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Group3 IC2AA PRR2 TitleProposal 1
Group3 IC2AA PRR2 TitleProposal 1
PROPOSED TITLE:
EFFECTS OF ONLINE GAMES TO THE ACADEMIC PERFORMANCES OF ICT STUDENTS IN ASIAN
INSTITUTE OF COMPUTER STUDIES-MONTALBAN
4. Udad, Angelica
5. Sandoval, Ejhay
Statement of the Problem: This study is aiming to determine the effects of playing online games
to the academic performances of ICT students in Asian Institute of Computer Studies - Montalban.
1. What is the demographic profile of the senior high school students in terms of:
1.1 Age;
1.2 Gender;
2. How do playing online games affect the academic performance of the students in relation with:
2. 1. Concentration;
2.3 Grades;
2.4 Attendance;
3. Is there any significance between the relationship of students playing online games and their
academic performance?
Background of the Study: Online games is referred as games that are played over some form of
computer network, most often the Internet. It can range from simple text-based games to games
incorporating complex graphics and virtual worlds populated by many players simultaneously.
Online gaming has drastically increased the scope and size of video game culture as it attracts many
players from a variety of ages, nationalities, and occupations. The online game content can also be
studied in the scientific field, especially gamers' interactions within virtual societies in relation to
the behavior and social phenomena of everyday life.
Withal, there’s a paper which claims that online games can transform
education and change the widely shared perspective that games are “mere entertainment.” More
than a multibillion-dollar industry, more than a compelling toy for both children and adults, more
than a route to computer literacy, online games is important because it lets people participate in
new worlds. It let players think, talk, and act in new ways (Shaffer, Squire, Halverson, & Gee,
20015).
Games are inherently interactive in the sense that they require players
to make choices to progress a narrative, and this choice-making process has the potential to
challenge people to think reflectively about moral, ethical and social problems. Previous research
has focus on game theory perspective where an examination of game rules leads to ideas about
how people will behave and therefore how designing in certain ways can construct certain types of
communities (Smith, 2005; Zegal, Rick & His, 2006).
Significance of the Study: The researchers conducted this study in order to have knowledge
about the effects of online gaming among senior high school students in AICS Montalban. The
researchers believe that the outcome of this study will definitely benefit the following:
Approved by:
____________________________
PRR2 Instructor