2022 01 28T20 34 53 - R3dlog

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000000.000| ALWAYS| Logging started at 2022-01-28T20:34:53.

580
000000.053| ALWAYS| CFG| CrashHandler(Sentry)
000000.165| ALWAYS| CFG| Command Line: "3.66.60.146 5263
5YiGpKnCj70K/to8wh41hw== 73887055" "-PlayerID=73887055" "-GameID=3044044846" "-
Region=EUNE" "-PlatformID=EUN1" "-Locale=en_GB" "-SkipBuild" "-EnableCrashpad=true"
"-EnableLNP" "-UseDX11=1:1" "-UseMetal=0:1" "-UseNewX3D" "-UseNewX3DFramebuffers"
"-RiotClientPort=56377" "-RiotClientAuthToken=BAM39gvEwBYxd6HLZVZYyw"
000000.303| ALWAYS| CFG| Build Version: Version 12.2.419.1399 (Jan 19
2022/21:32:07) [PUBLIC] <Releases/12.2> ChangeList: 4191399
000000.308| ALWAYS| Live Profiling enabled. Will overwrite old RPD.
000000.386| ALWAYS| LCURemotingClient: Initializing on port 56377
000000.471| ALWAYS| LCURemotingClient: Connected to app process.
000000.492| ALWAYS| FLOW| Initializing Renderer
000000.493| ALWAYS| r3dRenderLayer::Init enter
000000.493| ALWAYS| r3dRenderLayer::Init() exit successfully
000000.494| ALWAYS| rr3dRenderLayer::InitDevice(XRes = 1920, YRes = 1080, BPP = 32)
enter
000000.494| ALWAYS| rr3dRenderLayer::InitDevice: Creating X3D device
000000.513| ALWAYS| Detected Adapter 'AMD Radeon(TM) Vega 8 Graphics'
000000.616| ALWAYS| Using X3D Platform: DX9
000000.648| ALWAYS| r3dRenderLayer::RecreateOwnedResources
000000.649| ALWAYS| r3dRenderLayer::InitResources exit successfully
000000.820| ALWAYS| AudioManager: Wwise Version v2019.1.10 initialized.
000001.563| ALWAYS| GameStartData::GameID=3044044846
000001.571| ALWAYS| CONN| Connecting to address (3.66.60.146) port (5263)
000001.578| ALWAYS| CONN| Waiting for response from game server...
000001.725| ALWAYS| CONN| Hard Connect at LocalSimTime(0.000)
000001.743| ALWAYS| ALE-M1UGR2ZG 0.030964
000001.748| ALWAYS| ALE-M1UGR2ZG 0.036166
000001.748| ALWAYS| ALE-M1UGR2ZG 0.036200
000001.748| ALWAYS| ALE-M1UGR2ZG 0.036211
000001.882| ALWAYS| CONN| Game Info Received ServerSimTime(0.000)
PreviousDisconnectCount(0)
000001.884| ALWAYS| ROST| CONNECTION READY | TeamOrder 0) 'ProGlucioXD' -
Champion(Renekton) SkinID(26) TeamBuilderRole(NONE) PUUID(0bc5d217-1ebf-50f6-861d-
36153dc51509) ConnectionState(Connected)
000001.884| ALWAYS| ROST| CONNECTION READY | TeamOrder 1) 'MakanPakan' -
Champion(Khazix) SkinID(0) TeamBuilderRole(NONE) PUUID(e409352a-1ef4-570f-afa8-
cba296460dfb) ConnectionState(Connected)
000001.884| ALWAYS| ROST| CONNECTION READY | TeamOrder 2) 'Azaliasz' -
Champion(Sivir) SkinID(0) TeamBuilderRole(NONE) PUUID(265476e4-1a9a-5296-9c6f-
837af608167b) ConnectionState(Connected)
000001.884| ALWAYS| ROST| CONNECTION READY | TeamOrder 3) 'cheetosek1' -
Champion(Kayn) SkinID(0) TeamBuilderRole(NONE) PUUID(b0a4379e-ae79-5af4-aa87-
a1d59f198103) ConnectionState(Disconnected)
000001.884| ALWAYS| ROST| CONNECTION READY | TeamOrder 4) 'qwerty321321' -
Champion(Jhin) SkinID(0) TeamBuilderRole(NONE) PUUID(fd6be2a0-3785-5269-8e51-
b2249fc5d30b) ConnectionState(Disconnected)
000001.884| ALWAYS| ROST| CONNECTION READY | TeamChaos 0) 'bananskaplanina'
**LOCAL** - Champion(Gnar) SkinID(0) TeamBuilderRole(NONE) PUUID(6c41f4f0-59bb-
5a5b-892f-b9c4d373ba6c) ConnectionState(Connected)
000001.884| ALWAYS| ROST| CONNECTION READY | TeamChaos 1) 'KonqKondio' -
Champion(Lulu) SkinID(0) TeamBuilderRole(NONE) PUUID(deafbfb6-8157-5330-bb54-
a01bd6eea401) ConnectionState(Connected)
000001.884| ALWAYS| ROST| CONNECTION READY | TeamChaos 2) 'WhiteBullXX2k21' -
Champion(Jinx) SkinID(0) TeamBuilderRole(NONE) PUUID(fbab2b51-02eb-5b8f-9d7e-
519a38088907) ConnectionState(Disconnected)
000001.884| ALWAYS| ROST| CONNECTION READY | TeamChaos 3) 'Olqaaaaa' -
Champion(MasterYi) SkinID(17) TeamBuilderRole(NONE) PUUID(063e174f-0c16-52ab-96fc-
eb6413790038) ConnectionState(Connected)
000001.884| ALWAYS| ROST| CONNECTION READY | TeamChaos 4) 'Randi034' -
Champion(Diana) SkinID(3) TeamBuilderRole(NONE) PUUID(fcee1d28-deba-5f0c-8f6d-
039f5a5c0e6a) ConnectionState(Connected)
000001.889| ALWAYS| CFG| MultiplayerSettings Encryption=true Compression=true
MinimumSizeToCompressPayloadThreshold=0 CompressionLevel=3 Logging=false
Wireless=false Redundancy=false Threshold=0 Resends=20 Timeout=8.000
TimeoutDisplay=3.000 MinLatency=0.000
000001.937| ALWAYS| CONN| Game Server Connection Established after 0.358 seconds,
0 retries
000003.158| ALWAYS| Set focus to app
000003.163| ALWAYS| CFG| OS Version: 10 Professional, x64 CPU: AMD Ryzen 3 3200G
with Radeon Vega Graphics , 3696Mhz (4 cores) Instruction Set Level 7Physical
memory: 8589934592Display info: AMD Radeon(TM) Vega 8 Graphics 2147483648
30.0.13014.8 Driver: 30.0.13014.8
000003.203| ALWAYS| LCURemotingClient: Initializing on port 56377
000003.204| ALWAYS| LCURemotingClient: Initializing on port 56377
000003.217| ALWAYS| LCURemotingClient: Connected to app process.
000003.220| ALWAYS| LCURemotingClient: Connected to app process.
000003.225| ALWAYS| LCUVoiceChatClient: Disabling voice, channel not available at
startup
000003.418| ALWAYS| LCUChatClientAsync: Chat session is "loaded".
000003.911| ALWAYS| FLOW| Begin Async Loading
000005.950| ALWAYS| LOAD| LOADING: Begin Game Object Update
000005.996| ALWAYS| LOAD| LOADING: End Game Object Update
000007.379| ALWAYS| PreloadGlobalEffects
000007.480| ALWAYS| PreloadGlobalEffects Finished
000009.577| ALWAYS| FLOW| Async Loading Complete
000009.667| ALWAYS| FLOW| Data Load Complete
000009.667| ALWAYS| FLOW| Start Main Loop
000009.739| ALWAYS| FLOW| Switching Game State from GAMESTATE_PREGAME to
GAMESTATE_SPAWN for reason Received StartSpawn packet.
000010.452| ALWAYS| FLOW| Spawning completed
000010.460| ALWAYS| FLOW| SEJ-BC89AC41
000010.460| ALWAYS| FLOW| SEJ-6671BCAD
000126.233| ALWAYS| ALE-MM44G8Q7 (120.9806901 7.097562 0.042206 0.000071)
000144.551| ALWAYS| FLOW| Switching Game State from GAMESTATE_SPAWN to
GAMESTATE_GAMELOOP for reason Received Game Start Packet.
000144.683| ERROR| >>> BuffHashMap::HashToName - Match not found for hash 0a927591
000144.708| ALWAYS| FLOW| SEJ-8711AB1A 0.0444733
000144.791| ALWAYS| FLOW| SEJ-9651ACAB
000144.803| ALWAYS| FLOW| SEJ-B2890C00
000144.813| ALWAYS| GAMESTATE_GAMELOOP UpdateVis
000145.134| ALWAYS| GAMESTATE_GAMELOOP AudioUpdate
000145.134| ALWAYS| GAMESTATE_GAMELOOP EndRender & EndFrame
000145.140| ALWAYS| FLOW| SEJ-891ACC45
000145.140| ALWAYS| Enabling System Load Monitoring: 1000ms
000687.688| ALWAYS| FLOW| Switching Game State from GAMESTATE_GAMELOOP to
GAMESTATE_ENDGAME for reason Received Game End Packet.
000687.689| ALWAYS| FLOW| ALE-8SDFH23F
000695.715| ALWAYS| FLOW| Switching Game State from GAMESTATE_ENDGAME to
GAMESTATE_PRE_EXIT for reason Game Ended. Closing after delay is satisfied.
000695.715| ALWAYS| CONN| Requesting disconnect (22)
000695.715| ALWAYS| FLOW| Switching Game State from GAMESTATE_PRE_EXIT to
GAMESTATE_EXIT for reason PreExit Game State is Complete.
000695.715| ALWAYS| FLOW| Finished Main Loop
000695.724| ALWAYS| =================== Perf Stats (all in ms)
=========================
000695.724| ALWAYS| Average Frame Time: 16.93
000695.724| ALWAYS| Average FPS: 59.05 fps
000695.724| ALWAYS| StdDev Frame Time: 2.35
000695.724| ALWAYS| Max Frame Time: 168.99
000695.724| ALWAYS| Ave GPU Frame Time: 16.75
000695.724| ALWAYS| StdDev GPU Frame Time: 2.29
000695.724| ALWAYS| Max GPU Frame Time: 140.94
000695.724| ALWAYS| Histogram Buckets:
[0.0,1.0,2.0,5.0,7.5,10.0,18.0,35.0,50.0,75.0,100.0,500.0,1000.0,340282346638528859
811704183484516925440.0]
000695.724| ALWAYS| Frame Time Histogram: [0,0,0,0,0,5,31266,763,1,1,0,2,0,0]
000695.724| ALWAYS| GPU Time Histogram: [0,0,0,0,0,4,31491,539,2,0,0,2,0,0]
000695.742| ALWAYS| Max Memory Allocated = 1188.730MB
000696.286| ALWAYS| FLOW| Cleanup Complete
000696.289| ALWAYS| FLOW| LCU Game End Status: GAMEFLOW_EVENT.GAME_COMPLETED
Result: 200: SUCCESS
000696.556| ALWAYS| FLOW| ALE-8SDFH23F
000696.570| ALWAYS|
{"exit_code":"EXITCODE_NONE","messageType":"riot__game_client__connection_info","me
ssage_body":"Game exited"}
000696.821| ALWAYS| AudioManagerWwise::Finit
000696.850| ALWAYS| FLOW| Destroying the renderer
000696.850| ALWAYS| r3dRenderLayer::Close() enter
000696.854| ALWAYS| r3dRenderLayer::Close() exit

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