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Makerspaces CarinaZalo
Makerspaces CarinaZalo
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Abstract—According to constructionist models, students learn In addition, the research on makerspaces also needs
best by making tangible objects. Makerspaces build on a holistic reinforce the idea that the “most important benefits of maker-
constructivist ideology to form a constructionist approach to centered learning is providing children with a sense of self, and
education, and are the ideal environment to build maker mindset. community that empowers them to shape their world” (Agency
So, we present a preliminary study about the characteristics of by Design, 2015 Agency by Design. (2015, January) [6].
makerspaces and maker mindset to promote learning to code,
computational thinking in children according the constructivism Moreover, learning to code is the 21st century literacy.
approach. Computational thinking (Wing, 2006) [7], closely related to
programming, requires thinking and solving problems with
Keywords— Human Factors, Human Computer Interaction, different levels of abstraction and is independent of hardware
Computational Thinking, Makerspaces devices. Makerspaces can contribute to develop these 21th
century skills using STEAM.
I. INTRODUCTION This work is aimed to study the characteristics of the
The Makerspace movement (Halverson et al., 2014) [1], maker-based learning approach, with the goal to design a
started a decade ago, has spread out around the world with methodology that incorporates in the learning processes tools
different formats, organizations and structures (hackerspaces, and methods for the development of creative thinking -design
techshops, fablabs, classrooms makerspaces, libraries and prototyping of tangible interactive objects (making)-, and
makerspaces, etc.) (Preddy, 2013) [2], (Hira, Hoslyn & Hynes, for computational thinking. This paper describes the
2014) [3]; (Thompson, 2014) [4]. Main characteristics of preliminary study of the characteristics of the maker mindset
Maker movement includes the following: and makerspaces in education.
Contemporary culture based on technology and
doing things yourself. II. MAKER MINDSET
A. Examples of makerspaces
Anyone can be maker, then the movement moves from the
personal to social: from do it yourself (DIY) to do it together
(DYT). As we mentioned before, there are different types of Fig. 3. Early Childhood Makerspace at Eliot-Pearson Department. Tufts
makerspaces, such as Fablabs, Makerspaces, Hackerspaces, University.
Hacklabs, Innovation Labs, etc., and there is not consensus in
the differences of each one, but all of them follows the main
maker movement characteristics, although some of them has
economic purpose, but not as their main goal (Fig. 1).
B. Makerspaces in schools
Although, Makerspaces has emerged as a powerful learning
force in the non-academic community, however schools have
recognized it as a potent learning opportunity.
Makerspaces are supposed to be multi-purpose spaces, so,
normally in a school the libraries are the most adequate space
to be transformed into a makerspace. However, computer labs
and media centers are also suitable places for Makerspaces.
Teachers can use these spaces in their classes or in projects in
collaboration with other teachers from other subjects. In order
to facilitate the creation process, students need flexible large
work areas, and a diverse tools and materials for arts, crafts,
engineering, and technology. Besides, students need a flexible
furniture to facilitate collaboration, creativity, and openness.
Making a project may take several classes to complete. So, take
Fig. 5. A community Makerspace in Cambridge (Boston). “Tinkering into account the furniture to storage the materials for projects is
studio” with activity stations offering different resources and materials essential.
(electric, recycling, etc.) for making learning.