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By the end of this course, you will have the techniques and knowhow to create your own Sakuga-style

debris
effects for your animations, including Yutapon cubes.

This subject has been requested a lot, so it is my pleasure to deliver this course to you.

If you would prefer to stream the videos, you can watch them at this URL link:
http://www.animatorguild.com/sakuga-debris-stream-34657.html

The Password for the videos is:


Animator Guild Debris
You can use this course in any way you want, here are some of the options available to you;

• - Binge watch the whole course and take in the information casually, some of it will stick.
• - Binge watch and take notes of important information - better way of taking in the information.
• - Follow along whilst working on your own animation - this is good for beginners, but it might be difficult to
synchronise your workflow with the workflow in this video, especially as some parts are timelapses. Give it a
try if you're using Yutapon cubes for the first time.
• - Break it into parts, watch a section every week or twice a week, like a course or a series. Requires self
discipline to schedule this, but makes the information more manageable as there is a lot of information to
take in on this course.

• I Have left background music out of these videos, so you can enjoy listening to your own music whilst
following the lessons.
• I am using Adobe Flash for this project – I also use Adobe Photoshop for choosing the colours, background
and overlay
• Almost all of the principles and techniques here should apply to any animation software, including TVPaint,
ToonBoom, Opentoonz, Macromedia Flash etc.
• Use the software you are most comfortable with
• All versions of flash/Animate essentially operate in the same way, so if you have a different version, it
doesn’t matter. However, you will only be able to open the source file with Flash CS6*, CC or Animate. If you
do not have one of these versions, you can download a trial version from the internet and use it for 30 days
without any cost.
• I am not a software guru, you are expected to know your way around your animation software before
watching this.
• 1280 x 720 size
• 24fps
• White background
• Pencil size: 0.1 (thinnest size)
• Brush: medium size – pressure sensitivity enabled
• Debris 1 – Sketchbook – understanding perspective and the cube
• Debris 2 - Live-action Reference Analysis
• Debris 3 - Sakuga Reference Studies

• Debris 4 – Turning sketch ideas into animation


• Debris 5 - Animating cubes with timing and spacing
• Debris 6 – Choosing colours in Photoshop
• Debris 7 – Base colouring Yutapon cubes
• Debris 8 – Cel shading Yutapon cubes
• Debris 9 – Animating dust
• Debris 10 – Animating Dust and colouring character
• Debris 11 – Shading dust and adding overlay
• Debris 12 – Adding camera shake
• Introduction presentation (PDF)
• Source File (contains annotations)
• Live action video references
• Overlay Image - you can use this on your own if you like, but I recommend trying to make your own
• Colour Palette – you can use this on your own if you like, but I recommend trying to make your own
• Final rendered animation
• Anime – Japanese animation
• Sakuga – an animation production method suggesting high detail, creativity, craftsmanship and quality
• Debris - loose natural material consisting especially of broken pieces of rock
• Yutapon Cubes – a stylized type of debris often found in Anime
• Yutaka Nakamura – an accomplished Sakuga animator from Japan. He has innovated many animation
techniques, including Yutapon cubes (named after him)
• Timing – Control of the flow of time on the timeline. Using single frames, double frames and triple frames
(1s, 2s, 3s), one can control the speed of an animation.
• Spacing – The other way of controlling the flow of time, manipulating the space between drawings.
Explosive debris often follow these stages:
• Explosion precursor (sometimes multiple precursors), e.g. a giant hammer blow
• Dust spikes (defining cube slots) (often includes shockwaves)
• Cubes bursting out (lasting very few frames)
• Cubes rising and slowing
• Cubes falling back down

Explosive debris also often contain these elements:


• Grid pattern (linear, circular, cubic, or others)
• Camera shake
• Dust (sometimes dust can be the leading element, with cubes as the secondary element)
• Clear-cut shadows
• Sub-dividing particles (breaking down)
• Stray debris (larger objects, spinning or coming at camera)
• Non explosive debris include crumbling structures, caused by gravity
• Non Explosive debris often follow these stages:
• Cracks/ seams appearing and growing
• Smaller debris falling first
• Larger debris following
• Larger debris sub-dividing on impact
Live action references:
• https://www.youtube.com/watch?v=we2jcRUqhQU
• https://youtu.be/f8VjFBPQm2k

Sakuga references:
• Blue Sakuga: https://youtu.be/GiLV0IDDYgQ
• Sakuga Daichi: https://youtu.be/GiLV0IDDYgQ
• Subscribe to the YouTube Channel: https://www.youtube.com/user/howardwimshurst
• Visit my Patreon page and consider becoming a patron: https://www.patreon.com/animatorguild
• Join our discord group to receive extra support, showcase your work and be a part of a larger animators
community: https://discord.gg/awRD6FT
• Leave your feedback about the course in our survey, it will help to make these courses better!:
http://www.animatorguild.com/debris-course-feedback.html

Thank you!
Howard Wimshurst

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