Professional Documents
Culture Documents
The Spirit 16
The Spirit 16
Tabletop
#16
SUMMER 2022
s T o o C h ea p ?”
“Are G am e d
ier I nter v iew e
Jamey St e g m a g
Uw e R o se n be r
he De sig n ers :
T
—1— Tabletop SPIRIT #16 — Summer 2022
Please note that we are fully hyperlink-enabled, so there’s lots of things to click on throughout!
Click on any text on this page (and many others) to go directly to those features and websites,
and just click on the Tabletop SPIRIT #16 footer at the bottom of most pages to return back here!
10
With huge thanks to our additional contributors
A simple question, but we’d love to for their help and support:
hear your own thoughts and opinions Marcos Avlonitis, Howard Bishop, Robin Bott,
on this potentially controversial topic... Martin Griffiths, Jamie Hargreaves, John
Humphries, Chris Kingsnorth, Jim Marshall, Simon
Mike Nudd, Stephen Owen, Pevans, Smallboat,
Dan Thurot, Simon Weinberg, and Paul Willcox.
24
We talk to one of the most active for more information and advice about
publishers working in boardgames submitting material for the magazine.
today...
© 2022 Tabletop SPIRIT and Alex Bardy
All rights reserved. Products, logos and titles appearing
in this publication are copyrighted or trademarked by
So You Wanna Playtest Your their respective owners. No part of this magazine may
20
be used or reproduced in whole or part without the
Game? written permission of the editor.
All contributions remain the property of the
As the organiser of Protospiel UK, respective creators. Opinions expressed in this
Chris Kingsnorth knows a fair bit about magazine may not reflect those of the editor.
playtesting your own games. Tabletop SPIRIT is a FREE quarterly publication, and
does NOT carry any sponsored content.
Disclaimer: Although Tabletop SPIRIT magazine does
accept review copies of games (without prejudice),
we are an independent magazine, so any subsequent
Let’s Go Crowdfunding... review will be purely the opinion of the individual
reviewer.
FlickFleet
As one half of Eurydice Games,
34
Paul Willcox knows a bit about
creating Kickstarter campaigns...
4 — AireCon Report 33 — Pioneer Rails EXCLUSIVE! Cover by Simon Neale, Dinosaur World
AireCon is a Yorkshire-based event that In a TSM exclusive, Simon Milburn
spoke to Guy Allen about their forth- Full page backgrounds on pgs 60-63 taken
prides itself on inclusivity for all. Alex
from the Blade Runner RPG from Free League
Bardy has been a regular for several coming ‘flip & write’ title!
Publishing
years, now.
Images for Brian Boru on pgs 68-71 all by Dan
40 — The Joy of Crowdfunding Thurot and used with permission.
14 — The Designers: Paul Willcox provides some great tips
Wherever possible, individual photos and images
Uwe Rosenberg for prospective KS backers. have been credited to those individuals who
Paul Willcox is a fan of Uwe Rosenberg own the copyright, and permission given to use
games, and likes stacking things, too... 42 — My 2021 KS Diary! them. Many of the accreditations will also have
hyperlinks assoicated with them - please click on
Marcos Avlonitis from Paper Boat these to see more of that contributor’s work.
27 — Confessions of a Games gives us a great lok at what Many of the game and box cover images are courtesy
Superbacker happens behind the scenes of a KS of the publishers and www.boardgamegeek.com
campaign... Other images/logos designed and provided by
Proud to be a Kickstarter Superbacker,
Alex Bardy or the individual contributors, unless
Mike Nudd has some advice for those
otherwise stated.
still dipping a toe into crowdfunding...
What’s Gamefound?
This is a relatively new platform
designed purely for board games.
To date it has only been used by
some big companies with high-
profile products, but is about to 3 - Gamefound encourages you to create and
open up to smaller publishers. However, it does release a pre-campaign page whenever you
work a little differently to Kickstarter... want. This gives your campaign time to generate
interest. They have suggested making frequent,
1 - We have a named adviser to work with. They regular updates to this, so that potential backers
are situated in the UK and correspond directly with feel involved and that they are getting to know the
us. We like this. Jack had a good chat with them creators. They have also suggested using incentives
about how to set up our campaign and they were to drive this engagement in addition to stretch goals
able to answer all his queries. during the campaign. This makes sense, but is new
to us.
2 - As Gamefound only crowdfund games, users of
the platform are just looking to back games! This There are risks as well. This platform is new to small
means their conversion rate should be much higher publishers and it may be easy to get overlooked
than Kickstarter’s. when the hype train arrives for a huge FOMO-driven
mini-fest (although this is also true of Kickstarter).
Of most concern to us is that
a high percentage of our
backers found FlickFleet
via Kickstarter itself. Will a
similar audience exist within a
less well-known, more niche,
platform?
Ethically and environmentally,
this is a change we are happy
to make. We hope FlickFleet:
Xeno Wars is a huge success
(not least because the cost of
our materials has increased
16% since our last campaign
last year… and shipping has
increased even more) and
that we enjoy the process of
trying a different platform.
A modest success would
suffice. Either way, I will be
laser-cutting alien space ships
for the foreseeable future!
Here are the top 10 issues I now consider before backing a Kickstarter project:
1 - Be honest about opportunities to play - Due to the people I play games with regularly I
tend to back games that match their tastes as well as my own… which, predictably, overlap
significantly. There’s no point backing a game that, deep down, you know is not going to get
played. This is especially hard when a game is only a slight development or reiteration of one
you already have. Is it different enough?
2- Be honest about storage space - For me this is moderately limited, thus those huge,
plastic-heavy ‘lifestyle’ games (the ones that require their own bookcase to store) just are not
going to get backed by me, no matter how good they are. Similarly, games with more minis
than play don’t appeal to me.
3 - Be patient - expect delays - Most projects take at least a year to fulfill, often much
longer. On top of this, delays do happen. In these post-COVID/Brexit times, shipping is a
nightmare, so having components coming from around the world in need of assembly is a
logistical challenge. As long as publishers are open and honest about delays, I’m fine with this:
it’s a nice surprise when the game does finally arrive!
4- Restrain your FOMO - This was not an abbreviation I was aware of before I dipped my
toe into crowdfunding waters. Initially, I was swept along by the temptation of more stretch
goals (additional content provided with your pledge when a certain excess funding level has
been hit) but now I am more sanguine about them. Some companies use them tactically to
offer upgraded components: thicker card, box insert, screen printed bits. I don’t mind these,
but suspect most of them are pre-baked into the costings anyway. Others use stretch goals
to offer more, and more, and yet more, plastic or resin miniatures. These are often beautiful
(or at least the 3D render is!) and sometimes massive. However, as I am not a mini-painter,
these hold no allure for me as they rarely actually add anything to my enjoyment (and
sometimes can be less useful than a card or wood piece). Some of the projects I’ve backed have
mini expansions as stretch goals. I increasingly find these rather frustrating. It takes a while
for us to play the base game enough to want to mix it up and add these expansions.
6- New creators - I am happy to take a risk on first time creators/backers; something many
are unwilling to do. I see this as being closer to the origins of crowdfunding: a way to help
people realise their ideas, even their dreams. I tend to enjoy these campaigns the most as you
feel closer to the creator and you ache and celebrate with them as their funding goal edges
closer… or not. You can see creators learning how to improve and refine on what they are
doing… it’s learning in action. It is this sense of supporting and helping someone that I enjoy.
7- Isn’t it just a pre-order system? - My enjoyment from supporting newer creators is why I
tend to shy away from the larger companies who do use crowdfunding as a pre-order system.
I know this makes sense for them financially, but I do find it cynical at best. I also don’t tend
to back campaigns for re-releases of games I already own, even if it’s a new edition with
better, upgraded components or slightly altered rules – this actually annoys me… but that’s a
discussion for another day!).
8- Comments - Taking a bit of time to read the comments and, most importantly, the
responses to them, on a games Kickstarter page can be useful. This is often where you can
sense if someone really is out of their depth and hasn’t done their homework. There are
even creators who, when they’ve made a mistake, dig their heels in and refuse to change.
This can be a red flag for a project; how will they cope when something else goes wrong?
How reasonable, excited, even professional are the tone of the responses? Do they make you
feel confident in the creator and their ability to produce the game? Can you tell if they’ve
playtested adequately and blindly? (I remember a tempting campaign that I didn’t back
when it became apparent that only the creator and immediate friends had ever played the
game; no one else had even read the rules!).
9- The rules - This is now a hard rule for me: if I can’t read the rulebook, I’m not pledging.
I can forgive the absence of playthrough videos –they are expensive to create, and a new
creator may not already have hordes of fans generating this content for free—but I have to
see what they’ve done with the rules.
10 - Postage and packaging - Shipping is expensive at present. That said, some companies
use EU or UK fulfilment companies to soften the blow. This is appreciated for large projects
but is not always viable for smaller, indie producers. I like where campaigns are open and
honest about the shipping costs rather than just adding it on at the end. There have been
campaigns recently where the UK seems to be an expensive afterthought. The cost of shipping
isn’t the publisher’s fault however, despite many people in the comments seeming to think it
is. If the product will later hit retail, I will wait until then if the shipping cost is unpalatable.
Printing in Germany is an option but the As for the solo mode, Martin had already
manufacturer we contacted has been hit by designed a first draft and Richard has been
paper shortages and can’t accept new business working on his own interpretation, so we can
until April 2023! use these as our basis for finalising the solo
version.
UK manufacture seems the only option. We
had always wanted to print in the UK if
possible, and this seals the deal. 24th August
Development begins in earnest for the solo
20th August mode. Each of us has our own approach, so it
will take time to come to an agreement.
I speak to Rob Butler (Butler Printing Ltd) who
printed our demo copies for UKGE and he’s
confident they can print our game in time for 28th August
Christmas. This is great news as we can now
offer Christmas delivery (in the UK anyway). I finish a first draft of the launch video
script, but we’re not happy with it. Martin
starts a re-write. It’s a month to launch day
22nd August and I feel like time is slipping away!
I talk to Rob again and finalise the product
design. We had received a lot of feedback 30th August
that the box was too big for the scale of game
so we discuss a smaller box. Turns out it will Martin and I meet with fulfilment companies.
reduce costs a good deal, too, which is a plus. Prices vary, as does scale. In the end, we take
a chance on an established retail company who
are branching out into fulfilment.
23rd August
We agree on three optional add-ons for the 2nd September
campaign:
We discuss the final designs for the solo
1. A neoprene play-mat mode. In the end, we prioritise a streamlined
design and go with a card-based AI system.
2. An expansion to add a 5th player
One benefit is that it uses so few cards we
3. A solo mode can include it with the expansion pack, without
adding any extra cost to the backer.
26th September
Editing for the launch video is just about done.
Creating the animated graphics is taking ages
though.
13th October
We’ve seen a definite up-tick in pledges since
launching our poll. Looks like it worked.
14th October
The quote comes in for a first-player meeple in
the shape of a red panda. It adds a fair bit of
cost to the game… but after seeing a mock-up
15th October
We’ve seen a bumper week in terms of
pledges, probably due in large part to Richard
and Martin posting on Facebook like crazy!
16th October
FINALLY! I’ve finished the how-to-play video!
Massive load off my mind with this done…
17th October
At last, we have prices for shipping… but
before we can post them, we need to work out
VAT rates, import costs and packaging fees
for different regions…
18th October
Our donations to animal charities seem to
be going down well. It’s nice to see backers
appreciate this given that it’s not directly
linked to their pledges or rewards.
19th October
The dice poll closes and it’s very close… orange
edges out blue by a few percent!
20th October
Got the shipping figures sorted at long last. I
will put them in a graphic and upload soon.
Department Of Palaeontology
Miskatonic University
Church Street
Arkham, USA
Monday 7th May 1951
My dear Henry,
I have news that will probably not surprise you. I have finally decided to move out
of this wretched place. You know I don’t generally have truck with supernatural
mumbo jumbo and things that go bump in the night, but I just can’t take the
sense of dread that I feel when I walk through the front door any longer.
It’s a bit embarrassing to have to tell you that I have put a deposit down on a
new “average” suburban home, like normal people do. The development is called
Rokehampton, but it might as well be Dullsville. I can see why people talk about
the American Dream; it’s such a boring place that nodding off on the couch and
having visions of somewhere exciting is about the only thing worth doing.
This new estate has three streets, all equally bland, differentiated only by their
length and the dreariness of the inhabitants. Apparently, there was a competition
between several players in the industry to submit the most pleasing set of plans. If
this was the winner, I’d hate to have to live in the one that came last.
My new place is number 7, 2nd Street. It has a bit of a plot at the back, and they
have at least put in a small park between us and 1st Street. My neighbour to the
right is a stockbroker, a tedious fellow by the name of Rogers, who has a pool in
his yard. On the other side is number 7b. It’s a house they shoehorned in at the
last minute and doesn’t really seem to fit. The owner is a chap called Norman
Bates and he’s already planning to put a fence up around his property. I wanted
to object, but the real estate man said that it will increase the privacy and
therefore the value of the whole subdivision.
All my best,
Nicholas
As a fan of the North Sea and West Kingdom games trilogies from
Garphill Games, Guy Allen wanted to offer some wayfaring advice...
Over the last few years, the Kickstarters from an upside to this use of consistent iconography
Garphill Games have been amongst the most in that it really helps those that have previously
consistently successful projects, especially the played one of the games when they try another
North Sea and West Kingdom trilogies. But from the trilogies.
despite their popularity (four of them are in the
I’d also like to commend Garphill Games on the
BGG top 100) the number of games, expansions
size of the boxes, which are smaller than those
and associated campaign releases have left many
used for the Ticket to Ride games, although
people confused as to what is what. So grab your
some do complain they are too small. Sure, for
oar or mount your steed as we try and guide you
some of the games it does mean packing them
through these hugely popular games.
away can be a bit of a challenge, especially with
expansions, but it does result in a lot of game in a
A Quick Introduction tightly packed box. There are big boxes available
There are currently two distinct trilogies, the for a couple of them for those that like a little
North Sea and the West Kingdom, and not more flexibility
surprisingly each have 3 games. Both trilogies What follows is a brief run through of the games;
have a campaign module that ties the 3 games I have played them all at least once, owned 5 of
together and all of the games have at least one them and still have 2 in my collection, plus one
expansion, some of them two. Each of the 6 as an app. While I do give opinions on some of
games are stand alone and don’t require any them you shouldn’t treat my comments as a fully-
knowledge of the others in the series, however fledged review... in fact we have reviewed most of
all of the games have artwork by the Mico and it them in Tabletop SPIRIT and have linked to the
is perhaps the resulting similarity of design that relevant issues below if you want to read about
leads to some of the confusion. However there is any of those in more detail.
Here’s a couple of puzzles especially for those of you wishing to exercise your
braincells beyond the gaming table...
You can click here to see the complete solution of both puzzles at the back of
the magazine (pg 108).
MEEPLETASTIC CHALLENGE
We’ve got a slightly different take on things this time — can you identify in which
games you’ll find these lovely li’l meeples...?
SMALLBOAT’S
CRYPTIC
CROSSWORD
This crossword
puzzle contains
a number of
themed words
that all relate to a
particular board
game. The answers
to the clues in bold
are all connected
to a particular
game.
Across Down
2 Make a home with Google’s assistance (4)
1 Dark warmonger who stays out late (9)
3 Jonny May or George North come first in game (4)
2 Tailors chaos, taking it out on The Sun (5)
6 Bet paypacket on first places for Red Rum (5)
4 Benefit for men in true shambles (9)
10 Un-illegal redistribution of rail (9)
5 One who dives into ponds or retreats into iceberg (5)
11 Plastic only recycled close to bin (5)
6 Improvises with legendary flautist in this
12 Disturb inefficient housing for generator (7)
puzzling theme (8)
13 Festival at the beginning of November, from
7 Best view of a Bond film (9)
Japan maybe? (7)
8 Lasted a long time, like an athletics track (3,2)
14 What could make aquarium life generally anoxic,
at first? (4) 9 Irrational tip-off for a little garden visitor (5)
16 Liverpool FC’s team, without wingers, witnessed 15 Savannah, an informant from Germany, with
legendary crossing (3,3) network infiltration (9)
18 Sheepish female found in sewer (3) 17 One wades into debt from buying expensive
cutlery? (9)
21 New Zealander bypassing the entrance to
furniture store (3) 19/20 Gave bizarre health resort to games designer (9,8)
22 Something charged after wild cat as a 24 Date with a womaniser and rapper (5)
manoeuvre... (6) 25 What you’ve done to make a politician get cross? (5)
23 ...but one is unlikely to see this in the Himalayas (4) 26 Evasive manoeuvres that cricketers try to avoid (5)
25 Fought about small silver saw (7) 28 German car makes zero sound (5)
27 Grungy trio in delivery vehicle flooded by terrible
rain (7)
29 Characters from Croatia rarely like The Crown (5)
30 Term of affection for each deck I dealt out (9)
31 Avoid fairground car with a broken rear end (5)
32 Instrumental break in ‘Me & My Shadow’ (4)
33 Spice is likely to have fans in Peterborough (4)
CY_BORG (2021)
Designed by Christian Sahlén & Johan Nohr
REVIEW
e
Mathias Wigg
publisher
REVIEWED by
1-4 players
90-150 mins
Mike Nudd (approx)
For me, Ark Nova was the one that got away. Offered for sale in
limited quantities at Essen last October, I was completely unaware of
the online pre-order until it was too late, and when I got to the show,
the available English copies went from ‘please wait’ to ‘sold out’
in nanoseconds. In the aftermath of the show reports and reviews
started to drop – the hype was apparently real. Some people called
it a ‘Terraforming Mars killer’, and in January Tom Vasel even named
Ark Nova his number 1 game of all time. In fact, the hype for the game
was so strong it was difficult to find available copies, and Feuerland
were struggling to keep up with the demand. After Zatu failed to fulfil
my pre-order, I ended up finding a solitary English language copy at
Amazon.de. Finally, it was mine, and at last I had the opportunity to
see what all the fuss was about!
What is it?
Ark Nova is a competitive action selection and tableau-building game for
1-4 players themed around building and managing a zoo. Each player has
their own zoo to develop, and player interaction comes from the players
drawing and drafting from a shared deck of Zoo cards.
Players track two scores during the game: Appeal and Conservation, and
the markers used to track these scores start at opposite ends of the scoring
track and move towards each other as points are gained. The end of the
game is triggered when the scoring markers of the leading player pass each
other on the track. Final scores are determined with players subtracting the
final value of their conservation from their final appeal – therefore it is quite
common for players to end up with a negative score (and in fact a positive
score at all is a significant achievement). Players also track a third value
called reputation, which unlocks more game bonuses as your reputation
score increases.
REVIEW
r
Peer Sylveste
publisher
s, 2021
Osprey Game
REVIEWED by
3-5 players
60-90 mins
s
Martin Griffith (approx)
Brian Boru united Ireland under his kingship in the 11th century,
bringing together feuding provinces and beating off Viking invasion
attempts. If Peer Sylvester’s game named after him is anything to go
by, he did it not with overt displays of strength but through cunning
and good timing, knowing that the loser of a battle can still end up
winning the war.
A clever feature is that each region requires a certain Conversely, the secondary actions on the losing
number of towns to be occupied in order for it to cards in a trick (either because they are too low or
score at all, so you won’t get points for a solitary the wrong suit) get stronger the higher the card’s
town in an otherwise neglected region. But neither value, giving the cardplay a perplexing feeling of
do you want to have to do all the work to ‘activate’ a wanting to win tricks with low cards and lose them
region on your own - far better to narrowly control a with high cards. The suits of each card correspond
region that other players have been contesting too. to their secondary actions: red cards let you claim
Once again, pick your battles! Viking tokens, yellow move you up the marriage
track, blue allow you to gain influence with the
Two additional features of the towns give the map its Church. Finally, every card has an alternative
geographical texture. One is the connecting roads, secondary action of gaining some money and
which allow players to spread influence from one optionally buying a town that’s connected to one of
town to the next using a secondary action. The other your existing ones by road.
is that each town has a colour – red, yellow or blue –
corresponding to the suits of the cards that drive the Each trick is a little dance of whether you want to
action selection, which I’ll move on to now. lose or win, and if you lose, which colour to do it in.
The brute force route of cashing in your high cards
to win lots of tricks and towns will see you quickly
Trick-taking and drafting run short of money, which is the tightest resource
The deck of large and lushly-illustrated cards in the game. But you want to make sure your losing
contains seven in each of the three coloured suits cards correspond to the side areas you are keen
as well as four white ‘wild’ cards, with the colours to compete in, remembering that winning by a fine
evenly spaced through a single run of numbers from margin, or coming second, is far better than coming
1 up to 25. first by a mile.
Summing up
Towns gained through marriage, monasteries
established through favour with the Church, and
towns lost to Viking invasion provide the players
with some sneaky tools to supplement towns
won directly through tricks. This can make all the
difference when handing out the big area majority
points at the end of the game. And one final twist is
that the marriage available in the last hand is Estrid,
Princess of Denmark, who allows you to claim any
Viking-controlled towns as your own. Victory will go
to the player who has best balanced the different
areas, but they feel well integrated with each other
and with the main map rather than like ‘point salad’
subgames.
I’ve been impressed by the way none of the
decisions in the game feel obvious. You never score
points directly from your action choices, instead
REVIEW
Paolo Mori
publisher
022
PSC Games, 2
REVIEWED by
1-2 players
15-30 mins
Alex Bardy (approx)
What is it?
Caesar! is a clever area control wargame between Caesar and Pompey in
which players take it in turns to place assorted military influence tokens
(drawn randomly from a bag) onto designated border spaces in an effort to
exert control over the provinces which span those borders. When an area
is completely surrounded by tokens, the side with the most influence takes
control of that province (unless tied), and places one of their Control Markers
onto that province – the first player to place all 12 of their Control Markers
onto the board wins the game! And as you’d probably expect from the title,
this game plays very fast.
REVIEW
designer(s)
YOUR
GAME
publisher
r
publisher, yea
n-n players
HERE!
REVIEWED by
xx-xx mins
reviewer (approx)
REVIEW
e w is , D av id
Brian L uri
& Marissa Mis
publisher
REVIEWED by
2-4 players
60-120 mins
Simon Neale (approx)
Preserved in Amber
With a first player token showing a pre-historic insect preserved
in amber, you are never in doubt as to the aim of this game: create
dinosaurs from recovered DNA and use them to populate your park to
attract visitors, gain income and victory points. But beware, the more
lucrative dinosaurs like the Tyrannosaurus Rex tend to put the tasty
visitors touring your park in Jeeples (Jeep Meeples) on their supper
menu. I speak from experience here and having had a park famous
for its high death rate it is not a winning strategy!
I backed the Kickstarter at the basic pledge level and I am really impressed
with the quality of the components. The large hex tiles, boards and cards are
all of decent thickness and the artwork is colourful. The dice are chunky and
the plastic dinosaurs are different in design and printing and colour coded
to indicate how much they value a tasty visitor treat. My only concern is with
the Boredom Tokens which are so small as to be nearly useless. I followed
advice and replaced mine with a set of 5mm dice which perform the function
far more efficiently and are easy to handle. After watching a preview video
where dice were used in a pre-production copy, I am surprised that the final
version of the game included the tiny cardboard tokens when all the rest of
the production was of such high quality.
Gameasaurus
It is clear that the designers took
inspiration from Jurassic Park for
this game. They’ve also added a
pinch of humour into the game,
such as the Triceratops Ring Toss
Attraction tile where visitors can
toss rings onto the horns of a
triceratops. workers, types of tiles and types of dinosaurs. All in
all the game rewards careful planning and execution
After the initial learning game, Dinosaur World has of a strategy. That said you have to be somewhat
been coming in at around the 2-hr mark with four flexible and react to the tiles that become available
players. There is a lot to think about but the actions on your turn, maybe adjusting your strategy to suit
are straightforward, and once you get to know how them.
they interlink moves become reasonably quick.
Being able to do the Private actions simultaneously When you have finished playing, there is an
really helps speed the game along and keeps entertaining challenge of trying to get all the
everyone involved. There is little interaction components back in the box! With the quality and
between players apart from competition over the size of the components, its a challenge I am willing
selection of workers, DNA dice and some of the tiles, to accept.
where going early in the round gives a significant I have not played Dinosaur Island, the previous
benefit. version of this game, so I am unable to compare the
The key to the game is how you build your park by gameplay experience. However I am pleased that
placing the tiles. The Attraction tiles give a benefit I backed this Kickstarter as I have enjoyed all my
early in the game and the Special Buildings become plays of the game, even the one where my dinosaurs
more useful as the game progresses and can ate most of the visitors! So if you fancy opening
boost victory point generation. It comes down to your own Dinosaur World then give it a try as it is
a question of balance with Security versus Threat, readily available at most retail outlets.
the types of workers, when to use or hold back your
REVIEW
Mark Wright
publisher
REVIEWED by
1-2 players
15-45 mins
Alex Bardy (approx)
Basking in its love of the game, the box and majority of contents are stark
and simple, and largely green – indeed, nigh-on everything in this game is
a true footballer’s green colour –and chalky white— immediately bringing
forth a distinct and comforting warmth to proceedings: “You’re in safe hands,
here,” it says. And as for the game mechanics… well, that’s what knocks my
socks off – beautifully simple, hugely thematic, and other than the luck of the
dice (which I will get to, I promise), it’s all very solid and well put together.
Kick-off is resolved by a simple rolling of dice (as With kick-off sorted, the game devolves into a
is almost everything else in the game) – whoever straight dice-rolling fest using the special Golazo
rolls the highest should start, but we usually let that dice, which have a ‘G’ in place of a 6. Whichever
person decide whether they want to or not. Kick-off player rolls the highest number plays first (if tied,
is as simple as rolling a dice and taking that many players just roll again) – if either player rolls a ‘G’,
moves with your players – players can move in any this effectively freezes the game and that player
draws an Action card, which is resolved depending
REVIEW
ch &
Katarzyna Cio
niewski
Wojciech Wiś
publisher
Granna, 2021
REVIEWED by
1-4 players
60-120 mins
Mike Nudd (approx)
As part of my preparation for the Essen Spiel game fair every year
I short-list some new releases in advance that pique my interest.
However, with so many new games released every year its easily
possible for great titles to slip under the radar. Every year I hope to
come across some nice surprises – things that aren’t on my list but
are nevertheless worthy of attention. It’s actually one of my favourite
things about going to games conventions – without being there you
would never have made these kinds of discoveries.
My approach to Spiel 2021 wasn’t really any different, and the game
Gutenberg by Granna turned out to be one those nice surprises. I don’t
recall seeing anything about the game before the show, and while it might
have been on some peoples’ ‘hot lists’, they clearly weren’t lists that I’d paid
much attention to before my trip.
Walking by the Granna stand, I was initially drawn in by the crowd constantly
hovering around their booth that had gathered to watch games of their new
title, Gutenberg. My curiosity was engaged further once I saw the game on
the table; the wooden typeface characters were lovely, and the arrangement
of spinning gears on the player board seemed quite novel. Although I
returned to that booth several times over the course of the show, I never
managed to get my timing right to catch a demo of the game. It was being
sold at a great price though, and when the Granna rep mentioned they were
offering promos with every copy, I couldn’t resist taking a chance on it. On
the ferry home from Germany, we managed to get Gutenberg out for a first
play, and I was able to make an early judgement on my whimsical purchase.
REVIEW
la
Gabriele Bubo
publisher
es, 2020
Mandoo Gam
REVIEWED by
1-4 players
90-150 mins
es
John Humphri (approx)
REVIEW
e
Martin Wallac
publisher
es, 2021
Alley Cat Gam
REVIEWED by
1-5 players
60-90 mins
Guy Allen (approx)
If you watched the recent version of Poldark from the BBC and
fancied running some tin mines in Cornwall then Tinners’ Trail is the
game for you. Although it must be said that it doesn’t feature hunky
male torsos or ginger-haired love interests, it does put you in a fine
thematic setting of early 19th century Cornwall.
This is another reborn Martin Wallace game (see our So You Wanna
Revive a Classic? interview last issue) set in a similar time period as
the Brass games. It might be this that makes Tinners’ Trail feel like
a lighter version of Brass to me, but in truth both games share very
few gameplay mechanics.
Production
Alley Cat Games (ACG) have done a great job with this production but it is
not without its missteps. As usual for ACG, the game was published via
Kickstarter, and those that splashed a few extra pounds were rewarded with
two mini expansions. These are available in retail though, so no FOMO here!
Solo rules and components are also included.
The board and the components look great, the illustrated map of Cornwall is
particularly attractive, though I really wish they had put some town names
on just to up the thematic immersion. I played with a couple of friends who
come from that area and they found that omission particularly disappointing.
While the resources are cubes, they work well to represent tin and copper;
one of the stretch goals was to increase the size of these cubes and
unfortunately this makes the regions on the map too crowded. Ironically the
game would have better served with smaller cubes (or a bigger board, if this
was affordable). The cards are good quality but it is not readily obvious which
are the face up sides, meaning you might accidentally reveal the cards in
Expansions
As mentioned, the deluxe KS comes with two mini
expansions: Emigration and Arsenic. The former
doesn’t increase complexity significantly and adds
some alternative action spaces for your miners
once their mines are exhausted. I really like this
expansion as it opens up the gameplay without
making it too loose. I wouldn’t call it essential, but
since I have it I wouldn’t play the game without it,
including with new players.
Arsenic introduces a new resource which can
deliver big benefits early on but at the price of losing
REVIEW
ri tt in , G re g o
Frank C
aucho
& Sebastien P
publisher
es, 2018
Mandoo Gam
REVIEWED by
2-4 players
45-60 mins
es
John Humphri (approx)
Apparently this all takes place before the invention of the human race. Four
clans of bears help the king to reign over north-east Asia and it is now time
for the old monarch to choose his heir. Each clan sends their princes out into
the wide world to erect statues and gain knowledge of religion, education,
commerce and military. A new journey is about to begin so who will be the
next king?
Cartaventura: Lhasa and mixing an assortment of card types working on any practical level – I’d play this
in there, too (Object, Map, Action, and with 2 players at most, both sharing in the
Designed by Thomas Dupont &
Urgent cards)… well, that’s just showing decision-making process, but it’s clearly
Amaud Ladagnous
off, really! What’s more, there’s an element designed primarily as a solo experience.
Published by BLAM! / Hachette of legacy play in here too, because some In that context and as a pleasant narrative
Boardgames UK. 2021 cards are designed to remain flipped over adventure, I’d happily recommend it, and it
1-2 players, 35-45mins once discovered, changing the options in comes in a compact little box, too!
successive games. Whoa!
Cartaventura is a new series of Alex Bardy
immersive narrative card games which Despite the suggestion that up to six
takes the basic premise of a Choose Your players can play this game, I can’t see that
Own Adventure-style book and adapt it to
an alternative media. It’s smart, clever and
bold, and the beautiful card art throughout
(by Guillaume Bernon and Jeanne Landart)
is pretty cool too, so on that basis alone
they’ve done very well.
Each adventure has some form of
historical background, and this particular
one (Cartaventura: Lhasa) asks
you to try and follow in the footsteps of
Alexandra David-Neel, the first European
woman to visit the forbidden city of Lhasa
in Tibet. Others in the series include
Cartaventura: Vinland (about Erik the
Red), and Cartaventura: Oklahoma
(Bass Reeves, the first black sheriff), with
more scheduled for later this year.
Squeezing a complete narrative adventure
into a box of 70 cards may seem quite
the feat, but having five different endings
HERE!
SMALLBOAT ’S
CRYPTIC
CROSSWORD
SOLUTION
Meepletastic! Answers —
1. Carcassonne 9. Scythe
2. Architects of the West Kingdom 10. Little Town
3. Crusaders: Thy Will Be Done 11. Streets
4. Tinner’s Trail 12. Root
5. Pillars of the Earth 13. Forum Trajanum
6. Snowblind 14. Obsession
7. Explorers of the North Sea 15. Colosseum
8. Sub Terra