the Color/Saturation of the
To start with, there are two kinds of ways to painting is fairly smooth, and it involves the scene, according to the type of storm we wish
portray a heavy storm (well there are more following steps: to portray;
Removing Unwanted
Shadows
In the image above, I’ve circled a couple of
hard-edged shadows that are the result of a
bright and clear sky. When cloudy, the light
source (the Sun) is covered and the light is
diffused so much that you can barely make
out a difference between the shadows and the
rest. Therefore, the first step in the process is to
make sure that your scene matches an overcast
scenario. Important note: This translates into
removing hard edges and reducing the contrast
(not overall, but local) (Fig.02).
have to use a combination of these methods to don’t overdo it!) to brighten up certain shadows
reach the desired effect. - Alternatively, if you want to keep texture
- Select the shadows (using the Color Range information over a uniform object (such as a
tool, for instance) and use a Levels adjustment wall) you can use the Clone Stamp tool, set to
layer to brighten them until they match the Pen Pressure, to lightly overlay highlighted parts
highlights. Effect: reduces contrast over the shadows. Effect: reduces contrast
- Select the shadows and duplicate them in and (depending on how well you’ve used it)
Screen mode. Effect: reduces contrast removes hard edges.
- If the local area around the shadow doesn’t - You can also use a Levels adjustment layer
hold too much texture information you can use and paint into its mask so it affects just the
the Smudge tool (with care!) to blend the colours shadows. Effect: reduces contrast
and edges. Effect: removes hard edges and
possibly reduces contrast Here’s an example of a before and after
- You can also use the Dodge tool (with care – (Fig.03).
Created In:
Adobe Photoshop
Introduction
Greetings and welcome to the fourth chapter of
our matte painting tutorial series! This chapter
we will tackle some pyro effects as we will try to
set our nice castle on fire. What?! Well, at least
we’re not doing it for real!
Scattering – This completes the above effect Other Dynamics – Finally, we also have to dissolves and its trajectory. Most of the time,
by scattering around the groups within a certain simulate the gaseous nature. The smoke considering a good smoke source and the
limit. Use both axes at about 120-130%. is thicker if the density is higher, and it gets strongest wind, the farthest smoke reaches
Color dynamics – This assures a variation in less opaque as the volume increases and the without dissolving too much, which translates
shades. Apply a darker colour to the foreground particles scatter around. We will set the Flow into a smaller occupied volume and higher
and a lighter one to the background, and then Jitter to ‘Pen Pressure’ and that should do it. If density (aka higher opacity). In opposition
set the foreground/background jitter to around you need better control for some areas you can to this, when there’s almost no wind, smoke
30% (Fig.08). also set the Opacity Jitter to Pen Pressure. evolves on a vertical trajectory and expands
fast, reaching big volumes in the upper parts
5. Applying the Brush with lower densities.
Now that we have our brush we can go ahead
and paint the fire and smoke. Because fire will If the scene already has a predefined wind
be painted in the same manner, I usually start (either from a story or existing elements), you
with the smoke, but if it helps you to visualise should be consistent with it, otherwise pick one
better you can start with a quick fire placeholder before starting and try to stay with it. Having the
– your choice! custom brush and all these in mind you can now
start creating the smoke!
Before starting it’s good to take into
consideration wind direction and speed because Since this is not a video tutorial I am very limited
it affects the way smoke evolves, how fast it to what I can show you, but I can at least guide
you through the process. It is important to be
patient and to not expect immediate results,
as this is a long and tedious process that often
requires plenty of trial and error. Like with any
painting, you should start by blocking down the
basic shape of the smoke with a neutral colour.
At this point you are after two things: shape
and opacity. Take your time refining them as it
will be harder to do this later on! I have made
a quick example to show you what I mean
(Fig.09), but normally you would want to spend
more time on this.
6. Final Steps
You can enhance your smoke by adding subtle
motion blur to it; this can often add a great
deal of realism as smoke tends to evolve a
bit faster than the camera shutter, plus it’s a
moving element. For this, use Filters > Blur >
Motion Blur and choose the direction of your
smoke. The intensity should be around 10-15,
depending on the size.
Created In:
Photoshop
Introduction
Here we are at the end of this series, which I
really do hope you have enjoyed. During the
last four chapter we’ve walked together through
the process of some basic matte painting
techniques, namely day-to-night (Part 1), and, as the name suggests, involves a lot of piece of glass to be composited with the original
summer-to-winter (Part 2), sunny-to-storm (Part art theory and real world understanding, too! footage – hence the name “matte painting”
3) and fire and smoke effects (Part 4). You’ve That’s why now, in this last part, we will try to (painting done on glass with a mask = matte).
seen how Photoshop can be a great tool and understand such aspects and see what matte Nowadays, digital matte painting is less about
how, with only an average knowledge of it, you painting really stands for! So here we go… painting and more about virtual set creation,
can achieve some pretty nice effects! yet it retains its old name because it shares the
1. Origins same goal with its grandfather.
Shockingly enough, at the end of this series, I Matte painting is all about mimicking
come to tell you that matte painting isn’t actually photography. We don’t try to reproduce how the Matte painted scenes are used widely for any
just about Photoshop, and all that I have shown human eye sees the environments but rather kind of application that requires a virtual set.
you has just been basics which are meant how the camera captures them. But, of course, movies are still where they
to give you a taste and to get your attention. are used the most; the goal being to produce
You are now standing at the beginning of a Traditional matte painting was developed realistic environments (sets) where actors can
wonderful road, but you must know that matte initially around 1959 for the movies and was perform naturally, as if they were really there.
painting is much more than photo manipulation done optically, by painting (literally) on top of a
2. Playing by the Rules
All the rules from traditional art are transferred
here and, in addition, a matte painter has the
difficult task of making everything photorealistic.
the objects tend to have a bluish tone, due to The first one is of less importance for us (but not world matte painting then take into consideration
the heavy atmosphere filtering. On the other unimportant!). It’s the classic photographic depth how atmosphere behaves there when deciding
hand, the foreground (meaning the objects that of field; whereas, on normal shutter settings, upon how much haze you should have.(Fig.02)
are close to you) has normal saturation and objects that are farther away are blurred. How
contrast, full black levels and you can see all the much or how less varies from scene to scene. II. Mimic
details in them. The second one is more delicate and it’s the Creating haze is quite easy, and there are many
main issue we are interested in. (Fig.01a and ways to do it. Out of these ways, two seem to
Lighting: While this is obvious in nature, one has Fig.01b) suit almost every situation:
to be careful when creating a matte painting so
that all the highlights and shadows match the In a normally lit environment, the objects in the 1 - If you have many different layers (e.g. a layer
source light and direction. foreground have a high contrast, high levels for a left mountain, another for the mid one, and
of black and high saturation, while the objects another for the far right cliff, etc.), which is the
Scale: Again, it’s very important to match the in the distance tend to fade towards the colour best way to work? Simply select each layer and
scale of every element. You don’t want a tree of the atmosphere because there’s more “air” apply a solid colour adjustment layer on top.
to be as tall as mountain, even if it might sound between our eye and them, which acts as a Choose the colour of the sky (use the colour
cool in a fantasy setting! filter and only lets certain light frequencies pass picker – it’s the fastest way to do it!) and reduce
through (light is an electromagnetic wave, by the opacity according to the distance. (E.g. for
3. Depth the way!). This translates into low contrast, high a very distant mountain you may use 50-60%,
I. In Real World brightness and low saturation. You’ll tend to but for a mid one you might use 20-30%.) Don’t
Depth, or better said “the way an object behaves know this effect as “haze”. forget to link this solid layer to the layer that you
with distance”, is one of the most essential wish to affect, otherwise it will affect everything!
aspects of realism. This includes two sub- Take a look again at the following image (Press Alt & click between the layers) (Fig.03).
aspects: and see the explanations. Of course, this
1 - how sharpness is affected; is something that applies to Earth and our 2 - If you don’t have everything on its own
2 - how colour and contrast recedes/fades atmospheric observation. If you create an alien layer then it’s time to clean your tablet and
6. Light
I. Real World
Last but not least, another important element of
a successful matte painting is light – that is the
way objects are illuminated and shadows form;
something that is so natural, yet, as before, can
also be a great source of errors!