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DREADBALLv 1
DREADBALLv 1
Guards(G)
The biggest and strongest players on any team, who focus on their opponents rather than the ball!
ACTIONS: Run (p34), Sprint (p34), Slam(p35), Stand Up (p40), Dash (p41), Evade (p41)
REACTIONS: Slamback (p35, 37), Dodge (p35, 37, 39)
FOULS: Sucker Punch (p44), Stomp (p45), Stall (p45), Sneak (p46), Distract the Ref (p46)
May make a full Run move (which may include Dashes and Evades) before Slamming (p35)
Gain +1 dice when Slamming/Slambacking (p35, 37)
Gain +1 dice when making an armour check
Gain +1 dice when performing a Sucker Punch (p44) foul
Gain +1 dice when performing a Stomp (p45) foul
Gain +1 dice when performing a Distract the Ref (p46) foul
Jacks (J)
The ‘Jack of all Trades, Master of None’: competent in many roles, outstanding in none!
Strikers (S)
The flashiest players on the pitch, who score the most Strikes but who are also the most vulnerable!
ACTIONS: Run (p34), Sprint (p34), Steal (p36), Throw (p38), Throw a Strike (p39), Stand Up
(p40), Dash (p41), Evade (p41), Pick up the ball (p42)
REACTIONS: Dodge (p35, 37, 39)
FOULS: Stall (p45), Sneak (p46), Distract the Ref (p46)
+1 dice when Dodging (p35, 37, 39)
May make a full Run move (which may involve Dashes and Evades) before a Steal (p37)
+1 dice when performing a Steal (p37)
May make a full Run move (which may involve Dashes and Evades) before a Throw (p38)
+1 dice when performing a Throw or Catch action (p38, 39)
+1 dice when Stand Up (p40)
+1 dice when performing a Dash (p41)
+1 dice when performing an Evade (p41)
+1 dice when Picking up the ball (p42)