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Art 7451891
Art 7451891
Art 7451891
Research Article
Application of Virtual Reality Technology in Art Design: A
Systematic Approach
Xin Ma
School of Art and Design, Zhengzhou University of Light Industry, Zhengzhou 450000, Henan, China
Received 23 March 2022; Revised 12 April 2022; Accepted 15 July 2022; Published 9 September 2022
Copyright © 2022 Xin Ma. This is an open access article distributed under the Creative Commons Attribution License, which
permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
The 21st century witnesses innovative concepts in the field of technology and multimedia integrated with networking. The new
concept is referred to as Virtual Reality, which is a combination of multimedia and networking. Virtual Reality is wholly different
from other advanced technologies that are visually appealing. The main features of virtual reality are identified as spatial
conception, perception comprehensiveness, and information interaction. Apart from the above, other specialties of virtual reality
are the generation of 3D images and presenting information in a unique way. These features are generally applied across different
fields, such as environmental design, architecture, public art design, and other industries. Virtual Reality processes the precise data
calculation and then optimises the display experience of the users/customer. It also fulfills customers’ needs and enhances user
satisfaction by exchanging valuable information. The entire gaming industry applies Virtual Reality, and thus, the world looks
more mature. Even the tourism industry has started using Virtual Reality which has the potential to bring novel experiences and
vitality to the audience. Therefore, it can be confirmed that the application of Virtual Reality will undergo continuous development
and advancement, adjusting to the needs of the industries. The primary aim of this study is to gain an in-depth understanding of
the Virtual Reality concept and the application of Virtual Reality in art design and to examine the impact of Virtual Reality on
public art design. This article also reviews the features of Virtual Reality and its application in art designs. The advantages of
Virtual Reality will also be discussed broadly. At last, this study proposes a feasibility model of Virtual Reality that can be applied
in public art design.
Generally speaking, Virtual Reality is an advanced design [5]. The improvements to the technology were
computer technology that simulates reality in a computer- identified as having enhanced display features to meet the
based environment that is interactive and engaging. This needs of the users, implementing innovative ideas of art
advanced application enables users to enter a fascinating and design to attract the users/customers, and lastly, adding the
magical world, which is ideal for the real world outside. In element of charm in the designs. A few other studies found
order to develop a virtual reality system, the designer should that the application of Virtual Reality technology is devel-
have a fair understanding of computer graphics and spatial oped with the aid of the latest technology algorithms such as
relationships. Indeed, these designers should have the right simulations, embracing multimedia and network technology
knowledge of subjects such as physics, mathematics, human [6, 7]. These technologies create an entirely new experience
psychology, and even arts. Various topics such as speed, and, thus, provide real-time interaction with the world.
gravity, resistance, and so on should be taken into con- Virtual Reality technology is recognised as a three-dimen-
sideration during the development stages of the VR appli- sional aspect, which requires computer graphics and sim-
cation. Only then, the designers will be successful in creating ulation technologies to create a unique user experience in the
the so-called virtual or artificial environments. With in- virtual/artificial environment [8, 9]. Therefore, users will
creasing support of computer software, hardware, and in- find it easy to establish connections and interactions in the
tegration of the virtual world, VR technology is growing as real world created by the designers.
each day passes [3]. They aim to move towards perfection, Prior research discussed the characteristics of Virtual
which will ultimately showcase the real world in a more Reality technology, which include mobilizing human senses
realistic, flexible, and dynamic way. Such advanced tech- like touching, hearing, vision, and so on. As a result, the
nologies come with the capability of reacting to users’ user’s feelings will be maximized, irrespective of time and
language, facial expressions, form, and so on immediately space [10]. Virtual Reality application principally focuses on
after they establish real-time communication between the four aspects like interiors, audio-visual display, planning and
real world and the virtual/artificial world. For these reasons, design, and landscape [11, 12]. Previous studies discussed
VR applications attract the attention of corporations, the main functions of Virtual Reality application when
companies, academicians, and so on. applied to public art design as follows: it enhances the el-
Computer modelling and other simulations are applied ement of interactivity and art designs; it can save costs with
in the process of developing Virtual Reality. As we already regard to designing; it can effectively reduce the risks as-
know, VR applications primarily allow user interaction sociated with designing; and it improves the nature of public
within a 3D multimedia environment. With the aid of ar- art design [10, 12–15].
tificial interactive devices, VR applications encode and de- A few other studies defined Virtual Reality Technology as
code messages to the users. Some of the interactive devices one of the emerging technologies that integrate advanced
come in the form of headsets, body suits, goggles, gloves, and technologies such as multimedia technology, network
so forth. In short, VR applications simulate the presence of technology, computer graphics, and simulation technology,
the real world into an artificial environment to make it look to provide great user experience. Using these technologies,
more realistic. Hence, it can be concluded that virtual reality VR applications build a three-dimensional virtual or arti-
application has been successful in creating a realistic-looking ficial environment that allows interaction through different
world by using computer graphics and simulation activities devices within the artificial built environment [16–18]. This
[4]. Therefore, the primary aim of this study is to gain an in- newly developed Virtual Reality Technology is developed by
depth understanding of the Virtual Reality concept and the integrating advanced technologies to provide a broad ex-
application of Virtual Reality in art design and to examine perience to the users/customers. Recent studies also dis-
the impact of Virtual Reality on public art design. This study cussed the need, significance, and usage of Virtual Reality
also reviews the features of Virtual Reality and its application applications in the fields of engineering and found that VR
in art designs. The advantages of Virtual Reality will also be technology has the capability to reproduce actual working
discussed broadly. At last, this study proposes a feasibility environments [19, 20].
model of Virtual Reality that can be applied in public art Different technologies such as hand gloves, 3D mouse,
design. This study follows the layout given below. Section 2 sensors, video cameras, space balls, head-mounted displays,
presents an examination of the available literature. Section 3 and full-body suits are used in developing Virtual Reality
discusses the methodology adopted in the study and the applications. The advantages and limitations of VR tech-
ways to gather data. Section 4 presents the prominent nology were also identified and discussed in this study [21].
findings derived from the study, followed by a discussion. Several studies discussed the need for virtual reality in this
Section 5 presents the conclusion of the study. modern world. VR technology fulfills the increasing needs of
users and customers. This technology has also made the lives
2. Review of the Literature of humans much simpler. The limitations of augmented
reality were answered with the emergence of VR technology
Seminal contributions have been made by past researchers [22]. Other growing needs of virtual reality include simu-
on the advancements of Virtual Reality applications and its lating the real world with the integration of computer
wide use across the industries. With the aim of breaking the hardware, computer software, and other integrating network
existing limitations in the field of art design, designers are technologies, providing a physical presence in the imaginary
striving hard to improve the usage of VR technology in art world (as shown in Figure 1, visualizing the working
Mobile Information Systems 3
Virtual Reality imaging technologies and using powerful processors that are
cost effective.
3. Research Methodology
Robotic Augmented
technology Reality Research knowledge accumulation can be built as a foun-
dation only through literature review. The literature review
provides a base for the theories, their expansions, identifies
research gaps, helps to close research gaps, and finally
Smart City discusses uncovered areas in any topic of the research area.
The key research areas that have not been focused so far will
Figure 1: Need of Virtual Reality technology.
be identified and explained in literature review. This research
adopts the systematic literature review (SLR) method to gain
environment using computer graphics and other simulation an in-depth understanding of the Virtual Reality concept,
techniques. application of Virtual Reality in art design, and examine the
Past studies also confirmed that Virtual Reality is impact of Virtual Reality on public art design. This study also
widely applied in areas such as entertainment, medicine, reviews the features of Virtual Reality and its application in
engineering, training, design, business, education and art designs. SLR process includes the following steps: (1)
conferencing, sales and marketing, museum and art design, identifying the research questions; (2) systematically ana-
mobile and gaming applications, sports applications, data lysing the existing literature (search for literature); (3)
visualization, military applications, architecture design, identifying the inclusion and exclusion criteria; (4) selection
prototyping, planning and maintenance, human factor process and data extraction; and (5) data synthesis. By
analysis, operations in a hazardous environment, and vi- adopting the SLR method, researchers, as well as practi-
sual prototyping [23]. A Virtual Reality application is being tioners, will be able to easily identify the findings of the study
used within the business community that covers 360 de- to understand the analyse and identify the factors that
grees of business products, provides training to new em- promote and hinder knowledge management as well as
ployees; and conducts virtual tours of the business knowledge sharing within the organizations and further
environment. In addition, Virtual Reality applications are provide the inferences consequently. Moreover, researchers
also used to conduct training simulations, which allows and practitioners across the world can make use of the
them to conduct professional training in the virtual en- findings and compare their knowledge management systems
vironment, for instance, providing military training. VR or processes with those of other countries and industries. In
applications are predominantly used in the fields of en- a nutshell, the SLR method identifies, analyses, and inter-
gineering and design as they facilitate changes as and when prets the results within the specific period related to the topic
required, reducing time and cost. Examples of engineering in five phases as shown in Figure 2.
and design include designing cars, constructing buildings,
and so on. Entertainment is one of the significant industries 3.1. Frame Research Questions and Protocol. In order to trace
that make use of virtual reality. Examples of entertainment the appropriate publications during the period of 2010–2020
include virtual theme parks, virtual exhibitions, virtual on the application of VR technology to art design, the re-
gaming, and virtual museums. In the fields of education searcher raised the following research questions: (1) What
and conferencing, virtual reality has adopted for the are the characteristics of Virtual Reality technology? (2)
process of teaching and learning. VR technology allows What are the Virtual Reality presentation principles? (3)
large groups to interact with one another in a three-di- What are the advantages of applying Virtual Reality tech-
mensional environment [24–28]. nology? (4) What are the advantages of applying Virtual
In Virtual Reality, the computer automatically detects Reality technology in art design? Table 1 presents the
the inputs given by the user and alters them immediately identified research questions and key themes derived from
using real-time technology, later producing output in the them. The questions and the respective themes were drawn
virtual/artificial world. Usually, the VR visual experiences and identified from the gaps in knowledge and the re-
are displayed on the screen of a computer or projector. searcher’s experience with respect to VR technology, its
However, some technologies require additional access to development and application in public art design. The
headphones/speakers. At times, the users get the opportu- themes for the study were identified based on the theoretical
nity to use a keyboard or mouse and provide standard inputs support. To analyse and identify the factors that examine the
in a virtual environment, which becomes an interaction. impact of virtual reality on public art design, the study
Along with all these advantages, VR applications also have discussed various identified themes and research questions.
their own disadvantages such as technical limitations. The
resolution of the images, the power required to process the
images, and other technical limitations would be some of the 3.2. Systematic Search Strategy. To address the research
foreseeable difficulties when it comes to practicing Virtual question identified, numerous keywords were used in the
Reality applications. Nevertheless, these limitations can be study. Keywords used in the study are presented in Table 2
overcome by increasing the additional usage of updated which includes Virtual Reality, Virtual Reality technology,
4 Mobile Information Systems
Frame Research
Systematic Search Inclusion and
Questions and
Strategy Exclusion Criteria
Develop Protocol
Critical Appraise
Extraction and Review of the
the articles
Synthesis of Data articles
included
Table 2: Keywords/search patterns. abstract. Articles that did not focus on VR technology were
Geographical context Educational context eliminated. The remaining articles were selected for sys-
Malaysia Virtual Reality
tematic literature eview and extracted the following data:
Singapore Virtual Reality technology title of the paper, name of the author, year of publication,
China Virtual Reality application summary of the paper, and location of context. To analyse
USA, US VR and locate the data, a form was used, and the answers were
Canada VR implementation principles validated by a three-peer review. Finally, the reviews shared
Australia Advantages of VR technology and discussed approached 100% verification of the data.
Korea Application of VR in art design
entertainment, medical, engineering, training, design, design specifications, which can be created. However, the
business, education. conferencing, sales and marketing, quality of the designs cannot be completely guaranteed.
museum and art design, mobile and gaming applications, Designers also pay much attention to the user’s sensory
sports applications, data visualization, military applications, experience, which can have a double effect on the user [19].
architecture design, prototyping, planning and mainte- Displaying 3D images altogether brings in different viewing
nance, human factor analysis, operations in hazardous en- experience for the users. Also, use of sensors provides the
vironments, visual prototyping, and so on. Virtual Reality users a real tactile experience. Including all these factors can
technology and its application in the world is one of the most enhance the real experience of the user in a virtual
promising research areas for the next 30 to 40 years. environment.
Acknowledgments
Raw data 3D Real time multi Composite
input modelling scheme database input
This research was funded by the Research on the Integration
Storage Development Strategy of Yellow River Culture and Urban
space Public Art in Central Plain. It was also supported by the Soft
VRML/ Environment Science Project of Henan Department of Science and
Various AUTOCAD/3 object
planning Technology, under Funding No. 212400410443.
D s MAX scene database
modelling