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Contents

Day to Night Chapter 01


003

Sunshine to Snow Chapter 02


010

Storm Chapter 03
018

Fire and Smoke Chapter 04


024

Tips and Tricks Chapter 05


030

The base image that we


have used within this
tutorial series can be
found within the ‘Matte
Painting.zip’ folder
Matte Painting Series Day to Night

Created In:
Photoshop

Greetings!
My name is Tiberius Viris and during the course
of this eBook I’m going to be showing you, over
a 5-part series, the basics of Matte Painting, as
well as some more advanced techniques.

The tutorials are aimed at beginners, as well


as those who already have some experience;
however, advanced knowledge of Photoshop is
required in both cases. If you are not familiar
with adjustment layers, layer masks or channels
(RGB), you should read about these topics prior
to starting this tutorial.

Introduction
We will begin the series with a very common
transformation: day-to-night. As a Junior Matte
Painter, you would be asked to do this task quite
often! It’s a method that seems easy at the first

glance, but in truth is a little more complicated.


When darkening an image this much, you must
What are we after?
I’m going to try to show you a good working
be wary of losing depth. You must still have
habit that can be applied anywhere – not just
enough levels to offer us decent details, and
in matte painting – which will save you a lot of
even depth. This means compressing all of the
time and nervousness. The key is to think and
daytime rules into a 4-times-smaller-brightness
plan your image! Sure, as artists we often tend
interval. However, there’s also upside to this,
to rush ahead under the heat of passion, but as
which is the fact that you can hide imperfections
professionals we should first learn how to tame
4-times easier!
that fire, and to make it last as long as we need
it to, especially when we work on big and long
Above you can see the before photo and the
term projects.
after result of what we’re going to be tackling in
this tutorial (Fig.01 and Fig.02). Note: in the
So, the first step is to think about what you
final image (Fig.02), there’s no pure black level
are after. See what you have and, more
in the image – not even close! If you want to get
importantly, what you don’t have. See what you
technical, there are 13 grey levels in difference
need to get for the project (maybe you have
between the lowest grey in the image and pure
to ask your team mates for a 3D render or a
black (out of a 256 levels reference).

www.2dartistmag.com page 4 Chapter 01


day to night Matte Painting Series

cloud formation). When you feel like you have and give it a nighttime mood. Note: since we - Colour Balance: Here we will adjust the
everything you need, plan your creation steps so lose a lot of information by doing this, we must colours toward a more blue-cyan palette, to
that you don’t work chaotically and lose precious be careful not to darken it too much so we match an American nighttime scenario. The
time. still retain enough detail! To do this, we must amount of each altered value depends from
alter the brightness, the colour values and the scene to scene, so I can’t give you a recipe
In this case, we are after a day-to-night saturation. This translates into 3 adjustment here. Just play with it until it looks nighttime-
transition. We have a raw photo (Fig.01) layers: like. If you need to, you can also add a Curves
which shouldn’t be altered too much in terms of - Levels: With this layer we will push the adjustment to define the mood, but we’ll talk
elements, so this is pretty straight-forward as far brightness of the scene towards a dark grey, about this later on.
as material is concerned. So let’s plan out the this way we prevent any pixel becoming - Hue/Saturation: Here we will lower the
creation steps. We will have to: brighter than that value (Fig.03). saturation of the image, because at nighttime
- adjust the colour values and brightness so
they match a nighttime scenario
- replace the sky
- create artificial light
- refine the atmosphere
- add details and final touches

Basic Steps
In any matte painting, the key is to work with
many layers and use adjustment layers for
transformation in order to achieve a lot of
flexibility. By painting the layer’s mask, you
can select which areas to affect and you can
discard/modify any layer at any time.
To start with, we will have to darken the image

www.2dartistmag.com page 5 Chapter 01


Matte Painting Series Day to Night

we don’t see too much colour. Note that this levels adjustment which further narrows the from the original photo was clear blue and the
must be on top of the rest to work properly! brightness values) to create a darkening rest of the picture had no blue values. So all I
(Fig.04) gradient over the sky towards the left and the had to do was to make a selection of the sky,
horizon, and I’ve also painted in some soft invert it, and then fill it with a black value into the
After applying some of these basic layers, I shadows; new sky’s mask.
achieved the result in Fig.05. Notice how the - I’ve then increased the upper limit of the grey
sky is much brighter than the rest of the scene! values a little, because it felt too dark (this Sometimes, you may get a more stubborn sky
So we have to options: either we darken it more translates into brighter highlights). I’ve done and then you’ll have to put in more effort to
than the rest of the scene, or we replace it. this in the original levels layer, which is why it’s select it. From case to case, the most common
always good to use adjustment layers; methods are channel extraction or lasso
Let’s choose a moon to be somewhere to the - I’ve then created an extra curves adjustment selection (note: the final part of this series will
right of the sky, and out of the scene, like in the layer at this point in order to bring in cyan present some extraction methods) (Fig.07).
original photo. values over the highlights (by going into
the red channel and pulling an anchor point I also adjusted the depth as the image was too
Before I go any further, I want to do some below the main linear function, this will cast dark in the distance.
refining and define the light direction, because a complementary value over the image (cyan
the photo is too uniformly lit for my taste right is the complement of red, by the way)). I All in all, this covers the basic steps which
now. For this: always use Curves and Color Balance to define the overall mood and colour palette.
- I’ve created a shadow layer (another create moods because, from my experience, it From now on, the work focuses on details that
creates better results than by using just one of will bring life and realism to the image!
them (Fig.06).
Artificial Light
When this was done I replaced the sky with It might be just an old castle, but at night
a more interesting and suitable one. For this residents and visitors must be able to see
photo it was very easy to replace the sky with inside it, right? Except in those cases when the
the help of the Magic Wand, because the sky Director specifically wants no light from within,

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day to night Matte Painting Series

the next step in a day-to-night process is to add ruin the composition! Sure, a torch on a wall overall blue-cyan mood, which pleases the eye.
artificial light. This is a somewhat tricky step is realistic enough, but what if that wall is also There are several techniques to create this type
because you have to plan those lights. Firstly, hit by moonlight? So we need a compromise of light, but I’ll present the fastest and simplest.
you have to place them in places where one between artistic and real. Duplicate the original layer (the raw photo),
would expect to see them, such as on wall then move in on top of everything. Apply a fiery
sections, in halls, door entrances, windows and The light we use for this task is usually yellow- colour balance transformation to it (Fig.08) then
so on. Secondly, you have to be careful not to orange, and is the complementary colour of the apply a negative mask so that it’s invisible. With
a soft round brush, start to paint in the part you
want to be seen (the pool of lights).

This is what I’ve started to do and here’s the


result after adding a light to a behind wall
section (Fig.09).

Now, this massive and old castle has a lot of


windows, but, if lit, most of them would just ruin
that old, ancient feel. The towers are already
being lit by moonlight, so they are not an option,
and the wall section already defines the centre.
It’s a tough choice! So let’s light a window in the
left top tower which will contrast with the dark
sky and show the thick, foggy atmosphere, and
we’ll also add another smaller one to the lower
left in order to lead the eye. Story-wise, the top-
lit window can imply that maybe there’s a leader
or a wizard reading old books at night! (Fig.10)

www.2dartistmag.com page 7 Chapter 01


Good, well I think this does it for now with
artificial light. You can go further and try to
bring more light in, but I’ll stop here and let you
experiment for yourselves. Be careful though,
since we have such a bright moon you should
not overdo it or you’ll ruin the whole mood!

Do you feel creative?


At this moment, some may call the image done
and go for final adjustments, but how about a
little creativity? This is the step where you bring
that little extra spice – the details that complete
the image!

For this piece, I’m simply going to paint some


low mist over that moat/river which is being lit
slightly by the moon light. It also adds to the
general mood and explains why the atmosphere
is so thick.

Then, to finish it off, I’m going to paint in some


haze, especially over distant parts of the castle
(to do this we just make a new layer, colour
pick the value and lightly paint over those
areas. This adds to the mood and helps to sell
the image. The final result can be seen here
(Fig.11).

I hope this has been of some help to you!


Sunshine To Snow Part 2 of 6

Created In:
Photoshop

Introduction
Greetings, and welcome to the second chapter
of our matte painting tutorial series!

We will continue with another common


transformation: season change. Specifically,
this chapter, we’ll be turning our base image
into a winter scene. This time you will see that
things are getting a little bit more challenging!
While the process itself is not hard, the difficult
part is in finding the right shapes, shades and
places for the now, as well as finding a cool
(literally) yet still realistic colour palette.

From Fig.01 you can see the ‘before’ and ‘after’


results of what we’re going to do!

What are we after?


So this time, we are after a winter scene. We
have again the same raw photo which, as
you can see, was taken most likely during information of what’s behind them and we can’t

the summer, and we want to see how it will recreate that information from other parts of the

look 6 months later... The problem with this image (remember we are not allowed to change

photo is that it’s full of green trees that will lose architecture, so no clone stamp, okay?!). This

their leaves in winter; however, we have no case is perfect tutorial material, because we will
do more than just the average summer to winter;
we will see how to get a little creative, even if
limited by certain restrictions!

So let’s see what we are supposed to do. Let’s


say we have two major restrictions:
1 We must not make major alterations to the
castle architecture;
2 We should keep the size and placement of all
the major elements (such as the river, position
of the trees, etc.)

So with all this in mind, I’ll start by planning the


steps (as I showed you last month):

www.2dartistmag.com page 11 Chapter 02


Part 2 of 6 Sunshine to snow
- Firstly, I should begin by changing the colour
palette into a colder and less saturated one. I
also want to reduce contrast.

- Right from the beginning I decide to “move”


this castle to somewhere in the mountains,
which will contribute to the overall cold
feel and will give more depth. So for the
next step, I want to replace the sky and the
background and add in some nice peaks. I
also want to remove the big, left foreground
tree at this point. - After I’m done with the snow painting I adjustment layers. There’s no recipe for
should refine the atmosphere and light. From this, but I’ll try to point out the most important
- Then I should consider recreating the the very beginning I don’t like that the original changes that you should make:
mid-areas, especially the group of trees from plate is so uniformly lit, so I want to change
the left and right of the castle. I should also that. 1 Reduce the Saturation and Contrast
connect these areas with the background, This is usually done with a Hue/Saturation
probably with an in-between forest and some Basic steps adjustment layer; in our case I’ve used -26 for
mist. This is a process often referred to as As I told you before, everything begins with Saturation (see Fig.02) and I’ve also slightly
“surgery”. the preparation of our working area. In this increased the brightness. You can also use this
case we are going for a cold atmosphere, layer to shift the hues a little, but don’t go too
- Then it’s time to adjust the front lake/river; yet not too overcast, so we must do a series wild – a plus/minus 4 maximum will do! As for
give it a frosty look, paint some snow over of adjustments, amongst which will involve reducing the contrast, there are tonnes of ways
it, and then paint some snow infront of the reducing the contrast and desaturating and of doing this, amongst which using a Curves
castle. moving the hues towards colder values, like adjustment layer (as I showed you last month),
cyan and blue. using a brightness/contrast layer and reducing
- When all this is done we should start the contrast (not as accurate as Levels/Curves),
painting in the snow on the castle itself; Depending on your base image, it might using layer transitions, and so on (please see
firstly on the basic parts, then onto the more take some time to create the proper feel so last month’s tutorial part of this series which will
obscure/hidden parts. have patience and experiment with various explain and detail most of this for you!) (Fig.02)

www.2dartistmag.com page 12 Chapter 02


Sunshine To Snow Part 2 of 6
2 Move the Hues Towards Colder Values
This is generally done with a Color Balance
adjustment layer using a combination of Cyan/
Blue sliders where needed. The amount and
side depends on the hues of your base image.
In Fig.03 you can see my values for the shadow
part. Note that the values are quite small, but
they produce very visible effects so don’t go too
wild. Also note that while this effect is applied to
the entire image; it alters the hue by keeping the
contrast with its neighbours, which means that
for low values the effect is subtle and suitable
for in-detail hue changes. Don’t forget that
if you have more areas which need different
adjustments you can use several layers and
paint into their mask! (Fig.03)

3 Change the Overall Mood with a Curves


Adjustment Layer. After applying all the changes I ended up with pretty easy! First of all, find a nice mountain
Just like before, we will use the red channel to what you can see in Fig.05. It doesn’t seem stock image that suits the image and also which
pull levels towards Cyan. Some people prefer to very “cold”, but that’s just because there’s a doesn’t load the image too much. We already
use just Color Balance, whilst others will tell you lot of greenery in the scene which affects the have a lot of positive space so we need as much
anything but Curves is wrong! However, as I overall mood. However, if you look at the sky as possible to compensate.
told you last month, I have found that using both original image you’ll see the difference!
(with smaller intensities) produces much better The general process of replacing the
results. In the end, it doesn’t matter what tool Changing the background involves the following steps:
you use as long as you produce good results, so Background creating a mask for the new background layer,
feel free to experiment! (Fig.04) Luckily for us, the original image has a clear selecting the sky (and other areas you want to
sky so changing the background should be replace) from the original layer, and finally going
into the mask, inverting the selection and filling it
with black (which will render those parts invisible
while keeping the rest of the layer). In Fig.06
you can see an example of how a mask looks.

What is more or less difficult, depending on the


base image, is the extraction of the area(s).
There are several methods to do this:
- In our case, which is one of the simplest, we
can simply use the Magic Wand tool to quickly
select the sky.

- Moderate problems arrive when the area


you want to replace has many ungrouped hue
values, or, on the contrary, the whole image
has shades of the same hue (think of sepia)
and/or the separation edge contains many
small details (like a tree, for instance). In this

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Part 2 of 6 Sunshine to snow

case the most common method is channel we are given specific instructions, of course), so a better idea if I’m on the right path and to spot
extraction, generally using the Blue channel it’s up to you to choose what to place in there. any flaws (Fig.09).
which has the best contrast (please see the For this tutorial, I’ve decided to replace this part
advanced techniques in the last part of the with some pine trees, obviously covered by Finally, we get to adjust the water in order to
series!). snow. The fastest way to do this is to find a nice give it a frosty, cold look. What contributes
stock photo; it doesn’t have to be a full forest – 2 the most to this effect is a drastic desaturation
- Lastly, the hardest cases are those which trees are enough! You can then duplicate them and some snow painting on the places where
combine all of the above and, in addition, all around and modify their edges for variety.
have also about the same brightness levels, However, do pay attention to the scale! In this
or their distribution is random. These require image, one of those front towers has the height
hand work, combining the Lasso tool with of a 2-3 story building, so the pine trees should
painting into their mask. be scaled accordingly.

Here’s what I got after roughly replacing the Once I did this, I felt the need to connect the
background (Fig.07). group of trees with the distant mountain for
more natural depth. This was done by adding a
Adjusting the distant forest in-between and painting some mist
Middle Ground & over it to help integration. I’ve also enhanced
Foreground the mist at this point by adding more details
Now that we have moved the castle it’s time to (Fig.08).
adjust the rest of the elements to fit their new
location, and we will start by recreating the left It was then time to powder some snow over the
middle ground part, which was in the original 2 trees inside the castle, to match the rest of the
photo behind the big tree in the foreground. scene. This was done with a hard round brush
Since we don’t know exactly what was there, with a scattering effect. In the end, I’ve roughly
we have a lot of freedom for this step (unless painted some snow infront of the castle to have

www.2dartistmag.com page 14 Chapter 02


Sunshine To Snow Part 2 of 6
the lake meets the shore. Don’t forget about quality original will help the process a lot. Don’t forget to paint in at least 1.5 times higher
reflections! Now that it’s frosted in places it will When painting snow use a rough brush to resolution - double resolution is recommended!
reflect much more details than in the original create irregular shapes. Choose two colours; Here’s a close-up of the painting, in Fig.12.
(Fig.10). one for the regular snow (a white) and one for In the end, this is what I got (Fig.13).
the shadowed parts (a grey or a slightly blue-
Starting to Look tinted white). Painting snow involves working Refining the
Cold...? alternatively with these two colours. Atmosphere
One thing that I don’t like at this point, which is a Finally, when we have everything ready, it’s time
heritage from the original photo, is the fact that In Fig.11 you can see a suggested palette for to create that gradual transition I was talking
the whole image is quite uniformly lit. There’s painting snow and ice with realistic shades (not about. Using two Levels adjustment layers
nothing wrong with that, in terms of realism, too saturated). – one that makes everything darker and one
but since the subject is so big and centred the that makes everything brighter – I’ve painted
eye gets lost in the image. One way to correct Begin by adding snow on the edges and small in (using their mask) shadows and highlights
this, at least partially, is to create a gradually parts where the snow would naturally fall. Then to break the monotony and make the image
increasing brightness from left to right, but we’ll move onto the roofs and bigger areas (always more interesting – darker to the left, brighter to
address this later. do this afterwards because it will be easier to the right. I’ve also moved the highlights a little
spot details before you do it). The hardest part towards yellow to match the sun’s natural colour
Painting the Snow of this process is to think about how the snow for this kind of setting. In the end, this is what I
At last, we get to take care of our castle, too. would actually look on the structure and not just got (Fig.14).
For some, this might prove a boring step to mindlessly spray it everywhere. If in doubt,
because it involves a lot of thinking and detail reference photos will help! Don’t be ashamed I hope this has been helpful! See you in the
painting. You have to go in and check every to type ‘castle in winter’ into Google and look at next part of the series!
spot where snow would naturally fall. A high some photos.

www.2dartistmag.com page 15 Chapter 02


storm Matte Painting Series

Created In:
Adobe Photoshop

Introduction
Greetings and welcome to the third chapter of
our matte painting tutorial series! This chapter
we will continue with the process of turning a
specific summer’s day scene into a stormy one.
This is usually a smooth process that combines actually, but let’s say two for the sake of this - First of all(probably the most delicate step),
all the basic techniques you’ve learnt before, in tutorial to keep things simple): we need to remove any hard-edged shadows
Chapter One and Two of this tutorial series, and - The ‘Artistic’ Way: This is a very popular (if any) from the original image/frame. When
in this chapter I will teach you how to handle type that you’ve probably seen lots of times we have an overcast scenario, there is little
unwanted shadows – something we deliberately before, where you have a dark and distressful shadow information, and even that is diffused
avoided before! mood (sometimes a little brownish!) and scattered (at the point of which objects may
- The ‘Realistic’ Way: In matte painting, we’re start to look flat!);
Here you can see the before and after result of less concerned by artistic impression and - We need to achieve the right sky for the scene;
what we’re going to do (Fig.01). ‘how nice it looks’, and more about mimicking - We need to bring in our new sky (using the
photographic reality. Real storms usually have masking techniques you’ve seen in the previous
What are we after? grey overcast skies with desaturated moods, parts of this tutorial series);
We start off with the same raw photo, which you occasionally with small tints of green and cyan - We need to match the new sky with the Color/
should now be pretty familiar with, and we want (when the storm is extra heavy). Saturation for the rest of the scene;
to bring a storm into our scene... - We need to match up the lighting;
As I mentioned earlier, the process for this matte - We need to adjust the Color/Saturation of the
To start with, there are two kinds of ways to painting is fairly smooth, and it involves the scene, according to the type of storm we wish
portray a heavy storm (well there are more following steps: to portray;

www.2dartistmag.com page 19 Chapter 03


Matte Painting Series storm
- Finally, we need to add details, such as
raindrops. Important note: As static details
these are illustrative elements only! In a film,
these would not be done on the matte itself, but
via compositing). However, I’ll add them to this
image to demonstrate the process, as if this was
a frame of certain footage.

Removing Unwanted
Shadows
In the image above, I’ve circled a couple of
hard-edged shadows that are the result of a
bright and clear sky. When cloudy, the light
source (the Sun) is covered and the light is
diffused so much that you can barely make
out a difference between the shadows and the
rest. Therefore, the first step in the process is to
make sure that your scene matches an overcast
scenario. Important note: This translates into
removing hard edges and reducing the contrast
(not overall, but local) (Fig.02).

There are many ways to do this, and, unless


you’re new to Photoshop, you should be familiar
with all the tools they involve. Often you will

have to use a combination of these methods to don’t overdo it!) to brighten up certain shadows
reach the desired effect. - Alternatively, if you want to keep texture
- Select the shadows (using the Color Range information over a uniform object (such as a
tool, for instance) and use a Levels adjustment wall) you can use the Clone Stamp tool, set to
layer to brighten them until they match the Pen Pressure, to lightly overlay highlighted parts
highlights. Effect: reduces contrast over the shadows. Effect: reduces contrast
- Select the shadows and duplicate them in and (depending on how well you’ve used it)
Screen mode. Effect: reduces contrast removes hard edges.
- If the local area around the shadow doesn’t - You can also use a Levels adjustment layer
hold too much texture information you can use and paint into its mask so it affects just the
the Smudge tool (with care!) to blend the colours shadows. Effect: reduces contrast
and edges. Effect: removes hard edges and
possibly reduces contrast Here’s an example of a before and after
- You can also use the Dodge tool (with care – (Fig.03).

www.2dartistmag.com page 20 Chapter 03


storm Matte Painting Series
Preparing and Adding
the New Sky
Obviously, we need an overcast and cloudy sky
for our scene. You can sample it from a single
source, but it’s usually a good idea too combine
several sources for a more dramatic effect.

In my case, I’ve combined 3 different sources,


as well as painting over, to assure proper
lighting and blending. I’ve then brought it in
using the masking technique, which I’ve shown
you in previous parts of this tutorial series
(Fig.04).

Matching the Scene


Now we need to tone down the rest of the scene
to match both the sky and the scenario. We
will have to bring down the saturation and also
darken it. We will bring down the saturation
using a Hue/Saturation layer (Fig.05) and we’ll
darken it using two identical Levels layers, half
valued (Fig.06). The result of just one of the
Levels layers can be seen here (Fig.07).
The reason I used two layers is because I
wanted to simulate hints of light passing through
the clouds by painting in the second one’s Finally, we adjust the entire scene by slightly further into compositing you should add more
mask, and I thought this would give me better changing the colour tones, using a Color dynamic grain to darker areas). To add noise,
control. The result of both layers can be seen Balance layer on top of everything set to Green go to Filter > Noise > Add Noise and use a
here (Fig.08). +5 and Cyan +3. This way, all the elements slightly lower value than that of the sky (Fig.09).
nicely blend in.
We should also take care at this point of small
Another important thing is to match the grain of depth details, such as painting haze over the
the land with that of the sky (and also, if you go distant hills (Fig.10).

www.2dartistmag.com page 21 Chapter 03


Final Steps
Although this is not a matte painting part and is
more of an illustrative element, we can also add
rain to enhance the feeling of our scene. The
fastest way to do this is to create a new layer
and fill it with black. Then, using the same noise
filter with a value of 15-20, add some noise to
the scene. Finally, use the Filter > Blur > Motion
Blur to simulate rain drops from the noise. Set
this layer mode to Screen and you’re done!

Here is what I got in the end (Fig.11).


I hope this part of the tutorial has helped and will
help you with your own matte painting projects.
I’ll see you in the next part of the series!
fire and smoke Matte Painting Series

Created In:
Adobe Photoshop

Introduction
Greetings and welcome to the fourth chapter of
our matte painting tutorial series! This chapter
we will tackle some pyro effects as we will try to
set our nice castle on fire. What?! Well, at least
we’re not doing it for real!

I must say from the beginning that fire and


smoke have an illustrative character and are
not the subject of classical matte paintings,
which are supposed to be “invisible art” and not
contain any moving elements, such as smoke,
water and birds, etc. (which are later added
to the live plate by means of compositing!).
However, as before, we will assume that this is
an establishing shot or an illustration of some
sort and carry on tackling this brief. So here we
go!

In images Fig.01 and Fig.02 you can see the


before and after results of what we’re going to
do. survived them all… Now, let’s see how it will adjusting the rest of the scene and more on how
handle fire! *evil laugh* We will assume that to create the pyro effects and how to think them
1. What are we after? some heavy explosion occurred just 15 minutes through.
So we’ve had our castle face winter, storms ago in the upper part of the castle. So, with
and creepy nights so far, and somehow it has that in mind, in this part we will focus less on 2. Scene Preparation
As I mentioned at the beginning of this article,
we will consider this to be an illustrative
piece. Therefore it is very important to sell the
subject using appropriate moods and lighting
to emphasise the feeling. For this very reason
I chose to replace the sky with an overcast
one, in order to bring more heaviness upon the
scene.

The process of replacing the sky by using a


mask is the same as in all the previous parts
(see back issues 026, 027 and 028), and you
will see it again in the final part of this tutorial

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Matte Painting Series Fire and smoke
which is going to focus on these techniques, so scene I chose a pretty light and diffused shadow
I won’t go into too much detail with this again for more subtlety (Fig.05).
here. Also, the first steps are similar to the
ones we took in Part 3: Storm, and imply a little 3. Let it Burn!
desaturation and darkening of the highlights Fire and smoke have always been considered
(Fig.03). pretty tough elements to paint if you’re aiming
for realism in your work. In matte painting you
Next we will break the monotony of the have the optional choice to find a stock that
highlights in the original photo by creating fits your needs (although these are rare!), or to
scarce cloud shadows, which is yet another way use a smoke/gas simulation software (but the
to do this. We will simulate such random cast result is not so good sometimes). However,
shadows by painting into the mask of a solid shockingly enough, we won’t talk about these
Color layer with a fairly dark colour set to about here. Instead, I’m going to show you how you
65% opacity (Fig.04). Note that, because the can paint realistic smoke using custom brushes
distance between clouds and land is relatively and some good old thinking!
high, the shadows cast are always going to be
blurry and rather diffused. If the clouds are quite 4. Creating the Brush
small or the sun manages to peak through, you When creating the custom brush we have to of view and that affects the expansion pattern
will see those typical cloud shadowed areas on consider the various smoke properties and and speed. Smoke “dissolves” a lot faster than
the land. think how they can be translated into brush a cloud. Another important difference is that
properties. The most important aspects that smoke is generated, hence it’s thicker near the
You can control the shadow intensity by various should be taken into account are shape, opacity source and breaks up as it goes farther.
means, like a grey shade used in the mask, and variation.
overall opacity value or transfer mode, but Brush Parameters: Shape – Smoke has
pay attention never to exceed the 60-70% of General considerations: Although smoke has a typical shape with irregular edges and
the value of direct shadows (which you can a structure that resembles cloud formation, its resembles cloud structure. The basic brush
reference from the original photo). For our composition is different from a chemical point shape can be sampled from an existing cloud

www.2dartistmag.com page 26 Chapter 04


fire and smoke Matte Painting Series
texture – almost any would do. The element
should be around 120-200 pixels big. Here you
can find an example, please feel free to use it if
you wish (Fig.06).

Shape dynamics – Smoke tends to gather in


‘groups’ of various sizes, which dissolve faster
or slower depending on their densities and
composition. We can mimic this by using a
shape dynamics modifier set to Pen Pressure
(Fig.07).

Scattering – This completes the above effect Other Dynamics – Finally, we also have to dissolves and its trajectory. Most of the time,
by scattering around the groups within a certain simulate the gaseous nature. The smoke considering a good smoke source and the
limit. Use both axes at about 120-130%. is thicker if the density is higher, and it gets strongest wind, the farthest smoke reaches
Color dynamics – This assures a variation in less opaque as the volume increases and the without dissolving too much, which translates
shades. Apply a darker colour to the foreground particles scatter around. We will set the Flow into a smaller occupied volume and higher
and a lighter one to the background, and then Jitter to ‘Pen Pressure’ and that should do it. If density (aka higher opacity). In opposition
set the foreground/background jitter to around you need better control for some areas you can to this, when there’s almost no wind, smoke
30% (Fig.08). also set the Opacity Jitter to Pen Pressure. evolves on a vertical trajectory and expands
fast, reaching big volumes in the upper parts
5. Applying the Brush with lower densities.
Now that we have our brush we can go ahead
and paint the fire and smoke. Because fire will If the scene already has a predefined wind
be painted in the same manner, I usually start (either from a story or existing elements), you
with the smoke, but if it helps you to visualise should be consistent with it, otherwise pick one
better you can start with a quick fire placeholder before starting and try to stay with it. Having the
– your choice! custom brush and all these in mind you can now
start creating the smoke!
Before starting it’s good to take into
consideration wind direction and speed because Since this is not a video tutorial I am very limited
it affects the way smoke evolves, how fast it to what I can show you, but I can at least guide
you through the process. It is important to be
patient and to not expect immediate results,
as this is a long and tedious process that often
requires plenty of trial and error. Like with any
painting, you should start by blocking down the
basic shape of the smoke with a neutral colour.
At this point you are after two things: shape
and opacity. Take your time refining them as it
will be harder to do this later on! I have made
a quick example to show you what I mean
(Fig.09), but normally you would want to spend
more time on this.

The next step is to lock the layer (including


opacity) and start adding different shades.

www.2dartistmag.com page 27 Chapter 04


For the beginning choose only two – one for
highlights and one for shadows, which should of
course match your scene’s lightning scenario as
well as smoke composition. Use fairly big sizes
for the brush at this point (Fig.10).

After you lay down the basic shading you can


then get into the details (paint with smaller
sizes) and additional shades. Remember:
lighter shades on the parts exposed to light,
darker shades in shadows and near the fire
source. Again, don’t expect immediate results;
keep doing this until you’re satisfied. You can
also pick slightly coloured smoke – it doesn’t
have to be greyish and it will depend on your
scene.
For this image it took me about 1-2 hours to
paint the smoke. You can see the result here
(Fig.11).

Fire is very simple to paint if you start with the


smoke. The fastest and easiest trick is to pick
a middle-toned orange, set the brush transfer
mode to Color dodge and paint over the smoke.
Or, use an extra layer and set it to Color dodge
transfer mode. The latter offers you better
control as you can later apply filters to just the
fire alone, without affecting the smoke. With
smoke, it takes a while to achieve the desired
effect so be patient and experiment!

6. Final Steps
You can enhance your smoke by adding subtle
motion blur to it; this can often add a great
deal of realism as smoke tends to evolve a
bit faster than the camera shutter, plus it’s a
moving element. For this, use Filters > Blur >
Motion Blur and choose the direction of your
smoke. The intensity should be around 10-15,
depending on the size.

I hope this helps. See you in the next part of the


series!
Matte Painting Tips & Tricks

Created In:
Photoshop

Introduction
Here we are at the end of this series, which I
really do hope you have enjoyed. During the
last four chapter we’ve walked together through
the process of some basic matte painting
techniques, namely day-to-night (Part 1), and, as the name suggests, involves a lot of piece of glass to be composited with the original

summer-to-winter (Part 2), sunny-to-storm (Part art theory and real world understanding, too! footage – hence the name “matte painting”

3) and fire and smoke effects (Part 4). You’ve That’s why now, in this last part, we will try to (painting done on glass with a mask = matte).

seen how Photoshop can be a great tool and understand such aspects and see what matte Nowadays, digital matte painting is less about

how, with only an average knowledge of it, you painting really stands for! So here we go… painting and more about virtual set creation,

can achieve some pretty nice effects! yet it retains its old name because it shares the
1. Origins same goal with its grandfather.

Shockingly enough, at the end of this series, I Matte painting is all about mimicking

come to tell you that matte painting isn’t actually photography. We don’t try to reproduce how the Matte painted scenes are used widely for any

just about Photoshop, and all that I have shown human eye sees the environments but rather kind of application that requires a virtual set.

you has just been basics which are meant how the camera captures them. But, of course, movies are still where they

to give you a taste and to get your attention. are used the most; the goal being to produce

You are now standing at the beginning of a Traditional matte painting was developed realistic environments (sets) where actors can

wonderful road, but you must know that matte initially around 1959 for the movies and was perform naturally, as if they were really there.

painting is much more than photo manipulation done optically, by painting (literally) on top of a
2. Playing by the Rules
All the rules from traditional art are transferred
here and, in addition, a matte painter has the
difficult task of making everything photorealistic.

There are several elements that “tell” the eye


he’s watching something that exists (even if it
doesn’t):

Depth: This is the natural progression of


colours and focus that you see in nature. In
the distance, elements have less saturation
and contrast and details are harder to spot.
In the extreme distance you will only notice
two shades (highlights and shadows), while

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Tips & Tricks Matte Painting

the objects tend to have a bluish tone, due to The first one is of less importance for us (but not world matte painting then take into consideration
the heavy atmosphere filtering. On the other unimportant!). It’s the classic photographic depth how atmosphere behaves there when deciding
hand, the foreground (meaning the objects that of field; whereas, on normal shutter settings, upon how much haze you should have.(Fig.02)
are close to you) has normal saturation and objects that are farther away are blurred. How
contrast, full black levels and you can see all the much or how less varies from scene to scene. II. Mimic
details in them. The second one is more delicate and it’s the Creating haze is quite easy, and there are many
main issue we are interested in. (Fig.01a and ways to do it. Out of these ways, two seem to
Lighting: While this is obvious in nature, one has Fig.01b) suit almost every situation:
to be careful when creating a matte painting so
that all the highlights and shadows match the In a normally lit environment, the objects in the 1 - If you have many different layers (e.g. a layer
source light and direction. foreground have a high contrast, high levels for a left mountain, another for the mid one, and
of black and high saturation, while the objects another for the far right cliff, etc.), which is the
Scale: Again, it’s very important to match the in the distance tend to fade towards the colour best way to work? Simply select each layer and
scale of every element. You don’t want a tree of the atmosphere because there’s more “air” apply a solid colour adjustment layer on top.
to be as tall as mountain, even if it might sound between our eye and them, which acts as a Choose the colour of the sky (use the colour
cool in a fantasy setting! filter and only lets certain light frequencies pass picker – it’s the fastest way to do it!) and reduce
through (light is an electromagnetic wave, by the opacity according to the distance. (E.g. for
3. Depth the way!). This translates into low contrast, high a very distant mountain you may use 50-60%,
I. In Real World brightness and low saturation. You’ll tend to but for a mid one you might use 20-30%.) Don’t
Depth, or better said “the way an object behaves know this effect as “haze”. forget to link this solid layer to the layer that you
with distance”, is one of the most essential wish to affect, otherwise it will affect everything!
aspects of realism. This includes two sub- Take a look again at the following image (Press Alt & click between the layers) (Fig.03).
aspects: and see the explanations. Of course, this
1 - how sharpness is affected; is something that applies to Earth and our 2 - If you don’t have everything on its own
2 - how colour and contrast recedes/fades atmospheric observation. If you create an alien layer then it’s time to clean your tablet and

www.2dartistmag.com page 32 Chapter 05


Matte Painting Tips & Tricks
start painting haze. Use a soft-edged, round together with depth, they are the main elements scale down. It’s a good idea to have the object
brush, set to pen pressure on both opacity and which create the illusion of distance. The rendered very big and scale it down, rather than
fading, and gently paint haze, more onto distant human eye and the brain relate to objects in the scale it up, and paint to compensate for lost
elements and less onto close ones. Use a layer scene versus already known sizes in order to quality. The trick is to choose the right scale.
mask to brush out if you paint too much. As determine how big another one is (or in our case Look around the area where you want to place
before, choose a colour for the sky using the to spot errors). It’s all contextual and relative. the object, see what else is there and then scale
colour picker and try to paint evenly. For instance, we all know how big an average it in relation to the surrounding objects.
house is from our daily life experience. Seeing
Regardless of the method you use, you may it in an image next to a pine tree which is half 5. Perspective
also want to adjust the individual levels if they as small and with no other reference objects When it comes to matte paintings, the most
still don’t fit, even after the haze. For that, use a around it, would make us believe the pine tree common error you see is that of the angle of
Levels adjustment layer beneath the solid one is still young (because we know an adult pine views. Because, with this technique, the artist
and slightly, ever so slightly, move the black tree should be much bigger). However, take the uses samples and objects from many different
levels towards the right, or the white levels same house and put it next to a whole forest sources, so it is important that all of them share
towards the left as you need to – less shadow which isn’t taller than half of the house, and the (almost) same perspective.
intensity or less highlight intensity. you’d know something was out of whack! Which
one is wrong – forest or house – will depend on The second aspect of perspective is that of
4. Scale the other elements that are in the scene. See camera distortion. Because we try to mimic
I. Real World Fig.04 for an example (which is exaggerated for photography and not the real world, we should
Scale seems natural and quite a trivial thing for the purpose of the example). “copy” the way camera lenses affect an image.
many people. Yet, together with perspective, it’s
the main source of errors for many new artists II. Mimic Finally, a matte painting may be required to
(and not only them!). It is important to have a Obviously, making the right scale is easy, have unusual perspectives, like 1-, 2- or 3-point
good understanding of these aspects because, tools-wise. Simply use the Transform tool to perspective, or special ones like cycloramas
(take a look at Star Wars Cyclorama matte
paintings – those made public anyway!).

To achieve all of this, you have to plan your


elements well and use your references wisely.
Don’t torture your photograph by stretching it
until it breaks – you won’t solve anything with
that! Instead, try to paint and imply the right
perspective; use another reference or make a
3D object and pose it at the right angle.

6. Light
I. Real World
Last but not least, another important element of
a successful matte painting is light – that is the
way objects are illuminated and shadows form;
something that is so natural, yet, as before, can
also be a great source of errors!

Light can be your friend, but also your


enemy. Use it properly and it can make your
scene dramatic, while at the same time hide
imperfections (in fact this is the main ‘trick’

www.2dartistmag.com page 33 Chapter 05


Tips & Tricks Matte Painting
used by matte painters – hiding imperfections 1 - If the image you want to use is lit from the 3 - The hardest situation is when the shadows
in shadow or mist). Use it improperly and it will same azimuth/pitch but opposite direction, then are many and hard-edged (think of some sort of
destroy your scene! a horizontal flip usually works. However, while a cliff). For this, either find another one or start
this is okay for landscapes, it doesn’t work so painting in shadows and highlights based on the
The main mistake that you can see among well on architecture or recognisable patterns. colours you pick from the original plate.
new artists is having objects lit from different
directions, like one from left, another one 2 - The second difficulty level is when light 7. Conclusion
from the right and another one from the top doesn’t match, but the shadows are not too Matte painting is all about creating the illusion
(See Fig.05). You can immediately spot that hard-edged (either overcast or with low intensity/ of reality. Depth, scale, perspective and light
there’s something wrong with the house in this blurred). In this case, the typical process of are the most important elements that trick the
scene. In this case, a simple flip would solve correcting the element is as follows: eye into believing. And, besides having them
the problem, but what happens when that’s not - Apply a solid colour adjustment layer right, you can also use light and scale to your
enough…? (Fig.05) (see Fig03) with a dark colour (that obviously advantage in order to bring drama to your image
matches the hue/shade of shadows from the and make your scene epic!
II. Mimic rest of the scene), and set the opacity to around
Creating the proper light is often the most time- 50-70%, depending on your needs. The End.
consuming step of a matte painting. Because, - Duplicate the object layer, dramatically
usually, it’s impossible to find references that increase its contrast, and then set it to Screen I hope that this series has been of use to you!
fit together and which are also lit from the with an opacity of 60-100%, again depending on
same direction (unless you are provided with your scene’s needs. Tiberius Viris
plate shots), you must spend a considerable - Create a mask for this layer and brush out For more from this artist visit:
amount of time correcting the light and making the parts that are in the shade (hence you will http://www.suirebit.net
everything match. There are three main difficulty see the dark layer below), leaving only the parts Or contact
levels, which are as follows: that you want to be lit. suirebit@gmail.com

www.2dartistmag.com page 34 Chapter 05


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