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PBR Red team

I nteractive
I ndoor
Racing

Team Red
Project Based Research
Ueda, Matsumura, Torres
OVERVIEW
1. Tracking cart
Marker Position

Static Cameras

2 Central Computer
OVERVIEW
2. Interaction
Gas pedal
Steering
Actions
Static Cameras

Motor speeds
2 Edge Computer
(EPS32?)
Central Computer
OVERVIEW
3. Projection
Kart Marker
Circuit Course

Static Cameras

2 Edge Computer
(EPS32?)
Central Computer
GOAL & PROBLEM
Strengthen Reflexes and Strategy, Problem Solving, Team Play , Trust and
Concentration Memory Training Decision Making

2
EMP RESEARCH
DOMAINS
Harmonization
Technology that encompasses other technologies.

Solution to meet our individual team objectives.

3
EMP RESEARCH
DOMAINS
Extension
Enhances creativity, teamwork abilities and emotions

Interactive AR experiences supported by IoA

AR/VR Physical
Environment

Perception Presence

3 Cognition
ORIGINALITY

Real life version of a video game.


Existing but unexplored

4
INTERDISCIPLINARITY

Combine our team abilities

Use the available facilities

5
IN-TEAM COLLABORATION
Ueda
Software, CG effects

Matsumura
Animation, design

Torres

6 Prototype, sensing, electronics


SCHEDULE 9
Development Plan
COMPONENTS
SOFTWARE AND HARDWARE

Unity Rc Car / Kart

Reflective
Electronics
Cameras

7
EXPENSES
% of the total amount

DC motors, battery,
25 %
microcontrollers (EPS32)

0 % Software

20 % Cameras

40 % Kart x2

8
PROS
• Reduce Crashes
CONS
• Cost reduction
• Motion Sickness
• Custom racetracks
• Complex prototype
• More interaction
• Expensive equipment
• Focus, challenge, curiosity
• Small sized racetrack
(Lower speeds - less adrenaline)

10
DESIGN THE FUTURE
POSSIBILITIES

11

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