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Mobile Information Systems


Volume 2022, Article ID 7451891, 8 pages
https://doi.org/10.1155/2022/7451891

Research Article
Application of Virtual Reality Technology in Art Design: A
Systematic Approach

Xin Ma
School of Art and Design, Zhengzhou University of Light Industry, Zhengzhou 450000, Henan, China

Correspondence should be addressed to Xin Ma; massine@zzuli.edu.cn

Received 23 March 2022; Revised 12 April 2022; Accepted 15 July 2022; Published 9 September 2022

Academic Editor: M. Praveen Kumar Reddy

Copyright © 2022 Xin Ma. This is an open access article distributed under the Creative Commons Attribution License, which
permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

The 21st century witnesses innovative concepts in the field of technology and multimedia integrated with networking. The new
concept is referred to as Virtual Reality, which is a combination of multimedia and networking. Virtual Reality is wholly different
from other advanced technologies that are visually appealing. The main features of virtual reality are identified as spatial
conception, perception comprehensiveness, and information interaction. Apart from the above, other specialties of virtual reality
are the generation of 3D images and presenting information in a unique way. These features are generally applied across different
fields, such as environmental design, architecture, public art design, and other industries. Virtual Reality processes the precise data
calculation and then optimises the display experience of the users/customer. It also fulfills customers’ needs and enhances user
satisfaction by exchanging valuable information. The entire gaming industry applies Virtual Reality, and thus, the world looks
more mature. Even the tourism industry has started using Virtual Reality which has the potential to bring novel experiences and
vitality to the audience. Therefore, it can be confirmed that the application of Virtual Reality will undergo continuous development
and advancement, adjusting to the needs of the industries. The primary aim of this study is to gain an in-depth understanding of
the Virtual Reality concept and the application of Virtual Reality in art design and to examine the impact of Virtual Reality on
public art design. This article also reviews the features of Virtual Reality and its application in art designs. The advantages of
Virtual Reality will also be discussed broadly. At last, this study proposes a feasibility model of Virtual Reality that can be applied
in public art design.

1. Introduction cricket ball, throw a tennis ball, and so on in this artificially


created world. The most interesting part about the VR
Virtual Reality is an advanced computer technology that application is that all the abovementioned activities can be
permits users to interact with one another in an artificially made possible with just one nod or gesture.
created real world. This technology absorbs special inputs Virtual Reality processes the precise data calculation and
and outputs from various devices and provides a great then optimizes the display experience for the users or
experience with regard to the artificially created environ- customers. It also fulfills the needs of customers and en-
ment, where the users feel that they live in the real world. hances customer or user satisfaction by exchanging valuable
This system allows users to search, find, and interact in a information [2]. The entire gaming industry applies Virtual
three-dimensional virtual world, predominantly created by Reality, and thus, the world looks more mature. Even the
the software designer. VR technology enables users to tourism industry has started applying Virtual Reality which
perform all kinds of activities that are very similar to things has the potential to bring novel experiences and vitality to
that can be performed in the real world. For instance, the the audience. Therefore, it can be confirmed that the ap-
users can play cricket, badminton, tennis, and so on by plication of Virtual Reality will undergo continuous de-
sticking to the rules of those games in real life [1]. The users velopment and advancement, adjusting to the needs of the
will be able to fly through space, throw a cricket ball, catch a industries.
2 Mobile Information Systems

Generally speaking, Virtual Reality is an advanced design [5]. The improvements to the technology were
computer technology that simulates reality in a computer- identified as having enhanced display features to meet the
based environment that is interactive and engaging. This needs of the users, implementing innovative ideas of art
advanced application enables users to enter a fascinating and design to attract the users/customers, and lastly, adding the
magical world, which is ideal for the real world outside. In element of charm in the designs. A few other studies found
order to develop a virtual reality system, the designer should that the application of Virtual Reality technology is devel-
have a fair understanding of computer graphics and spatial oped with the aid of the latest technology algorithms such as
relationships. Indeed, these designers should have the right simulations, embracing multimedia and network technology
knowledge of subjects such as physics, mathematics, human [6, 7]. These technologies create an entirely new experience
psychology, and even arts. Various topics such as speed, and, thus, provide real-time interaction with the world.
gravity, resistance, and so on should be taken into con- Virtual Reality technology is recognised as a three-dimen-
sideration during the development stages of the VR appli- sional aspect, which requires computer graphics and sim-
cation. Only then, the designers will be successful in creating ulation technologies to create a unique user experience in the
the so-called virtual or artificial environments. With in- virtual/artificial environment [8, 9]. Therefore, users will
creasing support of computer software, hardware, and in- find it easy to establish connections and interactions in the
tegration of the virtual world, VR technology is growing as real world created by the designers.
each day passes [3]. They aim to move towards perfection, Prior research discussed the characteristics of Virtual
which will ultimately showcase the real world in a more Reality technology, which include mobilizing human senses
realistic, flexible, and dynamic way. Such advanced tech- like touching, hearing, vision, and so on. As a result, the
nologies come with the capability of reacting to users’ user’s feelings will be maximized, irrespective of time and
language, facial expressions, form, and so on immediately space [10]. Virtual Reality application principally focuses on
after they establish real-time communication between the four aspects like interiors, audio-visual display, planning and
real world and the virtual/artificial world. For these reasons, design, and landscape [11, 12]. Previous studies discussed
VR applications attract the attention of corporations, the main functions of Virtual Reality application when
companies, academicians, and so on. applied to public art design as follows: it enhances the el-
Computer modelling and other simulations are applied ement of interactivity and art designs; it can save costs with
in the process of developing Virtual Reality. As we already regard to designing; it can effectively reduce the risks as-
know, VR applications primarily allow user interaction sociated with designing; and it improves the nature of public
within a 3D multimedia environment. With the aid of ar- art design [10, 12–15].
tificial interactive devices, VR applications encode and de- A few other studies defined Virtual Reality Technology as
code messages to the users. Some of the interactive devices one of the emerging technologies that integrate advanced
come in the form of headsets, body suits, goggles, gloves, and technologies such as multimedia technology, network
so forth. In short, VR applications simulate the presence of technology, computer graphics, and simulation technology,
the real world into an artificial environment to make it look to provide great user experience. Using these technologies,
more realistic. Hence, it can be concluded that virtual reality VR applications build a three-dimensional virtual or arti-
application has been successful in creating a realistic-looking ficial environment that allows interaction through different
world by using computer graphics and simulation activities devices within the artificial built environment [16–18]. This
[4]. Therefore, the primary aim of this study is to gain an in- newly developed Virtual Reality Technology is developed by
depth understanding of the Virtual Reality concept and the integrating advanced technologies to provide a broad ex-
application of Virtual Reality in art design and to examine perience to the users/customers. Recent studies also dis-
the impact of Virtual Reality on public art design. This study cussed the need, significance, and usage of Virtual Reality
also reviews the features of Virtual Reality and its application applications in the fields of engineering and found that VR
in art designs. The advantages of Virtual Reality will also be technology has the capability to reproduce actual working
discussed broadly. At last, this study proposes a feasibility environments [19, 20].
model of Virtual Reality that can be applied in public art Different technologies such as hand gloves, 3D mouse,
design. This study follows the layout given below. Section 2 sensors, video cameras, space balls, head-mounted displays,
presents an examination of the available literature. Section 3 and full-body suits are used in developing Virtual Reality
discusses the methodology adopted in the study and the applications. The advantages and limitations of VR tech-
ways to gather data. Section 4 presents the prominent nology were also identified and discussed in this study [21].
findings derived from the study, followed by a discussion. Several studies discussed the need for virtual reality in this
Section 5 presents the conclusion of the study. modern world. VR technology fulfills the increasing needs of
users and customers. This technology has also made the lives
2. Review of the Literature of humans much simpler. The limitations of augmented
reality were answered with the emergence of VR technology
Seminal contributions have been made by past researchers [22]. Other growing needs of virtual reality include simu-
on the advancements of Virtual Reality applications and its lating the real world with the integration of computer
wide use across the industries. With the aim of breaking the hardware, computer software, and other integrating network
existing limitations in the field of art design, designers are technologies, providing a physical presence in the imaginary
striving hard to improve the usage of VR technology in art world (as shown in Figure 1, visualizing the working
Mobile Information Systems 3

Virtual Reality imaging technologies and using powerful processors that are
cost effective.

3. Research Methodology
Robotic Augmented
technology Reality Research knowledge accumulation can be built as a foun-
dation only through literature review. The literature review
provides a base for the theories, their expansions, identifies
research gaps, helps to close research gaps, and finally
Smart City discusses uncovered areas in any topic of the research area.
The key research areas that have not been focused so far will
Figure 1: Need of Virtual Reality technology.
be identified and explained in literature review. This research
adopts the systematic literature review (SLR) method to gain
environment using computer graphics and other simulation an in-depth understanding of the Virtual Reality concept,
techniques. application of Virtual Reality in art design, and examine the
Past studies also confirmed that Virtual Reality is impact of Virtual Reality on public art design. This study also
widely applied in areas such as entertainment, medicine, reviews the features of Virtual Reality and its application in
engineering, training, design, business, education and art designs. SLR process includes the following steps: (1)
conferencing, sales and marketing, museum and art design, identifying the research questions; (2) systematically ana-
mobile and gaming applications, sports applications, data lysing the existing literature (search for literature); (3)
visualization, military applications, architecture design, identifying the inclusion and exclusion criteria; (4) selection
prototyping, planning and maintenance, human factor process and data extraction; and (5) data synthesis. By
analysis, operations in a hazardous environment, and vi- adopting the SLR method, researchers, as well as practi-
sual prototyping [23]. A Virtual Reality application is being tioners, will be able to easily identify the findings of the study
used within the business community that covers 360 de- to understand the analyse and identify the factors that
grees of business products, provides training to new em- promote and hinder knowledge management as well as
ployees; and conducts virtual tours of the business knowledge sharing within the organizations and further
environment. In addition, Virtual Reality applications are provide the inferences consequently. Moreover, researchers
also used to conduct training simulations, which allows and practitioners across the world can make use of the
them to conduct professional training in the virtual en- findings and compare their knowledge management systems
vironment, for instance, providing military training. VR or processes with those of other countries and industries. In
applications are predominantly used in the fields of en- a nutshell, the SLR method identifies, analyses, and inter-
gineering and design as they facilitate changes as and when prets the results within the specific period related to the topic
required, reducing time and cost. Examples of engineering in five phases as shown in Figure 2.
and design include designing cars, constructing buildings,
and so on. Entertainment is one of the significant industries 3.1. Frame Research Questions and Protocol. In order to trace
that make use of virtual reality. Examples of entertainment the appropriate publications during the period of 2010–2020
include virtual theme parks, virtual exhibitions, virtual on the application of VR technology to art design, the re-
gaming, and virtual museums. In the fields of education searcher raised the following research questions: (1) What
and conferencing, virtual reality has adopted for the are the characteristics of Virtual Reality technology? (2)
process of teaching and learning. VR technology allows What are the Virtual Reality presentation principles? (3)
large groups to interact with one another in a three-di- What are the advantages of applying Virtual Reality tech-
mensional environment [24–28]. nology? (4) What are the advantages of applying Virtual
In Virtual Reality, the computer automatically detects Reality technology in art design? Table 1 presents the
the inputs given by the user and alters them immediately identified research questions and key themes derived from
using real-time technology, later producing output in the them. The questions and the respective themes were drawn
virtual/artificial world. Usually, the VR visual experiences and identified from the gaps in knowledge and the re-
are displayed on the screen of a computer or projector. searcher’s experience with respect to VR technology, its
However, some technologies require additional access to development and application in public art design. The
headphones/speakers. At times, the users get the opportu- themes for the study were identified based on the theoretical
nity to use a keyboard or mouse and provide standard inputs support. To analyse and identify the factors that examine the
in a virtual environment, which becomes an interaction. impact of virtual reality on public art design, the study
Along with all these advantages, VR applications also have discussed various identified themes and research questions.
their own disadvantages such as technical limitations. The
resolution of the images, the power required to process the
images, and other technical limitations would be some of the 3.2. Systematic Search Strategy. To address the research
foreseeable difficulties when it comes to practicing Virtual question identified, numerous keywords were used in the
Reality applications. Nevertheless, these limitations can be study. Keywords used in the study are presented in Table 2
overcome by increasing the additional usage of updated which includes Virtual Reality, Virtual Reality technology,
4 Mobile Information Systems

Frame Research
Systematic Search Inclusion and
Questions and
Strategy Exclusion Criteria
Develop Protocol

Critical Appraise
Extraction and Review of the
the articles
Synthesis of Data articles
included

Figure 2: SLR phases.

Table 1: Research questions and themes.


Topics Research questions (RQs) Possible answers
RQ1. What are the characteristics of Interactivity, efficiency, multisensory perception, realize virtual
Virtual Reality technology? simulation of reality
Features of the VR
High performance computer graphics, shooting 360-degree
technology RQ2. What are the Virtual Reality
camera array, Head tracking technology, EyeballTracking
presentation principles?
technology
Advantages of applying RQ3. What are the advantages of applying Improves multi-sensibility factor of the users, improves budget
VR Virtual Reality technology? accuracy, enables interaction
Able to improve the efficiency of art designs, reduce trial-and-
error cost, integrates new technologies to highlight the
Examining the application RQ4. What are the advantages of applying
humanistic values, reflect the art design needs, handle technology
of VR in art design Virtual Reality technology in art design?
and art
Implementing technology

Table 2: Keywords/search patterns. abstract. Articles that did not focus on VR technology were
Geographical context Educational context eliminated. The remaining articles were selected for sys-
Malaysia Virtual Reality
tematic literature eview and extracted the following data:
Singapore Virtual Reality technology title of the paper, name of the author, year of publication,
China Virtual Reality application summary of the paper, and location of context. To analyse
USA, US VR and locate the data, a form was used, and the answers were
Canada VR implementation principles validated by a three-peer review. Finally, the reviews shared
Australia Advantages of VR technology and discussed approached 100% verification of the data.
Korea Application of VR in art design

3.5. Data Synthesis. Based on the research questions de-


Virtual Reality application, VR, VR implementation prin- veloped, the data collected were synthesized and further
ciples, advantages of VR technology, application of VR in art supported the content analysis of the selected research ar-
design, and so on. The research for the articles was carried ticles. Thus, the study presents the inferences from content
out from multiple electronic databases, which includes analysis, which is a qualitative technique used to focus on
Wiley Online Library, Science Direct, Springer, and other text. Content analysis includes two components, namely,
digital libraries. mechanical and interpretative. The mechanical component
allowed the researcher to organize the data collected into
3.3. Inclusion and Exclusion Criteria. The study includes the different topics. While the interpretative method allowed
articles and research papers that include “Virtual Reality researchers to explore more of the content according to the
Technology” in the titles, summary, abstract, keywords, and research questions. Later, the data synthesized were
the body of research that were published during the period of reviewed by a three-peer group and identified the themes.
2010 to 2020. Basically, the inclusion criteria were as follows: This peer review helped this research get more clarity on the
(1) research studies, (2) research journals, and (3) unpub- themes or research questions. Table 3 presents the items used
lished thesis. Similarly, the exclusion criteria in the study were to examine and collect the research papers.
as follows: (1) research articles written in English; (2) research
articles that were not fully available in the electronic database.
3.6. Review of the Articles. This section will present the re-
sults and discussions related to the research questions. As the
3.4. Critically Appraising the Articles and Data Extraction. significance of Virtual Reality technology is increasing
The total number of research articles found was 50. Of those, nowadays across industries, they have been encouraged to
20 duplicates were eliminated. The articles selected for the apply Virtual Reality technology. Past studies also confirmed
study were based on their quality, title, keywords, and that Virtual Reality is widely applied in areas like
Mobile Information Systems 5

Table 3: Analysis of the collected research papers.


Geographical context Educational context
Authors Author of the study
Year Year of publication
Type of journal
Studies that record the Virtual Reality technology
Type Studies that record principles of Virtual Reality technology
Studies that record application of VR technology in art design
Studies that record advantages of VR technology
Virtual Reality technology

entertainment, medical, engineering, training, design, design specifications, which can be created. However, the
business, education. conferencing, sales and marketing, quality of the designs cannot be completely guaranteed.
museum and art design, mobile and gaming applications, Designers also pay much attention to the user’s sensory
sports applications, data visualization, military applications, experience, which can have a double effect on the user [19].
architecture design, prototyping, planning and mainte- Displaying 3D images altogether brings in different viewing
nance, human factor analysis, operations in hazardous en- experience for the users. Also, use of sensors provides the
vironments, visual prototyping, and so on. Virtual Reality users a real tactile experience. Including all these factors can
technology and its application in the world is one of the most enhance the real experience of the user in a virtual
promising research areas for the next 30 to 40 years. environment.

4. Virtual Reality Presentation Principles


3.7. Characteristics of Virtual Reality Technology. From the
analysis of the selected papers, it is observed that almost all This study tried to analyse the journals that published and
the studies on Virtual Reality technology found that discussed virtual reality presentation or implementation
interactivity, efficiency, and multisensory perception are the principles. The study also analyzed those research articles
significant characteristics of VR technology. As virtual re- that identified the factors that promote virtual reality pre-
ality technology is interactive by its nature, application of the sentation principles. The selected papers are placed in a
same, irrespective of the industry, certainly brings in the database with the year of publication along with their titles.
features of interactivity into the virtual scenes, impossibly Identifying the research studies that discussed largely on
making them realistic. The designers do have the flexibility virtual reality implementation principles across the indus-
to add interactive features and modify the imaginary scenes tries helped them to produce better performance outcomes.
or objects. All these changes will be displayed on the In fact, this study helped the researchers, practitioners,
computer screen. The simulation technology applied in VR policy makers, educational reformers, academicians, and
technology makes it possible to note down the changes that others to develop and support the experts in that research
take place in the virtual scenes at certain places. All the shock field. As the human brain is much complex, Virtual reality
effects can be achieved with the addition of interactivity to cannot be immersive. Bringing in the immersive experience
the artificial/virtual scenes. Furthermore, Virtual Reality is quite difficult, as VR technology uses powerful computer
Technology can construct and modify the virtual models or graphics. Only a computer’s external hardware will provide
scenes in the art designs. A few other studies found that VR such an immersive experience to the users. In addition, the
technology has the potential to imagine the virtual envi- image processing ability should also be high, apart from
ronment and create a structure to meet the requirements of having powerful hardware and other required equipment.
the users or customers, which is simple and virtual in nature. Figure 3 presents the basic working principle of Virtual
This technology can also adjust the content as per the virtual Reality technology.
structure created by the designers. Therefore, it can be From Figure 3, it can be analyzed that the main hardware
confirmed that virtual technology can independently create equipment of virtual reality includes high performance
simulation scenes of the real world artificially to fulfil the computers, shooting 360-degree camera arrays, head
demands of the users or customers who are looking for a tracking technology, and eyeball tracking technology, which
different user experience [25]. gives a 3D immersion experience of the art designs. It was
Another significant characteristic of Virtual Reality found that Virtual Reality technology would require external
technology is its efficiency of the designs within the budgets hardware devices, that have powerful computing features.
provided. In general, budget constraints turn out to be a These powerful computing functions capture key informa-
hindrance to building an efficient VR technology. In order to tion or data. Thus, computers with powerful performance
be precise and complex, virtual reality technology comes up capacity are the core principle of VR technology. Likewise,
with high requirements such as integrating simulation Virtual Reality glasses provide the user with an immersive
technologies and networking technologies. This integration experience. This visual difference is primarily due to the
gives the design perfection, which can even be modified camera that can shoot 360-degree videos. These shooting
later. Above all, Virtual Reality technology has a few peculiar images provide three-dimensional effects when supported
6 Mobile Information Systems

buildings, and so on. Entertainment is one of the significant


Head tracking
Shooting technology 3D Audio
industries that makes use of virtual reality. Examples of en-
3600 camera tertainment include virtual theme parks, virtual exhibitions,
High visual
array
performance immersion virtual gaming, and virtual museum. In the field of education
computer Eyeball experience
tracking and conferencing, virtual reality is adopted for the process of
teaching and learning. VR technology allows large groups to
interact with one another in a three-dimensional environ-
ment. The main advantages of applying Virtual Reality
External olfactory and auditory technology are identified as providing multi-sensibility for the
environment users. With the implementation of 3D technology and other
Figure 3: VR presentation principle. simulation technologies, the display and music are highly
equipped to attract the attention of the audience. VR tech-
nology brings the users into a virtual/artificial realistic word
by the visual wear equipment. Virtual reality enables a created by the designers, by breaking the traditional notions of
panoramic interaction between people and 360° virtual vi- designing. Moreover, VR technology adds sensors that can
sualization experience. Apart from the above, it also permits provide sensory experiences to the users, such as touching,
the users to interact with the artificial world created by the hearing, and vision, thereby simulating new experiences.
designers. Hence, three-dimensional technologies are one of Much of the recent work discussed the budget accuracy of VR
the fundamental features of VR technology [20, 22, 23]. technology and found that this technology has the capability
A few other studies found that VR technology is highly to achieve accuracy in terms of budget. Designers can come
sensitive to having a head tracking technology apart from the up with a precise budget by calculating the simulation ma-
powerful imaging technologies. It was discussed that head terials, decoration materials, design structure, and so forth, to
tracking technology captures human movements. It can also avoid the reduction of budget proposed by the customers.
predict the head movements of humans in the virtual world. Another significant advantage of VR technology is that it
With the help of head tracking technology, the movement in provides unique interaction to the users at their convenience.
the real world and virtual world can be synchronized. It also Virtual Reality technology enhances the element of inter-
improves the experience of the user. Lastly, eyeball tracking activity with a high powerful display experience [4, 7].
technology is also considered important because it can
provide users with an immersion experience. As the eyeball
is the primary focus of Virtual Reality technology, eyeball 4.2. Applying Virtual Reality Technology in Art Design.
tracking technology can be enabled to track the information Several studies state that applying Virtual Reality Technol-
passed by the eyeball. Here, the computer tracks the eye ogy to art design improves the efficiency of art designs. It also
movements and transforms them into the computer through reduces the cost of trial and error. As art designs are
algorithms, thereby providing a high immersion experience commonly complex in nature, they include several risks and
for the users/customers [7, 8, 10]. workloads at each stage of the designing process. Due to the
rapid increase in the cost of employment, the cost of art
designs is also increasing with each passing day. Therefore,
4.1. Advantages of Applying Virtual Reality Technology. the trial-and-error cost also increased, which has become
Several research studies proved that there are several ad- one of the major expenses of designing companies. The
vantages of Virtual Reality technology that can be applied current aim of the designing companies is to reduce the trial-
across a wide range of industries. Virtual Reality is widely and-error cost and at the same time increase the efficiency of
applied in areas like entertainment, medical, engineering, the VR experience, which will meet the needs of users and
training, design, business, education, conferencing, sales and customers. As the demands and perceptions of people keep
marketing, museum and art design, mobile and gaming changing, the aesthetic ability of art designs are also growing
applications, sports applications, data visualization, military along with individual needs across industries. In Table 4, the
applications, architecture design, prototyping, planning and difference between virtual reality and traditional art design
maintenance, human factor analysis, operations in hazardous technology, along with their advantages and disadvantages
environments, visual prototyping, and so on [11, 16, 18]. are compared.
Virtual Reality application is being used within the business Likewise, the modelling process of Virtual Reality
community that covers 360 degrees of business products; technology, specifically for art design is considered the key to
provides training to new employees; and conducts virtual enhancing human artistry and art design. Figure 4 represents
tours of business environment. In addition,, Virtual Reality the modelling process of VR technology in art design.
application is also used to conduct training simulations, Past studies confirmed that Virtual Reality Technology
which allows them to conduct professional training in the is no more two-dimensional plans. Instead, it uses
virtual environment, for instance, providing military training. powerful 3D imaging technologies to build artistry with
VR applications are predominantly used in the fields of the addition of human values. With the help of computer
engineering and design as they facilitate changes as and when software, VR is used to build art models that have ele-
required, reducing time and cost. Examples of engineering ments of interactivity and sensory perception. Hence, the
and design include designing cars, the construction of new technology enriches the user experience in modern
Mobile Information Systems 7

Table 4: Virtual Reality vs. traditional art design technology.


VR Traditional art design technology
Reading
Three-dimensional technology; simulation technology; networking Listening
technology, another updated technology Writing
Discussion
Improves the designing of art work
Enhances the effect of art and designing
Strong sense of substation with updated technologies
Wholly depends on human experiences and, hence, cannot
be substituted easily

Acknowledgments
Raw data 3D Real time multi Composite
input modelling scheme database input
This research was funded by the Research on the Integration
Storage Development Strategy of Yellow River Culture and Urban
space Public Art in Central Plain. It was also supported by the Soft
VRML/ Environment Science Project of Henan Department of Science and
Various AUTOCAD/3 object
planning Technology, under Funding No. 212400410443.
D s MAX scene database
modelling

Figure 4: Modelling process—art design. References


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