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Bazels Satchel

Containers and Tools Misc


Flask 0.2 Munni Backpack 4 Munnies
Mortar and Pestle 3 Munnies Lantern, bullseye 10 Munnies
Alchemists Toolkit 75 Munnies Lantern, hooded 5 Munnies
Healing kit 75 Munnies Lantern, open 2 Munnies
Vial, glass 1 Munnie Oil, flask 1 Munnies
Waterskin 1 Munnie Sack 0.1 Munnies
Satchel 2 Munnies
Scale 4 Munnies
Scroll case 1 Munnies

Potions
Acid (vial). 25 Munnies
As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the
vial up to 20 feet, shattering it on impact. In either case, make a RANGED attack against a creature or
object, treating the acid as an improvised weapon. On a hit, the target takes 2d6 acid damage.

Adrenal Potion. 15 Munnies


When imbibed, this fruity tasting potion stimulates the adrenal glands, providing a creature a +1d6
bonus to their initiative roll. This potion only lasts for 5 minutes after being used.

Antitoxin (vial) 15 Munnies


This concoction is capable is neutralizing ingested toxins such as certain mushrooms, still water bacteria,
and my mothers cooking.

Antivenom (vial) 25 Munnies


This concoction is capable of neutralizing a wide range of venomous bites, stings, and otherwise deadly
incidents involving venom. It is intended to be injected into the bloodstream.

Healing Potion, Lesser 50 Munnies


When drank, this mana-infused potion can heal 1d6+2 HEALTH.

Merrow Lung. 50 Munnies


When held over the mouth, this rare red algae allows a creature to hold its breath for a number of
minutes equal to 5 + its Constitution bonus.

Rock Climbers Resin. 27 Munnies


This sticky substance grants its user +1d6 on Acrobatics checks made to climb (and climb only) for five
minutes. Each vial contains one dose.

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