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D20: World at War

By Tim Stevenson 2003 Empty Spaces Studios

Playtesters: Jon Dakon, Ramine The Machine Daneshman, Andrew Grady, Pat Mackinnon, Steve Meehan, Tony Toast Stevenson

Table of Contents:
1: The World at War 2: New Skills 3: New Feats 4: Equipment
Who to Play? Where to Play? The WWII Era

Appendix A: What If? Appendix B: Documents

5: In the Army

Weapons Ranged Weapons Explosives and Splash Weapons Melee Weapons Armor Gear Vehicles Organizing the Military Military Units The US Armed Forces The German Wehrmacht The British Royal Military The Soviet Red Army The Japanese Imperial Army Infantry Tactics The Squad on the Battlefield Offensive Squad Level Tactics Defensive Squad Level Tactics Mortar Tactics Ordinaries Civilian Combat Engineer Combat Medic Machine Gunner Partisan/Resistance Fighter Pilot Police Officer/MP Rifleman Scout Sniper Spy Squad Leader Vehicle Mecanic Europe in Brief Major Players Major Campaigns Missions in the European Theater German 2nd Fallschirmjger Battalion at the Moerdijk Rail Bridge, Holland: May, 1940 Soviet Guardsmen at the Central Railroad Station, Stalingrad, Russia: October, 1942 US 2nd Ranger Battalion at Pointe Du Hoc, Normandy: June, 1944 The Pacific in Brief Major Players Major Campaigns Missions in the Pacific Theater

6: European Theater

7: Pacific Theater

The World at War


In 1939, Germany, under the Nazi regime of Adolf Hitler invaded Poland to spark what would become the greatest war in the history of the world. World War II would last nearly six years and cost the lives of millions of men, women, and children from many nations around the globe. This supplement to the D20 Modern Roleplaying System allows players to take part in the largest conflict the world has ever seen. This book is more than just a roleplaying supplement. It is also in some respects a history text and a memorial to the brave men and women who gave their lives for their countries and fought for what they believed was right.

British Commandos Canadian Paratroopers German Fallschirmjger (Paratroopers) German Snipers

All of these groups acted as relatively small, independent units on the battlefield, which makes them excellent for a normal sized roleplaying group of five or six people. Some specific actions involving some of these groups are provided on page 00 of this book.

Where to Play?
Another important aspect of the game is choosing a theater of operation for your game to take place. This book will describe both the Pacific and European (including North Africa) Theaters of operation. Both places provide plenty of material for roleplaying exciting battles and missions in WWII.

Who to Play?
World War II offers nearly endless opportunities for roleplaying, however some are much more suited to the D20 system. Large battles involving scores of tanks and hundreds of infantrymen may be interesting, but in a system like D20, combat can quickly bog down the action. For this reason, the players should probably belong to some sort of special forces group, some of which include: US Army Rangers US Marine Raiders Spies French Resistance Forces

The WWII Era


When using this supplement, it is important to remember that many of the amenities we take for granted such as computers, cell phones, and fast food didnt exist in the 1940s. Despite the amazing technical breakthroughs developed through the course of the war, it was still a bloody and difficult challenge completely unlike the faceless, computerized conflicts fought today. Both the players and the GM should keep this in mind while playing and try to avoid anachronisms.

New Skills
The world of WWII is an entirely different place from that of today. For that reason, some additional skills are required to accurately roleplay that period, while other skills should not yet be available. The Computer Use skill should not be available to players, as computers as we know them today had yet to be invented. The following new skills may be used in addition to those listed in the D20 Modern Rulebook: Electronics Use Parachuting Skiing

weapons like the M1A1 Flamethrower. Handguns and longarms require the Personal Firearms Proficiency feat in order to be used without penalty, while heavy weapons require specific Exotic Firearms Proficiency feats, depending on the weapon. Flamethrowers require no feats to use.

Handguns
The following handguns are available to soldiers in the war. Their statistics are given in table 0-0: Ranged Weapons. Browning 1935 High Power The Browning High Power has the distinction of being the only sidearm used by both sides during the war. Produced in both Canada and Belgium, it is in use by British, German, and Canadian troops, as well as being the official sidearm of the Belgian military. It has a relatively high capacity magazine, making it preferable to some users. Colt M1911 This is the standard US Army service pistol. It is carried by officers in an M1936 or M1916 Pistol/Revolver Belt as a backup weapon. British and Canadian troops such as paratroopers are known to use the Colt .45 instead of the official issue Enfield .38 Revolver for the Colts stopping power and autoloading action. Enfield Revolver No.2 Mk.1 The Enfield Revolver is a .38 caliber revolver and is the official service pistol of British officers and paratroopers. Flare Projector, Caliber .45 (FP45) Liberator The Liberator pistol is a single shot, smoothbore weapon designed to be mass-produced and given to

New Feats Equipment


Weapons
The last war proved that if you hit a German in the right place with a caliber .30 rifle bullet, he falls over dead. This is also true in this war. It applies, moreover, to Japs as well as to Nazis.

- How to Shoot the US Army Rifle

Ranged Weapons
The ranged weapons in this book cover handguns, longarms, heavy weapons, and other ranged

special service agents, guerilla fighters and partisans. In fact, it is so easy to produce that a single Liberator can be made in just over 6 seconds in the factory, which is less time than it takes to load. The Liberator is in use in France and China, as well as other occupied nations around the world. Luger P08 The infamous German Luger pistol was produced from prior to WWI until 1938, but many are still in action in the war. It is a common sidearm for both officers and machine gun crews. Nagant Model 1895 This rather antiquated Soviet revolver design was officially replaced by the TT-33 in 1930, however many are still produced for use by the Red Army. Tula-Tokarev Model 1933 (TT-33) The Tokarev pistol is the standard Soviet sidearm, however it has not completely replaced the Nagant Model 1895 revolver. This pistol borrows features from other pistols such as the Mauser cartridge and the Browning recoil design. Walther P38 In 1938, this pistol replaced the Luger as the Wehrmachts official service pistol. The P38 is a solid pistol produced in great quantities by the Germans.

The BAR is a heavy infantry rifle used extensively in WWII by the US Army. It uses the same ammunition as the M1 Garand, but is capable of firing on full automatic. The BAR requires large amounts of ammo to be effective, so an additional squad member usually carries extra magazines. Despite its relatively small clip, this weapon is still considered to be one of the best ever used by the US Army. Carbine, M1 The M1 Carbine is a light infantry weapon designed by the US Army to replace the M1911 pistol. Though the pistol still has its place, the Carbine sees action as a point weapon due to its compact size and greater power. Fallschirmjgergewehr 42 (FG42) Production began on the FG42 to answer the German paratroopers call for an automatic weapon which could easily be carried into battle instead of the heavy MGs. This weapon is very dangerous but is only truly accurate in single fire mode. When using the FG42 in full automatic mode, the user receives a -1 to hit penalty. Garand, M1 The M1 Garand is a semiautomatic, .30 caliber rifle used by the United States. This rifle is know to work well in the field and has a vastly superior rate of fire to the German K98 and Japanese Arisaka. This is the standard rifle for US servicemen in WWII. Gewehr 43 (G43) Called Hitlers Garand by the Allies, the G43 is a semiautomatic rifle with a ten round box magazine. The weapon is plagued by complexity and

Longarms
The following list of longarms contains rifles, submachine guns, and shotguns used in WWII. All of these weapons require the Personal Firearms Proficiency to use without a penalty. Browning Automatic Rifle (BAR)

hence isnt as readily available as the reliable K98. Grease Gun, M3A1 At the end of 1944, the US Army began to issue the M3A1 Grease Gun as an alternative submachine gun to the Thompson. The Grease Gun has the advantages of being extremely cheap and easy to produce, however it can only be fired on full automatic. Ithica Model 37 Trench/Riot Gun The Ithica Model 37 shotgun is produced as a trench-clearing gun which can easily be used in close combat to cover a large area. This gun has performed admirably in countless operations. Karabiner K98k This is the standard issue rifle for the Nazi forces in WWII. The K98k is an accurate, and reliable bolt-action rifle, and with the addition of a scope, becomes a dangerous sniping tool. Lee-Enfield No.4 Mk.1 The Lee-Enfield is the British service rifle, dating back to the 1800s. This bolt-action rifle has a ten round box magazine and can take a spike style bayonet. Machinepistole 40 (MP40) This 9mm submachine gun is constructed mostly of stamped parts, which are easy to produce during the war. This effective weapon has been produced in great quantities throughout WWII. German machine pistols were the motivating factor behind Britains development of the Sten. Mosin-Nagant Model 1891/30 (M1891/30) The M1891/30 is an improvement on the original M1891 design. Despite being a grossly

outdated design, the M1891/30 is cheap to produce, easy to use, and reliable on the battlefield. Pistolet Pulemet Shpagin Model 1941 (PPSh-41) After encountering the effectiveness of the submachine guns used by both the Finnish and German armies, the Soviets called for their own design. The PPSh-41 is a devastating close range weapon with a 71 round drum magazine. Some later models are capable of only full automatic fire. They are so plentiful that sometimes entire units are armed only with the PPSh-41. Samozariadnyia Vintovka Tokareva Model 1940 (SVT-40) The SVT-40 was developed for the Soviet army to hopefully replace the aging M1891/30. This has not come pass, as the SVT is simply too complex and unforgiving to be produced and used in large quantities. Often, this weapon is used by an experienced soldier or NCO in a rifle squad. When fitted with a scope, the weapon also makes a deadly sniping platform. Springfield, M1903A4 The Springfield 03 is the standard sniper rifle for United States troops during the war. This weapon has a reputation for reliability and is extremely accurate in the hands of a trained marksman. Sten Mk.2 The British answer to the German MP40, the Sten is a cheap submachine gun which can be produced in great numbers. The Sten is prone to jamming if not kept clean, and so is not very popular with the troops. An attack roll of 1, made with a Sten automatically jams the weapon.

Sturmgewehr 44 (StG44) The StG44 is the worlds first assault rifle. First called the MP43, it was not a popular design with the Frer, and Hitler cancelled research on the weapon. The name was later changed in order to continue design and testing under Hitlers nose, and the StG44 was sent to the Eastern Front. This gun can be used as a light machine gun or a rifle. It has received mixed reactions from troops, some of whom enjoy the weapons versatility. Others find that the gun wastes ammo, of which the specially designed 7.92 mm short round is in particularly short supply. Thompson, M1A1 The Thompson .45 caliber submachine gun is a devastating close range weapon, which carries a heavier slug than both the British Sten and German MP40. It has performed well under most conditions, but has poor accuracy at long ranges. The French, British, Canadians, and Australians have all used the Tommy Gun throughout the war as well.

The Bazooka rocket launcher is a tube-shaped anti-tank weapon. Commonly it is used as a team with one man firing and one reloading. This American design is so successful, that it is believed to be the inspiration for the German Panzershreck. Bren Mk.1 The Bren gun is the standard British light machine gun. Although it doesnt have quite the amazing rate of fire of the MG34 or MG42, it is lighter and more accurate, allowing it to carry out a more tactical role. Boys Anti Tank Rifle Britains final attempt at using anti tank rifles is the Boys. This gun is quite ineffective and by 1942 most troops abandoned them altogether. Browning, M1917A1 This heavy machine gun is very accurate and has a respectable rate of fire. It is used by the American Army mainly for defense and vehicle mounting due to its weight. Browning, M1919A4 The .30 caliber 1919 Browning is the standard light machine gun used by US ground forces in WWII. Although less accurate and with a lower fate of fire than its big brother the 1917 model, the 1919 is significantly lighter and more maneuverable. Degtyaryev Pakhotnyi (DP) The Red Armys standard light machinegun is the DP. This gun uses a 49 round circular magazine, however it should not be loaded with more than 47 rounds to prevent malfunctions. Granatenwerfer 34, Schwerer The heavy 81mm Granatenwerfer 34 is a large German mortar. Much heavier than the 36 model, this version is more often used

Heavy Weapons
All heavy weapons require an Exotic Firearms Proficiency to use without penalty. 50mm Mortar (50-PM 40) The 50-PM 40 is the standard light mortar used by the Soviet forces. It uses a very small projectile which is not particularly effective in many situations. 82mm Mortar (82-PM 41) The heavier 81mm Mortar of the Soviet army has a greater range and damage dealing capability than the smaller 50mm. Bazooka, M1A1

by heavy weapons platoons rather than by regular rifle platoons. Granatenwerfer 36, Leichter This 50mm mortar is the German Heers main light mortar. Capable of causing significant destruction, it is a respected weapon. Machinegewehr 34 (MG34) The MG34 was first used in the Spanish Civil War and many remain in service despite the introduction of the MG42. It is a light tactical machine gun with a very high rate of fire. Machinegewehr 42 (MG42) The MG42 is perhaps the best weapon in service in the war. It is a frightening weapon to face due to the distinctive sound created by its rate of fire which is so high that individual rounds cannot be heard when the trigger is squeezed. The MG42 cannot make a Burst Fire attack because of its extremely high rate of fire. Mortar, M1 The US M1 81mm Mortar is a heavy infantry mortar, which can be carried into battle and used to devastating effect. Mortar, M2 The 60mm M2 Mortar is a lighter alternative to the much heavier 81mm M1. For this reason, it is more often used by assault troops like Rangers and paratroopers. Panzerbuchse 39 (PzB 39) Before the invention of the Panzerfaust and Panzershreck, the PzB 39 anti tank rifle had been the Germans main anti tank weapon for infantry. Like other rifles of this type, it is almost completely ineffective. Panzerfaust 30

This one-shot German anti-tank rocket launcher was in heavy use until the production of the reloadable Panzershreck. After being fired, it must be discarded. Panzerfaust 60 This version of the Panzerfaust anti-tank rocket launcher has greater range and penetrating power than the model 30. Like the 30, it can only be fired once. PIAT Mk.1 The Projector, Infantry, AntiTank is the standard British anti-tank launcher. It uses a spring mechanism to propel the round, and so it can only be used at very short ranges. It is most often used in tandem with a loader. Because of the PIATs design, it requires two full round actions to reload. PTRD 1941 This is the latest development in anti-tank rifle technology. The Soviets are the only nation not to dispense with this antiquated design of weapon for dealing with tanks. It stands very little chance of doing any damage to a Panther or Tiger. Pulemet Maksima Model 1910 (M1910) The Russian M1910 heavy machinegun is a water-cooled design based on the Maxim gun of WWI. It is extremely heavy and needs to actually be wheeled into position rather than carried. It is very reliable, but difficult to produce in the numbers required by the Soviets. Raketenpanzerbuchse 43 Panzershreck The German Raketenpanzerbuchse 43, commonly known as the Panzershreck which translates to tank terror is a

personal anti-tank rocket launcher based on the American M1A1 Bazooka. Like the bazooka, one man fires the weapon while another loads the ammunition. Stankovii Pulemet Goryunova Model 1943 (SG43) The SG43 is the Soviet armys replacement for the aging M1910 machine gun. It is air cooled, and significantly less heavy, however it is just as difficult to produce and so has not truly replaced the M1910. Vickers Mk.1 The Vickers Mk1. heavy machine gun is the heart of the British infantrymans fire support. It is a heavy, water-cooled veteran of the First World War that continues to see service.

Type 100 Flamethrower The Japanese Type 100 Flamethrower is of good use in the cramped quarters of the Pacific Theater. However, as the war drags on, and the Japanese find themselves more and more on the defensive, it becomes much less effective.

Protective Equipment
"Casualties many; Percentage of dead not known; Combat efficiency; we are winning."

- Colonel David M. Shoup (1943)

Armor
Helmet Following the devastating losses due to artillery bombardments during the early stages of WWI, almost every major nation developed head protection for their troops in the form of metal helmets. Although not designed to protect against bullets, they will help in the event of an overhead explosion. A character with a helmet on may add +1 to his reflex save against the effects of explosives such as mortars, artillery, and grenades.

Other Ranged Weapons


The weapons below do not require any specific proficiency to use. Flamethrower, M1A1 The trusty flamethrower has seen some use in Europe for defeating bunkers, but has been put to extensive work in the Pacific. These weapons are particularly effective against enclosed areas, but can be dangerous to the user, should a stray bullet hit the volatile gas tank. Flammerwerfer 35 The German army has used flamethrowers to good use against armored fortresses in Belgium and France during the initial Blitzkrieg. On the defensive, however, the flamethrower is of much less use. ROKS-2 This Soviet flamethrower has seen use in the intense city fighting of the Eastern Front.

Misc. Equipment
"The battle we are now approaching demands a colossal measure of production capacity. No limit on rearmament can be visualized. The only alternatives are victory or destruction.

- Reich Marshal Hermann Gring, Commander-in-Chief of the Luftwaffe (1936)

Obstacles
Barbed Wire Barbed wire can be a huge obstacle to an advancing force, and must be dealt with quickly. Jumping over or shimmying under barbed wire requires a reflex check, DC 15 or the character in question takes 1d4 damage. Cutting out a 5 gap in a barbed wire emplacement requires wire cutters and is a full round action.

Three of these platoons along with a command unit make up the rifle company. Finally, three rifle companies plus support and headquarters elements make up the infantry battalion.

The US Armed Forces


The United States in World War Two was instrumental in victory over both Germany and Japan. On the ground, the Marines fought in the Pacific while the Army battled across Europe. US Army Ranks: The ranking system of the US Army is as follows: Enlisted:
Private Private 1st Class Technician 5th Class Corporal Technician 4th Class Sergeant Technician 3rd Class Staff Sergeant Technical Sergeant Master Sergeant First Sergeant

In the Army
This section will describe certain aspects of the major military powers during World War Two. Here you will find information on ranks and insignia, uniforms, military organization, and examples of typical soldiers.

Officers:
2nd Lieutenant 1st Lieutenant Captain Major Lt. Colonel Colonel Brigadier General Major General Lt. General General General of the Army

Organizing the Military


Each of the major powers involved in WWII had its own military structure, ranks, insignia, and equipment issues. Understanding these things will help greatly in properly roleplaying any part of this conflict.

Military Units
In the armies of the nations of WWII, various amounts of men and equipment were organized into units which could act cohesively on the battlefield. The basic unit of any force is the rifle squad or section. A typical rifle squad consists of nine to twelve men, depending on the country. Two to four rifle squads along with a headquarters element make up the next type of unit, the rifle platoon.

The US Army Rifle Squad: A typical US Army rifle squad battling in Europe or North Africa in WWII consisted of a squad leader and his assistant (these started out as a Sergeant and Corporal, but became Staff Sergeant and Sergeant by 1944) five riflemen, two scouts, an automatic rifleman, his assistant, and an ammo carrier, for a total of twelve men. Except for the automatic rifleman who was issued a BAR, all of the other men

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in the squad were issued M1 Garand rifles. Often, the squad leader would replace his M1 with an M1 Carbine, Thompson submachine gun, or M3 Grease Gun, and he and his assistant may have acquired additional handguns. An additional Thompson or Carbine for the scouts or assistant squad leader in place of their M1s would have also been fairly common. Each rifle platoon also had one M1903A4 Springfield rifle equipped with a sniper scope to be assigned as the platoon leader saw fit. Each company had three bazookas (this increased to five bazookas and six additional BARs after D-Day) which the company commander could assign as necessary. The standard issue for grenades was three fragmentation grenades and one smoke grenade per man. The Rangers made up the special forces element of the Army. The typical Ranger squad had an identical layout to the standard Army squad. Some squads, particularly later on, adopted the assault squad layout in which the squad was divided into two smaller elements called fire teams. The assault fire team consisted of five riflemen while the machine gun fire team included the assistant squad leader, machine gunner, assistant machine gunner, and two ammunition bearers. A sergeant served as the squad leader in charge of these two five man teams. The Airborne squads, expected to be much more self-sufficient than the average infantry squad, also had to pack a much bigger punch. To do this, these squads were issued the M1919A4 Browning light machine gun in place of the BAR. Originally, each man was also issued a Colt M1911 .45 Caliber pistol. Issue of these pistols was stopped, but many paratroopers kept them or bought their own sidearm incase they were separated

from their main weapon during the jump. Airborne troops were also issued a wide variety of switchblade knives, knuckle knives, and trench knives. Although all of the soldiers in the squad besides the machine gunner and his assistant were issued M1 Garand Rifles, there were several Thompsons, Grease Guns, and special airborne M1 Carbines with folding stocks available for distribution at the platoon level. These tended to gravitate toward the squad leaders, assistants, and scouts. Airborne troops were also issued more grenades than the average soldier and each carried three to six fragmentation grenades, one white phosphorus grenade, two smoke grenades, and one Gammon Bomb. In addition to this, each man also had a Hawkins anti tank mine. The glider infantry element of the Army had squads identical to those of the regular infantry, but with only two such squads per platoon. Armored infantry squads had the luxury of riding into combat in an armored halftrack. They did not contain the BAR team of the regular infantry squad, but made up for this by having the driver of the halftrack provide support fire from the mounted M1917A1 Browning heavy machine gun while the squad advanced. Table 0-0 shows the typical makeup of many common US squads in WWII. The US Army Tank Platoon: Tanks, just like infantry soldiers are organized into squads, platoon, companies, and battalions. The US Army fielded both light and medium tank platoons, each of five tanks (M3 Grants for the light platoons and M4 Shermans for the medium platoons.) Each platoon was then divided into a light squad of two tanks and a heavy squad of three tanks. A platoon commander (1st Lieutenant) led one

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squad while the platoon sergeant commanded the other. US Marine Ranks: The ranks for the US Marines were slightly different than those used by the Army: Enlisted:
Private Private 1st Class Lance Corporal Corporal Sergeant Staff Sergeant Technical Sergeant Gunnery Sergeant First Sergeant Sergeant Major Sergeant First Class Master Sergeant

Officers:
2nd Lieutenant 1st Lieutenant Captain Major Lt. Colonel Colonel Brigadier General Major General Lt. General General

leader, assistant squad leader, three riflemen, three automatic riflemen, and a sniper. This type of configuration had a great deal of firepower and versatility on the battlefield. Another configuration breaks the squad into three fire teams. Two of the teams would have a leader and two riflemen with an M1 Garand and two submachine guns, while the third team would have the squad leader with submachine gun, a rifleman with M1, and a BAR man. This team had immense close range fighting ability, making it perfectly suited to the jungle fighting of the Pacific islands. Table 0-0 below shows some typical US Marine squads fielded during the war. The US Marine Tank Platoon: The US Marines in WWII fielded much lower numbers of tanks than their Army counterparts. Those fielded in the Pacific jungles tended to be more of the light tanks as opposed to the M4s. Their organization would have been similar to that used by the Army.

The US Marine Rifle Squad: The US Marine Corps fighting in the jungles of the Pacific in WWII organized their rifle squads in a slightly different manner than the Army. They began with the nine man squad called Series D. As the war progressed, they decided to move to the twelve man Series E squad, doubling the number of BARs the team used. By 1944, the Marines decided on the thirteen man Series F squad by splitting the squad into three smaller units called fire teams, each consisting of a team leader, a rifleman, a BAR man, and an assistant BAR man. These three teams of four were all lead by a squad sergeant. Grenade issue would have been similar to the US Army with three fragmentation grenades and one smoke grenade per man. Marine Raiders, the US Marine Corps special forces of their time, had several different squad configurations depending on the mission at hand. A typical squad might consist of a squad

The German Wehrmacht


Between 1919 and 1945, Germany managed to produce one of the most powerful and technologically advanced military forces in the world, known in German as the Wehrmacht. Some of the most talented and able fighters in the German Military were the Waffen-SS. This military branch of the infamous Schutzstaffel was at the forefront of many of Germanys great military actions. But, as the war dragged on supplies, men, and manufacturing became scarce, and this would have its greatest impact on the nations military. For the Third

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Reich, it seemed that war on two fronts was simply impossible to win. German Heer Ranks: The rank system used by the German Army (Heer in German) is similar to that used by most other armies of the time: Enlisted:
Schutze (changed to Grenadier in 1942) Oberschutze Gefreiter Obergefreiter Stabsgefreiter Unteroffizier Unterfeldwebel Feldwebel Oberfeldwebel Stabsfeldwebel Stabswachtsmeist er

Officers:
Leutnant Oberleutnant Hauptmann Major Oberstleutnant Oberst Generalmajor Generalleutnant General Generaloberst Generalfeldmarsc hall

The German Heer Gruppe: The German Army organized their infantrymen into rifle squads called gruppen. At the outset of war in 1939, each infantry gruppe consisted of 13 men. These were the gruppe leader, assistant, seven riflemen, a machine gunner, assistant machine gunner, and two machine gun ammo carriers. The weapons of choice for these soldiers were a machine pistol for the squad leader, MG34 and Luger or Walther pistol for the machine gunner, and a pistol for the assistant machine gunner. All other men received Karabiner 98k rifles. As one can see, this squad puts much more of the importance of the squads firepower on the machine gun as compared to the US versions which display a more evenly distributed structure. By 1940, this squad had dropped to ten men by losing two riflemen and an ammo carrier. By the desperate years of 1943 to the close

of the war, the squad lost its final ammo carrier, putting it down to just nine men. There was also an attempt to replace some of the bolt action K98k rifles with the new G43 semiautomatic rifle. To accomplish this, nineteen G43s were issued at the kompanie (company) level, ten of which were fitted with telescopic sights. These were to be distributed to the men as the kompanie commander saw fit. Initially, German soldiers could expect to call upon large numbers of PzB39 anti tank rifles for dealing with tanks, however these were largely abandoned by 1943. Later, at the bataillon (battalion) level, eighteen Panzerschrecks would have been available, meaning that about one in every two gruppen could have been equipped with one. The one shot Panzerfaust launchers were much more common and each gruppe would have access to several if the need arose. Each man would also have been issued two to four Steilhandgranates as well as one smoke grenade. Like their US counterparts, armored Panzer Grenadier gruppen rode into combat in a halftrack. In both the twelve man version used prior to 1943 and the ten man version used to the end of the war, these squads could bring to bear the staggering firepower of three MG34 or MG42 machine guns. These types of squads were given the important role of guarding the vital German Panzers (tanks) from infantry assault. Fallschirmjgers, or paratroopers, were part of the German Luftwaffe (Airforce) and played a major part in Germanys initial success of the Blitzkrieg. The traditional Fallschirmjger gruppe is a twelve man unit consisting of a gruppe leader, assistant, six riflemen, two machine gunners and two assistant machine gunners. This configuration allows the gruppe to be divided into

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two fire teams each consisting of a leader, three riflemen, and a machine gun team. Later, this gruppe lost one of its riflemen, and the Fallschirmjger zug (platoon) went from three gruppen to two. Later on in the war, a new weapon, the FG42 was developed with the intention of arming the squad entirely with this fully automatic rifle. Very few of these weapons were actually produced, and those that were suffered from the inability to aim when firing on full automatic. Fallschirmjgers would have been equipped with more grenades than their regular infantry brothers, and each would have also been issued a light anti tank grenade or mine. These soldiers were also issued a gravity knife in addition to their bayonet, for the purpose of cutting themselves down, should they get caught in a tree on the jump. Near the end of the war, with the jaws of the allied war machine closing in around them, the Germans invented two last ditch efforts which they hoped would hold off defeat. The first was the Volks Grenadier gruppe. These gruppen were simply poorly trained boys and old men organized into hastily constructed battalions. Volks Grenadier gruppen were organized in the same way as the ordinary rifle gruppen. The German Heer even attempted to field several Volks Grenadier bataillone riding bikes. The second idea was the sturm or assault gruppe. A sturm gruppe was made up of a normal nine man infantry squad or ten man Panzer Grenadier squad all armed with MP40s. The Wehrmacht hoped to outfit these squads with the new Sturmgewehr 44 assault rifle, however this rarely happened due to small production numbers. In a sturm zug (assault platoon) two such armed gruppen would be accompanied by a third gruppe armed with the normal

assortment of rifles and machine guns, supported by a heavy weapons gruppe. Table 0-0 shows several typical types of German gruppen fielded in Europe in WWII. Waffen-SS Ranks: Because it was not technically part of the Wehrmacht, the Waffen-SS used its own system of rank: Enlisted:
SS-Schtze SS-Oberschtze SS-Sturmmann SS-Rottenfhrer SSUnterscharfhrer SS-Scharfhrer SSOberscharfhrer SSHauptscharfhrer SSStabsscharfhrer SSSturmscharfhre r

Officers:
SS-Untersturmfhrer SS-Obersturmfhrer SSHauptsturmfhrer SS-Sturmbannfhrer SSObersturmbannfhr er SS-Standartenfhrer SS-Oberfhrer SS-Brigadefhrer SS-Gruppenfhrer SSObergruppenfhrer SSOberstgruppenfhre r Reichsfhrer-SS

The Waffen-SS Gruppe: The gruppen of the Waffen-SS were structured in the same manner as their Heer counterparts, albeit with, on average, better trained and more well equipped troops. Although the SS did not have priority in being assigned new weapons and equipment, they often received better equipment than that issued to the normal Wehrmacht. The Waffen-SS fielded a variety of different units including their own Fallschirmjgers and Panzers. Many foreign volunteers entered the service of the Waffen-SS, even units of Kosaken, or Cossacks who were ardent anti-communists.

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Table 0-0 shows the typical Heer gruppen, which are identical to those used by the Waffen-SS. The German Panzer Zug: At the beginning of the war, each German panzer zug (tank platoon) consisted of either four medium tanks or five light tanks. Later, this was changed to five medium tanks and all of the light tanks were moved to the bataillon (battalion) level to be used as reconnaissance vehicles. The heavy Tigers and King Tigers were organized into four tank zge and were not mixed with other panzer bataillone. Each zug would have been commanded by a Leutnant (Heer) or SSUntersturmfhrer (Waffen-SS) with an additional NCO.

The following is the rank structure used by the British Army in WWII: Enlisted:
Private Lance-Corporal Corporal Sergeant Sergeant-Major Warrant Officer 1st Class

Officers:
2nd Lieutenant

Lieutenant Captain Major LieutenantColonel Colonel Brigadier Major-General LieutenantGeneral General Field Marshal

The British Royal Military


The British army of the late 1930s was largely unprepared for the Nazi blitzkrieg into Poland and France, and as a consequence, was quickly routed, an action which ended in the famous departure from Dunquerke. As the war progressed however, Britains Army evolved into a lethal foe for the beleaguered German Reich. Moreover, it was not just England that joined the fight in September 1939, her commonwealth nations mobilized as well. India, Australia, South Africa, and many other smaller nations added their resources to the war effort. Canada provided to the Allies as many men and materials as Italy did for the Axis. Because the commonwealth nations used similar tactics and equipment to Britain proper, they will be included briefly in this section. British Army Ranks:

The British Army Rifle Section: The typical rifle squad (known in the British Army as a rifle section) for British and Commonwealth forces was commanded by a section corporal and his assistant (a lance-corporal) equipped with either a Lee-Enfield rifle, Sten submachine gun, or an American Thompson submachine gun. Under their command were six riflemen armed with Lee-Enfields, a light machine gunner with a Bren gun, and an assistant machine gunner with a Lee-Enfield who toted the Bren ammunition. A variation on the standard rifle section was the much more mobile carrier rifle section. This section consisted of section corporal, section lance corporal, one rifleman, two Bren gunners, two assistant Bren gunners, a two-inch mortar gunner, assistant mortar gunner, and a driver. This tenman squad would ride into battle on board a Universal Carrier. These lightly armored vehicles were initially developed as a mobile trench from which machine gunners could fire their Bren guns. However, like many other pieces of equipment, the Universal

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Carriers were adapted to carry an entire squad into battle with relative speed and protection. The British airborne troops also used the ten man squad and presented an available amount of firepower somewhere between that of the rifle section and carrier section. The paratrooper sections carried one Bren gun and a two-inch mortar, and in 1944 added a Lee-Enfield equipped with a telescopic sight, moving one rifleman specifically into a sniper role. The British commandos used an 11 man section made up of a five man rifle group lead by a corporal, a three man Bren gun group commanded by another corporal, and a sergeant to organize the section as a whole. Table 0-0 below shows the layout of several typical British infantry sections used throughout WWII. The British Army Tank Squadron: British tank platoons (call squadrons) in WWII consisted initially of five groups of three tanks each. These were either infantry tanks or cruisers, and the two were not mixed. Later, the cruiser squadrons were bolstered with an additional tank and redeployed into four groups of four. Although the tank squadrons used by the British initially consisted entirely of vehicles made by the British themselves, by 1943 these had been almost completely replaced by American models. Perhaps the best example of the two nations showing cooperation was the use of the Sherman Firefly. This tank was a typical American Sherman tank, but replaced its relatively ineffective 75mm main gun with the British 17 pdr main gun which was much more suited to taking out the heavily armored Panzers. By 1944, one of the four tanks in British Sherman cruiser groups was a Firefly.

The Soviet Red Army


In 1917, in the midst of the greatest conflict the world had seen up to that point, the people of Russia revolted against their Czar and became the Union of Soviet Socialist Republics. When, in 1929, Joseph Stalin solidified his strangle hold over the Soviet Union, he brought a new, cruel dictatorship upon the world. In 1939, Stalin and Hitler agreed to sign a non-aggression pact and secretly divided Europe between Germany and Russia. The forces of the Soviet Union poured over the Polish border and unsuccessfully attacked Finland in a conflict known as the Winter War. But, as often happens in pacts made between thieves, Hitler backstabbed Stalin and attacked Russia in 1941. Pushed back to the gates of Moscow, Stalin gave the order that any man retreating was to be shot as a traitor to the Soviet Union. Somehow, through sheer determination and an uneasy partnership with the Allied Powers, the Soviet Army managed to bring itself out of the path of annihilation and fought its way to Berlin. Soviet Army Ranks: The following is the system of military ranks used by the Soviet Army in World War Two: Enlisted: Krasnoarmeyet s Yefreitor Mladshii Serzhant Serzhant Starshy Serzhant Starshina Mladshii Lyetenant Officers: Lyetenant Starshy Lyetnant Kapitan Major Podpolkovnik Polkovnik General Major General Leytenant General

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Polkovnik General Armiyi Marshal Sovetskogo Soyuza The Soviet Army Rifle Squad: The evolution of the Soviet infantry squad is clearly a case of desperation in the face of terrific losses. At the start of the war, the typical Russian squad consisted of eleven men. A squad leader and assistant armed with rifles led two scouts with submachine guns, five riflemen, a light machine gunner, and assistant machine gunner. As the casualties mounted and replacements never came, the official solution was to reduce the operating size of each rifle squad. The new nine-man squad lost a rifleman and a scout and gave the squad leader a PPSh-41. Eventually, the Soviets pushed the Germans out of Russia, but not after taking even more terrible losses. Each squad was once again raised to eleven men in strength, but the total number of squads in each battalion suffered as a result. The new battalion would be less than half the size of that used at the beginning of the war. In many squads, a single rifleman may have been armed with an SVT-40 or M1891/30 fixed with a telescopic scope, allowing him to perform a sniper role. In 1942, the Soviet army allocated each regiment a company of one hundred men armed entirely with submachine guns. These were split into ten man squads and a command section. The intent of these assault squads was to put immense close range firepower into the hands of the regiment. In addition to this, the PPSh41 submachine guns given to these troops were far easier to produce than the M1891/30 rifles used by the rest of the army. These squads would see

some of the most bitter fighting of the war and take huge losses in the process. Of particular note within the structure of the Soviet army are its motorized infantry squads. Motorized squads of other nations were each allocated a halftrack or similar vehicle inside of which they could ride into battle. Soviet motorized squads often had no such luck. The USSR never developed its own armored personnel carrier throughout the entirety of the war and so the eight-man motorized squads often had to rely on other means. The US did send the Soviets some M3A1 Halftracks which these squads could use, however many had to find captured German halftracks to use or had to ride on top of tanks. The Russians even went so far as to create motorized assault squads with no intention of giving them transportation, requiring them to ride on top of the tanks they were assigned to protect. To supplement their motorized squads, the Soviets also made use of large numbers of cavalry throughout the entire war. These squads would have had similar numbers of men to the standard infantry squads but were mainly armed entirely with the PPSh-41 submachine gun like the assault squads. The Russians also had elite groups of highly trained soldiers called the Soviet Guardsmen. These men were fanatically loyal to the cause of Communism and the protection of Russia. On average, these units would have been better trained and equipped than typical infantry squads, but would have used the same organization. Table 0-0 below shows the configurations of several infantry squads used by the Soviet Army in WWII.

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The Soviet Army Tank Platoon: Like the rifle squad, the Soviet Army tank battalion saw many makeshift changes as the Germans pushed farther into the motherland. At the platoon level however, it remained largely unchanged. Each light and medium platoon consisted of three such tanks while heavy platoons had only two tanks. Light and medium companies had three platoons plus a command tank for a total of ten vehicles with the heavy company having only two platoons with a commander making only five tanks total. All three types of tank regiments contained twenty tanks in total. As the war raged, remnants of battalions were formed into ragtag mixed battalions of all makes. The Soviets also made good use of captured German Panzers, Panthers, and Tigers as the Nazi losses began to pile up. The NKVD: In the 1930s and 1940s, the Soviet equivalent of the German SS would certainly have been the NKVD. The philosophies of both the Communists and Fascists of the time allowed for no room when it came to political dissent. As the war progressed, the ideas of national pride, belief in the cause, and faith in the nation leadership became even more important for two nations caught in a death grip. Often, however, tactics changed from instilling a sense of bravery and trust to one of sheer terror. Where the SS performed its atrocities on the partisans and Jews of conquered territories, the NKVD was used on the Russian soldiers themselves. These political soldiers were given free reign to dole out a death sentence to anyone believed of showing even the smallest lack of belief in the cause. Soldiers who had been taken prisoner by the Germans

were to be considered traitors to the Motherland, a crime punishable by death. Retreat was considered cowardice, another capitol offense. Most Soviet soldiers were more afraid of the NKVD than of the Germans. The NKVD also helped Stalin rekindle a deep-seated racial hatred of the Germanic people. The SS used the same tactic on the German army, instructing the soldiers about the barbaric Slavs who would show them no mercy if captured. Both sides blew stories of rape and pillaging out of proportion and, although these things did occur, they were used to great advantage of the political machines of both the Communists and Nazis. At its height, for both sides, the Great Patriotic War turned into a virtual war of racial supremacy.

The Japanese Imperial Army


During WWII, Japan was a nation devoted to a strict code of honor. Although the ordinary Japanese soldier was forced to use terribly out of date weapons and equipment, they often made up for this with bravery and fanaticism. In some cases, suicidal attacks were launched at enemy positions with no hope of success. No other nation involved in the war actively pursued this as a viable battle tactic. Many Japanese soldiers also considered their nation as not being part of the Geneva Convention, and as such ignored the rules of war pertaining to the treatment of prisoners and combat medics. Japanese Imperial Army Ranks: The following table shows the ranks used by the Japanese Army during the war: Enlisted: Officers:

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Nitto Hei Itto Hei Heicho Gocho Gunso Socho Jun-I

Sho-I Chu-I Tai-I Shosa Chusa Taisa Shosho Chujo Taisho Gensui

The Japanese Imperial Army Rifle Squad: The Japanese army saw a few variations in its forces made to reflect first the vast amounts of captured territory which needed to be occupied, and later the escalating losses at the hands of US Marines. Prior to 1941, the typical squad consisted of thirteen Nitto Hei, or privates, one Gocho, or corporal as assistant squad leader, and one Gunso, or sergeant as squad leader. All men in the squad were armed with Type 38 rifles except the machine gunner who carried the squads single Type 96 light machine gun. In combat, the squad would split itself into a ten-man rifle team and a five-man machine gun team. By 1941, the squad was reduced to thirteen men. The new squad would use the Type 99 rifle and Type 99 light machine gun to replace their grossly outdated weapons. The only anti-tank weaponry the ordinary soldier had at his disposal was the Type 97 anti-tank rifle, which would have been issued at company level. Although this remained the official squad configuration until the end of the war, reality was slightly different. As casualties mounted, reinforcements were often limited or simply nonexistent. Losses had to be compensated for with unofficial, on the field assignments of men and equipment.

The Japanese Imperial Army Tank Platoon: The Japanese army deployed vastly fewer numbers of tanks than any other army in the war. The jungle fighting on the islands of the Pacific rendered these vehicles useless in many situations, but even so the Japanese did have some battalions of light and medium infantry tanks. The Type 97 Chi-Ha medium tank and Type 95 Ha-Go light tank were the most common and were deployed in platoons of three tanks each. Tanks were not mixed within companies in order to simplify maintenance. The Japanese also made use of many captured US M3 and M4 tanks taken from the capture of the Philippines and Burma.

Infantry Tactics
At their core, the infantry tactics used by the different countries involved in WWII were very similar. This section will discuss how these tactics were used at the squad level in both offensive and defensive actions.

The Squad on the Battlefield


Typically, infantry squads in the Second World War used one of several configurations. The standard configuration split the squad into two parts: the base of fire team and the maneuver team. Both of these parts had a very specific job to do on the battlefield to ensure the survival of the squad. The second configuration divided the team into two or more equally sized fire teams. Other configurations such as the split base of fire configuration and the assault configuration were used as well.

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The Squad Leader: The squad leader had perhaps the greatest amount of responsibility in the infantry squad. He was their tactician, their equipment manager, and the keystone holding the unit together. As a tactician, it was vital for the squad leader to keep the squad organized for their efforts to be most effective. Combat can often devolve into a free-for-all in which scared men act hastily, without thinking in terms of strategy. The squad leader had to direct his men as a fighting force, and had to avoid the temptation to simply open fire from rifle range. For this reason, squad leaders often adopted short-range submachine guns in the place of a rifle. The leader also had to keep track of ammunition usage and availability within the squad. He had to prevent his men from firing off all of their ammo at once, and to distribute ammunition stores among them. The squad leaders final job was to act with bravery and to lead his men into the final and inevitable close assault of the infantry attack. He was responsible for the lives of his men and had to lead them through their ordeal. For this, his submachine gun came in handy again, giving him devastating close range firepower. An assistant always helped the squad leader in his duties. In combat, the squad leader would always accompany either the base of fire team to direct the machine gun or the maneuver team to get in close with the enemy. The assistant would then typically head up the other team. The Standard Configuration: The focus of virtually every infantry squad in WWII was the light machine gun. Compared to the boltaction rifle carried by most men, this weapon could throw out a veritable

wall of steel. It was vital to the survival of the squad that the machine gun be properly positioned and protected. In the standard squad configuration, the base of fire team consisted of the machine gunner and any assistants or ammo carriers he had and was almost always controlled directly by the squad leader or assistant squad leader. The maneuver team was essentially all of the ordinary riflemen in the squad and was lead by either the squad leader or his assistant. Most of the time, this part of the squad had a proportionally larger number of men than the base of fire team. The maneuver teams main objectives in combat were to protect the machine gun and eventually make a close assault on enemy forces. The Fire Team Configuration: The fire team configuration could only be used in squads which were given access to additional light machine guns. In the fire team approach, the squad would split up into equal sized teams, each with a light machine gun, some riflemen, and a leader. This layout made the squad very balanced, and each fire team was capable of giving the others an equal amount of supporting fire. The Split Base of Fire Configuration: Split base of fire is another layout requiring multiple light machine guns. Using this configuration, the squad would be split into three groups: two base of fire teams and one maneuver element. The maneuver team would have been lead by the leader or assistant while the other man would be positioned between the two base of fire teams to direct both of their efforts. The Assault Configuration:

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One of the most desperate and outright untraditional tactics of the war was to arm entire squads only with submachine guns. These squads had devastating close range potential but were very limited at longer ranges. Both the Soviet Union and the German Reich fielded assault squads. They acted as single units and had to be supported by other rifle squads to be truly effective. The German attempt to provide their sturm squads with the Sturmgewehr 44 assault rifle could have made this type of unit much more viable on the battlefield, however the new weapons arrived too late to make much of a difference.

position to return fire. The base of fire team must then move quickly to a new position while the maneuver team covers this movement. The squad can use this alternating pattern of fire and movement to get the maneuver team into close combat range to engage the enemy at their most deadly. In the fire team configuration, both fire teams have an equal amount of firepower, allowing the teams to support each other equally. This system of attack is favored by the British and US forces. The Marching Fire Tactic: Using this method of attack, the entire squad closes in on the enemy en masse. The key with this tactic is overwhelming manpower and firepower provided by automatic weapons. Marching fire has the advantage of being a much faster attack than the fire and movement approach. The squad can advance in a lightning quick assault and overrun their enemy. However, should the assault become bogged down, the squad can quickly lose momentum, stranding the team in no mans land with little or no covering fire. Marching fire requires the squad to rely on supporting fire provided by mortars, heavy machine guns, artillery fire, or aerial bombardment from outside of the structure of the squad in question. This tactic is a favorite of the German, Russian, and Japanese armies. Assaulting Tanks: Against tanks, infantry squads during WWII had few options. Initially, anti tank rifles were used. These could only penetrate the armor of very light tanks and armored cars, so a new solution was needed. For the British, Germans, and Soviets, if artillery or air support could not be called in, this meant either using mines or an infantry assault. The British developed the Hawkins mine for dealing with

Offensive Squad Level Tactics


The infantry squad is a carefully constructed instrument of warfare designed for specific tactical purposes. Of all types of squads available, the meat and bones of an army were its rifle squads. These units were capable of performing many different actions, however the tactics of the attack they used varied from one country to the next. The Fire and Movement Tactic: The concept of fire and movement involves different parts of the infantry squad providing supporting fire for each other during the advance. This type of movement is most often used with the standard and fire team squad configurations. When used with the standard configuration, the base of fire team is responsible for providing the initial supporting fire while the maneuver team moves in toward the enemy. The fire provided by the machine gun helps the maneuver team to close distance, but it also has the negative effect of exposing the machine gun teams

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tanks. The Germans and Russians had their own anti tank mines, but also devoted energy and resources into the development of anti tank grenades which had to be used at much closer ranges. The Germans also developed a method to attach several of their steilhandgranates together for use against tanks. By relying on a heavier explosive charge rather than fragmentation, these grenades could actually do some damage to the underside of a tank. Makeshift explosives such as Molotov Cocktails and ignited gasoline canisters were also used. Most of the time, these weapons needed to be carried to within only a few meters of the tank to be effective. To do this, the initial assault would be screened by the use of smoke grenades. Later in the war, rockets and other types of bombs were placed in the hands of the ordinary infantryman, giving him a much better chance of taking out a tank at a significantly longer range. The Soviets however, never developed these types of weapons during the war, and continued to use the dangerous methods described above.

each foxhole was suitable for two or three men. The squads light machine gun would be positioned in such a way as to catch attacking troops in the flank to create confusion and deadly crossfire. Each two or three man trench would ideally be situated to provide supporting fire to its neighboring trenches. Advance trenches in front of the main line were prepared to confuse the enemy, and often times these were mined. Fallback trenches were also dug to help in the case of a retreat. The Second Machine Gun: Squads using the split base of fire or fire team configurations had the advantage of an additional machine gun making them even more deadly in defensive roles. The guns would be placed to cross their fire on the most probable lane of enemy advance. Often, German squads would keep one machine gun carefully hidden, opening up only when the enemy had reached optimum range, creating havoc and surprise. Camouflage: The German army used the art of camouflage perhaps to a greater extent than any other in the war. German doctrine even went so far as to stress the importance of camouflaging a position before digging in. Tree branches, leaves, grasses, straw and all types of other natural material could be used to provide camouflage for the infantrymans trench. Painted boards and colored netting were often used to hide machine gun nests, artillery positions, and even tanks.

Defensive Squad Level Tactics


Digging In: On the defensive, most countries used very similar tactics. For the infantryman, the first and most important step to preparing a defense was digging his foxhole. Almost inevitably, every attack in WWII began with an artillery or aerial bombardment. The best way to defend against this initial attack is by hiding in the defensive cover of a trench. Even when a squad was only expected to stop for a few hours, the men learned to begin digging their positions immediately. Most often,

Mortar Tactics
Forward Observers:

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Unlike any other weapon in the hands of the typical infantry platoon, the mortar has the distinct advantage of being able to be used without seeing the enemy. Mortars can fire over buildings, trees, and hills with ease. However, to have any real effect on the battlefield, someone must be able to see where the mortars shots are hitting and be able to relay that information back to the gunner. This is where forward observers come into play. A mortar platoon will usually establish an Observation Post (OP) somewhere in front of their position from which they can spot the enemy and direct the mortars using radio communication. Even farther forward is a Mobile Fire Controller (MFC) who can move from one position to the next to help the mortars engage targets of opportunity.

Civilian
Civilians are noncombatant workers, farmers, and trades people. There are countless ordinary civilians who were drawn into World War Two, so basic statistics are given here for first level civilians. Each type of civilian could perform any of several different roles, although those detailed below have specific strong points. Strong Civilian Farmer (Strong Ordinary 1): CR 1/2; Medium-size human; HD 1d8; hp 4; Mas 14; Init +1; Spd 30 ft.; Defense 12, touch 12, flat-footed 11 (+1 Dex, +1 Class); BAB +1; Grap +3; Atk +3 melee (1d3+2 nonlethal, unarmed strike); Full Atk +3 melee (1d3+2 nonlethal, unarmed strike), or +2 ranged; FS 5 ft. by 5 ft.; Reach 5 ft.; AL any; SV Fort +3, Ref +1, Will +0; AP 0; Rep +0; Str 15, Dex 13, Con 14, Int 8, Wis 10, Cha 12. Starting Occupation: Rural (bonus class skills: Handle Animal, Ride; bonus feat: Brawl) Skills: Climb +3, Handle Animal +5, Profession (farmer) +2, Read/Write Native Language, Ride +3, Speak Native Language, Swim +4 Feats: Animal Affinity, Athletic, Simple Weapons Proficiency Possessions: various items. Fast Civilian Cab Driver (Fast Ordinary 1): CR 1/2; Medium-size human; HD 1d81; hp 3; Mas 8; Init +2; Spd 30 ft.; Defense 15, touch 15, flat-footed 13 (+2 Dex, +3 Class); BAB +0; Grap +1; Atk +1 melee (1d3+1 nonlethal, unarmed strike); Full Atk +1 melee (1d3+1 nonlethal, unarmed strike), or +2 ranged; FS 5 ft. by 5 ft.; Reach 5 ft.; AL any; SV Fort -1, Ref +3, Will +2; AP 0; Rep +0; Str 13, Dex 15, Con 8, Int 10, Wis 14, Cha 12.

Ordinaries
In a typical game of World at War, the PCs will run into countless enemy soldiers, helpless farmers and tradesmen, friendly troops, supply officers, cooks, and any number of other minor players. These NPCs are just ordinary people with ordinary skills and abilities and without that special something that makes either a hero or villain. The following list contains templates for ordinaries which are particularly useful when playing D20: World at War. Every person the PCs run into will not conform exactly to these templates, but they make a good starting point and are excellent for quickly putting together an enemy squad or coming up with the combat statistics for a resistance fighter. They are organized by both profession and challenge rating.

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Starting Occupation: Blue Collar (bonus class skills: Craft (mechanical), Drive, Repair) Skills: Bluff +2, Craft (mechanical) +5, Drive +7, Knowledge (current events) +2, Knowledge (popular culture) +2, Listen +2, Read/Write Native Language, Repair +5, Speak Native Language, Spot +2 Feats: Alertness, Simple Weapons Proficiency, Vehicle Expert Possessions: various items. Tough Civilian Mechanic (Tough Ordinary 1): CR 1/2; Medium-size human; HD 1d10+2; hp 7; Mas 15; Init +0; Spd 30 ft.; Defense 11, touch 11, flat-footed 11 (+0 Dex, +1 Class); BAB +0; Grap +1; Atk +1 melee (1d3+1 nonlethal, unarmed strike); Full Atk +1 melee (1d3+1 nonlethal, unarmed strike), or +0 ranged; FS 5 ft. by 5 ft.; Reach 5 ft.; AL any; SV Fort +3, Ref +0, Will +1; AP 0; Rep +0; Str 13, Dex 10, Con 15, Int 14, Wis 12, Cha 8. Starting Occupation: Blue Collar (bonus class skills: Craft (electronic), Craft (mechanical), Repair) Skills: Concentration +4, Craft (electronic) +7, Craft (mechanical) +7, Knowledge (current events) +2, Knowledge (popular culture) +2, Read/Write Native Language, Repair +7, Speak Native Language Feats: Builder (Craft [electronic] and Craft [mechanical]), Gearhead, Simple Weapons Proficiency, Possessions: various items. Smart Civilian Businessman (Smart Ordinary 1): CR 1/2; Medium-size human; HD 1d6; hp 3; Mas 10; Init +1; Spd 30 ft.; Defense 11, touch 11, flat-footed 10 (+1 Dex, +0 Class); BAB +0; Grap -1; Atk -1 melee (1d3-1 nonlethal, unarmed strike); Full Atk -1 melee

(1d3-1 nonlethal, unarmed strike), or +1 ranged; FS 5 ft. by 5 ft.; Reach 5 ft.; AL any; SV Fort +0, Ref +1, Will +3; AP 0; Rep +0; Str 8, Dex 12, Con 10, Int 15, Wis 14, Cha 13. Starting Occupation: White Collar (bonus class skills: Diplomacy, Knowledge (business)) Skills: Decipher Script +6, Diplomacy +4, Gather Information +2, Intimidate +2, Investigate +4, Knowledge (business) +7, Knowledge (current events) +6, Knowledge (technology) +2, Profession (businessman) +4, Read/Write Native Language + 1 other, Language, Research +6, Sense Motive +2, Speak Native Language + 1 other Feats: Educated (Knowledge [business] and Knowledge [current events]), Simple Weapons Proficiency, Studious Possessions: various items. Dedicated Civilian Nurse (Dedicated Ordinary 1): CR 1/2; Medium-size human; HD 1d8; hp 4; Mas 10; Init +1; Spd 30 ft.; Defense 12, touch 12, flat-footed 11 (+1 Dex, +1 Class); BAB +0; Grap -1; Atk -1 melee (1d3-1 nonlethal, unarmed strike); Full Atk -1 melee (1d3-1 nonlethal, unarmed strike), or +1 ranged; FS 5 ft. by 5 ft.; Reach 5 ft.; AL any; SV Fort +1, Ref +1, Will +3; AP 0; Rep +1; Str 8, Dex 12, Con 10, Int 13, Wis 15, Cha 14. Starting Occupation: Doctor (bonus class skills: Knowledge (earth and life sciences), Treat Injury) Skills: Concentration +2, Knowledge (earth and life sciences) +5, Knowledge (current events) +4, Listen +2, Profession (nurse) +4, Read/Write Native Language, Sense Motive +2, Speak Native Language, Treat Injury +7 Feats: Medical Expert, Simple Weapons Proficiency, Surgery Possessions: various items.

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Charismatic Civilian Merchant (Charismatic Ordinary 1): CR 1/2; Medium-size human; HD 1d81; hp 3; Mas 8; Init +1; Spd 30 ft.; Defense 11, touch 11, flat-footed 10 (+1 Dex, +0 Class); BAB +0; Grap +0; Atk +0 melee (1d3 nonlethal, unarmed strike); Full Atk +0 melee (1d3 nonlethal, unarmed strike), or +1 ranged; FS 5 ft. by 5 ft.; Reach 5 ft.; AL any; SV Fort +0, Ref +2, Will +1; AP 0; Rep +2; Str 10, Dex 12, Con 8, Int 14, Wis 13, Cha 15. Starting Occupation: Entrepreneur (bonus class skills: Diplomacy, Knowledge (business)) Skills: Bluff +6, Diplomacy +7, Gather Information +6, Intimidate +4, Knowledge (business) +4, Knowledge (current events) +4, Knowledge (popular culture) +4, Profession (merchant) +4, Read/Write Native Language, Sense Motive +4, Speak Native Language Feats: Deceptive, Simple Weapons Proficiency, Trustworthy Possessions: various items.

Combat Engineer
Tough/Smart

Combat Medic
War is a bloody business, and it is the job of the combat medic to put the pieces back together. The combat medics are often on the very frontlines of combat, doing their best to keep men alive. Most combatants in the war respected the rules of the Geneva Convention making medics noncombatants, however many medics carry pistols just in case. Before the war, many medics had been medical students or doctors.

Low-Level Combat Medic (Smart Ordinary 1 / Dedicated Ordinary 1): CR 1; Medium-size human; HD 1d6 plus 1d6; hp 7; Mas 10; Init +1; Spd 30 ft.; Defense 12, touch 12, flat-footed 11 (+1 Dex, +1 Class); BAB +0; Grap -1; Atk -1 melee (1d3-1 nonlethal, unarmed strike), or -1 melee (1d4-1, knife); Full Atk -1 melee (1d3-1 nonlethal, unarmed strike), or -1 melee (1d4-1, knife), or +1 ranged (2d6, pistol); FS 5 ft. by 5 ft.; Reach 5 ft.; AL any; SV Fort +1, Ref +1, Will +4; AP 0; Rep +2; Str 8, Dex 13, Con 10, Int 14, Wis 15, Cha 12. Starting Occupation: Doctor (bonus class skills: Knowledge (earth and life sciences), Treat Injury) Skills: Concentration +2, Diplomacy +2, Drive +2, Investigate +2, Knowledge (earth and life sciences) +6, Listen +4, Read/Write Native Language + 1 other, Search +5, Speak Native Language + 1 other, Spot +4, Treat Injury +8 Feats: Medical Expert, Personal Firearms Proficiency, Simple Weapons Proficiency Possessions: Pistol (M1911 [US], P08, P38, or High Power [German], Enfield, M1911, or High Power [British, Commonwealth], Nagant or TT-33 [Soviet Union], or Type 14 [Japanese]), 50 rounds pistol ammunition, combat knife, uniform, medical kit, various other items. Mid-Level Combat Medic (Smart Ordinary 3 / Dedicated Ordinary 3): CR 5; Medium-size human; HD 3d6 plus 3d6; hp 21; Mas 10; Init +1; Spd 30 ft.; Defense 14, touch 14, flatfooted 13 (+1 Dex, +3 Class); BAB +3; Grap +2; Atk +2 melee (1d3-1 nonlethal, unarmed strike), or +2 melee (1d4-1, knife); Full Atk +2 melee (1d3-1 nonlethal, unarmed strike), or +2 melee (1d4-1, knife), or

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+4 ranged (2d6, pistol); FS 5 ft. by 5 ft.; Reach 5 ft.; AL any; SV Fort +3, Ref +3, Will +7; AP 0; Rep +2; Str 8, Dex 13, Con 10, Int 14, Wis 16, Cha 12. Starting Occupation: Doctor (bonus class skills: Knowledge (earth and life sciences), Treat Injury) Skills: Concentration +4, Diplomacy +2, Drive +2, Investigate +9, Knowledge (earth and life sciences) +12, Knowledge (physical sciences) +5, Listen +9, Read/Write Native Language + 1 other, Search +9, Speak Native Language + 1 other, Spot +9, Treat Injury +12 Feats: Educated (Knowledge [earth and life sciences] and Knowledge [physical sciences]), Medical Expert, Personal Firearms Proficiency, Simple Weapons Proficiency, Surgery Possessions: Pistol (M1911 [US], P08, P38, or High Power [German], Enfield, M1911, or High Power [British, Commonwealth], Nagant or TT-33 [Soviet Union], or Type 14 [Japanese]), 50 rounds pistol ammunition, combat knife, uniform, medical kit, various other items. High-Level Combat Medic (Smart Ordinary 5 / Dedicated Ordinary 5): CR 9; Medium-size human; HD 5d6 plus 5d6; hp 35; Mas 10; Init +2; Spd 30 ft.; Defense 17, touch 17, flatfooted 15 (+2 Dex, +5 Class); BAB +5; Grap +4; Atk +4 melee (1d3-1 nonlethal, unarmed strike), or +4 melee (1d4-1, knife); Full Atk +4 melee (1d3-1 nonlethal, unarmed strike), or +4 melee (1d4-1, knife), or +7 ranged (2d6, pistol); FS 5 ft. by 5 ft.; Reach 5 ft.; AL any; SV Fort +4, Ref +6, Will +9; AP 0; Rep +2; Str 8, Dex 14, Con 10, Int 14, Wis 16, Cha 12. Starting Occupation: Doctor (bonus class skills: Knowledge (earth and life sciences), Treat Injury)

Skills: Concentration +7, Diplomacy +3, Drive +2, Investigate +13, Knowledge (earth and life sciences) +16, Knowledge (physical sciences) +9, Listen +13, Read/Write Native Language + 1 other, Search +13, Speak Native Language + 1 other, Spot +13, Treat Injury +16 Feats: Educated (Knowledge [earth and life sciences] and Knowledge [physical sciences]), Lightning Reflexes, Medical Expert, Personal Firearms Proficiency, Simple Weapons Proficiency, Surgery Possessions: Pistol (M1911 [US], P08, P38, or High Power [German], Enfield, M1911, or High Power [British, Commonwealth], Nagant or TT-33 [Soviet Union], or Type 14 [Japanese]), 50 rounds pistol ammunition, combat knife, uniform, medical kit, various other items.

Machine Gunner
Strong/Tough

Partisan/Resistance Fighter
Tough/Dedicated

Pilot
Fast/Dedicated

Police Officer/MP
Strong/Dedicated

Rifleman
At the core of every fighting force is the rifleman. Without him, land cannot be captured and occupied. The low-level rifleman below is a typical eighteen to twenty-five year old recruit of good physical condition, probably just out of basic training, while the higher level versions have already seen some time on the field.

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Low-Level Rifleman (Tough Ordinary 1 / Fast Ordinary 1): CR 1; Medium-size human; HD 1d10+2 plus 1d8+2; hp 15; Mas 15; Init +2; Spd 30 ft.; Defense 16, touch 16, flatfooted 14 (+2 Dex, +4 Class); BAB +0; Grap +1; Atk +2 melee (1d3+1 nonlethal, unarmed strike), or +2 melee (1d4+1, knife); Full Atk +2 melee (1d3+1 nonlethal, unarmed strike), or +2 melee (1d4+1, knife), or +2 ranged (2d8, rifle); FS 5 ft. by 5 ft.; Reach 5 ft.; AL any; SV Fort +3, Ref +3, Will +1; AP 0; Rep +0; Str 13, Dex 14, Con 15, Int 8, Wis 12, Cha 10. Starting Occupation: Military (bonus class skills: Climb, Swim, bonus feat: Personal Firearms Proficiency) Skills: Climb +3, Hide +2, Move Silently +2, Read/Write Native Language, Speak Native Language, Search +1, Spot +2, Swim +2 Feats: Advanced Firearms Proficiency, Brawl, Personal Firearms Proficiency, Point Blank Shot, Simple Weapons Proficiency Possessions: Rifle (M1 [US], K98k or G43 [German], Lee-Enfield No.4 [British, Commonwealth], M1891/30 or SVT-40 [Soviet Union], or Type 38 or Type 99 [Japanese]), 100 rounds rifle ammunition, bayonet or combat knife, uniform, various other items. Mid-Level Rifleman (Tough Ordinary 3 / Fast Ordinary 3): CR 5; Medium-size human; HD 3d10+6 plus 3d8+6; hp 42; Mas 15; Init +2; Spd 30 ft.; Defense 18, touch 18, flatfooted 16 (+2 Dex, +6 Class); BAB +4; Grap +5; Atk +6 melee (1d3+1 nonlethal, unarmed strike), or +6 melee (1d4+1, knife); Full Atk +6 melee (1d3+1 nonlethal, unarmed strike), or +6 melee (1d4+1, knife), or +7 ranged (2d8, rifle); FS 5 ft. by 5 ft.; Reach 5 ft.; AL any; SV Fort +5, Ref

+5, Will +3; AP 0; Rep +2; Str 13, Dex 15, Con 15, Int 8, Wis 12, Cha 10. Starting Occupation: Military (bonus class skills: Climb, Swim, bonus feat: Personal Firearms Proficiency) Skills: Climb +5, Hide +4, Move Silently +4, Read/Write Native Language, Speak Native Language, Search +2, Spot +4, Swim +4 Feats: Advanced Firearms Proficiency, Brawl, Personal Firearms Proficiency, Point Blank Shot, Precise Shot (or Double Tap), Simple Weapons Proficiency Possessions: Rifle (M1 [US], K98k or G43 [German], Lee-Enfield No.4 [British, Commonwealth], M1891/30 or SVT-40 [Soviet Union], or Type 38 or Type 99 [Japanese]), 100 rounds rifle ammunition, bayonet or combat knife, uniform, various other items. High-Level Rifleman (Tough Ordinary 5 / Fast Ordinary 5): CR 9; Medium-size human; HD 5d10+10 plus 5d8+10; hp 60; Mas 15; Init +2; Spd 30 ft.; Defense 20, touch 20, flat-footed 18 (+2 Dex, +8 Class); BAB +6; Grap +7; Atk +8 melee (1d3+1 nonlethal, unarmed strike), or +8 melee (1d4+1, knife); Full Atk +8/+3 melee (1d3+1 nonlethal, unarmed strike), or +8/+3 melee (1d4+1, knife), or +8/+3 ranged (2d8, rifle); FS 5 ft. by 5 ft.; Reach 5 ft.; AL any; SV Fort +5, Ref +5, Will +3; AP 0; Rep +2; Str 14, Dex 15, Con 15, Int 8, Wis 12, Cha 10. Starting Occupation: Military (bonus class skills: Climb, Swim, bonus feat: Personal Firearms Proficiency) Skills: Climb +7, Hide +6, Move Silently +6, Read/Write Native Language, Speak Native Language, Search +3, Spot +6, Swim +6 Feats: Advanced Firearms Proficiency, Brawl, Personal Firearms Proficiency, Point Blank Shot, Precise

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Shot (or Double Tap), Simple Weapons Proficiency, Weapon Focus (rifle) Possessions: Rifle (M1 [US], K98k or G43 [German], Lee-Enfield No.4 [British, Commonwealth], M1891/30 or SVT-40 [Soviet Union], or Type 38 or Type 99 [Japanese]), 100 rounds rifle ammunition, bayonet or combat knife, uniform, various other items.

Personal Firearms Proficiency, Simple Weapons Proficiency, Track Possessions: Rifle, Submachine Gun, or Carbine (M1, M1A1, or M3 [US], MP40 [German], Sten [British, Commonwealth], PPSh41 [Soviet Union], or Type 44 Carbine, Type 38 Rifle, or Type 99 Rifle [Japanese]), 100 rounds ammunition, combat knife, uniform, various other items. Mid-Level Scout (Fast Ordinary 3 / Smart Ordinary 3): CR 5; Medium-size human; HD 3d8 plus 3d6; hp 24; Mas 10; Init +3; Spd 30 ft.; Defense 18, touch 18, flatfooted 16 (+3 Dex, +5 Class); BAB +3; Grap +4; Atk +4 melee (1d3+1 nonlethal, unarmed strike), or +4 melee (1d4+1, knife); Full Atk +4 melee (1d3+1 nonlethal, unarmed strike), or +4 melee (1d4+1, knife), or +7 ranged (2d6, carbine or submachine gun); FS 5 ft. by 5 ft.; Reach 5 ft.; AL any; SV Fort +2, Ref +6, Will +5; AP 0; Rep +2; Str 12, Dex 16, Con 10, Int 14, Wis 13, Cha 8. Starting Occupation: Military (bonus class skills: Hide, Move Silently, bonus feat: Personal Firearms Proficiency) Skills: Balance +8, Escape Artist +8, Hide +8, Listen +10, Move Silently +8, Read/Write Native Language, Search +8, Speak Native Language, Spot +10, Survival +8, Swim +8 Feats: Alertness, Advanced Firearms Proficiency (or Point Blank Shot), Burst Fire (or Double Tap), Personal Firearms Proficiency, Simple Weapons Proficiency, Track Possessions: Rifle, Submachine Gun, or Carbine (M1, M1A1, or M3 [US], MP40 [German], Sten [British, Commonwealth], PPSh41 [Soviet Union], or Type 44 Carbine, Type 38 Rifle, or Type 99 Rifle [Japanese]), 100 rounds ammunition,

Scout
In the typical infantry squad, a scout armed with either a carbine or submachine gun advances in front of the marching order. These men had to train their sight and hearing to detect any enemy presence and keep their squad out of an ambush. Low-Level Scout (Fast Ordinary 1 / Smart Ordinary 1): CR 1; Medium-size human; HD 1d8 plus 1d6; hp 8; Mas 10; Init +2; Spd 30 ft.; Defense 15, touch 15, flat-footed 13 (+2 Dex, +3 Class); BAB +0; Grap +1; Atk +1 melee (1d3+1 nonlethal, unarmed strike), or +1 melee (1d4+1, knife); Full Atk +1 melee (1d3+1 nonlethal, unarmed strike), or +1 melee (1d4+1, knife), or +3 ranged (2d6, carbine or submachine gun or 2d8 rifle); FS 5 ft. by 5 ft.; Reach 5 ft.; AL any; SV Fort +0, Ref +3, Will +3; AP 0; Rep +1; Str 12, Dex 15, Con 10, Int 14, Wis 13, Cha 8. Starting Occupation: Military (bonus class skills: Hide, Move Silently, bonus feat: Personal Firearms Proficiency) Skills: Balance +4, Escape Artist +4, Hide +4, Listen +4, Move Silently +4, Read/Write Native Language, Search +4, Speak Native Language, Spot +4, Survival +4, Swim +4 Feats: Advanced Firearms Proficiency (or Point Blank Shot),

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combat knife, uniform, various other items. High-Level Scout (Fast Ordinary 5 / Smart Ordinary 5): CR 9; Medium-size human; HD 6d8 plus 6d6; hp 40; Mas 10; Init +7; Spd 30 ft.; Defense 20, touch 20, flatfooted 18 (+3 Dex, +7 Class); BAB +5; Grap +6; Atk +6 melee (1d3+1 nonlethal, unarmed strike), or +6 melee (1d4+1, knife); Full Atk +6 melee (1d3+1 nonlethal, unarmed strike), or +6 melee (1d4+1, knife), or +9 ranged (2d6, carbine or submachine gun); FS 5 ft. by 5 ft.; Reach 5 ft.; AL any; SV Fort +2, Ref +7, Will +6; AP 0; Rep +3; Str 12, Dex 16, Con 10, Int 15, Wis 13, Cha 8. Starting Occupation: Military (bonus class skills: Hide, Move Silently, bonus feat: Personal Firearms Proficiency) Skills: Balance +12, Escape Artist +12, Hide +12, Listen +14, Move Silently +12, Read/Write Native Language, Search +12, Speak Native Language, Spot +14, Survival +12, Swim +12 Feats: Alertness, Advanced Firearms Proficiency (or Point Blank Shot), Burst Fire (or Double Tap), Improved Initiative, Personal Firearms Proficiency, Simple Weapons Proficiency, Track Possessions: Rifle, Submachine Gun, or Carbine (M1, M1A1, or M3 [US], MP40 [German], Sten [British, Commonwealth], PPSh41 [Soviet Union], or Type 44 , Type 38 Rifle, or Type 99 Rifle [Japanese]), 100 rounds ammunition, combat knife, uniform, various other items.

rifle scope. Many snipers, like the example below, come from a life as a hunter, woodsman, or guide. These people have grown up with a rifle in their hands, and their talent earned them the position of sniper. Most of the time, snipers were under the control of either company or battalion headquarters to be dispatched as necessary. Low-Level Sniper (Strong Ordinary 1 / Fast Ordinary 1): CR 1; Medium-size human; HD 1d8+1 plus 1d8+1; hp 11; Mas 12; Init +2; Spd 30 ft.; Defense 16, touch 16, flatfooted 14 (+2 Dex, +4 Class); BAB +1; Grap +3; Atk +3 melee (1d6+2 nonlethal, unarmed strike), or +3 melee (1d4+2, bayonet or knife); Full Atk +3 melee (1d6+2 nonlethal, unarmed strike), or +3 melee (1d4+2, bayonet or knife), or +3 ranged (2d8, sniper rifle); FS 5 ft. by 5 ft.; Reach 5 ft.; AL any; SV Fort +2, Ref +3, Will +1; AP 0; Rep +0; Str 15, Dex 14, Con 12, Int 8, Wis 13, Cha 10. Starting Occupation: Rural (bonus class skills: Climb, Swim, bonus feat: Personal Firearms Proficiency) Skills: Climb +2, Hide +4, Move Silently +4, Read/Write Native Language, Speak Native Language, Search +4, Spot +4, Swim +2 Feats: Dead Aim, Far Shot, Personal Firearms Proficiency, Simple Weapons Proficiency Possessions: Sniper Rifle (M1903A4 [US], K98k or G43 [German], Lee-Enfield No.4 [British, Commonwealth], M1891/30 or SVT-40 [Soviet Union], or Type 38 or Type 99 [Japanese]) with telescopic rifle scope, 100 rounds sniper rifle ammunition, bayonet or combat knife, uniform, various other items. Mid-Level Sniper (Strong Ordinary 3 / Fast Ordinary 3):

Sniper
The sniper is the quiet assassin of the battlefield. Unlike most other soldiers who fire at some dark shape on the horizon, the sniper looks into the very face of his enemy through his

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CR 5; Medium-size human; HD 3d8+3 plus 3d8+3; hp 33; Mas 12; Init +2; Spd 30 ft.; Defense 18, touch 18, flatfooted 16 (+2 Dex, +6 Class); BAB +5; Grap +7; Atk +7 melee (1d6+2 nonlethal, unarmed strike), or +7 melee (1d4+2, bayonet or knife); Full Atk +7 melee (1d6+2 nonlethal, unarmed strike), or +7 melee (1d4+2, bayonet or knife), or +7 ranged (2d8, rifle); FS 5 ft. by 5 ft.; Reach 5 ft.; AL any; SV Fort +4, Ref +5, Will +1; AP 0; Rep +1; Str 15, Dex 15, Con 12, Int 8, Wis 13, Cha 10. Starting Occupation: Rural (bonus class skills: Climb, Swim, bonus feat: Personal Firearms Proficiency) Skills: Climb +2, Hide +7, Move Silently +7, Read/Write Native Language, Speak Native Language, Search +7, Spot +7, Swim +2 Feats: Dead Aim, Far Shot, Personal Firearms Proficiency, Point Blank Shot, Precise Shot, Simple Weapons Proficiency Possessions: Sniper Rifle (M1903A4 [US], K98k or G43 [German], Lee-Enfield No.4 [British, Commonwealth], M1891/30 or SVT-40 [Soviet Union], or Type 38 or Type 99 [Japanese]) with telescopic rifle scope, 100 rounds sniper rifle ammunition, bayonet or combat knife, uniform, various other items. High-Level Sniper (Strong Ordinary 5 / Fast Ordinary 5): CR 9; Medium-size human; HD 5d8+5 plus 5d8+5; hp 55; Mas 12; Init +3; Spd 30 ft.; Defense 21, touch 21, flatfooted 18 (+3 Dex, +8 Class); BAB +8; Grap +10; Atk +10 melee (1d6+3 nonlethal, unarmed strike), or +10 melee (1d4+3, bayonet or knife); Full Atk +10/+5 melee (1d6+3 nonlethal, unarmed strike), or +10/+5 melee (1d4+3, bayonet or knife), or +12/+7 ranged (2d8, rifle); FS 5 ft. by 5 ft.; Reach 5 ft.; AL any; SV Fort +5, Ref

+7, Will +1; AP 0; Rep +2; Str 15, Dex 16, Con 12, Int 8, Wis 13, Cha 10. Starting Occupation: Rural (bonus class skills: Climb, Swim, bonus feat: Personal Firearms Proficiency) Skills: Climb +2, Hide +12, Move Silently +12, Read/Write Native Language, Speak Native Language, Search +10, Spot +10, Swim +2 Feats: Dead Aim, Far Shot, Personal Firearms Proficiency, Point Blank Shot, Precise Shot, Simple Weapons Proficiency, Stealthy Possessions: Sniper Rifle (M1903A4 [US], K98k or G43 [German], Lee-Enfield No.4 [British, Commonwealth], M1891/30 or SVT-40 [Soviet Union], or Type 38 or Type 99 [Japanese]) with telescopic rifle scope, 100 rounds sniper rifle ammunition, bayonet or combat knife, uniform, various other items.

Spy
Fast/Charismatic

Squad Leader
Tough/Charismatic

Vehicle Mechanic
Strong/Smart

European Theater
Europe in Brief
The war in the European Theater in WWII begins with Hitlers 1939 invasion of Poland, prompting France and Great Britain to declare war on Germany. The fighting here is focused in Europe and North Africa. Later, Germany attempts to invade

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Russia, with disastrous results. Finally, the United States enters the war, and the Allies invade occupied France at Normandy, and close in for the kill.

Major Players
Allies: Canada France Occupied by Germany June, 1940 Great Britain Poland Occupied by Germany September, 1939 US Axis: Germany Occupied by Allies May, 1945 Italy Occupied by Allies June, 1944 Other: Soviet Union

Major Campaigns
The following is a timeline showing the major military actions of leading up to the war and ending with the final surrender of Germany in May of 1945: Italian forces take Ethiopia May, 1936 Spanish Civil War begins July, 1936 Nazis invade Czechoslovakia Oct, 1938 Nazis take Czechoslovakia March, 1939 Spanish Civil War ends March, 1939 Nazis invade Poland Sept, 1939 Soviets invade Poland Sept, 1939 Soviets attack Finland Nov, 1939 Nazis invade Denmark and Norway April, 1940

Nazis invade France, Belgium, Luxembourg, and The Netherlands May, 1940 Soviets invade the Balkans June, 1940 Battle of Britain Begins July, 1940 Italy invades British Somaliland Aug, 1940 Italy invades Egypt Sept, 1940 Germany invades Romania Oct, 1940 Italy invades Greece Oct, 1940 Britain takes Italian Somaliland Feb, 1941 Britain invades Greece March, 1941 Nazis invade Greece and Yugoslavia April, 1941 Britain invades Egypt May, 1941 Allies invade Syria and Lebanon June, 1941 Germany attacks the Soviet Union June, 1941 Britain occupies Syria July, 1941 US invades North Africa Nov, 1942 Allies take Tunisia May, 1943 Allies invade Sicily July, 1943 Germans invade Sicily Aug, 1943 Allies invade Naples, Italy Oct, 1943 Soviet Union invades Poland Jan, 1944 Allies invade Anzio, Italy Jan, 1944 Allies invade Normandy, France (DDay) June, 1944 Allies invade southern France Aug, 1944 Soviet Union invades Romania Aug, 1944 Paris liberated Aug, 1944 Allies invade Holland Sept, 1944 Allies invade Germany March, 1945 Germany surrenders May, 1945

Missions in the European Theater

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German 2nd Fallschirmjger Battalion at the Moerdijk Rail Bridge, Holland: May, 1940 Soviet Guardsmen at the Central Railroad Station, Stalingrad, Russia: October, 1942 US 2nd Ranger Battalion at Pointe Du Hoc, Normandy: June, 1944

Pacific Theater Appendix A: What If? Appendix B: Documents

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