Professional Documents
Culture Documents
Project Research
Project Research
I nteractive
I ndoor
Racing
Team Red
Project Based Research
Ueda, Matsumura, Torres
OVERVIEW
1. Tracking cart
Marker Position
Static Cameras
2 Central Computer
OVERVIEW
2. Interaction
Gas pedal
Steering
Actions
Static Cameras
Motor speeds
2 Edge Computer
(EPS32?)
Central Computer
OVERVIEW
3. Projection
Kart Marker
Circuit Course
Static Cameras
2 Edge Computer
(EPS32?)
Central Computer
GOAL & PROBLEM
Strengthen Reflexes and Strategy, Problem Solving, Team Play , Trust and
Concentration Memory Training Decision Making
2
EMP RESEARCH
DOMAINS
Harmonization
Technology that encompasses other technologies.
3
EMP RESEARCH
DOMAINS
Extension
Enhances creativity, teamwork abilities and emotions
AR/VR Physical
Environment
Perception Presence
3 Cognition
ORIGINALITY
4
INTERDISCIPLINARITY
5
IN-TEAM COLLABORATION
Ueda
Software, CG effects
Matsumura
Animation, design
Torres
Reflective
Electronics
Cameras
7
EXPENSES
% of the total amount
DC motors, battery,
25 %
microcontrollers (EPS32)
0 % Software
20 % Cameras
40 % Kart x2
8
PROS
• Reduce Crashes
CONS
• Cost reduction
• Motion Sickness
• Custom racetracks
• Complex prototype
• More interaction
• Expensive equipment
• Focus, challenge, curiosity
• Small sized racetrack
(Lower speeds - less adrenaline)
10
DESIGN THE FUTURE
POSSIBILITIES
11