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Mist Loch Places of Interest
Mist Loch Places of Interest
Mist Loch Places of Interest
Run by the self declared and never disputed gourmand Atrocious. His likeness is
rather atrocious, though hair and beard are lovingly groomed and his form richly
attired.
Atrocious is in it for the food. He, like most Ogors, views eating as a religious
or spiritual experience and holds it above all other pursuits. He makes good food,
great food, simply because he enjoys eating.
Atrocious has been letting others sample his food for close to a decade now, and
he's even received a few visitors from other realms just to sample his cuisine.
This fame hasn't changed him though, not on the inside, and he is still happy
cooking in Cloud Breach.
Atrocious holds that the best food comes from the best ingredients and the best
intentions. No where has better ingredients than Ghur, even Ghyran's panoply of
lush vegetation can't compare with the wild freedom of flavors from around the Mist
Loch mountains.
Most everyone in Cloud Breach likes or at least respects Atrocious. He has quite
some sway with the local populace, though he finds politics distasteful.
Melter's Mill
Jhimen and his daughter Della operate the local mill. Situated upon a flowway for
melt water coming down from the peaks, they have a very consistent supply of fresh
water and power for the mill. Grinding a variety of mundane items, farming an
impressively large lot for two people, and providing a stop-off for the Grunta-
Herduz on their migration. Jhimen's wife was Grekkin, and her family never forgave
the act of forsaking their traditions and lifestyle. Della is not to 'associate'
with Grekkin.
Coastal Sprawl
In addition to the native Grekkin, other humans have come to the Mist Loch
Mountains for various reasons. Most of them as refugees from some conflict or
another, stumbling into the peaceful ocean-side crescent of land and deciding to
stay and make a home. Along the coast there is a small sprawl of almost two dozen
wooden huts. Most of them single-room abodes, a few are larger and more skillfully
constructed. The primary engagement for these individuals is fishing, and there is
a veritable fleet of fishing canoes and skiffs brought up on the soft sand of the
gentle stretch of beach by the Sprawl.
Auriscen
Pilus' Stone Temple. Another construction shaped from the mountain. This one
obviously built for defense, small tall halls and rising tiers. Rooms with
surrounded entrances and 'built in' tables that could serve as cover. The chambers
of the seers themselves are off limits to all but Syawla, high atop the temple.
Pilus is the guardian of the temple and the surrounding area, his eyes sharp,
quiver full, and hawk alert.
Taric's Hermitage. Located along the peak of the mountain range, it's a few hours
of difficult walking with fantastic views. Moulded from well respected stone by
Taric himself, this refuge is fairly modest in size with every inch of space being
used for something. Cookware is tucked up into corners, every bit of free wall
space is carved out to house books, Even the ceiling has been hollowed for garment
storage. The ground floor 'door' is simply a stone slab which can be raised and
melded into the front of the structure, making it all but impenetrable from the
ground level.
Grekkin
Bexar's Lodge, a huge (for the Grekkin) structure built around the trunk of an
ancient tree. Can house a dozen or more families comfortably. Room for many cooking
fires. Storage pits for dried goods and other kept supplies.
Bexar himself speaks as loudly as the entire tribe, but does not speak *for* the
entire tribe. He sees the Duardin as foreigners despite most of them living in
Cloud Breach since before he was born. Beleives they are noble, but don't belong
here in Ghur.
Sees the Auriscen as suspicious and possibly even as a threat. In Bexar's mind the
Aelves go against the nature of Ghur, additionally their hauty attidues lead him to
beleive they are plotting against everyone not of their kind.
Druid's Watch. An old and well worn cave-like recess in a shore-side stretch of
exposed granite. So named for the mystics who call the place home and 'keep eyes on
their water' from the edge. The stone is all smooth and almost always wet, the
ubiquitous moss especially prevalent here, piling up on itself in huge cushy
clumps. The druids essentially worship the natural cycle, though they would not
describe it as so. They know much of life, and of death. They are frequently called
upon to perform healings, blessings, cleansings, births, and burials. Most
importantly, the Grekkin are superstitious about the mist and the forest, and see
the druids as 'agents' of nature. The druids must be consulted before a tree can be
chopped down. The druids are frequently asked about the weather and the seasons,
their predictions unerring. Ieum, the arch-druid, is said to have supernatural
abilities.