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10 - Simulating Heritage by Augmented Reality
10 - Simulating Heritage by Augmented Reality
BUE ACE1
Sustainable Vital Technologies in
Engineering & Informatics
8-10 Nov 2016
AR advantage:
There is no need to make an expensive digital version of a real
world scene when visualizing new objects in a real environment.
Augmented
image shown
in the
binoculars
Real image
Simulating Egyptian Cultural Heritage by Augmented Reality Technologies
AR Display Approaches
Displays will be be categorized by whether they are attached to the
user in some way or not at all as following:
Head-worn Stationary
(Head- display
Mounted Handheld
(optical
Display display
projection
HMD) system)
Simulating Egyptian Cultural Heritage by Augmented Reality Technologies
AR Displays
1. Head-worn (Head-Mounted Display HMD)
- A display device paired to a headset.
- Places images of both the physical world and the virtual objects
over the user’s field of view.
- Most systems are expensive
- It hardens the building of wide field-of-view displays
- Eye and video camera parameters differ
Simulating Egyptian Cultural Heritage by Augmented Reality Technologies
AR Displays
A case study on Head-worn (Head-Mounted Display HMD)
ARCHEOGUIDE (Augmented Reality-based Cultural Heritage On-site
GUIDE), at the Olympia archaeological site in Greece, where the users
wore AR glasses to see the 3D image display.
The experience gained high interaction from users but fitting an HMD
with calibrated cameras and tracking sub-systems was a daunting task.
AR Displays
2. Handheld display
- Like mobile phones and tables
- Allow both direct observation of the
physical world un-augmented and an
observation of the augmented scene
on the screen.
- Allow more design possibilities for
modifying the representation of the
physical world
AR Displays
A case study on Handheld Display
A virtual 3D character of the medieval cathedral was created, namely the
builder Giorgio da Sebenico in Coratia.
He was performing in real time and at the actual location. Visitors saw
him through phones and received historical information in multi-
languages.
The application was easy to use and entertaining. There were no costs to
using it.
Simulating Egyptian Cultural Heritage by Augmented Reality Technologies
AR Displays
3. Stationary display (optical projection system)
- Composed of a projection device and PC monitors attaching
- Provide a large field of view
- A limited range of objects can be augmented
Projectors viewing the 3D model of a portico with three parallel projectors and their
light beams.
Simulating Egyptian Cultural Heritage by Augmented Reality Technologies
AR Displays
A case study on Stationary Display
Peral Application in Saint Mary’s Cathedral in Vitoria which restore
monuments colors without touching the monument structure, which
made the users able to see the different types of polychromes that the
monument had throughout the centuries.
It was available to all the site visitors,
There were no special requirements needed to see the virtual objects,
A limited range of objects was augmented and the usage of heavy
display instruments was accepted in the site.
Simulating Egyptian Cultural Heritage by Augmented Reality Technologies
AR displays requirements
To choose the best AR display approach, the following steps must
be taken:
- Clearly identify how users interact with physical objects in the
real world, and what their interests are (users’ requirements)
- Identify the problems that additional computational support
would address (site requirements)
- Identify your needs in the AR application (techniques
requirements)
Simulating Egyptian Cultural Heritage by Augmented Reality Technologies
AR displays requirements
Monuments reconstruction
Retrieving people & events
Users’ Users' interests
Interacting with objects
requirements Simulating building materials
Interaction level
Tracking area
Site requirements Augmented space (indoor- outdoor)
State of conservation
(The
Pyramids
and Giza
plateau)
Simulating Egyptian Cultural Heritage by Augmented Reality Technologies
Percentage of AR display systems with respect to fulfilling the three main AR requirements
Simulating Egyptian Cultural Heritage by Augmented Reality Technologies
Experiment
The author created augmented information in the form of videos and
images that were taken in reality and at the actual location using the
Aurasma application, which is available for both android and iOS
devices
Experiment
The result was a unique “open air AR tour”.
Users downloaded and ran the application (following the instructions
provided on the wall next to the monuments)
The proposed instructions panel to be provided on the front of the great pyramid
Simulating Egyptian Cultural Heritage by Augmented Reality Technologies
Experiment
Each location was given its own special video
The first location plays a video on the construction of The Great Pyramid
which presents a lot of useful information about its construction process
images saved from the application showing the augmented video playing on the device with
the user’s presence in the picture
Simulating Egyptian Cultural Heritage by Augmented Reality Technologies
Experiment
The second location plays a video about a journey to the ancient Egyptian
afterlife
The third location plays a video about the construction of the Sphinx
Simulating Egyptian Cultural Heritage by Augmented Reality Technologies
Experiment
There is now a public channel on the Aurasma application page with the
name “Giza plateau” where the user could find all of the pervious
implementations.
When users open the application on site, they will be able to receive detailed
information in English about the pharaohs’ rituals for the afterlife and their
looks, dress code, and behaviors, as well as information about the
construction history of the pyramids.
Simulating Egyptian Cultural Heritage by Augmented Reality Technologies
Results
Implementing AR applications in cultural heritage sites for the
goal of presenting knowledge can support and promote the
tourism potential and touristic services in general.
Using handheld AR display in the Giza plateau for presenting
the information proved to be better than other AR display
systems
The experiment has demonstrated that the handheld AR display
approach matches with users’ interests and site constraints. It
also does not harm the site monuments or cause any damage.
Simulating Egyptian Cultural Heritage by Augmented Reality Technologies
Conclusion :
The main aim of providing much AR content in cultural heritage is
to meet users' interests for accurate, timely, and entertaining
information. The AR technology provides personalized and
multimodal interactive information in real time and in the actual
location with the actual monuments and historic buildings.
Overall, there is a need for using high-technology applications in
presenting Egyptian cultural heritage to visitors. In this research,
the experiment provided only an augmented 2D content in the
form of videos. A similar research can improve the experiment by
building a dynamic AR 3D model for an ancient Egyptian
character. This will simulate not just the tangible but also the
intangible elements of the Egyptian cultural heritage, keeping it
accessible as a living part of today’s culture.
Thank you