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Fighter Noble Matt

CLASS & LEVEL BACKGROUND PLAYER NAME


Kiir'kerymnifis €Cor'kerymethiniarusi
Sun Elf Chaotic Good 0
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
My eloquent flattery makes everyone I talk to feel like the most wonderful and
STRENGTH
20
important person in the world.

18 ARMOR
CLASS
4 30 The common folk love me for my kindness and generosity.
No one could doubt by looking at my regal bearing that I am a cut above the
unwashed masses.
Despite my noble birth, I do not place myself above other folk. We all have the same
blood.

2 PROFICIENCY BONUS INITIATIVE SPEED

4 PERSONALITY TRAITS

Hit Point Maximum 13


● 0
Strength Respect. Respect is due to me because of my position, but all people regardless of
station deserve to be treated with dignity. (Good)
DEXTERITY

13
Independence. I must prove that I can handle myself without the coddling of my
2
Dexterity family. (Chaotic)

18 ● 3
Constitution
CURRENT HIT POINTS IDEALS
4
Intelligence
4 1
Wisdom My house’s alliance with another noble family must be sustained at all costs.
I will face any challenge to win the approval of my family.
Charisma
2 Nothing is more important than the other members of my family.
The common folk must see me as a hero of the people.

CONSTITUTION SAVING THROWS


TEMPORARY HIT POINTS BONDS

17


6
Acrobatics (Dex) Total 1d10 SUCCESSES I have an insatiable desire for carnal
3 pleasures.
1
Animal Handling (Wis) 1d10 FAILURES In fact, the world does revolve around me.
4
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ●
6
Athletics (Str)

18 ●


2

6
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
CLASS FEATURES
Fighter Features
Hit PointsPHB, pg. 71
4 1
Insight (Wis) ProficienciesPHB, pg. 71
Athletics
2
Intimidation (Cha) Acrobatics
Fighting StylePHB, pg. 72
WISDOM 4
Investigation (Int) You adopt a fighting style specialty.
1
Medicine (Wis)
13
4
Nature (Int) Mending
Dueling
When you are wielding a melee weapon in one hand and no
other weapons, you gain a +2 bonus to damage rolls with
that weapon.
1

3
Perception (Wis)
Second WindPHB, pg. 72
2
Performance (Cha) Once per short rest, you can use a bonus action to regain
1d10 + 1 HP.
CHARISMA

4
Persuasion (Cha)
Second Wind: 1 Bonus Action
4
Religion (Int) /
14 4
Sleight of Hand (Dex)
Short Rest
RACIAL TRAITS
DarkvisionBR, pg. 23
4
Stealth (Dex) You can see in darkness (shades of gray) up to 60 ft.
2
1
Survival (Wis) Keen SensesBR, pg. 23
You have proficiency in the Perception skill.
SKILLS ATTACKS & SPELLCASTING
Fey AncestryBR, pg. 23
You have advantage on saves against being charmed, and
magic can’t put you to sleep.
13 PASSIVE WISDOM (PERCEPTION)
Case, Map or Scroll
GearAdventuring Gear
2lb. TranceBR, pg. 23
CP 2
2 You don't need to sleep, but meditate semiconsciously for 4
-- hours a day. While meditating, you can dream after a
Container
-- fashion; such dreams are actually mental exercises that
ARMOR SP Chest
GearAdventuring Gear
have become reflexive through years of practice. After
resting in this way, you gain the same benefit that a human
25lb.
Heavy Armor, Light Armor, Medium 1
5
does from 8 hours of sleep.
Armor, Shields EP
--
Container Elf Weapon TrainingBR, pg. 23
--
WEAPONS Clothes, Fine
GearAdventuring Gear
You have proficiency with the longsword, shortsword,
shortbow, and longbow.
Martial Weapons, Simple Weapons 12lb.
2

TOOLS
GP 125 30
Social, Outerwear
CantripBR, pg. 24
You know one cantrip of your choice from the wizard spell
--
Dragonchess Set Ink (1 ounce bottle)
GearAdventuring Gear
list. INT is your spellcasting ability for it.
--
LANGUAGES PP 20 1
10
Mending(Cantrip)
Extra LanguageBR, pg. 24
Common, Draconic, Elvish, --
Communication, Social, Utility, Consumable You can speak, read, and write one extra language of your
--
Undercommon Ink Pen
GearAdventuring Gear
choice.
--
1 Draconic
0.02
--
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT
Communication, Social, Utility FEATURES & TRAITS
--
Lamp
GearAdventuring Gear
TM & © 2014 Wizards of the Coast LLC.1lb.
Permission is granted to photocopy this document for personal use.
1
0.5

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