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GB BG 1 Scenario Cards r4 S
GB BG 1 Scenario Cards r4 S
S2
P6 P7
S1
P8 P9
S5
Open Gate
Closed Gate
The Slimer Situation Campaign, Scenario #2
Gates filled with anxious Ghosts have opened
inside the park! Blast the Gates to release
the spooks, but be careful you don’t empty the
Spirit World!
This Gates in this scenario are nicknamed “Burst
Gates,” because as they close, Ghosts come
pouring out.
S4
P10
S8 S5
P6
P3 P2
P1
Open Gate
Closed Gate
The Slimer Situation Campaign, Scenario #3
Boogaloo Manifestations have been sighted in
Aykroyd Park! You need to coax them out by
depositing Ghosts into the Gates, then bust ‘em
when they pop out!
The Gates in this scenario are nicknamed
“Tribute Gates,” as you may deposit Ghosts into
Gates as an offering to the Spirit World.
Special
• You may deposit Ghosts into the Spirit World
through an Open Gate. Depositing 4 or more
total Ghost Classes at the same time into an
Open Gate causes a Boogaloo Manifestation from
the Spirit World to emerge from the Gate.
S2 P6
P1
P7
P8
S3
Open Gate
Closed Gate
The Slimer Situation Campaign, Scenario #4
You have finally cornered Slimer! A new set of Gates
are spewing forth ectoplasm and Slimer is eating it
up. Stop him before he eats too much or he will be too
powerful to take down!
The Gates in this scenario are nicknamed “Slime Gates,”
as they sit next to Slime pools that beckon Slimer, and
they will sometimes Slime you! He moves towards them
in sequential order. When he reaches Slime pool #4, he
disappears… so stop him before he does!
Special
• Combat Actions cannot be taken against Slimer until all
Gates are Closed.
• SLIMER GHOST CARD REVISIONS
Replace Slimer’s “At the end of each round, Slimer moves
2 spaces towards the nearest Ghostbuster” with: “At the
end of each Ghostbuster’s turn, Slimer moves 1 space
towards the next numbered Slime token on the map.”
• New Ability: For each Slime token Slimer crosses, his
“To Trap” increases by 1. At the start of the game, put
an XP Tracker at the 4 of the Slimer “To Trap” below.
Sight of an Open
Success: Trap Slimer! or Closed Gate gets
6
none are present. © 2015 CPII. All rights reserved. © 2015 CZE.
3 2
S10 S1 S8
S4
S7
S5
S3 S9
4 1
S2
P8
P9
P6
S2
S3
P10 P7
S4
Open Gate
Closed Gate
The Idulnas Incursion Campaign, Scenario #2
On your way to a call, something is very wrong.
The moment you come to a stop, the Ecto-1’s
engine dies, but the Ghost Beacon has activated
and can’t be shut off! Egon suspects this is
the work of a Class 6 entity making its presence
felt from the beyond. Close the Gates to buy Ray
enough time to get the Ecto-1 operational again!
The Gates in this scenario are nicknamed “Sprint
Gates,” as the Ghosts that they produce are
racing towards you… and once you’re surrounded,
things will go from bad to worse!
Special
• The Ecto-1 cannot be moved.
S10
S9
S2
S6
S5
S7
Special
9 10 11 12 13 14 15 16
EARTHQUAKE TRACKER
• The Ecto-1 cannot be moved.
• At the start of the game, place an XP tracker
on the 16 of the Earthquake Timer at right.
• At the end of each round, after resolving the
Event Die, move the Quake Timer down 1, or 2
if an Open Gate symbol was rolled.
the Spirit
Scenario Results In...
5
World emerges
Success: All Ghostbusters from the front
4
P7
P4
P10
P5 P1
P2 P6
P8
P9
Special
• Combat Actions cannot be taken against an
Achilles Gate unless the Ecto-1 is adjacent to
that Gate and no Ghosts are on the Ecto-1.
• Closing the last Open Gate moves all Ghosts
on the map to the Spirit World, except for
Idulnas.
• Keep the Idulnas Ghost Card handy. He moves
at the end of each Ghostbuster’s turn! The
Ecto-1’s Dimensionometer is his true target.
S2 P6
S1
S4
S5
P10
P10
P1
P8 P6
P4
P5
P9
P7
Note
• When a Ghost already on the edge of the map
moves towards the edge again, it leaves the
map. Remember Ghosts that leave the map are
permanently removed from the scenario!
P3
S6
S10
S4
S8 S5
S1
P2
P9
Open Closed
Gate Gate
The Stay Puft Show Down Campaign, Scenario #3
Something big is happening with the Gates as the
city shakes apart! The end times are near and
Ghosts are escaping towards the epicenter!
The Gates in this scenario are nicknamed “Vanish
Gates,” as sometimes Ghosts will vanish into thin
air when they get too far away from the Gates.
P6
P7
P3
P5
P2
P8
P9
P1
Open Gate
Closed Gate
The Stay Puft Show Down Campaign, Scenario #4
Idulnas still completed the reunification of
Gozer, and his celestial invasion plans are
revealed with the opening of a massive portal
leading into heaven! Stop Stay Puft’s march
through the city before he destroys everything!
The Gates in this scenario are nicknamed “Exodus
Gates,” as the Ghosts and Stay Puft are looking
to book it off the map!
Special
• Ignore Stay Puft’s “end of turn” Special; it instead
moves with the other Ghosts at the end of the round.
• A Ghostbuster may not add more than one Stream to an
Exodus Gate.
• Closing the last Open Gate moves all Ghosts on the
map to the Spirit World, except for Stay Puft.
• Stay Puft’s Ghost Card “To Hit” begins at 9 for this
scenario.
• Whenever a Gate becomes Closed, reduce Stay Puft’s
“To Hit” requirement by 1.
• At the start of the game, place an XP tracker at the
9 of the Stay Puft “To Hit” below.
S7
S9
S8
S10
S1
S6
S4
SP
S5
S2
S3
D
S8 P9
S3
S1 P6
P10
D
S5
P1
P6
P3
P10
P1 P5
P8
P4
P9
Spirit World
1 Galloping Ghoul
6 Class 2 Ghosts
3 Class 3 Ghosts
Kickstarter Add-On Campaign, Scenario #3
Twice the Danger
Gruesome Twosomes are pouring into the streets in
pairs! You’ll be in double trouble when you take on
a slimy stack of these spirits.
The Gates in this scenario are nicknamed “Twofold
Gates,” as they often spit out two Ghosts at a time!
S8 S10
S6
S3
S1
S4
S9
S5
Spirit World
2 Gruesome Twosomes
8 Class 3 Ghosts
Kickstarter Add-On Campaign, Scenario #4
One of Each
The gang’s all here and they’re trashing the
neighborhood!
The Gates in this scenario are nicknamed “Barricade
Gates,” as the Ghosts can form a veritable wall
around this type of Gate on occasion.
P1
P9
S7
S2 S3
P10
S5
P6
Open Closed
Gate Gate
Researching Spook Central Campaign, Scenario #1
Okay, Who Brought the Dog?
A terrifying storm cloud is encircling 55 Park Ave West,
prompting a trip to the library to research its historic
significance. Alongside the famous lion statues, a Terror
Dog is making its way down the steps, determined to
reach its counterpart on the other side of the block!
The Gates in this scenario are nicknamed “Terror Gates,”
as the only way to defeat these Terror Dogs is to force
them through Gates to the Spirit World, and both must go
at the same time! A Key is nothing without a Lock.
Special
• Vinz Clortho and Zuul are referred to as “Terror Dogs.”
• Closing the last Open Gate moves all Ghosts on the map to
the Spirit World, except for the Terror Dogs.
• At the end of each round, if only one Terror Dog is in the
Spirit World or all Gates are closed, open all Closed Gates.
• At the end of each round, if only one Terror Dog is in the
Spirit World, it emerges from the Gate it was sucked into
that round.
S9
V
LT3
P4
P5
LT2
P6
LT1
P8
P3
LT4
P10
P2
P1
V Vinz Clortho
L Librarian/Grey Lady
Open Closed
Gate Gate
Researching Spook Central Campaign, Scenario #2
Paging Cathulhu
Your research at the library unearths the
Necronomicon, a tome of unearthly power that called
for you to read it! And you wish you hadn’t, for it
has awoken Cathulhu!
The Gates in this scenario are nicknamed “Align
Gates,” since the only way to defeat “The Sleeper
Beneath” is to time it just right and close Gates
while it is standing next to them.
Special
• Closing the last Open Gate moves all Ghosts on
the map to the Spirit World, except for Cathulhu.
• When five Spawns of Cathulhu have been Trapped,
place Cathulhu into the Summon Zone on the map.
• When Cathulhu enters play, push all other figures
in the Summon Zone 1 space outward.
Success: Defeat
Cathulhu.
Fail: A Ghost must
emerge from the Spirit
World and none are
present; or if Cathulhu
leaves the map. © 2015 CPII. All rights reserved. © 2015 CZE.
S7
P10
S3
S2
LB3 LB2
Cathulhu
Summon
Zone
S2
S4
P9 LB4
LB1
S5
Open Gate
Researching Spook Central Campaign, Scenario #3
Evicting Ivo
Your research has pointed you back to 55 Park Ave
West, if only you could get there! Ivo Shandor has
distorted reality and twisted the city into a maze
filled with Ghosts! Navigate the labyrinth while
closing Gates in order to evict the previous owner!
The Gates in this scenario are nicknamed “Beckon
Gates,” as they beckon very powerful Ghosts from
the Spirit World with regularity!
Special
• Closing the last Open Gate moves all Ghosts on the map
to the Spirit World, except for Ivo Shandor.
• At the end of each Round, each Ghost (except Ivo
Shandor) may move 1-2 spaces towards The Goal,
depending on the result of the Event Die.
• If at least 10 total Classes of Ghosts leave the map
through the Goal, you fail the scenario.
IA2
IA3
IA1
P10 P7 P2
P6
P5 P4
P8
P1
P9
P3
GOAL
Set Up Map Key
Gates: Roll the Event Class 1 Ghosts (7)
Die until you roll two
different Gate symbols, and Class 2 Ghosts (4)
then close those two Gates.
Class 3 Ghosts (1)
Spirit World
1 Fearsome Flush
O Ivo Shandor
Special
• Ghostbusters may be pushed off the map by Ghosts.
• A Ghostbuster may not add more than one Stream to a Unison Gate.
• There is no Ecto-1 Start Zone in this scenario.
• Ghostbusters can only enter the outer edge spaces of the map by
being pushed onto one, and are then considered “Hanging.”
• Hanging: A Ghostbuster on an outer edge space of the map is
Hanging. You lose all attached Streams and cannot perform
Actions while Hanging. While adjacent to a Hanging Ghostbuster,
you may spend 1 Action to pull them off an outer edge space,
and onto a rooftop space adjacent to you and an edge space.
IR1
S1
S7
S6
IR3 IR2
S9
IR4
S8
S3
G G G G
S5
G Ghostbuster
Open
G Gozer
Gate
Idulnas’ Interference
You check the Ecto-1’s rearview mirror and Idulnas
is hot on your tail! Closing Gates will be rather
difficult with Idulnas around, but that is your
goal! Keep him away from the Ecto-1 and the Gates
to show him that you’re in the driver’s seat.
The Gates in this scenario are nicknamed “Achilles
Gates,” as they are impervious until the Ecto-1’s
built-in Dimensionometer is nearby.
Special
• The Ghostbusters begin this scenario with 11 XP.
• Combat Actions cannot be taken against an
Achilles Gate unless the Ecto-1 is adjacent to
that Gate and no Ghosts are on the Ecto-1.
• Keep the Idulnas Ghost Card handy. He moves at
the end of each Ghostbuster’s turn! The Ecto-1
is his true target.
S2
S1
P10
S4
P7
P8 P9
S5
Spirit World
Idulnas
3 Class 1 Ghosts
Open Closed
3 Class 2 Ghosts Gate Gate
2 Class 3 Ghosts
Slimer Sticks Around
You track the ugly little spud down, but he won’t
go easily! He’s pretty quick, and you might be
tempted to close the Gates down early, but that
might not be the best plan…
The Gates in this scenario are nicknamed “Slime
Gates,” as they tend to spew a lot of Slime, even
when closed!
Special
• The Ghostbusters begin this scenario with 5 XP.
• Closing the last Open Gate moves all Ghosts on
the map to the Spirit World, except for Slimer.
S4
P9
P10
S5
S3
S2
Special
• The Ghostbusters begin this scenario with 19 XP.
• Closing the last Open Gate moves all Ghosts on the
map to the Spirit World, except for Stay Puft.
S2
S5
SP
S4
S3
P10
P7
P1
Special
• Closing the last Open Gate moves all Ghosts on the
map to the Spirit World, except for Sandman.
• Asleep: You lose all attached Streams. You cannot
perform Actions. While adjacent to an Asleep
Ghostbuster, you may spend 1 Action to wake them up.
S4
S9
P3
P5
S8
SB2 P6
A
SB3
P7
SA4
SA1
Special
• Closing the last Open Gate moves all Ghosts on the
map to the Spirit World, except for Boogieman.
• If Boogieman Opens a Gate, and there are no Closed
Gates, you fail the scenario.
P7
S3
S4
SB1
SA2
S5
SA3
SB4
S10
P9
P2
Special
• Closing the last Open Gate moves all Ghosts on
the map to the Spirit World, except for Samhain.
P3
P2
SA1 SA4
P7
P8
SA2 SA3
S5 S1 S4
Open Gate
The Sedgewick Scramble Campaign, Scenario #4
Breakin’ the Ballroom
The hotel inspectors are on the way, and The Sedgewick
can’t afford to lose its Four Star Rating. Even more
important, you’ll lose your bonus if you can’t bring this
situation to a speedy end. The only problem is… the Ghost
you need to bust still hasn’t manifested!
The Gates in this scenario are nicknamed “Boogie Gates,”
since a missed shot brings you a deadly dance partner!
Special
• Closing the last Open Gate moves all Ghosts
on the map to the Spirit World, except for
Boogaloo.
P5
P10
P4
P6 SB2
P1
SB3
P3
P2 P9
SB4
Open Gate