Streaming Apps - What Consumers Value

You might also like

Download as pdf or txt
Download as pdf or txt
You are on page 1of 9

Journal of Retailing and Consumer Services 41 (2018) 296–304

Contents lists available at ScienceDirect

Journal of Retailing and Consumer Services


journal homepage: www.elsevier.com/locate/jretconser

Streaming apps: What consumers value T


a,⁎ b
Adesegun Oyedele , Penny M. Simpson
a
University of the Incarnate Word, H-E-B School of Business and Administration, 4301 Broadway, San Antonio, TX 78209, United States
b
College of Business, University of Texas Rio Grande Valley, 1201 West University Dr., Edinburg, TX 78539-2999, United States

A R T I C L E I N F O A B S T R A C T

Keywords: Streaming apps are increasingly mainstream but little research exists about how users value them. This study fills
Consumption values that research gap by examining effects of perceived consumption values and self-identity related to streaming
Identity salience apps on likelihood of recommending and using streaming apps. All consumption values as well as identity
Streaming apps salience were found to have effects on recommendation likelihood. The findings suggest that managers of
Self service
streaming apps should provide consumers with a clear message about how their streaming apps provide differing
consumption values to customers and find ways to ensure their streaming apps are salient to the self-identity of
their customers.

1. Introduction of self-identity and socialization for some consumers. As Hesmondhalgh


(2008, p 342) writes, “Music, like other cultural forms, provides
Revenue from video and music streaming retail services has opportunities for people to make connections with each other, to enrich
exploded in the last few years with growth expected to continue their inner lives, and even in some cases, to enhance a sense of
globally. Sales are expected to grow from $30.3 billion in 2016 to community.” If music and movies/shows can be important to self-
$70 billion by 2021 for video streamers (Marketsandmarketscomcom, identity, the value derived from the ESAs may also be important to self-
2016) and from $2.89 million in 2015 to $16.4 billion in 2020 for music identity.
streamers (Ingham, 2015). The largest streaming services include Apps are likely associated with self-identities according to Gardner
YouTube with 800 million users, Spotify as the top music streamer and Davis (2014) in their research about today's youth, they term the
with 30 million subscribers (IFPI.org, 2016) and Netflix with 75 million App Generation. For the App Generation, every day is arranged and
video streaming subscribers worldwide (Popper, 2016). The video and organized based on content delivered through online apps—everything
music delivery services are made possible by entertainment streaming from checking the weather to selecting restaurants to arranging for car
applications (ESAs), which are software platforms that allow users to rides or connecting to family and friends. These apps are both enabling
access and run content on demand from any location using internet- and disabling in terms of self-identity, imagination and intimacy; but,
connected devices such as computers, smartphones and smart TVs. according to the authors, “the apps arrayed on a person's smartphone or
ESAs contain video content, including movies, and TV shows, or music tablet represent a fingerprint of sorts—only instead of a unique pattern
and allow consumers to watch or listen to whatever they want, of ridges, it's the combination of interests, habits and social connections
whenever and wherever they want. Using and updating apps is simple: that identifies a person.” (p. 60). Moreover, a person's apps configura-
download the app to an internet-connected device then create a profile tion represents their personalized, self-packaged image or self-identity.
and update features as needed. Thus, in the same way that possessions define the self (Belk, 1988), apps
Clearly, ESAs provide consumers with value. Some consumers may define the self in the digital world.
especially value video apps as an economical alternative to movie- Along with hardware and software, application environments are
going, others may more strongly value the convenience of viewing information technologies (IT) that have been theoretically and empiri-
thousands of videos at anytime, anywhere; yet, others may consider cally linked to self-identity in the IT literature. Carter and Grover
entertainment the most valued attribute of ESAs. ESAs may also provide (2015, p. 932) conducted an extensive review of the IT- identity
social value to consumers who can knowledgeably discuss with others research to find 50 articles in major IS journals that examined IT as a
the latest movies, TV shows or songs—or be seen consuming them medium, a determinant or a consequent of self-identity. In the end, the
because viewing movies or listening to music may be an important part authors sided with a few other researchers such as Jones and Karsten


Corresponding author.
E-mail addresses: adesegun@gmail.com (A. Oyedele), penny.simpson@utrgv.edu (P.M. Simpson).

http://dx.doi.org/10.1016/j.jretconser.2017.04.006
Received 20 October 2016; Received in revised form 18 February 2017; Accepted 9 April 2017
Available online 03 May 2017
0969-6989/ © 2017 Elsevier Ltd. All rights reserved.
A. Oyedele, P.M. Simpson Journal of Retailing and Consumer Services 41 (2018) 296–304

(2008), Schwarz and Chin (2007) and Walsh et al. (2010) to propose understanding perceived value research streams based on dimension-
that IT is ‘a part of the self’ and to develop a theoretical framework of ality. The unidimensional streams include price-based research (desig-
the IT self-identity based on empirical findings. The theoretical model nated as Monroe's research stream) and means-end theory research
explains the relationship of IT self-identity, defined as “the extent to (designated as Zeithaml's (1988) approach) and the multidimensional
which an individual views use of an IT as integral to his or her sense of streams include means-end theory value hierarchical; utilitarian and
self”, to antecedents such as functionality, self-efficacy and rewards and hedonic; axiology or value theory; consumption value theory (Sheth
to behaviors such as IT use. These authors suggest that people develop et al., 1991) and Holbrook's (1999) typology of consumer perceived
many different IT identities depending on the salience of the specific IT value.
and encourage research to better understand the relationship of These perceived value research reviews and related research suggest
specific, salient information technologies to social structures. This is two conclusions for research regarding ESAs. First, because ESAs create
especially important to explore in today's world where “technological a relative, reactive, technology-based experience whereby the music or
developments allow a consumer to extend the self in ways only science video content likely effects users cognitively and affectively, the value
fiction writers envisioned 25 years ago” (Sheth and Solomon, 2014, p. of ESAs should be examined as experienced outcomes in Gummerus
130). Thus, this research adopts Carter and Grover (2015) conceptua- (2013) categorization. Models within this research stream are typically
lization of IT self-identities and addresses their call for understanding based on Holbrook's (1999) value dimensions of economic, social,
the relationship between different ITs, in this case ESAs, and self- hedonic, and altruistic or Sheth et al.’s (1991) dimensions of functional,
identity to better understand “how IT is embedded in social structures” emotional, conditional, social and epistemic value. Second, Holbrook's
(p. 942). multidimensional typology is especially important to this ESA research
Despite the increasingly widespread use of ESAs, little is known in because, as Sánchez-Fernández and Iniesta-Bonillo (2007, p. 439) note,
the academic literature about the relationship of self-identity and the view “implies an interaction between a subject (the consumer) and
perceived value of ESAs or any apps and their use. To address this an object (the product); it is comparative, personal, and situational
gap, three key questions merit research: Which perceived values are (specific to the context) and it embodies a preference judgement.” Thus,
important in understanding consumers’ disposition toward the stream- perceived value research should be conducted in various contexts and
ing apps? What is the role of self-identity in value and use of self-service should examine effects of multiple dimensions including utilitarian/
streaming apps? and Do perceived values and self-identity affect actual functional, emotional/affective and monetary/price perceived value on
usage and recommendation of the apps? The goal of this study is to experienced outcomes.
answer these questions by drawing from research on perceived value In the context of this research, two other dimensions of perceived
(e.g., Holbrook, 1999; Sweeney and Soutar, 2001; Sheth et al., 1991), value are also likely to be important: cognitive effort and social value.
from identity theory and identity salience (e.g., Arnett et al., 2003; In the technology acceptance model sense (Davis, 1989), cognitive
Reed, 2004; Stryker and Burke, 2000) and from research regarding effort is likely important because ESAs require some effort to find,
mobile devices. download, and to learn to operate and use. Although social value is a
By answering these questions, this research contributes to the perceived value dimension in both Holbrook (1999) and Sheth et al.
literature first by answering the call for perceived value research in (1991) frameworks, the dimension has not always been found signifi-
varying contexts (e.g., Sánchez-Fernández and Iniesta-Bonillo, 2007; cant in an online context (e.g. Pura, 2005; Mohd-Any et al., 2015).
Sweeney and Soutar, 2001) to identify value factors important to ESA Social value is likely important, however, in the context of ESAs for two
services. Second, and most importantly, this study uniquely contributes primary reasons. First, movies and songs are common topics in social
to the literature by considering the role of self-identity in mediating conversations so that having seen the latest movies or heard popular
perceived value and behavior. Third, this study may be a starting point songs may serve as a source of social connections. Second, ESA usage is
for further research in understating the relevance of apps, especially for apparent by the use of earbuds and attention to a mobile device which
the new App Generation. Thus, the results of this study should provide may signal a social connotation about the ESA user to others. However,
insights about which dimensions of perceived value are important to the social value derived from using ESAs, may be important only to the
aid managers in developing digital marketing campaigns for ESAs and extent that ESAs are congruent with and reinforce a music or video self-
contemporary e-commerce websites, especially as they relate to digi- identity role. In other words, the social value, in and of itself is not
tally-connected consumer self-identity. important, but rather as a means for ESA users to strengthen their self-
identity as a music/film lover or as digitally-connected as suggested by
2. Perceived value and identity theory identity theory.
While no known studies have examined perceived value as related
Carter and Grover (2015) theoretical framework posits antecedents to identity importance, identity theory and empirical research suggests
to IT self-identity as IT characteristics and IT experience, including a relationship. Identity theory explains that individuals are influenced
computer self-efficacy and actualized rewards including enjoyment, by society to construct multiple identities or roles depending upon the
which are proposed to lead to IT use among other behavioral salient network of relationships with the roles created. These identities
consequences. The Carter and Grover proposed antecedents are general- or ‘self-identities’ are “composed of the meanings that persons attach to
ized (i.e., functionality, malleability, mobility, etc.); however, and an the multiple roles they typically play in highly differentiated contem-
understanding of the specific values derived from ITs, or ESAs, may be porary societies” (Stryker and Burke, 2000, p. 284); they are hierarch-
more helpful from a consumer value perspective. Numerous studies ical, with some roles more salient than others depending on activation
have been conducted about perceived value and its dimensions since or context, and self-identities that are salient affect behaviors that
Zeithmal's (1988, p. 14) first defined value as consumer's “overall reinforce those salient identities (see Brenner et al. (2014) and Stryker
assessment of the utility of a product based on the perceptions of what and Burke (2000) for reviews of the theory).
is received and what is given”. Fortunately, a few scholars have Identity salience is also related to consumption behavior, including
synthesized the many studies about perceived value to provide order mundane consumption, as modeled by Kleine et al. (1993). Their study
to the research stream. Gummerus (2013) identified four streams of found that salient identity-related possessions (through the self-esteem
perceived value research based on outcomes. Most applicable to this created by the possessions), social connections and media usage
research is the stream Gummerus calls ‘value as experience outcomes’ positively affects identity salience which then impacts frequency of
where the focus is on understanding the cognitive and affective identity related behaviors. These findings and self-identity theory
components of value derived from using a product or service. suggests that products are attractive insofar as they match and enhance
Sánchez-Fernández and Iniesta-Bonillo (2007) provided a model for a salient identity (Kleine et al., 1995). Kleine et al. (1993) study

297
A. Oyedele, P.M. Simpson Journal of Retailing and Consumer Services 41 (2018) 296–304

eventually resulted in a study by Laverie et al. (2002) which proposed 3.1. Cognitive effort
and substantiated a model where the cognitive appraisal of a product
affects emotional responses then identity salience. Ease of use is an important variable in the widely-used technology
These identity-related theories and frameworks suggest that ESAs acceptance model (TAM) (Davis, 1989) and is defined as “the extent to
will likely be important in affecting behavior for two major reasons. which a person believes that using a technology will be free of effort”
First, for many consumers, music or videos are important to self- (Venkatesh, 2000, p. 344). In line with this definition, perceived value
identity which may mean that ESAs, which are inextricably linked to research has examined user's cognitive effort to find significant affects
the video/audio content, are important contributors to self-identity in differing online contexts. For example, Mohd-Any et al. (2015) found
(e.g., Hesmondhalgh, 2008). For example, one study tracked the cognitive effort to be a significant contributor to eValue which was
literature to conclude that the psychological functions of music are comprised five different perceived value dimensions and both Cho and
cognitive, emotional and social and that the social functions of music Fiorito (2009) and Tseng (2015) found cognitive effort or ease of use to
are manifest in the management of self-identity, interpersonal relation- be relevant in intention to use online and mobile self-service technol-
ships and mood (Hargreaves and North, 1999, p. 79) and that “Music ogy. Given the robust prior findings, then:
plays a clear part in the formulation and expression of self-identity.”
H1a. The perceived cognitive effort of using streaming apps is negatively
Even broader, research in marketing suggests that numerous consump-
related to streaming apps usage rate.
tion activities, including movies and computers, may be ‘loved’ and will
play an important role in creating self-identities (i.e., Ahuvia, 2005; H1b. The perceived cognitive effort of using streaming apps is negatively
Belk, 2013). Second, knowing and being able to discuss popular songs related to likelihood of recommending streaming apps.
and movies as well as being perceived as engaging in the streaming
media may be perceived to influence others, which may in turn,
3.2. Convenience value
encourage use of ESAs as a means of enhancing social status among
other music and video aficionados.
Collier et al. (2013) defined convenience value as consumers’
perception of the time and effort required to find and facilitate use of
self-service technologies. The convenience value of easily accessing
3. Conceptual framework and hypotheses
content anywhere, anytime has been found important in previous
studies of mobile and self-service technologies so should apply to ESA
Drawing primarily on the perceived value frameworks of Holbrook
use as well. For example, convenience value was important to online
(1999) and Sheth et al. (1991) and on identity theory, this research
shipping behavior (Chiang and Dholakia, 2003), to purchase intentions
developed and tested the model shown in Fig. 1 within the context of
for mobile fund-transfers (Laukkanen and Lauronen, 2005), to mobile
ESAs. The model proposes that the multiple dimensions of cognitive
content services (Pura, 2005), and to mobile entertainment services
effort, convenience value, emotional value, and monetary value
(Pihlström and Brush, 2008).
identified by prior research are likely to affect ESA usage and
Consumers perceiving convenience value from ESAs should use the
recommendation likelihood. Uniquely, this study also proposes a
apps more and be likely to recommend the apps to others as suggested
relationship between social and emotional value and identity salience,
by other studies. For instance, Hahn and Kim (2009) found a strong
which in turn, effects usage and recommendation of ESAs.
relationship between perceived internet convenience value and con-
sumer intention to recommend online apparel shopping and Loureiro
et al. (2014) found that perceived usefulness, control and convenience
value were predictors of intention to use and recommend online
banking. This background suggests:

Cognitive H2a. The perceived convenience value of streaming apps is positively related
effort to streaming apps usage rate.
H1a
H2b. The perceived convenience value of streaming apps is positively related
H1b
to likelihood of recommending streaming apps.

Convenience H2a Hours of use 3.3. Monetary value


value
H2b
Whether termed price/monetary, economic or value for money, the
actual dollar cost relative to the benefits of a product or service has
H3a been well-substantiated in the literature as a perceived value dimension
Monetary in perceived value theory. The perceived monetary value of ESAs
value
H3b should affect usage rate since most streaming services have varying
levels of subscription prices ranging from free to a relatively small
monthly charge for unlimited use although charges for specialized or
H5a Recommend new release items may apply. However previous studies have found
Emotional varied effects of monetary value in explaining consumer preferences
H5b
value H4a and choice. For instance, comparative price was found to have positive
H4b effects (Mathwick et al., 2001), negative effects (Sweeney et al., 1997)
H5c
and limited effects (Pura, 2005).
Nevertheless, perceived monetary value should affect the likelihood
Identity
that consumers will recommend ESAs to others based on findings such
Social value H6
Salience as Finn et al.’s (2009) and Luo et al.’s (2011) findings that perceived
economic value and customer satisfaction predicted intension to
recommend e-commerce websites. Thus, previous studies and theory
Fig. 1. Model of perceived value and identity salience of streaming apps. suggest:

298
A. Oyedele, P.M. Simpson Journal of Retailing and Consumer Services 41 (2018) 296–304

H3a. The perceived monetary value of streaming apps is positively related to study of emotion-laden enduring involvement and attachment variables
the streaming apps usage rate. and Brenner et al.’s (2014) study of the importance of science students’
role identities. Thus:
H3b. The perceived monetary value of streaming apps is positively related to
the likelihood of recommending the apps to others. H5a. The perceived emotional value of streaming apps is positively related to
the streaming apps usage rate.

3.4. Identity salience H5b. The perceived emotional value of streaming apps is positively related to
streaming apps recommendation likelihood.
As mentioned previously, identity salience relates to both the social H5c. The perceived emotional value of streaming apps is positively related to
self that individuals create and identity roles that may be most relevant identity salience.
at a given time as activated by various conditions and contexts.
Accordingly, consumers whose identities are associated strongly with
ESAs will likely use ESAs more often and will be more likely to 4. Social value
recommend them to others based on identity theory and some research
as mentioned previously. Prior research has found that consumers have Social value is defined as consumers’ perceived utility derived from
developed identifications associated with possessions (Belk, 2013), a product's links to specific social groups (e.g., Sheth et al., 1991). The
brands (e.g. Lam et al., 2010), a university (Arnett et al., 2003) and social identity-building choices consumers make will likely be deter-
even companies (Bhattacharya and Sen, 2003) among other contexts mined by the perceived social value of products and services in building
which led to a variety of outcomes including behavior frequency and the created identity (Laverie and Arnett, 2000). As Reed (2004)
recommendations. For example, identity salience effects have been explains, consumers create social identities about how they see
found on frequency of identity-related behaviors in student-athletes themselves and then make consumer choices congruent with that social
(Kleine et al., 1993), frequency of attendance at basketball games identity, especially for identities that are more highly salient. In
(Laverie and Arnett, 2000), donations and word-of-mouth about a consumer terms, salient self-identity roles will determine consumption
university (Arnett et al., 2003), music sharing on social platforms (Lee based on social expectations regarding that specific identity. This may
et al., 2011) and on sharing of images/photos of brands on social explain why some research in contexts void of social identity implica-
platforms (Drenten, 2012). tions, such as Mohd-Any et al.’s (2015) study of travel websites, found
Some studies specific to mobile devices found linkages between self- no significant effects of social value.
identity factors and ESA attachment, value or use. Examples include the Nevertheless, the perceived social value of ESAs is likely to affect
need for self-esteem or identity projection effects on attachment to ESA usage and recommendations but only to the extent that it affects
smartphones and perceived value of mobile apps (Tojib et al., 2015); and reinforces salient self-identities as suggested by theory and a few
self-monitoring behavior and projection of personal image and appear- studies in the online environment. For instance, consumers’ desire to
ance effects on mobile devices and apps use (Hahn and Kim, 2013); express their status, image, and personality in public spaces was found
need for projection of personal image and self-monitoring behavior to influence mobile technology adoption and use (Leung and Wei,
effects on mobile devices attachment and mobile app usage (Kim et al., 2000) and social value was important for online gamer groups (Gilbert
2013); and need for “belongingness” positive effects on adoption and and Han, 2005). Overall, these findings suggest that social value
usage of branded mobile apps (Peng et al., 2014). Together, theory and positively influences consumer choice behavior through effects on
prior studies suggest: identity salience. Thus:

H4a. The strength of identity salience with self-service streaming apps is H6. The perceived social value of streaming apps is positively related to the
positively related to the usage rate of self-service streaming apps. identity salience of streaming apps.

H4b. The strength of identity salience with self-service streaming apps is


5. Methodology
positively related to the likelihood of recommending self-service streaming
apps.
College students were considered appropriate for this research
because ESAs are popular among college-age students, with 18–24
3.5. Emotional value year-olds being the highest age group for online, on-demand multi-
media streaming (Nielsen, 2013, p. 6). Thus, a questionnaire designed
Emotional value is related to the affect including the fun and to test the study's model was created and administered to 274 under-
enjoyment customers derive from using a product or service (Holbrook, graduate students in business classes by one author and by 3 business
1999; Sheth et al., 1991) and is an important dimension in both Sheth faculty colleagues at a Midwestern U.S. university during a regular fall
et al.’s (1991) and Holbrook's (1999) perceived value frameworks. semester. Participation in the study was voluntary and no incentives for
Because ESAs are specifically designed to deliver entertainment and participation were provided. A total of 263 questionnaires were
enjoyment, the emotional value derived from using ESAs will likely completed and used in the analysis.
affect identity salience, ESA usage and likelihood of recommending Instructions to respondents and all scale measures used were from
ESAs to others as suggested by identity theory and consumption value prior research and adapted to the ESA context and are shown in Table 1.
theory. The perceived value scales derived from Collier et al. (2013) and Mohd-
Research has found that consumers derive emotional value from the Any et al. (2015) served as the foundation for the values scale measures,
process of searching for and using online services (Dabholkar and the identity salience scale measure was adapted from Arnett et al. (2003)
Bagozzi, 2002) and that emotional value effects consumer responses and the recommendation scale is similar to many others used in marketing
such as intention to use mobile banking services (Laukkanen, 2006), research but is adapted specifically from Gao et al. (2013). All measures
intention to use a location-based mobile service (Pura, 2005) and were assessed using a 7-point scale ranging from a ‘1’ for Strongly Disagree
involvement in self-service technology co-creation activities (Mohd-Any to a ‘7’ for Strongly Agree. Besides assessing the standard socio-demo-
et al., 2015). In addition, perceived emotional value has been found to graphic characteristics of respondents, ESA use was assessed by asking
affect identity salience as indicated by social identity theory (Stryker, respondents “In order of importance to you, please provide a list of the
2004), Kleine et al. (1993) and Laverie et al. (2002) frameworks and a video and music streaming apps that you regularly use and tell how many
few other studies. These studies include Laverie and Arnett's (2000) hours you use the app, on average, each day.”

299
A. Oyedele, P.M. Simpson Journal of Retailing and Consumer Services 41 (2018) 296–304

Table 1
Scale items and measurement valuesa.

The following questions are designed to determine what streaming apps such as Netflix, Hulu, Pandora or Spotify, mean to you. There is no right or wrong responses and
the survey is anonymous and your responses are confidential. On a scale of 1–7, where 1 is “Strongly disagree” and 7 is “Strongly agree”, please circle the number that
matches the extent to which you agree with each of the following statements.

Construct and items Mean SD Load CR α

Cognitive effort (adapted from Mohd-Any et al. (2015) and Collier et al. (2013)) 5.83 0.97 0.93 0.89
ESAs are generally easy to use 0.92
ESAs are simple to use 0.94
Using ESAs usually is effortless 0.85
Convenience value (adapted from Collier et al. (2013)) 6.14 0.96 0.90 0.86
ESAs allow me to watch or listen to whatever I want whenever I choose. 0.82
ESAs allows me to watch or listen to whatever I want at a convenient time. 0.81
I value the ability to use ESAs to watch or listen to what I want while away from home. 0.82
I like the ability to use ESAs to watch or listen to what I want on multiple devices (e.g., iPads, smartphones). 0.77
I like the ability to use ESAs to watch or listen to what I want from anywhere. 0.81
Monetary value (adapted and expanded from Mohd-Any et al. (2015)) 5.94 1.09 0.94 0.90
I feel that the subscription cost of ESAs is not expensive relative to substitute services such as buying or renting DVDs 0.87
and CDs
I feel that using ESAs offer significant cost savings relative to substitute services such as buying or renting DVDs and 0.93
CDs
I feel that using ESAs is cost effective relative to buying or renting DVDs and CDs. 0.93
Social value (adapted from Chen et al. (2008)) 3.59 1.58 0.93 0.88
I value ESAs because they enhance my peer status. 0.91
I value using ESAs because they help increase my connections on social media 0.92
I value using ESAs because they are popular among my peers. 0.88
Emotional value (adapted from Mohd-Any et al. (2015)) 5.14 1.19 0.88 0.80
I like browsing available options on ESAs to get new ideas about what to listen or watch. 0.74
I have fun interacting with streaming apps. 0.91
Browsing available options on ESAs provides me with a lot of enjoyment. 0.89
Identity salience (adapted from Arnett et al. (2003)) 3.40 1.30 0.82 0.58
ESAs are an important part of who I am 0.90
ESAs mean more to me than other types of apps 0.77
ESAs are something I rarely think about NA
ESAs are something about which I have no clear feeling NA
Recommend (adapted from Gao et al. (2013)) 5.07 1.61 0.95 0.89
I often recommend ESAs that I like. 0.95
I often recommend ESAs that I like to my friends and relatives. NA
I often recommend streaming music and video apps that I like to someone who seeks my advice about streaming apps. 0.95
Average number of hours used each day 4.61 3.30 1.00 NA NA

a
SD = Standard deviation, Load = Factor loadings, CR = Composite reliability, α= Cronbach's alpha

Most of the study respondents were single (94.3%), white (89.7%) so were deleted following recommended procedures. Study measures
and male (63.5%), aged from 18 to 45 with an average of 21.9 years of were then examined for internal consistency, convergent validity and
age. All respondents had at least one streaming app with 55.5% having discriminate validity following procedures prescribed by Hair et al.
one video streaming app and 43% having two video apps. Fewer (2011) and Hensler et al. (2016). As an indicator of measure reliability
respondents had music streaming apps: 61.6% had one music streaming all Cronbach's alphas were above 0.70 as recommended except for the
app, 20.9% had two music apps while 17.5% reported having none. The identity salience variable (see Table 1). However, identity salience was
most popular video ESAs were Netflix (86.7%) followed by YouTube retained in subsequent analysis because the composite reliability
(24.3%) and Hulu (18.3%) and the most popular music apps were measure (CR), considered the most appropriate indicator of measure
Pandora (55.9%) and Spotify (25.5%). Respondents spent an average of reliability when using PLS-SEM, was 0.82, well above the recom-
2.5 h each day on video streaming apps and 2.1 h each day listening to mended 0.70 (e.g., Hair et al., 2011; Henseler et al., 2016) and because
music apps. the scale has been validated in prior studies.
Convergent validity was demonstrated in this model by having all
6. Analysis and results average variance extracted (AVE) values above 0.50 and discriminant
validity is shown by the Fornell-Larcker criterion whereby the AVE of
The measurement and structural models were tested using partial each latent variable is higher than the squared correlations between it
least squares structural equation modeling (PLS-SEM) with SmartPLS and all other latent variables, as shown in Table 2, and by having
v.3.2.4. PLS-SEM is appropriate for use with nonnormal data, small heterotrait-monotrait ratios (HTMT) significantly smaller than 1.
sample sizes, for research designed to predict key variables and when Finally, as the only current “approximate model fit criterion imple-
the model tested contains multiple- and single-item measures and both mented for PLS path modeling is the standardized root mean square
formative and reflective measures (e.g., Hair et al., 2011). In this study, residual (SRMR)”, the SRMR for the study model was 0.066, below the
all variables are considered reflective except for Use, which is a 0.08 cutoff recommended by Hensler et al. (2016, p. 9).
continuous, behavioral, unambiguous, response measure so is consid- Next, the direct effects of the structural model were tested by
ered a formative measure. examining the R2 values and the significance levels of the path
The initial measurement model analysis identified two issues: the coefficients as determined by the bootstrapping procedure set to run
identity salience measure had outer loadings below the recommended 4999 samples as recommended by Hensler et al. (2016). The R2 value of
0.70 (Hair et al., 2011) and the variance inflation factor (VIF) of two Identity salience is 0.31, Use is 0.12, and Recommend is 0.39 as shown
Recommend variable indicators were above the 5 recommended level in Table 3. According to Hair et al. (2011), R2 values above 0.20 are

300
A. Oyedele, P.M. Simpson Journal of Retailing and Consumer Services 41 (2018) 296–304

Table 2
Discriminant validity: average variance extracted and construct correlations.

Construct Mean StdDev 1 2 3 4 5 6 7 8

Cognitive effort 5.83 0.97 0.90


Convenience 6.14 2.96 0.46 0.81
Emotional 5.14 1.19 0.33 0.46 0.85
Hours of use 4.61 3.30 0.15 0.22 0.23 1.00
Identity salience 3.40 1.30 0.14 0.23 0.50 0.29 0.84
Monetary 5.94 1.09 0.44 0.35 0.27 0.19 0.10 0.91
Recommend 5.08 1.51 0.39 0.45 0.52 0.20 0.41 0.29 0.95
Social value 3.59 1.58 0.06 0.30 0.52 0.21 0.47 0.08 0.31 0.90

Note: The square root of the AVEs are on the diagonal and construct correlations are below the diagonal.

considered high for consumer behavior studies. The bootstrapping Because the type of ESA—music or video—might have differing
results, also shown in Table 3, indicate that seven of the 12 path effects on model results, a multigroup analysis was conducted based on
coefficients are significant at the 0.05 significance level or less, video only apps users and both video and music apps users. This
providing support for the proposed structural model. Specifically, grouping strategy was needed because respondents were asked to
Cognitive effort was found to significantly affect Recommend answer all questions regarding ESAs in general and because all but
(β=0.17, t=2.50, p=0.01) but not Use (β=0.01, t=0.15, p=0.88); four respondents had at least one video app while 46 respondents did
Convenience value affects Recommend (β=0.18, t=2.67, p=0.001) not have a music app. Although the results in Table 4 show that the
but not Use (β=0.11, t=1.70, p=0.09); Identity salience significantly significance of some relationships differed based on app type, none of
affects both Use (β=0.23, t=3.74, p=0.00) and Recommend (β=0.21, the path coefficient differences were significant. Also, differences
t=3.53, p=0.00); Emotional value significantly effects Recommend between groups with respect to R2 values are not significant, the model
(β=0.26, t=3.62, p=0.00) and Identity salience affects Recommend variables are much more likely to explain Use and Recommend for the
(β=0.35, t=5.24, p=0.00) but not Use (β=0.03, t=0.39, p=0.70); video apps only group but much more likely to explain identity salience
and Social value significantly impacts Identity salience (β=0.29, for the combined apps group.
t=3.92, p=0.00).
Monetary value had no significant effect on either Use (β=0.11,
7. Discussion and conclusions
t=1.91, p=0.06) or Recommend (β=0.06, t=1.01, p=0.31).
However, if the significance level used in this study was set at the
This study makes two significant contributions to the literature.
0.10 level or less, then Convenience value and Monetary value would
First and foremost, this study contributes to the perceived value
both be considered to have significant effects on Use. In summary, other
literature and theory by examining the role of identity theory and
than monetary value, which had no significant effects in the model, all
identity salience in value. Influenced significantly by both emotional
variables had a significant effect on likelihood of recommending ESAs
value and social value, identity salience was significant in affecting
to others and only the Identity salience variable had a significant effect
both recommendation and use of ESAs. Apparently some ESA users
on USE at the 0.05 significance level. Hypotheses H1b, H2b, H4a, H4b,
create a self-identity where music and video apps are an integral part of
H5b, H5c and H6 were all supported while H1a, H2a, H3a, H3b and
self-identity and where the perceived social and emotional value
H5a were not.
derived from the apps are significant. The findings related to identity
Given our model's relationships between Emotional value, Identity
salience are consistent with prior research suggesting a key role of
salience, ESA Use and Recommendation, we tested for mediation of the
identity salience in behavior (Belk, 2013; Drenten, 2012); findings that
Identity salience variable by following the process outlined by Zhao et al.
consumers will adopt contemporary technologies that promote identity
(2010) that uses the Preacher-Hayes script. By running the script using
values (Leung and Wei, 2000); and, findings that apps are important in
5000 bootstrap samples and a 95%, bias-corrected confidence interval (CI)
self-identity (Carter and Grover, 2015; Gardner and Davis, 2014). These
the results for Recommend (M=0.1295; CI=0.0512 to 0.2263) and for
results also support Stryker's (2004) contention that emotional experi-
Use (M=0.2995 CI=0.1314 to 0.5484), indicate that Identity salience is a
ences define the self which then defines behavior.
mediator for Emotional value and both outcome variables.
Second, this is the first known study to examine perceived values

Table 3
Structural model results.

Hypothesized paths Path coefficient Sample mean STDEV t-values p-values Hypothesis Supported?

H1a Cognitive effort → Use 0.01 0.01 0.08 0.15 0.88 No


H1b Cognitive effort →Recommend 0.17 0.17 0.07 2.50 0.01 Yes
H2a Convenience value →Use 0.11 0.11 0.06 1.70 0.09 No
H2b Convenience value →Recommend 0.18 0.18 0.07 2.67 0.01 Yes
H3a Monetary value →Use 0.11 0.11 0.06 1.91 0.06 No
H3b Monetary value →Recommend 0.06 0.06 0.06 1.01 0.31 No
H4a Identity salience →Use 0.23 0.23 0.06 3.74 0.00 Yes
H4b Identity salience →Recommend 0.21 0.21 0.06 3.53 0.00 Yes
H5a Emotional value →Use 0.03 0.03 0.07 0.39 0.70 No
H5b Emotional value →Recommend 0.26 0.26 0.07 3.62 0.00 Yes
H5c Emotional value →Identity salience 0.35 0.36 0.07 5.24 0.00 Yes
H6 Social value →Identity salience 0.29 0.29 0.07 3.92 0.00 Yes
Variable R2
Identity Salience 0.31
Use 0.12
Recommend 0.39

301
A. Oyedele, P.M. Simpson Journal of Retailing and Consumer Services 41 (2018) 296–304

Table 4
Multigroup analysis: Video apps versus all entertainment streaming apps.

Video apps only Video and music apps Differences

Paths Path Coefficients t-values p-values Path Coefficients t-values p-values Path coefficients p-values

Cognitive effort → Use 0.01 0.07 0.95 0.02 0.27 0.79 0.01 0.52
Cognitive effort → Recommend 0.12 0.83 0.41 0.19 2.46 0.01 0.08 0.70
Convenience value → Use 0.13 0.61 0.54 0.10 1.40 0.16 0.03 0.42
Convenience value→Recommend 0.19 0.94 0.35 0.18 2.49 0.01 0.01 0.48
Monetary value → Use 0.16 1.15 0.25 0.09 1.39 0.16 0.07 0.30
Monetary value → Recommend 0.15 0.99 0.32 0.03 0.39 0.70 0.12 0.22
Identity salience → Use 0.43 3.01 0.00 0.19 2.40 0.02 0.24 0.07
Identity salience → Recommend 0.20 1.71 0.09 0.21 2.94 0.00 0.01 0.54
Emotional value → Use −0.03 0.16 0.87 0.03 0.32 0.75 0.05 0.60
Emotional value → Recommend 0.32 1.88 0.06 0.24 3.08 0.00 0.07 0.33
Emotional value → Identity salience 0.31 1.99 0.05 0.38 5.23 0.00 0.07 0.67
Social value → Identity salience 0.22 1.09 0.28 0.28 3.78 0.00 0.06 0.60
Variable R2 t-values p-values R2 t-values p-values R2 p-values
Identity salience 0.20 1.81 0.07 0.34 6.85 0.00 0.14 0.26
Use 0.23 2.14 0.03 0.09 2.39 0.02 0.14 0.22
Recommend 0.42 4.63 0.00 0.38 7.13 0.00 0.05 0.66

important to consumers in using and recommending ESAs and therefore 8. Managerial implications
responds to the call by researchers to investigate consumer values in
unique contexts (c.f. Collier et al., 2014). Specifically, all perceived With more streaming apps providers and the cost of content rising as
value constructs except monetary value were found to significantly ESAs services compete for third party content, streaming services may
affect the likelihood of recommending ESAs to others, providing be able to ensure customer loyalty and encourage customer word-of-
additional support for prior perceived values research regarding mouth promotions by examining and responding to factors that
significant effects of cognitive effort (e.g., Cho and Fiorito, 2009; influence ESA use and recommendation likelihood found in this study.
Mohd-Any et al., 2015; Tseng, 2015); convenience value (e.g., Chiang First, monetary value of ESAs does not appear to affect usage or
and Dholakia, 2003; Collier et al., 2013; Laukkanen and Lauronen, recommendation so ESA providers should likely focus on other
2005; Pura, 2005; Pihlström and Brush, 2008) and emotional value attributes for a competitive advantage such as new and interesting
(Dabholkar and Bagozzi, 2002; Laukkanen, 2006; Mohd-Any et al., features. For example, many young consumers are choosing snapchat
2015; Pura, 2005). Social value was also found important in the ESA over Facebook because Snapchat regularly updates it platform with new
context through effects on identity salience. features and new visuals. Second, managers may look to new and better
The limited effects of monetary value found in this study are ways to make streaming content even more convenient. As examples,
consistent with some other findings such as those by Pura (2005) that Spotify, Amazon Prime and Netflix ESAs allow syncing across multiple
found convenience and conditional value more powerful than monetary devices; ESA content can be downloaded for access offline providing
value in affecting consumer behavior but may be explained by other greater convenience to users who travel or have limited mobile data
factors. First, most ESAs allow unlimited use for a low, flat monthly fee. plans; and Shazam allow users to share the songs in their playlist on
For example, Netflix currently costs $11.99/month for unlimited, Facebook and on their Spotify playlists. Other ESA features that add
premium access, which is less than the price of one meal in most value for users include recommendations of new content based on past
restaurants. Second, the study respondents are college students who viewing habits, allowing users to login to multiple ESAs using social
may gain free access to ESAs from family members or friends. Third, the media accounts to more seamlessly connect between ESAs and popular
insignificant effects may be attributable to modeling all apps together social media apps.
instead of separating out various apps based on fee structure. In Finally, consumer perceptions of the social and emotional value of
addition, some ESAs are free and may have been considered by streaming apps, especially through effects on identity salience, may be
respondents rather than fee-based ESAs. an especially important source of competitive advantage in retaining
That none of the perceived value variables examined had a customers and acquiring new ones. Streaming services that are better
significant effect on ESA use at the 0.05 significance level or less may able to assist subscribers in building self-identities focused around ESAs
be explained in a number of ways. That cognitive effort—or perceived are likely to be more successful than others. This is likely especially true
ease of using ESAs—was not significant in affecting use for all for members of the Apps Generation who tend to focus and organize
respondents, in general is explainable. Almost all ESAs are easy to their lives around the apps arrayed on their mobile devices (Gardner
use, even for consumers who have limited experience with apps so that and Davis, 2014). This means that, first and foremost, apps producers
cognitive effort may affect initial usage of apps but, once learned, does must ensure that consumers download and use their apps. Apps
not affect usage rate. All of this study's respondents had at least one ESA developers must also make sure that their apps become a part of
and were thus likely experienced apps users. Convenience value may consumers’ daily lives, which may be accomplished by having con-
not have been important to ESA use because ESAs users value sumer-relevant, compelling and engaging content. This could include
convenience regardless of the amount of actual usage or because this better customizing content based on preference patterns, such as music
study considered all ESAs together as a group. While having music or movie genres, the ability to better share content with others, or the
conveniently available could be very important for music ESAs usage, ability of the apps to detect special conditions and respond accordingly.
convenience may not be as important to video streaming usage. Video As an example, developers of fitness tracker apps have begun to
viewers may prefer streaming movies at home where they have fewer leverage identity salience factors by developing streaming apps based
interruptions or larger screen televisions rather than on smaller, mobile on self-identities. Consumers who see themselves as athletic and
devices. The multigroup analysis findings of a much higher p-value for altruistic can adopt fitness tracker apps that stream and promote
convenience effects for video apps users than for video and music apps altruistic causes such as “charity miles app” where app users earn
users hints at this explanation. money for their favorite charity each time they run. Thrill seeking

302
A. Oyedele, P.M. Simpson Journal of Retailing and Consumer Services 41 (2018) 296–304

consumers can use fitness tracker apps such as the zombie run app Drenten, J., 2012. Snapshots of the self. Exploring the role of online mobile photo sharing
in identity development among adolescent girls. In: Close, A.G. (Ed.), Online
which streams information about Zombies when the app user is running Consumer Behavior: Theory and Research in Social Media, Advertising, and E-tail.
to serve as a motivation to escape the zombies, making the user run Routledge, New York, NY, pp. 3–34.
faster. Finn, A., Wang, L., Frank, T., 2009. Attribute perceptions, customer satisfaction and
intention to recommend e-services. J. Interact. Mark. 23 (3), 209–220.
Additionally, marketers can enhance consumer identity experience Gao, T.T., Rohm, A.J., Sultan, F., Pagani, M., 2013. Consumers un-tethered: a three-
for a product or service by focusing on its affective attributes (Sweeney market empirical study of consumers' mobile marketing acceptance. J. Bus. Res. 66
and Soutar, 2001). A recent example comes from Netflix's use of their (12), 2536–2544.
Gardner, Howard, Davis, Katie, 2014. The App Generation: How Today's Youth Navigate
vast subscriber database of viewing preferences and patterns to develop Identity, Intimacy, and Imagination in a Digital World. Yale University Press, New
the original series “House of Cards”. The company released all 13 Haven, CT.
episodes at once to generate new subscribers. Other digital content Gilbert, A.L., Han, H., 2005. Understanding mobile data services adoption: demography,
attitudes or needs? Technol. Forecast. Social. Change 72 (3), 327–337.
companies, such as HBO with their original series “Game of Thrones”,
Gummerus, J., 2013. Value creation processes and value outcomes in marketing theory:
have used social media campaigns to focus on program characters to strangers or siblings? Mark. Theory 13 (1), 19–46.
appeal to sub-cultures (Burney, 2014). Hair Jr., J.F., Ringle, C., Sarstedt, M., 2011. PLS-SEM: indeed a silver bullet. J. Mark.
Theory Pract. 19 (2), 139–151.
Henseler, J., Hubona, G., Ray, P.A., 2016. Using PLS path modeling in new technology
9. Study limitations and future research research: updated guidelines. Ind. Manag. Data Syst. 116 (1), 2–20.
Hargreaves, D.J., North, A.C., 1999. The functions of music in everyday life: redefining
This study has flaws, as do all studies, which creates opportunities the social in music psychology. Psychol. Music 27 (1), 71–83.
Hesmondhalgh, D., 2008. Towards a critical understanding of music, emotion and self-
for future research. Some of the flaws include the study's convenience identity. Consum. Mark. Cult. 11 (4), 329–343.
sample of college students, the use of study-specific scales and the Holbrook, M.B., 1999. “Consumer Value: A Framework for Analysis and Research.
identity salience scale with two of the four original items deleted; thus, Routledge, New York, NY.
Hahn, K.H., Kim, J., 2009. The effect of offline brand trust and perceived internet
future studies should examine other market segments based on age or confidence on online shopping intention in the integrated multi-channel context. Int.
psychographic characteristics and use previously validated scale mea- J. Retail Distrib. Manag. 37 (2), 126–141.
sures. Given that this study did not differentiate on the basis of ESA type Hahn, K.H., Kim, J., 2013. Salient antecedents of mobile shopping intentions: media
dependency, fashion leadership, and peer influences. J. Glob. Fash. Mark. 4 (4),
or fee structure, future studies should examine these factors as well as
225–246.
effects of different dimensions of perceived value, different measures of IFPI.org, 2016. Global music report 2016: State of the industry, Available at 〈http://
emotional value and identity salience and effects of other antecedents, www.ifpi.org/downloads/GMR2016.pdf〉. (Accessed on 19 October 2016).
Ingham, Tim, 2015. Streaming will double the music business by 2020, Available at:
such as personality traits on self-identity and behaviors. Different
〈http://www.musicbusinessworldwide.com/streaming-will-double-the-music-
platforms and screen sizes could also affect ESA use and should be industry-by-2020-and-universal-must-go-it-alone/〉. (Accessed 14 October 2016).
investigated. The importance of ESAs to self-identity may arise from the Jones, M.R., Karsten, H., 2008. Giddens's structuration theory and information systems
ability to share ideas and experiences but the reasons why self-identity research. Manag. Inf. Syst. quart. 32 (1), 127–157.
Kim, C.K., Jun, M., Han, J., Kim, M., Kim, J.Y., 2013. Antecedents and outcomes of
is important is another avenue for future research. Finally, future attachment towards smartphone applications. Int. J. Mob. Commun. 11 (4), 393–411.
research should also examine societal and public implications of Kleine III, R.E., Kleine, S.S., Kernan, J.B., 1993. Mundane consumption and the self: a
streaming apps. Binging on video content, defined as “watching social identity perspective. J. Consum. Psychol. 2 (3), 209–235.
Kleine, S.S., Kleine, R.E., Allen, C.T., 1995. How is a possession "me" or "not me"?
between two and six episodes of the same movie or show in one Characterizing types and an antecedent of material possession attachment. J.
sitting”, may influence consumers’ mental state and metabolism, which Consum. Res. 22 (3), 327–343.
has generated contentious debate among consumer protection groups Lam, S.K., Ahearne, M., Hu, Y., Schillewaert, N., 2010. Resistance to brand switching
when a radically new brand is introduced: a social identity theory perspective. J.
(Pikul, 2014). Future studies should investigate factors such as emo- Mark. 74 (6), 128–146.
tional intelligence that affect binge viewing and effects on behaviors, Laukkanen, T., Lauronen, J., 2005. Consumer value creation in mobile banking services.
including procrastination. Int. J. Mob. Commun. 3 (4), 325–338.
Laukkanen, T., 2006. Customer-perceived value of e-financial services: a means-end
approach. Int. J. Electron. Financ. 1 (1), 5–17.
References Laverie, D.A., Arnett, D.B., 2000. Factors affecting fan attendance: the influence of
identity salience and satisfaction. J. Leis. Res. 32 (2), 223–246.
Laverie, D., Kleine III, R., Kleine, S., 2002. Reexamination and extension of Kleine, Kleine,
Ahuvia, A., 2005. Beyond the extended self: loved objects and consumers' identity
and Kernan's social identity model of mundane consumption: the mediating role of
narratives. J. Consum. Res. 32 (1), 171–184.
the appraisal process. J. Consum. Res. 28 (4), 659–669.
Arnett, D.B., German, S.D., Hunt, S.D., 2003. The identity salience model of relationship
Lee, D., Park, Y.J., Kim, J., Kim, J., Moon, J., 2011. Understanding music sharing
marketing success: the case of nonprofit marketing. J. Mark. 67 (2), 89–105.
behaviour on social network services. Online Inf. Rev. 35 (5), 716–733.
Belk, R.W. (1988), Possessions and the Extended Self, J. Consum. Res., Vol.15 No. 2, pp.
Leung, L., Wei, R., 2000. More than just talk on the move: uses and gratifications of the
139–168.
cellular phone. J. Mass Commun. Q. 77 (2), 308–320.
Belk, R.W., 2013. Extended self in a digital world. J. Consum. Res. 40 (3), 477–500.
Loureiro, S.M.C., Kaufmann, H.R., Rabino, S., 2014. Intentions to use and recommend to
Bhattacharya, C.B., Sen, S., 2003. Consumer-company identification: a framework for
others: an empirical study of online banking practices in Portugal and Austria. Online
understanding consumers' relationships with companies. J. Mark. 67 (2), 76–88.
Inf. Rev. 38 (2), 186–208.
Brenner, P.S., Serpe, R.T., Stryker, S., 2014. The causal ordering of prominence and
Luo, H., Ma, L., Lin, X., Gan, X., 2011. Longitudinal research on consumers' trust in B2C E-
salience in identity theory: an empirical examination. Social. Psychol. Q. 77 (3),
business, In Service Systems and Service Management (ICSSSM), 2011 8th
231–252.
International Conference on pp. 1–6. IEEE. June 25.
Burney, K., 2014. HBO vs. Netflix: The content marketing battle on the small screen (And
Marketsandmarkets.com, 2016. Video streaming market by streaming type, Available at:
Beyond!), Available at: 〈http://trackmaven.com/blog/2014/04/interactive-
〈http://www.marketsandmarkets.com/Market-Reports/video-streaming-market-
marketing-hbo-netflix/〉 (Accessed 5 May 19, 2015).
181135120.html〉 (Accessed on 14 October 2016).
Carter, M., Grover, V., 2015. Me, my self, and I(T): conceptualizing information
Mathwick, C., Malhotra, N., Ridgon, E., 2001. Experiential value: conceptualization,
technology identity and its implications. MIS Q. 39 (4), 931–957.
measurement and application in the catalog and internet shopping environment. J.
Chiang, K.P., Dholakia, R.R., 2003. Factors driving consumer intention to shop online: an
Retail. 77 (1), 39–56.
empirical investigation. J. Consum. Psychol. 13 (1), 177–183.
Mohd-Any, A.A., Winklhofer, H., Ennew, C., 2015. Measuring users' value experience on a
Cho, H., Fiorito, S.S., 2009. Acceptance of online customization for apparel shopping. Int.
travel website (e-value): what value is cocreated by the user? J. Travel Res. 54 (3),
J. Retail Distrib. Manag. 37 (5), 389–407.
1–15.
Collier, J.E., Sherrell, D.L., Babakus, E., Blakeney Horky, A., 2014. Understanding the
Nielsen.com, 2013. The U. S. entertainment consumer report. State of the media,
differences of public and private self-service technology. J. Serv. Mark. 28 (1), 60–70.
Available at: 〈http://www.nielsen.com/content/dam/corporate/us/en/reports-
Collier, J.E., Sherrell, D.L., Babakus, E., Blakeney Horky, A., Kimes, S.E., 2013. Only if it is
downloads/2013%20Reports/U.S.-Entertainment-Consumer-Report-April-2013.pdf〉.
convenient: Understanding how convenience influences self-service technology
(Accessed 18 May 2015).
evaluation. J. Serv. Res. 16 (1), 39–51.
Peng, K.F., Chen, Y., Wen, K.W., 2014. Brand relationship, consumption values and
Dabholkar, P.A., Bagozzi, R.P., 2002. An attitudinal model of technology-based self-
branded app adoption. Ind. Manag. Data Syst. 114 (8), 1131–1143.
service: moderating effects of consumer traits and situational factors. J. Acad. Mark.
Pihlström, M., Brush, G.J., 2008. Comparing the perceived value of information and
Sci. 30 (3), 184–201.
entertainment mobile services. Psychol. Mark. 25 (8), 732–755.
Davis, F.D., 1989. Perceived usefulness, perceived ease of use, and user acceptance of
Pikul, C., 2014. What your brain looks like after a Netflix binge, Huffington Post, 4
information technology. MIS Q. 13 (3), 319–340.

303
A. Oyedele, P.M. Simpson Journal of Retailing and Consumer Services 41 (2018) 296–304

September, Available at: 〈http://www.huffingtonpost.com/2014/09/04/binge- Stryker, S., Burke, P.J., 2000. The past, present, and future of an identity theory. Social.
watching-tv-harmful-to-your-health_n_5732082.html〉. (Accessed on 20 October Psychol. Q. 63 (4), 284–297.
2016). Sweeney, J.C., Soutar, G.N., 2001. Consumer perceived value: the development of a
Popper, B., 2016. Netflix whizzes past 76 million subscribers thanks to record multiple item scale. J. Retail. 77 (2), 203–220.
international growth, The Verge, 19 January 19, Available at 〈http://www.theverge. Sweeney, J.C., Soutar, G.N., Johnson, L.W., 1997. Retail service quality and perceived
com/2016/1/19/10790282/netflix-q4-2015-earnings〉 (Accessed on 14 October value: a comparison of two models. J. Retail. Consum. Serv. 4 (1), 39–48.
2016). Tojib, D., Tsarenko, Y., Sembada, A.Y., 2015. The facilitating role of smartphones in
Pura, M., 2005. Linking perceived value and loyalty in location-based mobile services. increasing use of value-added mobile services. New Media Soc. 17 (8), 1220–1240.
Manag. Serv. Qual.: Int. J. 15 (6), 509–538. Tseng, S.M., 2015. Exploring the intention to continue using web-based self-service. J.
Reed II, A., 2004. Activating the self-importance of consumer selves: exploring identity Retail. Consum. Serv. 24, 85–93.
salience effects on judgments. J. Consum. Res. 31 (2), 286–295. Venkatesh, V., 2000. Determinants of perceived ease of use: integrating control, intrinsic
Sánchez-Fernández, R., Iniesta-Bonillo, M.Á., 2007. The concept of perceived value: a motivation, and emotion into the technology acceptance model. Inf. Syst. Res. 11 (4),
systematic review of the research. Mark. Theory 7 (4), 427–451. 342–365.
Schwarz, A., Chin, W., 2007. Looking forward: Toward an understanding of the nature Walsh, S.P., White, K.M., McD Young, R., 2010. Needing to connect: The effect of self and
and definition of IT acceptance. J. Assoc. Inf. Syst. 8 (4), 230–243. others on young people's involvement with their mobile phones. Aust. j. psychol. 62
Sheth, J.N., Newman, B.I., Gross, B.L., 1991. Why we buy what we buy: a theory of (4), 194–203.
consumption values. J. Bus. Res. 22 (2), 159–170. Zeithaml, V.A., 1988. Consumer perceptions of price, quality and value: a means-end
Sheth, J.N., Solomon, M.R., 2014. Extending the extended self in a digital world. J. Mark. model and synthesis of evidence. J. Mark. 52 (3), 2–22.
Theory Pract. 22 (2), 123–132. Zhao, X., Lynch, J.G., Chen, Q., 2010. Reconsidering Baron and Kenny: myths and truths
Stryker, S., 2004. Integrating emotion into identity theory. Adv. Group Pract. 21, 1–21. about mediation analysis. J. Consum. Res. 37 (2), 197–206.

304

You might also like