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JF5 Manual
JF5 Manual
Manual
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Web: www.globalstarsoftware.com/support/
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If you click [Base], specify which base you want to start at. You can Once you have created a pilot, you will be added to the pilot list in
pick from Base, Old Base or Las Vegas Base. the Campaign screen.
Once you have set these variables, click Select Airplane.
To delete a pilot:
3. You will be asked to pick your jet, followed by the Weapons
Selection screen. Pick a jet and armament as you would if you were To delete an existing pilot, select the name from the list of pilots in
playing a pre-existing single mission. the Campaign screen. Click Delete Pilot to remove the pilot from the
list.
PLAYING A CAMPAIGN
PLAYING A MULTIPLAYER GAME
You can play Campaign mode by clicking Campaign from the Main
Menu. You can play in Multiplayer mode by clicking Multiplayer from the
Main Menu. Multiplayer mode lets you challenge your friends (or
Campaign mode lets you create your own pilot and fly through over
enemies) to a game of Jetfighter V. You can host your own game or
30 missions as you defend American soil against a mysterious
join someone else’s.
enemy. It is recommended you fly the Training Mode missions before
reporting for Active duty in the campaign.
To play a campaign: 1. Click Host Game and fill in the Session Name and Player Name
fields. Session Name is the name of your game as it will appear on
1. Select a pilot from the Pilots List and click Select Pilot. other players’ computers while searching for active games. Player
2. You will be asked to pick a jet and armament as you would if you Name is your name as it will appear in game. Click Create Game.
were playing a single mission. 2. Adjust the details of the game as you like.
To create a new pilot: Time of day- The time of day the game will take place.
Select Midday, Evening or Night.
Click Create Pilot and enter your name in the field provided. When Starting position- The altitude and heading you start at. Your starting
you are done, click Add.
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point will be indicated by a jet icon on the map. Click anywhere on To change video options:
the map to move the jet icon.
Click Video to change Jetfighter V’s video settings.
To join a multiplayer game: Resolution – Changes the game resolution. No change will be visible
until you restart the game. The default is 1024 x 768. All resolutions
1. Click Join Game. You will be taken to the Join Game screen. supported by your hardware will be displayed. Selecting a very low
resolution may make some aspects of the game unreadable.
2. Click Find Games. to search your Local Area Network for hosted
games. All active games will appear in the games list. Select the Visibility Range – Changes the visibility range in the game (distance
game you want to join from the list and click Join Game. to the horizon) between 20 and 80 km. The default is 50 km.
3. You will be asked to pick a jet, followed by the Weapons Selection Clouds Density – Changes the density of clouds. The lowest setting
screen. Pick your jet and armament the same way you would pick means no clouds, while the highest means there will be lots of
them if you were playing a single mission game. clouds. The clouds are very heavy on performance, so this setting
should be reduced first if you find the game is running poorly.
CHANGING GAME OPTIONS Autogen Density – Changes the density of auto-generated objects
like trees, farms and city buildings. The lowest setting means there
You can change Jetfighter V options by clicking Options in the Main will be no auto-generated objects in the game, while the highest
Menu. The Options menu lets you change game graphics and sound setting means there will be many auto-generated objects in the
volume levels, as well as switch between joystick and keyboard game. Use the lower setting to get a better frame rate.
control.
To change audio options:
NOTE: Clicking Set Defaults will restore the default settings for
whichever set of options (Audio, Video or Controls) you are
currently changing.
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PLAYING JETFIGHTER V
CONTROLS
Joystick Controls
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Next target Wheel Engines Increase Accelerate Pause Toggle Toggle Camera pan
brakes on on/off Radar time game air-to-air air-to-ground Camera
up zoom in
Range weapons weapons
Throttle Weapons Gears ECM LANTIRN Flare Chaff Camera pan Reset Camera pan
Increase bay door down/up Jammer on left Camera right
open/close
if present
Reset
Camera
Zoom
Weapons Gears Up
bay door
close
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View of Look at
your jet next player
weapon
Zoom
LANTIRN
out
Eject
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Lift is the force exerted on an aircraft’s wings as air flows both over
and under them. Depending on the angle of the wings, it can be a To take off from an airbase:
positive or negative force on flight. If the force of lift exceeds an 1. Disengage your wheel brakes by pressing W.
aircraft’s weight, the jet will gain altitude. If the force of lift is less 2. Press E to turn on your jet’s engines.
than the jet’s weight, it will descend. The greater the angle to the 3. Throttle up to 100% (press A) and engage your afterburners by
airflow a jet’s wings are, the greater the lift. However, past a certain hitting Backspace four times. Your jet will begin moving down the
point, if the angle increases too much, lift will begin to decrease runway.
again. 4. When you reach between 140 and 200 knots, pull back on the stick
(take-off speed varies depending on jet type and weapons load.
Drag is a side effect of thrust, and is the aircraft’s resistance to air. An unarmed F-16 Fighting Falcon™, for example, can take off at
Drag increases the faster a jet goes, and the steeper the wing angle 140 knots.) Try not to angle your plane too steeply or it will stall.
to an airflow. 5. Once you are airborne, lift your landing gear by pressing G.
The greatest advantages a pilot can have in a combat situation is Following Navpoints
speed and altitude. The faster aircraft gains an immediate advantage Navpoints are locations programmed into the avionics of your jet.
in turning, pursuing and evasion, and will usually walk away from a They appear on both your HUD and radar.
dogfight the victor. Altitude becomes important in a prolonged fight,
because diving is a quick way to gain or regain speed. Being aware In the game, navpoints will indicate the location of key targets,
of weight, thrust, lift and drag will help you retain top speeds and waypoints, rendezvous points, convoy locations and more. To
altitudes in combat. complete some missions, you will need to fly to these navpoints.
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Lag pursuit means you are aiming the nose of your jet behind your perform a quick 180 degree roll to right yourself again.
target, narrowing the gap between the two of you by making wider
turns and retaining speed better than your opponent. Split-S – The Split-S is the opposite of the Immelmann. Use it to
increase speed while confusing pursuers. Invert your jet with a 180
Countermeasures degree roll, and then pull back on the stick. Continue pulling back on
Your jet carries three types of countermeasure systems to help the stick as your aircraft dives until the jet levels out again with the
evade enemy fire: chaff, flares and the ECM jammer. horizon.
Chaff is essentially metal pieces of scrap ejected by an aircraft. The most important thing to remember when evading is to keep your
Launching chaff into the air will confuse radar-guided missiles by speed and altitude up and be unpredictable. Try combining the above
masking your aircraft and is a fairly effective countermeasure when techniques or inventing your own. If your opponent can predict your
dealing with missiles launched at you from a short distance. You can movements, there is a good chance you won’t survive the encounter.
launch chaff by hitting the ‘ key.
AIR-TO-GROUND COMBAT
Flares are incendiary devices ejected by an aircraft. Their purpose is
similar to chaff, except that flares are used to confuse heat-seeking Combat Basics
missiles instead of radar-seeking ones. You can launch a flare by When engaging hostile ground targets such as tanks, your greatest
hitting the ; key. advantage is the element of surprise. Try flying low under an enemy’s
radar and attacking with guided Maverick missiles or your cannon.
The ECM jammer is a device that scrambles radar and weapons, Alternatively, if you approach from an altitude out of the range of
thus ‘blinding’ radar-guided missiles. It will also jam your own radar, their weapons systems, you can attempt dive bombing for a quick
so use it with caution. It is best utilized against missiles fired at long- strike and getaway.
range.
Barrel Roll – If you are approaching a target too fast and want to To fire a Maverick:
stay behind it, use the Barrel Roll. First, point your jet’s nose at a 30
degree climb, then roll all the way to the right (or left), then back 1. Cycle through your air-
again. Your plane will roll and then dive. Once you have completed a to-ground armament by
full 360 degree roll, gently pull back in the opposite direction of the pressing ].
roll until your plane is level again.
To target opponents
Immelmann – An Immelmann is a good way to gain altitude while in your HUD, use the
confusing pursuers with a quick change of direction. Throttle up or Tab key. An enemy is
engage your afterburners as you pull up sharply. Once your plane is targeted when it
vertical, roll your plane to the left or right 90 degrees. Finally, pull appears in your HUD
back on the stick and level the plane inverted with the horizon, then with a box outlining it.
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More LANTIRN controls can be found in the Keyboard Controls F-35 Joint Strike Fighter™
section of Playing Jetfighter V.
Multi-role fighter optimized
for an air-to-ground role,
AIRCRAFT, TANKS AND WEAPONRY designed to meet the needs
of the Air Force, Navy,
Marine Corps and allies,
AIRCRAFT AND TANKS with improved survivability
over other American fighter
F-16 Fighting Falcon™ jets.
A lightweight, single-seat,
single-engine multirole
fighter. MiG 29 Fulcrum
A less electronically
advantaged fighter jet than
its American counterparts,
the MiG 29 makes up for it
in short-range, air-to-air
combat with better close-
up maneuverability and a
superior gun sight.
F/A-22 Raptor™
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AIM-120 AMRAAM
Advanced Medium-Range Air-to-Air
MK-83
Missile. This radar-guided missile
The 1000-pound version of the MK-82.
features all-weather, beyond visibility
Packs more explosive power.
range. Small and fast, it has proven
absolutely lethal against lower
altitude targets.
MK-84
The 2000-pound version of the
MK-82 and MK-83.
AIM-9M Sidewinder
A heat-seeking, short-range missile
that homes in on an aircraft’s exhaust
Other Weapons
system.
Vulcan Cannon
A 6-barrel 20mm hydraulically driven machine gun. It can be used for
short-range air-to-air engagement and strafing ground targets.
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