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Culture Documents
Task 2
Task 2
Categorization
1. Superordinate level: global/broad (e.g., furniture)
2. Basic level (e.g., table)
→ Basic level effect: the level ppl tend to focus on
(only when not specialized in a specific category!)
3. Subordinate level: specific (e.g., kitchen table)
- Knowledge: the level ppl tend to focus on depends on expertise = not same for everyone
→ more expertise & familiarity = focus on more specific info
- Intermediate (basic) level = cognitively critical
1. bcs it maximizes the dissimilarity btw categories → makes it possible to discriminate
btw different categories
2. & maximizes the similarity within a given category → means that this category can be
used efficiently
- different basic levels used in different cultures
→ individuals in non-industrialized countries use biological genus to name plants (ex:
'maple')
→ individuals in Western countries use level above (ex: 'tree')
Types of concepts:
- Simple concepts: defined by a simple attribute: ‘objects have to be triangles to belong to
category X’
- Conjunctive concepts: several attributes have to be met: ‘objects have to be square &
black to belong to category X’
- Disjunctive concepts: at least 1 attribute present: ‘objects have to be square or black to
belong to category X’
Limitations:
- Sometimes incorrect info → can’t lead to clear-cut concepts & hierarchies
- Sometimes impossible to identify the necessary & sufficient conditions for most concepts
→ no group of clear-cut features that distinguish things that are games from things that
are not → musical instruments can be played too but aren’t games
→ not all games have same rules as Monopoly
- Family resemblance → defining features cannot always be determined
(chairs → different sizes & shapes, but every chair resembles other chairs in some way)
- No natural category with clear-cut features
- Categories not always binary (tomato → fruit/veggie)
- Concepts can’t always be organized in a hierarchy (car seats = chair = furniture but car
seats ≠ furniture)
- Less good square doesn’t work for the theory
- Typicality effects aren’t explained (reaction timer faster to identify the typical instance)
Prototype-Based Approach
- Membership determined by comparing the object to a prototype or ‘average’ of all the
members of the category; based on prior experience
- Prototype = most typical member of a category
- Prototypes are represented as a set of characteristic features
→ characteristic feature for concept of ‘bird’ = ability to fly → but some birds don’t fly →
that’s why these features are characteristic & not defining (work not always)
characteristic features found by averaging the description of all members of a given
category we have met in our life & taking the features that occur most often
every matching feature increases similarity & each mismatching feature decreases it
features = characteristic but not defining
not all necessary to fit to category
- Influence of context: weight of feature based on centrality
- A typical prototype is built using the average of members (representations) of a category
that we experienced often → as we learn, we ‘abstract out’ our prototype
- Assumes that we keep only a few prototypical representations
- Family resemblance: things in a category resemble each other in ways (allows variation)
→ variations within categories = differences in typicality (typicality gradient)
- Prototypical food is favored (strange looking strawberry = disgusting, toxic)
- Typicality effect: some members match closer to prototype than others
(highly typical vs. atypical members)
Fuzzy boundaries btw categories
High typicality: closely resembles prototype
Low typicality: doesn’t
Rosch: Rating typicality of objects on a scale of 1 (good ex. of category) to 7
(poor example)
→ prototypical items judged to be better examples (penguin: bad ex of bird)
- Objects more similar to prototype:
o are named first
o are identified faster
o receive higher explicit typicality scores
o invite users to make inferences across the entire category (unlike atypical
objets)
Best when category is large, bcs with the exemplar approach u would have to
compare a new flower-type to every flower u have encountered in the past
Best when category is new, bcs if the category is new u have no exemplars & thus
cannot compare it to sth.
Limitations:
- Assumes that ppl use only superficial features for categorization
- Cannot deal with atypical cases (see Penguin example ↓)
- Prototypes = averages of instances → lose info about variability (Pizza / Ruler example)
- Category membership judgement & typicality don’t always co-vary
→ ppl use binary way of classifying odd & even numbers, but also make typicality
judgements that are (presumably) based on similarity with prototypes/instances
- Some concepts can be unstable (reading first about cows makes it more available)
- Fuzzy boundaries: no clear-cut concepts, no definitions
- Ex: misshapen food → rejection due to idealized prototypes → food waste →
environmental impact → greenhouse gas emissions
Exemplar-Based Approach
- Comparing new object to all of the members you have ever encountered
- Assumes that we hold a large number of memory representations → exemplars
→ exemplar = actual member of category that an individual has encountered in past
→ matched to object in parallel using a measure of similarity
(match doesn’t need to be perfect)
- Typicality Effect: matching is faster for object if confirmed by many exemplars
- Keeps info about variablilty
- Instability of concepts: different contexts = different instances retrieved
- Family resemblance: for typical objects there is going to be more overlapping features
btw new object & examples stored in our mind
Best when we have atypical cases, bcs: it’s harder to come up with a prototype that
represents all features; u have more nuances/info in your category
Best when category is variable: u can incorporate multiple features
Problems:
- Category membership judgement & typicality don’t always co-vary
→ ppl use binary way of classifying odd & even numbers, but also make typicality
judgements that are (presumably) based on similarity with prototypes/instances
- No explanation of relations btw different concepts & hierarchies
- Some matching based on similarity → what about (arbitrary) categories with few
similarities
Theory-Based Categorization
- One decides whether sth. belongs to a category by determining whether the features of
the test item are best explained by the “theory” that underlies the category
- Individuals classifying objects & events with this approach do not just compare features,
but instead use their knowledge of concepts
- Example: What makes someone a “good sport”?
→ in the Classical Approach, u would try to isolate features of a good sport
→ in the Prototype Approach, u would try to find characteristic features
→ in the Exemplar Approach, u would try to find good examples
→ in the Theory-Based Approach u would use your experience to concepts for an
explanation for what makes someone a good sport
- According to this view, ppl can distinguish btw essential & incidental, or accidental
features of concepts bcs of their complex mental representations
Explanation-Based Categorization
- People use common-sense explanations to categorize objects
→ diagnostic (central role) vs. surface (less important) attributes
- Context:
rapid response = surface attributes
qualitative response = central features & context
- Common-sense explanations specify what attributes should be used for categorizing
→ when classifying abstract drawings of faces that follow a random classification rule,
participants might remember that eyes are very important in identifying ppl & thus that it
is likely to be predictive feature
Limitations:
- Lack specificity (not clear what a ‘theory’ is & how it relates to other parts of semantic
memory)
- Concepts based on explanations, but explanations depend on concept
- Lot of cognitive processing required: when do you stop thinking of associated common-
sense knowledge?
Essentialism
= hypothesis that humans represent some categories as having an underlying essence that
joins members of a category & is responsible for their typical attributes & behaviors
Psychological Essentialism
- all things are what they are bcs of some underlying essence that gives them that quality
- psychological essentialism: belief that essences give rise to entities
- some populations are more committed to essentialist thinking than others
- characteristics associated with psychological essentialism:
1. essences are perceived to be immutable
(their characteristics are perceived to endure & largely remain untouched by one's
experiences; lie deep within an individual)
2. ppl think of essences as being deep down & internal, beyond the reach of external
influences
3. ppl think of essences as underlying the natural world
4. they are perceived to draw the boundaries of categories
→ represents what category-members have in common, & what differentiate them
→ serves as one key foundation of prejudice
5. essences can be transferred from individual to individual while preserving their
original identity (one-third of recipients of heart-transplants feel that they have
acquired traits from their donors)
Genetic Essentialism
- genes make a placeholder for essences → leads ppl to imagine that genes share many of
the features that they associate with essences
- genes are perceived to be deep down & internal & thus share the same features as a
nonmaterialistic placeholder
- ppl view genes (like essences) as far-reaching causal factors
- as with essences, genes are understood to be transferred from one generation to another
- as with essences, genes are perceived to be stable & unchanging throughout a person’s
lifetime
1. thus, genes are well-suited to serve as essence placeholders
(as ppl’s understanding of genes aligns well with how ppl view essences)
2. BUT: when these ppl are thinking about genes, they are actually thinking about
metaphysical essences!
ppl's understanding of genetics may be somewhat distorted
→ ppl overgeneralize rare strong genetic explanations to explain phenotypes
→ essentialist thinking is bound up with intolerance (racism & sexism)
- People who believe that their political identity is causally central (linked to many other
features of the self-concept) will be more likely to engage in behaviors consistent with
their political identity than those who believe that the same aspect is causally peripheral
(linked to fewer other features)
- If causally central features are perceived as more defining of the self-concept, then
changes to these features would make ppl perceive more disruption to their
identity (feeling like one is not acting like him- or herself)
- Example:
Anna believes that it is her moral qualities that caused her to become a Democrat
& to choose her profession as an academic.
Alex instead believes that it is being a Democrat that has caused him to develop
his moral qualities & to choose his profession.
Moral qualities will be more causally central to Anna’s self-concept , bcs
she believes that her morals are causally connected to her profession &
political affiliation
Alex’s political affiliation will be relatively more central bcs he believes that
it is causally connected to his profession & moral qualities
Alex would experience a change in political affiliation as more
disruptive to his self-concept than Anna would.
- People who more strongly identify with a political party are more likely to hold beliefs &
act in ways consistent with their party & ppl are more motivated to act in ways consistent
with social categories that they see as important to their self-concept
- Findings:
ppl who perceived their political party or national identity as more causally
central, are more likely to vote in ways associated with group-norms than ppl who
identified with the same group but who saw the identity as more casually
peripheral
- Children are unlikely to learn about similarities btw humans & other animals until well
after 10 years of age
- During early stages of development → greater likelihood to think that a human belongs
with nature when more personal associations with nature are primed
- Across development → decreasing likelihood to conceive of humans as belonging with
nature when associations btw the self & nature are highlighted
- Children & adults growing up in urban communities in the US are acquiring more
psychologically distant concepts of human nature relations through cultural input they
receive throughout development
Ä findings reveal the importance of context for human-nature categorization, & the
importance of priming personal associations with nature vs. more abstract concepts of
nature
- Creative stagnation = the rigid activation of typical category attributes when solving a
particular problem
- Racial essentialism = overreliance on racial categories
→ results in increased racial stereotyping & conflicting intergroup relations
- Essentialism effects creativity negatively through how ppl think, not what
→ It is the style of info processing ≠ than the content of one’s thinking that determines
creative potential
- The harmful effects of racial essentialism on creativity are mediated by closed-
mindedness among both majority- & minority-group members
- Culture blindness: assuming that observed findings in one’s own culture are presumed to
be universal
- Rules or Similarities?
o Rule-based classification: analytic, differential weighting of features, high working
memory load, serial & controlled processing, yields certainty over flexibility
Time pressure = similarities
High load task = similarities
Instruction: use rule, be careful = rules
Instruction: give first impression = similarities
Random training = similarities
Blocked training = rules
Multiple systems for category learning!
o Applying rule vs similarity can be told apart with neuroimaging; different areas are
activated
o Surface similarities (in both pics are cars) vs structural similarities (car is presented
differently)
- Essentialism: object is placed in the category that is associated with the underlying naïve
theory that best explains the object features
→ explanatory/causal relations = more important for determining category than
similarities
Articles – MindMaps
MULTICULTURALISM
- Emphasizing & valuing cultural ethnic differences
o Advantages: promotes diversity, reduces bias; reduced anxiety in interracial
interactions; can increase performance on cognitive tasks for PoC
o Disadvantages: increased stereotyping, reinforcing that racial differences are an
essential human difference; can lead to prejudices
- Opposing view: Color blindness (= minimizing salience of group differences &
emphasizing commonalities)
- Study by Wilton: MC leads to greater essentialist beliefs
(RACE) ESSENTIALISM
- Belief that there are essential biological, stable, innate, & immutable differences btw
racial groups
o increases racial bias, decreases interest in interracial contact
- Can hamper creativity: habitual reluctance to consider alternative perspectives, less
cognitive flexibility (Carmit)
STEREOTYPES
- Stereotype activation: How quickly is a stereotype accessible?
o changed when participants only see white or only black faces
o can stay activated & transfer to other contexts
- Stereotype application: How quickly do we use a stereotype?
o category salience moderates stereotyping (judgment changes depending on
high/low threat)
o depends on context (always changes)