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AN IMAGINATION OF THE LIFE OF A YOUNG PERSON IN THE WORLD IN 2050

AS A RESULT OF TECHNOLOGY AND INNOVATORS

WHAT DOES THIS WORLD LOOK LIKE?

In today's world of innovation and technology, the computer is no longer confined to the
laboratory. Computers and, indeed, computing have become embedded in almost every item we
use. Computing is fast becoming ubiquitous. Its application transcends science, engineering,
communication, space science, aviation, financial institutions, social sciences, humanities, the
military, transportation, manufacturing, and extractive industries, to mention but a few.

Few young people have the privilege of getting a good and qualitative education. We are facing a
huge problem in education, especially in math education. Only a few people are happy with it.
Most of the people learning it think it is disconnected and harder to understand and comprehend.
The companies and agencies that employ them think they don’t know enough, and those who
study math think they don't know enough. The teachers that teach math were also discouraged.
Our governments have realized that it is a big deal for our economies, but we don't know how to
fix it.

Many of the activities of humans are done manually at this time. We have little technology and it
is not affordable for many, both in public and private sectors, in education, companies, and even
agriculture, which leads to things being very tough to comprehend. People are dying of hunger,
and a lack of a nutritionally balanced diet leads to many diseases.

When we are talking about the development of the world, we must discuss agriculture because it
is from that that we get the food we eat, drinks we drink, and other processed materials for our
daily use. Today's agriculture routinely uses sophisticated technologies such as robots,
temperature and moisture sensors, aerial images, and GPS technology. These advanced devices
and precision agriculture and robotics systems allow businesses to be more profitable, efficient,
safer, and more environmentally friendly. But technologies are only affordable to a few people
who are rich and educated in a few nations. The remaining 75% employs more human labor and
manual methods.

Presently, a few technological and scientific impediments remain, but this is getting close to
what many people would consider artificial intelligence. Moreover, nowadays we have less
advanced models and they are relatively common in society. They are only available to people in
upper-middle-income brackets, and they are very costly. It was reported statistically in the
U.S.A. in 1993 that by consecutively counting five houses, if not all three of them, have a
computer system. By now, I can guess that it is hard to find a house in America that doesn't have
a computer system at all. Consider other developing countries where access to the internet is
limited, particularly among youth.

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We have sets of data that are too large or complex to be dealt with by traditional data processing
application software. Therefore, data from many fields needs greater statistical power. And also,
data with higher complexity will lead to and need a higher false discovery rate. In the current
situation, we are having problems with capturing data, analysis, search, sharing, transfer,
visualization, querying, updating information, privacy, and data source.

Now that data can be steadily and continuously processed, the operations are practically not
nosy. There is a store where data and instructions can be stored temporarily and permanently,
and errors can be easily and healthily corrected. Output reports are usually very neat and decent
and can be produced in various forms, such as adding graphs, diagrams, pictures, etc.

But still, this innovation is limited to only a few groups of people in countries where most data is
manually processed; the use of chalk, walls, pens, pencils, and the like, which entails
considerable manual effort. This is the most commonly used method by people and is
cumbersome, tiresome, boring, frustrating, and time-consuming. It is likely to be affected by
human errors. When there are errors, then the reliability, accuracy, neatness, tidiness, and
validity of the data would be in doubt. Lastly, it doesn't allow for the processing of a large
volume of data on a regular and timely basis.

Presently, we are dealing with some machines that facilitate human efforts in recording,
classifying, manipulating, sorting, and presenting data or information. The operations are routine
and there is virtually no creative thinking; they are noisy, hazardous, error-prone, and untidy.

Currently, scientists, business executives, medical practitioners, advertising, and


governments alike regularly encounter difficulties with large data sets in areas
including Internet searches, fintech, healthcare analytics, geographic information
systems, urban informatics, and business informatics. Scientists encounter
limitations in e-Science work, including meteorology, genomics, connectomics,
complex physics simulations, biology, and environmental research.
With the above information provided above, we can guess that we have an idea of technologies
right now, some innovation having been paid for. But we have not yet reached our potential. The
innovations we have now are very scarce and costly, and we also encounter some problems with
machine failure and imperfect sensors in automation machines. But many individuals and
organizations are working on it for the better future of the human race.

What makes it different from the world we live in now?

I forecast 2050 as a year of victory in the history of humans. Activities will move into new areas
of discovery, massive productivity, achievements, wellbeing, and problem solving as a result of
innovation and technology. This contraption and innovation will squash poverty, unemployment,
chronic diseases, and insecurity. The next 28 years will be the future and a cure for ills in this

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world, especially youth. A young person will live a harmonious life, well-mannered, upright,
lenient, magnanimous, noble, good-hearted, extremely patient, tolerant, and tolerant but decisive
with the assistance of innovation and technology. By using innovation and technology, they will
not waste opportunities or allow sentiments to overpower their sense of reason and the
establishment of peace and order. The balanced and orderly young person will work wisely and
silently with perfection and quality. They will not squander any opportunity in their lives, but
will rather put them to good use for themselves and the world at large.

This innovation and technology will allow young people to solve problems, make decisions,
think effectively, and work well with others.

I strongly predict that all the 17 goals of the United Nations Sustainable Development Goals
Agenda 2030 will be fully accomplished and transform the world for all humankind.
Furthermore, the Fourth Industrial Revolution (4IR) is fully applicable; it is the collective force
behind various products that are fast becoming indispensable to modern life through the
application of AI and machine learning. The computer system would be used for executive
simulation to show the eventual real effects of alternative conditions and courses of action. It will
be used by health clinics, automobiles, biomedical, city and urban, classrooms of the future, a
communication satellite, a digital life cycle, disaster preparedness, economics, engineering,
technology, and process, finance, flight, marine and military, and so on.

According to the United Nations, in 2050, the world's population is projected to reach 9.8 billion.
Therefore, we need a

In 2050, robots will have the ability to master real-world environments and an increasingly
diverse range of 3D objects. They will adapt to new situations and solve more and more complex
problems. They can learn from their experiences and share knowledge because of wireless
internet speeds thousands of times faster than 6G and the exponentially growing amount of data
being gathered from their sensors. At that time, robots can identify objects, situations, and the
actions they should perform next in near real-time, which enables a more human-like response.
These robots will almost look and act like real people, meaning that their body language and
movement will become familiar and natural to the people living at that time.

In 2050, a small percentage of cities in countries will become smart cities. In those cities,
vehicles will connect on the road to a central network that tracks their locations in real time, and
they will also receive terabytes of information such as traffic lights and road sensors. Those
sources will also provide information on the number of cars on the roads, road blockages,
weather patterns, and even the state of emergency service.

In 2050, there will be the availability of autonomous cars, which will constantly communicate
and coordinate with each other to optimize the flow of traffic in those cities. They can be
remotely controlled using virtual reality devices. To optimize performance for specific scenarios,
the majority of computer processors, storage devices, memory chips, graphics cards, and

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motherboards use a combination of light and electricity. At the same time, many developed
countries and some developing countries would be primarily powered by solar and wind energy.

What are some of the innovations and advancements made?

Sophia (Robot)

Sophia is a social humanoid robot developed by the Hong Kong-based company Hanson
Robotics. A computer vision algorithm processes input from cameras within Sophia's eyes,
giving Sophia visual information about her surroundings. It can follow faces, sustain eye contact,
and recognize individuals. It can process speech and have conversations using a natural language
subsystem. CNBC's take on Sophia's "lifelike" skin and ability to mimic over 60 facial
expressions. It was one of the first attempts at simulating a human conversation.

David Hanson has said that Sophia would ultimately be a good fit to serve in healthcare,
customer service, therapy, and education. In 2019, Sophia displayed the ability to create
drawings, including portraits.

Cloud Computing

Cloud computing is the on-demand availability of computer system resources, especially data
storage (cloud storage) and computing power, without direct active management by the user.
Large clouds often have functions distributed over multiple locations, each of which is a data
center. Cloud computing relies on sharing of resources to achieve coherence and typically uses a
"pay-as-you-go" model, which can help in reducing capital expenses but may also lead to
unexpected operating expenses for unaware users.

The goal of cloud computing is to enable users to take advantage of all of these technologies
without requiring extensive knowledge or expertise in each one. The cloud aims to cut costs and
help users focus on their core business instead of being impeded by IT obstacles. The main
enabling technology for cloud computing is virtualization. Virtualization software separates a
physical computing device into one or more "virtual" devices, each of which can be easily used
and managed to perform computing tasks. Idle computing resources can be allocated and used
more efficiently with operating system-level virtualization, which essentially creates a scalable
system of multiple independent computing devices. Virtualization provides the agility required to
speed up IT operations and reduce costs by increasing infrastructure utilization. Autonomic
computing automates the process through which the user can provision resources on demand. By
minimizing user involvement, automation speeds up the process, reduces labor costs, and
reduces the possibility of human errors.

Smart House Technology

This smart house technology is an advanced achievement whereby a system will monitor and/or
control home attributes such as lighting, climate, entertainment systems, and appliances. It may

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also include home security features such as access control and alarm systems. When connected
to the Internet, home devices are an important constituent of the Internet of Things ("IoT"). It
also connects and controls devices to a central system. The system's user interface is either wall-
mounted terminals, tablet or desktop computers, a mobile phone application, or a Web interface
that is also accessible off-site via the Internet. This innovation has a high potential for sharing
data between family members or trusted individuals for personal security and could lead to
energy-saving measures with a positive environmental impact in the future.

Smart House technology is established in a variety of different realms, including:

 Heating, ventilation, and air conditioning (HVAC): it is possible to have remote control
of all home energy monitors over the internet, incorporating a simple and friendly user
interface.
 Lighting control systems: a "smart" network that incorporates communication between
various lighting system inputs and outputs, using one or more central computing devices.
 Occupancy-aware control system: it is possible to sense the occupancy of the home using
smart meters and environmental sensors like CO2 sensors, which can be integrated into
the building automation system to trigger automatic responses for energy efficiency and
building comfort applications.
 Appliance control and integration with the smart grid and a smart meter, taking
advantage, for instance, of high solar panel output in the middle of the day to run washing
machines.
 Home robots and security: a household security system integrated with a home
automation system can provide additional services such as remote surveillance of security
cameras over the Internet, or access control and central locking of all perimeter doors and
windows.
 leak detection, smoke, and CO detectors.
 Laundry-folding machine, self-making bed
 Indoor positioning systems(IPS).
 Home automation for the elderly and disabled Pet and baby care, for example, tracking
the pets and babies' movements and controlling pet access rights.
 Air quality control (inside and outside). For example, Air Quality Egg is used by people
at home to monitor the air quality and pollution level in the city and create a map of the
pollution.
 Smart kitchen with refrigerator inventory, premade cooking programs, cooking
surveillance, etc.
 Voice control devices like Amazon Alexa or Google Home are used to control home
appliances or systems.

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Metaverse

In futurism and science fiction, the metaverse is a hypothetical iteration of the Internet as a
single, universal, and immersive virtual world that is facilitated by the use of virtual reality (VR)
and augmented reality (AR) headsets. In colloquial usage, a "metaverse" is a network of
3D virtual worlds focused on social connection. Components of metaverse technology have
already been developed within online video games. The 2003 virtual world platform Second Life
is often described as the first metaverse, as it incorporated many aspects of social media into a
persistent three-dimensional world with the user represented as an avatar. However, historical
claims of metaverse development started soon after the term was coined. Early projects included
Active Worlds and The Palace. Popular games described as part of the metaverse include Habbo
Hotel, World of Warcraft, Minecraft, Fortnite, VRChat, and game creation
platform Roblox, which has since employed significant usage of the term in marketing. In a
January 2022 interview with Wired, Second Life creator Philip Rosedale described metaverses as
a three-dimensional internet that is populated with live people. Social interaction and 3D virtual
worlds are often integral features in many massively multiplayer online games.

In 2019, the social networking company Facebook launched a social VR world called Facebook
Horizon. In 2021, Facebook was renamed "Meta Platforms" and its chairman, Mark Zuckerberg,
declared the company committed to developing a metaverse. Many of the virtual reality
technologies advertised by Meta Platforms remain to be developed. Facebook
whistleblower Frances Haugen criticized the move, adding that Meta Platforms' continued focus
on growth-oriented projects is largely done to the detriment of ensuring safety on their
platforms. Meta Platforms has also faced user safety criticism regarding Horizon Worlds due
to sexual harassment occurring on the platform. In 2021, Meta made a loss of over $10 billion on
its metaverse development department, with Mark Zuckerberg saying he expected operating
losses to "increase meaningfully" in 2022.

In 2017, Microsoft acquired the VR company AltspaceVR and has since implemented virtual
avatars and meetings held in virtual reality into Microsoft Teams.

Proposed applications for metaverse technology include improving work productivity, interactive
learning environments, e-commerce, real estate, and fashion.

Big Data Management

A 2011 McKinsey Global Institute report identifies the main components and ecosystem of big
data as follows: techniques for analyzing data, such as A/B testing, machine learning, and natural
language processing; and big data technologies, like business intelligence, cloud computing,
and databases. data visualization, such as charts, graphs, and other displays of the data.

Multidimensional big data can also be represented as OLAP data cubes or,
mathematically, tensors. Array database systems have set out to provide storage and high-level

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query support for this data type. Additional technologies being applied to big data include
efficient tensor-based computation, such as multilinear subspace learning; massively parallel-
processing (MPP) databases; search-based applications; data mining; distributed file systems;
distributed cache (e.g., burst buffer and Memcached); distributed databases; cloud and HPC-
based infrastructure (applications, storage, and computing resources); and the Internet. Although
many approaches and technologies have been developed, it remains difficult to carry out
machine learning with big data.

Some MPP relational databases can store and manage petabytes of data. The ability to load,
monitor, back up, and optimize the use of large data tables in the RDBMS is implicit.

DARPA's Topological Data Analysis program seeks the fundamental structure of massive data
sets, and in 2008 the technology went public with the launch of a company called "Ayasdi."

WHO ARE THE KEY PLAYERS IN THIS FICTIONAL WORLD?

Currently, we have many individuals from different places, organizations both public and
private, who are burning the midnight oil to make the world a better place for all. They work,
practice, and prepare to lay the bedrock foundation for tomorrow. Even though some people have
zeal, they find themselves in a world whereby opportunities and abilities are in the hands of a
few people. Here I will present some innovations and advancements made by some individuals
and organizations:

SDGs of Agenda 2030

Under the leadership of Amina J. Muhammed, the United Nations created 17 goals, the
Sustainable Development 2030 Agenda, of which Sustainable Development Goal 9 (or SDG 9)
is about "industry, innovation, and infrastructure" and is one of the 17 Sustainable
Developmental Goals adopted by the United Nations General Assembly in 2015. SDG 9 aims to
build resilient infrastructure, promote sustainable industrialization, and foster innovation.

SDG 9 has eight targets, and progress is measured by twelve indicators. The first five targets are
"outcome targets": develop sustainable, resilient, and inclusive infrastructures; promote inclusive
and sustainable industrialization; increase access to financial services and markets; upgrade all
industries and infrastructures for sustainability; enhance research and upgrade industrial
technologies. The remaining three targets are "means of achieving" targets: facilitate the
development of sustainable infrastructure in developing countries; support domestic technology
development and industrial diversification; and ensure universal access to information and
communications technology.

The goal has interlinkages with other SDGs. While industrialization is connected to SDG 8
(decent work and economic growth) and SDG 11 (sustainable cities and communities),
innovation and new skills development will help realize SDG 2 (zero hunger), SDG 6 (clean

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water and sanitation), SDG 7 (affordable and clean energy) and SDG 11 (sustainable cities and
communities).

In 2019, 14% of the world's workers were employed in manufacturing activities. This percentage
has not changed much since 2000. Eastern and South-Eastern Asia had the highest shares of
manufacturing employment (18%), while Sub-Saharan Africa had the lowest (6%). Millions of
people are still unable to access the internet due to cost, coverage, and other reasons. It is
estimated that just 53.4% of the world's population are currently internet users. By the end of
2020, the world will have reached just 57% global internet use and 23% in the least developed
countries, missing target 9.c by a wide margin.

Mobile-cellular signal coverage is this target's indicator and has improved a great deal. In
previously "unconnected" areas of the globe, 85 percent of people now live in covered areas.
Planet-wide, 95% of the population was covered in 2017. As of 2020, nearly the entire world
population lives in an area covered by a mobile network. It is estimated that, in 2019, 97% of
that was covered by at least a 2G network, with 82% covered by at least a long-term evolution
network. Many parts of the world still lack access to mobile broadband networks (16%), and
infrastructure places an outsized economic constraint on developing countries.

Millions of people are still unable to access the internet due to cost, coverage, and other reasons.
It is estimated that just 53% of the world's population are currently internet users. In 2020, the
world will have reached just 57% global internet use and 23% in the least developed countries,
missing target 9.c by a wide margin.

Although ensuring universal Internet access remains a goal in itself, there is increasing evidence
that digitization and datafication of society and economy might contribute to achieving other
SDGs as well.

Technologies can play a central role in the achievement of the Sustainable Development Goals
(SDGs). Investment in infrastructure and innovation is a critical component of economic growth
and development. It is estimated that over half of the world's population is living in cities,
making infrastructure development and innovation in mass transport and renewable energy very
critical.

The Notion of a Global One-World Classroom:

Salman Amin Khan (born October 11, 1976), commonly known as Sal Khan, is an American
educator and the founder of Khan Academy, a free online non-profit educational platform and an
organization with which he has produced over 6,500 video lessons teaching a wide spectrum of
academic subjects, originally focusing on mathematics and science. He is also the founder
of Khan Lab School, a brick-and-mortar private school in Mountain View, California. He started
this journey by tutoring his niece and nephew in mathematics. After some time, he started to put
it on a Youtube channel. As time went on, he made it to Khan Academy. From there is projected

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the notion of a Global One-World Classroom, which is the future of the classroom. Some years
back, he presented a lecture on this job.

The Founder, Salman Khan, said and quoted:

"In a district in Los Altos, our goal is to use technology to humanize, not just in Los Altos, but
on a global scale, what is happening in education. Actually, that kind of brings up an interesting
point. A lot of the effort in humanizing the classroom is focused on student-to-teacher ratios. In
our mind, the relevant metric is a student-to-valuable-human-time-with-the-teacher ratio. So in a
traditional model, most of the teacher's time is spent giving lectures and grading and whatnot.
Perhaps 5% of their time is spent sitting next to and working with students. It is now 100% of
their time. So once again, using technology, you are not just flipping the classroom, you are
humanizing the classroom, I'd argue, by a factor of five or 10. And as valuable as that is in Los
Altos, imagine what that does to the adult learner who is embarrassed to go back and learn stuff
that they should have before, before going back to college. Imagine what it does to a street kid in
Calcutta who has to help his family during the day, and that is the reason he or she can't go to
school. Now they can spend two hours a day remediating or getting up to speed and not feel
embarrassed about what they do or don't know. Consider what would happen if we talked about
peers teaching each other in a classroom. But this is all one system. There is no reason why you
should not have that peer-to-peer tutoring beyond that one classroom. Imagine what would
happen if that student in Calcutta all of a sudden could tutor your son, or your son could tutor
that kid in Calcutta. And I think what you will see emerging is this notion of a global-one-world-
classroom. And that is essentially what we are trying to build. "

Bill Gates acknowledged this work, appreciated the effort, and encouraged them to continue this
heavy task for the betterment of humanity. He also said, "He thinks that Salman Khan and his co-
workers have just got a glimpse of the future of education."

Computer-based Math (Critical Reform) by Conrad Wolfram

Conrad Wolfram is strategic director and European cofounder/CEO of Wolfram Research,


founder of computerbasedmath.org, and author of "The Math(s) Fix".

Over the last 30 years, he has been a key part of the technology transformation that has brought
maths, computation, and data science to the forefront of today’s world and moved us towards the
4th industrial revolution. Conrad regularly appears in the media, speaking about subjects ranging
from the computational future and artificial intelligence to 21st-century education.

Math is more important to the world than at any other point in human history. We are living in a
mathematical world with more quantitative, figuring out mortgages, being skeptical of
government statistics, logical mind training, and logical thinking. Because we use mathematics
in our daily lives, it is critical to understand that math is wonderful and that we can solve world
problems using only mathematics. Math in the classroom is different from math in the real

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world. In the real world, math is not necessarily done by mathematicians. It is done by biologists,
chemists, physicians, geologists, engineers, biologists, all sorts of different people do modeling
and simulations.

Conrad Wolfram projected computer-based math as a solution to the math problem. So we


believe we have to do critical reform in computer-based math. We have to do computer-based
math. We have to make sure that we can move our economies forward, and also our societies,
based on the idea that people can feel mathematics. This is not some optional extra. And he
believes that the country that does this first will, in his view, leapfrog others in achieving a new
economy, an improved economy, and an improved outlook. He even talks about us moving from
what we often call the knowledge economy to what we might call a computational knowledge
economy, where high-level math is integral to what everyone does in the way that knowledge
currently is. We can engage so many more students with this, and they can have a better time
doing it. This is not an incremental sort of change. We are trying to draw a chasm here between
school math and real-world math. He suggested that we should leap off. We should increase our
velocity so it's high and we should leap off one side and go the other way, of course, having
calculated our differential equation very carefully. Therefore, we want to see a completely
renewed, changed math curriculum built from the ground up, based on computers being there,
computers that are now almost ubiquitous. Calculating machines are everywhere and will be
completely everywhere in a small number of years. Now we are not even sure if we should brand
the subject as math, but what I am sure of is that it's the mainstream subject of the future.

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