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The process of learning should not rely on memorising but getting involved in activities

which are based on some principles. One of them is identity, commiting to something for a
long time because it is appealing. Moreover, having interaction and production, not students
as passive receivers and a tedious learning process. Furthermore, risk-taking is good for
exploration and experimentation. Someone may assume that having different curricula is
undesirable, but customisation is positive and yields better results. These principles are
overall involved with agency, to make learners feel more in control. In addition, it is useful to
include well-order problems that are both interesting and have the right difficulty. This ties
in with challenge and consolidation in order to establish knowledge throught activities.

However, providing learners with information is not ideal, instead it needs to follow the
principle of "just in time" and "on demand" to not be out of context. Another reason context
is important, is concerning situated meanings to relate words to experiences. The process
should be pleasantly frustrating for all students, not too easy or very hard and involve
system thinking for the complexity of our world. On a similar level, they need exploration,
lateral thinking and rethinking of goals because speed and efficiency are not the most
important. More to be concidered are smart tools and distributed knowledge along with
cross-functional teams since it is good to learn how to work with others. Lastly, it can be
beneficial to have performance before competence by practicing and getting better as time
goes.

All these principles are included more or less in the good video games but in essense, they
constitute the features of good learning.

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