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Online Games Impact On The Academic Performance and Social Behaviour of Grade 10
Online Games Impact On The Academic Performance and Social Behaviour of Grade 10
Online Games Impact On The Academic Performance and Social Behaviour of Grade 10
Table of Contents
ABSTRACT
…………………………………………………………………………..1
CHAPTER 1: INTODUCTION
………………………………………………………3
……………………………………………………….3.1
3.1 Research Method
………………………………………………………..3.2
……………………………………………………….4
………………………………………………………4.1
3.4 Data Collection Method
………………………………………………………4.2
……………………………………………4.3
CHAPTER 5: CONCLUSION
………………………………..…………5
RECOMMENDATION
………………………………………….5.1
BIBLIOGRAPHY
………………………………………….6
ABSTRACT
In this research one goal is to know the impact of online games to the face to face students
here in Grade 10 Kalalake National Highschool and we are going to conduct a survey to find
out how it affects to students
CHAPTER 1
INTRODUCTION
Online games are video games which can play on different platforms such as PC’s, Mobile
phomes, and console, It also cames with tons of different game variety and genre and also
their’s other different games that needed to purchase before playing, Online games
requires internet connection to be play, It also comes with realistic and unique or abstract
graphics, and plot this make students convince to play online games and over the time
students wil become more addictive to play online games because of the fun and
excitement they feel and they’ll spend more time playing than doing school activities it also
affects their social behavior by being addictive.
STATEMENT OF THE PROBLEM
The study show the effects of online games to Grade 10 students of face to
face learners from Kalalake National Highschool.
1. How does online games affect students of grade 10 face to face learners?
This research only study on the online games effects towards Grade 10
students from face to face of Kalalake National High school, Please keep in
mind that although our targeted population was a group of face to face
learners, we conducted our interview strictly through online survey in
accordance to health and safety.
CHAPTER: 2
CHAPTER: 3
RESEARCH METHODOLOGY
RESEARCH METHOD
This research was performed under the systematic manner of the qualitative
research method.
RESEARCH INSTRUMENT
This research was effectively conducted through online survey where in grade
10 students from Kalalake National Highschool were interviewed separately by
our researchers.
RESEARCH POPULATION
The targeted population of the research were the students from Grade 10
students of face to face from Kalalake National Highschool.
CHAPTER 4:
TABLE 1
Do online games affect the academic performance of the students?
CHAPTER 5:
CONCLUSION
RECOMMENDATIONS
Students should practice good time management and limit their exposure to
online games, Paying more attention on issues that may arise because from
excessive gaming. Encouraging activities that can benefit ones academical
performance and social behavior and set healthy limits and be more
productive with their time online
BIBLIOGRAPHY
Castillo J. G. Dumrique D. O, 2018, “Online Gaming : Impact on the
Academic Performance and Social Behaviour of the students in
Polythenic University of the Philippines Laboratory High School,
Pages 1205-1210, https://doi.org/10.18502/kss.v3i6.2447