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𝗔𝗟𝗟 𝗩𝗔𝗟𝗨𝗘𝗦 𝗨𝘀𝗲𝗿𝗘𝗻𝗴𝗶𝗻𝗲.

𝗶𝗻𝗶 𝗣𝗨𝗕𝗚𝗠 𝗟𝗜𝗧𝗘


𝗖𝗥𝗘𝗗𝗜𝗧 : @ROYZ

𝐏𝐮𝐫𝐞 𝐀𝐢𝐦𝐀𝐬𝐬𝐢𝐬𝐭 𝐂𝐨𝐝𝐞


𝐏𝐚𝐬𝐭𝐞 𝐈𝐧 𝐔𝐬𝐞𝐫𝐄𝐧𝐠𝐢𝐧𝐞.𝐢𝐧𝐢

NEW AIMASSIT CODING


[ShootWeaponEntity]
BulletFireSpeed=3
ShootInterval=9999
bHasSingleFireMode=3
bHasAutoFireMode=3
bHasBurstFireMode=3
bScopeInBoltActionEnable=3
BurstShootBulletsNum=3
bHasVolleyFireMode=3
RecoilKickADS=0
ExtraHitPerformScale=3
LockAnimPitchDegree=3
LockAnimPitchDegreeCrouch=3
AnimationKick=0
MaxDamageRate=3
MaxValidHitTime=3
+bAddOwnerOffsetVelocity=True
+bAutoReload=True
+bAutoExitScopeAfterFire=True
+IsSupportAutoAim=True
+RecoilKickADS = 0
+AnimationKick = 0
+GameDeviationFactor = 0.1f
+GameDeviationAccuracy = 0.1f
+AccessoriesRecoveryFactor = 2.0f
+AccessoriesDeviationFactor = 2.0f
+AccessoriesHRecoilFactor = 2.0f
+AccessoriesVRecoilFactor = 2.0f
+ShotGunCenterPerc = AspectRatio_MaintainsYFOV
+ShotGunVerticalSpread = AspectRatio_MaintainsYFOV
+ShotGunHorizontalSpread = AspectRatio_MaintainsYFOV
+ExtraHitPerformScale = AspectRatio_MaintainsYFOV
+CrossHairInitSize = 0
+CrossHairBurstSpeed = 5
+CrossHairBurstIncreaseSpeed = 5
+BulletFireSpeed = 120120120
+WeaponAimInTime = 0.001f
+WeaponWarnUpTime = 0.001f
+PreFireTime = 0.0001f
+PostFireTime = 0.0001f
+PostReloadTime = 0.0001f
+ReloadTime = 0.0001f
+ForegripParam =
.ForegripParam = 1.000000
.ForegripParam = 2.000000
.ForegripParam = 3.000000
.ForegripParam = 4.000000
.ForegripParam = "Max"//Enable00000
.ForegripParam = 6.000000
+MagParam =
.MagParam = 1.000000
.MagParam = 2.000000
.MagParam = 3.000000
+ShootInterval = 0.000010
+WeaponAimPitchRate = 1.000000
+WeaponAimYawRate = 1.000000
+GameMotionYawRate = 1.000000
+GameMotionPitchRate = 1.000000
+SensitiveFireYawRate = 1.000000
+SensitiveFirePitchRate = 1.000000

𝗙𝗔𝗦𝗧 𝗚𝗔𝗠𝗘 𝗢𝗣𝗘𝗡


[SystemSettings]
r.ShaderCacheIsOK=0

𝗖𝗔𝗥 𝗦𝗣𝗘𝗘𝗗
[/Script/Engine.PhysicsSettings]
DefaultGravityZ=-10000

𝗡𝗢 𝗙𝗔𝗟𝗟 𝗗𝗔𝗠𝗔𝗚𝗘
[/Script/Engine.PhysicsSettings]
DefaultGravityZ=-9000

𝗜𝗡𝗩𝗜𝗦𝗜𝗕𝗟𝗘 𝗪𝗔𝗟𝗟
[SystemSettings]
r.AllowHDR
r.PUBGMaxSupportQualityLevel=2
.DepthOfFieldQuality=99999999
r.RefractionQuality=9999
r.StaticMeshLODDistanceScale=9999
r.MaxAnisotropy=987

𝗙𝗜𝗥𝗜𝗡𝗚 𝗥𝗔𝗧𝗘 / 𝗙𝗜𝗥𝗘 𝗦𝗣𝗘𝗘𝗗


[/Script.Engine.AutoAimingRangeConfig]
Speed=Max
RangeRate=Max
SpeedAim=Max

𝗥𝗔𝗚𝗗𝗢𝗟𝗟 𝗘𝗙𝗙𝗘𝗖𝗧
[SystemSettings]
chara.CanEnableRagdoll=5

𝗖𝗔𝗥 𝗝𝗨𝗠𝗣
[/Script/Engine.PhysicsSettings]
DefaultGravityZ=900

𝗟𝗢𝗡𝗚 𝗝𝗨𝗠𝗣
[/Script/Engine.PhysicsSettings]
DefaultTerminalVelocity=0f

☠️BAN CODING☠️
[/Script/Engine.PhysicsSettings]
DefaultFluidFriction=1000f 👈 Don't change code

𝗙𝗟𝗬𝗜𝗡𝗚 𝗖𝗛𝗔𝗥𝗔𝗖𝗧𝗘𝗥
[/Script/Engine.PhysicsSettings]
DefaultGravityZ=9000

𝗕𝗟𝗔𝗖𝗞 𝗕𝗢𝗗𝗬 VIP

[ConsoleVariables]
r.CharacterMinShadowFactor=9999999999999999999999999
r.CharacterDiffuseScale=9999999999999999999999999
r.CharacterDiffuseOffset=9999999999999999999999999
r.CharacterDiffusePower=9999999999999999999999999
r.MinScreenRadiusForEarlyZPass=9999999999999999999999999
r.CylinderMaxDrawHeight=9999999999999999999999999

𝗕𝗟𝗔𝗖𝗞 𝗕𝗢𝗗𝗬
[ConsoleVariables]
r.CharacterMinShadowFactor=99999999999999999999999999999999999999999999999999999999
9999999999999999999999
r.CharacterDiffuseScale=99999999999999999999999999999999999999999999999999999999999
99999999999999999
r.CharacterDiffuseOffset=9999999999999999999999999999999999999999999999999999999999
999999999999999
r.CharacterDiffusePower=99999999999999999999999999999999999999999999999999999999999
999999999999
r.MinScreenRadiusForEarlyZPass=9999999999999999999999999999999999999999999999999999
99999999999999
r.CylinderMaxDrawHeight=99999999999999999999999999999999999999999999999999999999999
999999999

𝗚𝗟𝗢𝗪 𝗕𝗢𝗗𝗬
[ConsoleVariables]
r.CharacterMinShadowFactor=999999999999
r.CharacterDiffuseScale=4.999999
r.CharacterDiffuseOffset=9.99999
r.CharacterDiffusePower=false
r.MinScreenRadiusForEarlyZPass=False
r.CylinderMaxDrawHeight=false

𝗗𝗔𝗥𝗞 𝗕𝗢𝗗𝗬
[ConsoleVariables]
r.CharacterDiffusePower=9999999999999999999999999999999999999999
r.CharacterColorShadowFactor=Black

𝗪𝗜𝗗𝗘 𝗩𝗜𝗘𝗪
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=0

𝗜𝗣𝗔𝗗 𝗩𝗜𝗘𝗪
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
SkeletalMeshLODBias=2
ParticleLODBias=-1

𝗜𝗣𝗛𝗢𝗡𝗘 𝗩𝗜𝗘𝗪
[/Script/Engine.UserInterfaceSettings]
UIScaleCurve=(EditorCurveData=(PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=R
CCE_Constant,Keys=((Time=480.000000,Value=0.444000),
(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),
(Time=8640.000000,Value=8.000000)),DefaultValue=34028234663852885981170418348451692
5440.000000),ExternalCurve=None)

𝗖𝗥𝗘𝗔𝗧 𝗗𝗘𝗔𝗗 𝗘𝗙𝗙𝗘𝗖𝗧 + 𝗨𝗟𝗧𝗥𝗔 𝗡𝗢 𝗧𝗘𝗫𝗧𝗨𝗥𝗘


[/Script/Engine.Engine]
DisplayGamma=0
DisplayLight=Black
[TextureStreaming]
foliage.LODDistanceScale=0.8
NeverStreamOutTextures=True
Margin=20
MinEvictParticleSize=10
MinFudgeFactorScale=30
LightStreamingKillFactor=150
ShadowmapStreamingFactor=2
MaxLightRadius=99
AllowStreamingLight=True
UseDynamicEmitter=30.0
BoostPlayerEffectTextures=0.f
MinTextureResidentMipCount=0.f

[ConsoleVariables]
r.Fog=MaxParticlesPerEmitter
r.Streaming.Boost=0
r.Streaming.MipBias=0
r.Streaming.PoolSize=0
r.DisableCloudEffect=1
r.CharacterDiffuseOffset=1
r.Streaming.HLODStrategy=0
r.Streaming.UseNewMetrics=0
r.Streaming.UseFixedPoolSize=0
r.CharacterDiffuseScale=92.280.3.1
r.Streaming.HiddenPrimitiveScale=0.0
r.Streaming.MaxEffectiveScreenSize=0
r.EmitterSpawnRateScale=15
r.Streaming.UsePerTextureBias=0
r.Streaming.DefragDynamicBounds=1
r.Streaming.FullyLoadUsedTextures=1
r.Streaming.LimitPoolSizeToVRAM=1
r.Streaming.FramesForFullUpdate=9999
r.Streaming.MaxTempMemoryAllowed=100
r.GlobalParticleSystemCullingScreenSize15
r.GlobalParticleSystemCullingScreenSize=2
r.DefaultFeature.MotionBlur=0
r.TextureStreaming=True
r.TextureUnrexMod=True

𝗡𝗢 𝗙𝗢𝗚
[SystemSettings]
r.Fog=0

𝗨𝗡𝗗𝗘𝗥𝗪𝗔𝗧𝗘𝗥 𝗩𝗜𝗦𝗜𝗢𝗡
[/Script/Engine.RendererSettings]
Water.HeightScale=0

𝗟𝗘𝗦𝗦 𝗦𝗠𝗢𝗞𝗘 / 𝗟𝗘𝗦𝗦 𝗘𝗙𝗙𝗘𝗖𝗧


[/Script/Engine.RendererSettings]
FX.MaxCPUParticlesPerEmitter=1

𝗡𝗢 𝗦𝗠𝗢𝗞𝗘 / 𝗡𝗢 𝗘𝗙𝗙𝗘𝗖𝗧
[/Script/Engine.RendererSettings]
FX.MaxCPUParticlesPerEmitter=0

𝗗𝗔𝗥𝗞 𝗕𝗟𝗢𝗢𝗗 𝗘𝗙𝗙𝗘𝗖𝗧


[/Script/Engine.RendererSettings]
FX.UseLowerParticleSystem=1.3
𝗠𝗔𝗚𝗜𝗖 𝗕𝗨𝗟𝗟𝗘𝗧
[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
ClientHitPartJudgment=8
HitPartCoffHeadJudgment=8
DSHitJudgment=8
UseShootVerifyEx=True

𝗧𝗛𝗥𝗢𝗨𝗚𝗛 𝗪𝗔𝗟𝗟 𝗛𝗔𝗖𝗞 𝗧𝗗𝗠


[/Script/Engine.CollisionProfile]
+Profiles=(Name="BlockAll",CollisionEnabled=PhysicsOnly,ObjectTypeName="WorldStatic
"

𝗔𝗜𝗠 𝗟𝗢𝗖𝗔𝗧𝗜𝗢𝗡
[/Script.Engine.WeaponHitPartCoff]
Head=Max
Body=99

𝗣𝗛𝗬𝗦𝗜𝗖𝗦 𝗦𝗘𝗧𝗧𝗜𝗡𝗚𝗦 / 𝗥𝗘𝗖𝗢𝗜𝗟


[/Script/Engine.PhysicsSettings]
DefaultRecoil=0
DefaultSRecoilInfo=0
DefaultRecoilKickADS=0
DefaultRecoilADSRotation_CP=0
DefaultOpenParachute=0
DefaultHitBoxLeanTransR=0
DefaultSeekAndLockTarget=5.0
DefaultDamageMagnifierIdx=AspectRatio_MaintainsYFOV
DefaultDamageWeapons=AspectRatio_MaintainsYFOV
DefaultMovingSpeedZ=55
DefaultHitEnemy=AspectRatio_MaintainsYFOV
EnableDamageInfo=AspectRatio_MaintainsYFOV

𝗔𝗜𝗠 𝗔𝗦𝗦𝗜𝗦𝗧 𝗛𝗜𝗚𝗛


[SystemAim]
WeaponAimYawRate=AspectRatio_MaintainsYFOV
CrossHairBurstIncreaseSpeed=3.0
BulletFireSpeed=AspectRatio_MaintainsYFOV
CrossHairInitialSize=1
ReloadTime=AspectRatio_MaintainsYFOV
ShootInterval=3.0
BulletRange=3.0
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
WeaponAimFOV=2.0
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
SkeletalMeshLODBias=10
ParticleLODBias=-5
[ShootWeaponEntity]
GetBurstShootBullets=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNum=AspectRatio_MaintainsYFOV
BurstShootBullets=AspectRatio_MaintainsYFOV
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
BurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
RPC_OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
CurBulletNumInClip=AspectRatio_MaintainsYFOV
𝗨𝗟𝗧𝗥𝗔 𝗡𝗢 𝗧𝗘𝗫𝗧𝗨𝗥𝗘
[TextureStreaming]
TextureTree2D=0.0
TextureLODBias=0.0
MinTextureResidentMipCount=0.0
[ConsoleVariables]
r.Streaming.PoolSize=0
r.Streaming.UseFixedPoolSize=0
r.Streaming.FramesForFullUpdate=8576
r.Streaming.UseNewMetrics=0
r.Streaming.HLODStrategy=2
r.Streaming.HiddenPrimitiveScale=0.0
r.Streaming.MaxEffectiveScreenSize=0
r.Streaming.Boost=0
r.Streaming.MipBias=0
r.Streaming.UsePerTextureBias=0
r.Streaming.DefragDynamicBounds=1
r.Streaming.FullyLoadUsedTextures=1
r.Streaming.LimitPoolSizeToVRAM=1
r.Streaming.MaxTempMemoryAllowed=100
r.DefaultFeature.MotionBlur=0
r.TextureStreaming=True

𝗠𝗘𝗗𝗜𝗨𝗠 𝗡𝗢𝗧𝗘𝗫𝗧𝗨𝗥𝗘 / 50% 𝗡𝗢𝗧𝗘𝗫𝗧𝗨𝗥𝗘


[ConsoleVariables]
r.Streaming.Boost=0
r.TextureStreaming=True
r.Streaming.MaxTempMemoryAllowed=0
r.Streaming.PoolSize=0
r.Streaming.MipBias=10
r.Streaming.UseFixedPoolSize=5
r.Streaming.UsePerTextureBias=0

𝗦𝗞𝗜𝗡 𝗣𝗟𝗔𝗬𝗘𝗥
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=IOS
AppliedTargetedHardwareClass=IOS
DefaultPerformance=Maximum
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum

[ScalabilityGroups]
sg.ResolutionQuality=75.0
sg.ViewDistanceQuality=0
sg.AntiAliasingQuality=4
sg.ShadowQuality=0
sg.PostProcessQuality=0
sg.TextureQuality=0
sg.EffectsQuality=0
sg.FoliageQuality=0
sg.TrueSkyQuality=0
sg.GroundClutterQuality=0
sg.IBLQuality=0
sg.HeightFieldShadowQuality=0

[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../Engine/Plugins/OceanPlugin/Content
Paths=../../../Engine/Plugins/Mutable/Content
Paths=../../../Engine/Plugins/Runtime/Coherent/CoherentUIGTPlugin/Content
Paths=../../../Engine/Plugins/RoadEditor/Content
Paths=../../../Engine/Plugins/2D/Paper2D/Content
Paths=../../../Engine/Plugins/Wwise/Content

[/script/engine.engine]
bSmoothFrameRate=true
MinDesiredFrameRate=60
SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=60),Up
perBound=(Type="ERangeBoundTypes::Exclusive",Value=144))
MaxPixelShaderAdditiveComplexityCount=128
MaxES2PixelShaderAdditiveComplexityCount=45
bDisablePhysXHardwareSupport=True
PhysXGpuHeapSize=0
PhysXMeshCacheSize=0
poolsize=0
dynamicstreaming=false
bUseBackgroundLevelStreaming=False
MipFadeInSpeed0=0
MipFadeOutSpeed0=0
MipFadeInSpeed1=0
MipFadeOutSpeed1=0

[/script/engine.renderersettings]
r.SeparateTranslucency=False
r.CustomDepth=1
r.DefaultFeature.Bloom=False
r.DefaultFeature.AmbientOcclusion=False
r.DefaultFeature.AmbientOcclusionStaticFraction=False
r.DefaultFeature.LensFlare=False
r.DefaultFeature.AntiAliasing=3

[GPUProfile]
t.MaxFPS=200
FX.GPUCollisionDepthBounds
FX.MaxCPUParticlesPerEmitter
FX.MaxGPUParticlesSpawnedPerFrame
FX.GPUSpawnWarningThreshold
r.GPUParticle.FixDeltaSeconds
r.GPUParticle.FixTolerance
r.GPUParticle.MaxNumIterations

[SystemSettings]
r.PUBGQualityLevel=1
r.MobileSimpleShader=0
r.UserQualitySetting=0
r.MaterialQualityLevel=1
r.ShadowQuality=0
r.Shadow.MaxCSMResolution=4
r.Shadow.CSM.MaxMobileCascades=0
r.Shadow.DistanceScale=0
r.Mobile.DynamicObjectShadow=0
r.RefractionQuality=0
r.StaticMeshLODDistanceScale=0.8
foliage.LODDistanceScale=0.75
foliage.MinLOD=0
r.DetailMode=0
r.MaxAnisotropy=0
r.Streaming.PoolSize=1
r.EmitterSpawnRateScale=0.5
r.ParticleLODBias=2
r.PUBGVersion=5
r.UserHDRSetting=4
r.MobileHDR=0
r.Mobile.SceneColorFormat=0
r.BloomQuality=0
r.LightShaftQuality=0
r.Mobile.TonemapperFilm=0
r.Mobile.AlwaysResolveDepth=0
r.UserMSAASetting=0
r.PUBGDeviceFPSLow=60
r.MobileMSAA=1.99
r.DefaultFeature.AntiAliasing=3
r.MobileNumDynamicPointLights=0
r.UserVulkanSetting=0
r.TextureStreaming=1
r.Decal.StencilSizeThreshold=0
r.StaticMeshLODLevelLimited=0
r.NumBufferedOcclusionQueries=0
r.MobileSimpleShader=0
r.ScreenPercentage=100
r.ViewDistanceScale=0.3
r.PostProcessAAQuality=4
sg.PostProcessQuality=2
r.MotionBlurQuality=1
r.BlurGBuffer=-1
r.BloomQuality=0
r.FastBlurThreshold=0
r.Upscale.Quality=0
r.Tonemapper.GrainQuantization=0
sg.TextureQuality=0
r.Streaming.MipBias=30.0
sg.EffectsQuality=0
r.SceneColorFormat=3
foliage.DensityScale=0
grass.DensityScale=0
r.MSAA.CompositingSampleCount=4
r.SkeletalMeshLODBias=5
r.DepthOfFieldQuality=0
r.RenderTargetPoolMin=1
r.Upscale.Quality=0
r.MaxAnisotropy=0
r.TranslucencyLightingVolumeDim=1
r.RefractionQuality=0
r.SceneColorFormat=3
r.ParticleLightQuality=0
r.MobileContentScaleFactor=0.6
r.Streaming.MaxTempMemoryAllowed=1
r.GraphicQuality=0.1

[/Script/Engine.RendererSettings]
r.Streaming.Boost=60
r.Streaming.PoolSize=0
r.Streaming.LimitPoolSizeToVRAM=0
r.Streaming.FramesForFullUpdate=0
r.Streaming.FullyLoadUsedTextures=0
r.Streaming.FramesForFullUpdate=60

[RealAimSettings]
UserGAMER.ini=500
GMRYT.ini=500
/GMR.GAMER.ini
Set.Distance.copy.Settings=GMRYT500

[ConsoleVariables]
r.Streaming.MaxTempMemoryAllowed=0
r.TextureStreaming=4
r.Streaming.PoolSize=200
r.Streaming.UseFixedPoolSize=1
r.Streaming.FramesForFullUpdate=30
r.Streaming.UseNewMetrics=1
r.Streaming.HLODStrategy=2
r.Streaming.HiddenPrimitiveScale=0.0
r.Streaming.MaxEffectiveScreenSize=0
r.Streaming.Boost=0.0
r.Streaming.MipBias=30.0
r.Streaming.UsePerTextureBias=0
r.Streaming.DefragDynamicBounds=1
r.Streaming.FullyLoadUsedTextures=1
r.Streaming.LimitPoolSizeToVRAM=1
r.Streaming.MaxTempMemoryAllowed=100
r.TextureStreaming=True

𝗛𝗗𝗥 𝗘𝗫𝗧𝗥𝗘𝗠𝗘 + 60𝗙𝗣𝗦


[SystemSettings]
r.MaxAnisotropy=2
r.MobileSimpleShader=0
r.Mobile.TonemapperFilm=1
r.MobileNumDynamicPointLights=2
r.DepthOfFieldQuality=1.0
r.LightShaftQuality=1.0
r.RefractionQuality=1.0
r.BloomQuality=3.0
foliage.MinLOD=2
r.ParticleLODBias=2
r.DetailMode=1
r.EmitterSpawnRateScale=1.0
foliage.LODDistanceScale=1.0
r.Vsync=1
r.AllowHDR=1
r.ParticleDynamicInstance=0
r.Particle.DynamicInstanceES3=0
r.Particle.DynamicInstanceES2=0
r.PUBGMSAASupport=1
r.MobileMSAA=4
r.MSAACount=4.0
r.MobileHDR=1.0
r.Streaming.PoolSize=0
r.StaticMeshLODBias=1.4
r.StaticMeshLODDistanceScale=1.4
r.PUBGMaxSupportQualityLevel=2
r.UserQualitySetting=1
r.PUBGQualityLevel=2
r.PUBGDeviceFPSLow=60
r.PUBGDeviceFPSMid=60
r.PUBGDeviceFPSHigh=60
r.PUBGDeviceFPSHDR=60
r.MobileContentScaleFactor=1
r.Mobile.SceneColorFormat=1.0
r.PUBGLDR=1
r.DefaultFeature.AntiAliasing=5
r.PUBGRenderSwitch=1
r.UserHDRSetting=2
r.MaterialQualityLevel=2
r.UserShadowSwitch=0
r.ShadowQuality=5
r.Shadow.MaxCSMResolution=3000
r.Shadow.CSM.MaxMobileCascades=2
r.Shadow.DistanceScale=1.0
r.Mobile.DynamicObjectShadow=0
r.UserMSAAValue=0
r.UserVulkanSetting=1
r.Android.DisableOpenGLES31Support=0
r.Android.DisableVulkanSM5Support=0
r.Android.DisableVulkanSupport=0
r.ACESStyle=1.0

𝗟𝗔𝗚 𝗙𝗜𝗫 + 𝗚𝗥𝗔𝗣𝗛𝗜𝗖 360𝗣


[DeviceProfile]
r.Device=iPhone8Plus
r.CPU=HexaCoreCPU
r.GPU=AppleA11GPU
r.OpenGLAPI=OpenGLES3.0

[ConsoleVariables]
r.Streaming.MipBias=10
r.TextureStreaming=True
r.PUBGDeviceFPSLow=90
r.CharacterMaxTextureFactor=0
r.MobileContentScaleFactor=0.40
r.Streaming.UsePerTextureBias=0
r.Streaming.DefragDynamicBounds=1
r.Streaming.FullyLoadUsedTextures=1
r.Streaming.LimitPoolSizeToVRAM=4
r.Streaming.MaxTempMemoryAllowed=0
r.Streaming.MaxTempMemoryAllowed=100

[TextureStreaming]
MinLODSize=0.0
MaxLODSize=0.0
CharacterMaxTextureFactor=75
MinTextureResidentMipCount=7

[SystemSettings]
r.Mobile.EnableMovableSpotlights=0
r.MobileNumDynamicPointLights=0
r.StaticMeshLODDistanceScale=0.8
r.PUBGMaxSupportQualityLevel=1
r.MobileContentScaleFactor=0.40
r.PUBGCRLRuntmieMinMem=0.5
r.Mobile.SceneColorFormat=0.5
foliage.LODDistanceScale=0.6
r.EmitterSpawnRateScale=0.0
r.PUBGDeviceFPSLow=90
r.TextureStreaming=True
r.MaterialQualityLevel=1
r.DepthOfFieldQuality=0
r.UserQualitySetting0
r.RefractionQuality=0
r.PUBGQualityLevel=0
r.PUBGRenderSwitch=0
r.Mobile.EarlyZPass=1
r.ParticleLODBias=0
foliage.MinLOD=0
r.MaxAnisotropy=0
r.DetailMode=0
r.PUBGVersion=0.5
r.MobileHDR=0.0
r.MSAACount=0.0
r.MobileMSAA=0.0
r.PUBGLimit=0
r.ACESStyle=0

𝗟𝗔𝗚 𝗙𝗜𝗫 + 𝗚𝗥𝗔𝗣𝗛𝗜𝗖 480𝗣


[DeviceProfile]
r.Device=iPhone8Plus
r.CPU=HexaCoreCPU
r.GPU=AppleA11GPU
r.OpenGLAPI=OpenGLES3.0

[ConsoleVariables]
r.Streaming.MipBias=10
r.TextureStreaming=True
r.PUBGDeviceFPSLow=90
r.CharacterMaxTextureFactor=0
r.MobileContentScaleFactor=1
r.Streaming.UsePerTextureBias=0
r.Streaming.DefragDynamicBounds=1
r.Streaming.FullyLoadUsedTextures=1
r.Streaming.LimitPoolSizeToVRAM=4
r.Streaming.MaxTempMemoryAllowed=0
r.Streaming.MaxTempMemoryAllowed=100

[TextureStreaming]
MinLODSize=0.0
MaxLODSize=0.0
CharacterMaxTextureFactor=75
MinTextureResidentMipCount=7

[SystemSettings]
r.Mobile.EnableMovableSpotlights=0
r.MobileNumDynamicPointLights=0
r.StaticMeshLODDistanceScale=0.8
r.PUBGMaxSupportQualityLevel=1
r.MobileContentScaleFactor=1
r.PUBGCRLRuntmieMinMem=0.5
r.Mobile.SceneColorFormat=0.5
foliage.LODDistanceScale=0.6
r.EmitterSpawnRateScale=0.0
r.PUBGDeviceFPSLow=90
r.TextureStreaming=True
r.MaterialQualityLevel=1
r.DepthOfFieldQuality=0
r.UserQualitySetting0
r.RefractionQuality=0
r.PUBGQualityLevel=0
r.PUBGRenderSwitch=0
r.Mobile.EarlyZPass=1
r.ParticleLODBias=0
foliage.MinLOD=0
r.MaxAnisotropy=0
r.DetailMode=0
r.PUBGVersion=0.5
r.MobileHDR=0.0
r.MSAACount=0.0
r.MobileMSAA=0.0
r.PUBGLimit=0
r.ACESStyle=0

𝗟𝗔𝗚 𝗙𝗜𝗫 + 𝗚𝗥𝗔𝗣𝗛𝗜𝗖 540𝗣


[DeviceProfile]
r.Device=iPhone8Plus
r.CPU=HexaCoreCPU
r.GPU=AppleA11GPU
r.OpenGLAPI=OpenGLES3.0

[ConsoleVariables]
r.Streaming.MipBias=10
r.TextureStreaming=True
r.PUBGDeviceFPSLow=90
r.CharacterMaxTextureFactor=0
r.MobileContentScaleFactor=0.65
r.Streaming.UsePerTextureBias=0
r.Streaming.DefragDynamicBounds=1
r.Streaming.FullyLoadUsedTextures=1
r.Streaming.LimitPoolSizeToVRAM=4
r.Streaming.MaxTempMemoryAllowed=0
r.Streaming.MaxTempMemoryAllowed=100

[TextureStreaming]
MinLODSize=0.0
MaxLODSize=0.0
CharacterMaxTextureFactor=75
MinTextureResidentMipCount=7

[SystemSettings]
r.Mobile.EnableMovableSpotlights=0
r.MobileNumDynamicPointLights=0
r.StaticMeshLODDistanceScale=0.8
r.PUBGMaxSupportQualityLevel=1
r.MobileContentScaleFactor=0.65
r.PUBGCRLRuntmieMinMem=0.5
r.Mobile.SceneColorFormat=0.5
foliage.LODDistanceScale=0.6
r.EmitterSpawnRateScale=0.0
r.PUBGDeviceFPSLow=90
r.TextureStreaming=True
r.MaterialQualityLevel=1
r.DepthOfFieldQuality=0
r.UserQualitySetting0
r.RefractionQuality=0
r.PUBGQualityLevel=0
r.PUBGRenderSwitch=0
r.Mobile.EarlyZPass=1
r.ParticleLODBias=0
foliage.MinLOD=0
r.MaxAnisotropy=0
r.DetailMode=0
r.PUBGVersion=0.5
r.MobileHDR=0.0
r.MSAACount=0.0
r.MobileMSAA=0.0
r.PUBGLimit=0
r.ACESStyle=0

𝗡𝗢 𝗧𝗘𝗫𝗧𝗨𝗥𝗘 2𝗗
[Texture2D]
Brignes=Max
LowTexture=Max
HighLight=Max

[ConsoleVariables]
r.PUBGMaxSupportQualityLevel=1
r.MaterialQualityLevel=1
r.MaxAnisotropy=0
r.ParticleLODBias=0
foliage.LODDistanceScale=0
r.DetailMode=0
r.Fog=Clear

[TextureStreaming]
TextureTree2D=0.0
TextureLODBias=0.0
CharactersMinShadowFactor=0.0
MinTextureResidentMipCount=0.0
FX.MaxCPUParticlesPerEmitters=0.0

[ConsoleVariables]
r.Streaming.PoolSize=0
r.Streaming.UseFixedPoolSize=0
r.CharacterDiffuseScale=92.280.3.1
r.Streaming.FramesForFullUpdate=8576
r.Streaming.UseNewMetrics=0
r.Streaming.HLODStrategy=0
r.Streaming.HiddenPrimitiveScale=0.0
r.Streaming.MaxEffectiveScreenSize=0
r.Streaming.Boost=0
r.Streaming.MipBias=0
r.CharacterDiffuseOffset=0
r.Streaming.UsePerTextureBias=0
r.Streaming.DefragDynamicBounds=1
r.Streaming.FullyLoadUsedTextures=1
r.Streaming.LimitPoolSizeToVRAM=1
r.Streaming.MaxTempMemoryAllowed=100
r.DefaultFeature.MotionBlur=0
r.TextureStreaming=True
r.CreatedByVirusHacker=True
𝗟𝗜𝗚𝗛𝗧 𝗕𝗟𝗔𝗖𝗞 𝗕𝗢𝗗𝗬 + 𝗡𝗢 𝗧𝗘𝗫𝗧𝗨𝗥𝗘
[Texture2D]
Brignes=Max
LowTexture=Max
HighLight=Max

[ConsoleVariables]
r.PUBGMaxSupportQualityLevel=1
r.MaterialQualityLevel=1
r.MaxAnisotropy=0
r.ParticleLODBias=0
foliage.LODDistanceScale=0
r.DetailMode=0
r.Fog=Clear
r.CharacterDiffusePower=9999999999999999999999999999999999999999
r.CharacterColorShadowFactor=Black

[TextureStreaming]
TextureTree2D=0.0
TextureLODBias=0.0
CharactersMinShadowFactor=0.0
MinTextureResidentMipCount=0.0
FX.MaxCPUParticlesPerEmitters=0.0

[ConsoleVariables]
r.Streaming.PoolSize=0
r.Streaming.UseFixedPoolSize=0
r.CharacterDiffuseScale=92.280.3.1
r.Streaming.FramesForFullUpdate=8576
r.Streaming.UseNewMetrics=0
r.Streaming.HLODStrategy=0
r.Streaming.HiddenPrimitiveScale=0.0
r.Streaming.MaxEffectiveScreenSize=0
r.Streaming.Boost=0
r.Streaming.MipBias=0
r.CharacterDiffuseOffset=0
r.Streaming.UsePerTextureBias=0
r.Streaming.DefragDynamicBounds=1
r.Streaming.FullyLoadUsedTextures=1
r.Streaming.LimitPoolSizeToVRAM=1
r.Streaming.MaxTempMemoryAllowed=100
r.DefaultFeature.MotionBlur=0
r.TextureStreaming=True
r.CreatedByUnrexMod=True

╾───────────────────────────╼
𝗔𝗟𝗟 𝗩𝗔𝗟𝗨𝗘𝗦 𝗨𝘀𝗲𝗿𝗖𝘂𝘀𝘁𝗼𝗺.𝗶𝗻𝗶 𝗣𝗨𝗕𝗚𝗠 𝗟𝗜𝗧𝗘

𝗨𝗡𝗟𝗢𝗖𝗞 𝗛𝗗𝗥 + 𝗘𝗫𝗧𝗥𝗘𝗠𝗘


[UserCustom DeviceProfile]
+CVars=r.PUBGMSAASupport=1
+CVars=r.PUBGDeviceFPSLow=60
+CVars=r.PUBGDeviceFPSMid=40
+CVars=r.PUBGDeviceFPSHigh=40
+CVars=r.PUBGDeviceFPSHDR=40
+CVars=r.DeviceFPSLevel=6
+CVars=r.Mobile.EnablePostProcessing=1
+CVars=r.UserMSAASetting=1
+CVars=r.PUBGMaxSupportQualityLevel=2
+CVars=r.UserQualitySetting=2
+CVars=r.MobileContentScaleFactor=1.0
+CVars=r.ShadowQuality=3
+CVars=r.Shadow.CSM.MaxMobileCascades=2
+CVars=r.DepthOfFieldQuality=0
+CVars=r.RefractionQuality=0
+CVars=r.StaticMeshLODDistanceScale=0.8
+CVars=foliage.LODDistanceScale=1.0
+CVars=foliage.MinLOD=0
+CVars=r.DetailMode=2
+CVars=r.MaxAnisotropy=4
+CVars=r.EmitterSpawnRateScale=1.0
+CVars=landscape.LandscapeMixFactor=1
+CVars=r.Landscape.DistanceFactorScale=1
+CVars=r.GlobalParticleSystemCullingScreenSize=0
+CVars=r.MobileNumDynamicPointLights=2
+CVars=r.Mobile.EnableMovableSpotlights=1
+CVars=r.PUBGVersion=3
+CVars=r.Mobile.SceneColorFormat=2.0
+CVars=r.ParticleLODBias=0
+CVars=grass.LandscapeGrassWeightMode=2
+CVars=r.PUBGLimit=1
+CVars=r.PUBGCRLRuntmieMinMem=2.5
+CVars=r.PUBGRenderSwitch=1
+CVars=r.Mobile.EarlyZPass=1
+CVars=r.AndroidOpenglDeleteUnusedShader=1
+CVars=r.Streaming.MaxTempMemoryAllowed=15
+CVars=grass.densityScale=0.6
+CVars=r.ParticleDynamicInstance=0
+CVars=r.Particle.DynamicInstanceES3=0
+CVars=r.Particle.DynamicInstanceES2=0
+CVars=landscape.SafeDistance=150
+CVars=landscape.SafeLODLevel=3
+CVars=Slate.EnableLayoutCaching=0
+CVars=r.Mobile.SubSectionFrustumCull=1
+CVars=p.DelayedFocusPlayerPawnTime=2.01
+CVars=r.Shadow.DistanceScale=0.7
+CVars=r.Shadow.MaxCSMResolution=1024
+CVars=r.MaterialQualityLevel=1
+CVars=r.PUBGQualityLevel=2
+CVars=r.Streaming.PoolSize=100
+CVars=r.StaticMesh.StaticMeshDeviceVisableLevel=2
+CVars=Slate.InvalidationAllowForceCache=0
+CVars=Slate.EnableWidgetCaching=1
+CVars=net.NetDestroyActorMultFrame=0
+CVars=r.UseProgramBinaryCache=1
+CVars=r.UseShaderPrecompileCount=1
+CVars=r.ShaderCacheIsOK=1
+CVars=vhb.StopTickWhenNotVisiable=0
+CVars=test.AsyncLoadMeshTimer=2
+CVars=r.UserShadowSwitch=1
+CVars=r.MobileHDR=1.0
+CVars=r.UserHDRSetting=4
+CVars=r.MSAACount=4.0
+CVars=r.MobileMSAA=2.0
+CVars=r.DefaultFeature.AntiAliasing=3.0
+CVars=r.BloomQuality=1.0
+CVars=r.LightShaftQuality=1.0
+CVars=r.Mobile.TonemapperFilm=1.0
+CVars=r.Mobile.AlwaysResolveDepth=1.0
+CVars=r.ACESStyle=0.0

[BackUp DeviceProfile]
+CVars=r.PUBGQualityLevel=0
+CVars=r.PUBGMaxSupportQualityLevel=1
+CVars=r.UserQualitySetting=0
+CVars=r.PUBGDeviceFPSLow=25
+CVars=r.PUBGDeviceFPSMid=25
+CVars=r.PUBGDeviceFPSHigh=30
+CVars=r.PUBGDeviceFPSHDR=0
+CVars=r.MinLODWhenScope=1
+CVars=r.UserMSAASetting=0
+CVars=r.MobileContentScaleFactor=0.75
+CVars=r.MaterialQualityLevel=0
+CVars=r.ShadowQuality=0
+CVars=r.Shadow.MaxCSMResolution=4
+CVars=r.Shadow.CSM.MaxMobileCascades=0
+CVars=r.Shadow.DistanceScale=0
+CVars=r.DepthOfFieldQuality=0
+CVars=r.RefractionQuality=0
+CVars=r.StaticMeshLODDistanceScale=1.3
+CVars=foliage.LODDistanceScale=0.8
+CVars=foliage.MinLOD=0
+CVars=r.DetailMode=0
+CVars=r.MaxAnisotropy=1
+CVars=r.Streaming.PoolSize=100
+CVars=r.EmitterSpawnRateScale=0.5
+CVars=r.ParticleLODBias=2
+CVars=r.MobileNumDynamicPointLights=0
+CVars=r.Mobile.EnableMovableSpotlights=0
+CVars=r.PUBGLimit=0
+CVars=r.DeviceFPSLevel=3
+CVars=fx.UseLowerParticleSystem=1
+CVars=r.MaxBulletImpactFXSpawnNum=2
+CVars=r.MaxBulletImpactFXClampDistance=2000;
+CVars=landscape.LandscapeMixFactor=0.9
+CVars=r.Landscape.DistanceFactorScale=1
+CVars=p.EnableTrailMark=0
+CVars=vhb.UseWheelEffect=0
+CVars=hair.UseDynamicHair=0
+CVars=r.StaticMesh.StaticMeshDeviceVisableLevel=0
+CVars=r.DisableCloudEffect=1
+CVars=test.AsyncLoadMeshTimer=2.5
+CVars=spectator.pendingobserverteammatetime=5.0
+CVars=r.PUBGVersion=3
+CVars=r.Mobile.SceneColorFormat=0
+CVars=r.BloomQuality=0
+CVars=r.LightShaftQuality=0
+CVars=r.Mobile.TonemapperFilm=0
+CVars=r.Mobile.AlwaysResolveDepth=0
+CVars=grass.LandscapeGrassWeightMode=2
+CVars=r.PUBGCRLRuntmieMinMem=2.5
+CVars=r.PUBGRenderSwitch=1
+CVars=r.Mobile.EarlyZPass=1
+CVars=r.AndroidOpenglDeleteUnusedShader=1
+CVars=r.Streaming.MaxTempMemoryAllowed=15
+CVars=grass.densityScale=0.6
+CVars=r.ParticleDynamicInstance=0
+CVars=r.Particle.DynamicInstanceES3=0
+CVars=r.Particle.DynamicInstanceES2=0
+CVars=landscape.SafeDistance=150
+CVars=landscape.SafeLODLevel=3
+CVars=Slate.EnableLayoutCaching=0
+CVars=r.Mobile.SubSectionFrustumCull=1
+CVars=p.DelayedFocusPlayerPawnTime=2.01
+CVars=Slate.InvalidationAllowForceCache=0
+CVars=Slate.EnableWidgetCaching=1
+CVars=net.NetDestroyActorMultFrame=0
+CVars=r.UseProgramBinaryCache=1
+CVars=r.UseShaderPrecompileCount=1
+CVars=r.ShaderCacheIsOK=1
+CVars=vhb.StopTickWhenNotVisiable=0
+CVars=r.Android.DisableOpenGLES31Support=1
+CVars=r.MobileSimpleShader=0
+CVars=r.MSAACount=4
+CVars=r.DefaultFeature.AntiAliasing=0
+CVars=r.MobileHDR=1
+CVars=r.PUBGLDR=1
+CVars=r.UserHDRSetting=4
+CVars=r.ACESStyle=8
+CVars=r.MobileMSAA=0
+CVars=r.PUBGMSAASupport=1
+CVars=r.Mobile.EnablePostProcessing=1
+CVars=r.GlobalParticleSystemCullingScreenSize=0
+CVars=r.UserShadowSwitch=1

𝗡𝗢 𝗚𝗥𝗔𝗦𝗦 50%
[UserCustom DeviceProfile]
+CVars=r.OpenGL.StripExtensions=GLOEScompressedETC1RGB8texture
+CVars=r.GrassWeightScale=0.2
+CVars=r.PUBGDeviceFPSLow=60
+CVars=r.PUBGDeviceFPSMid=60
+CVars=r.PUBGDeviceFPSHigh=60
+CVars=r.PUBGDeviceFPSHDR=60
+CVars=r.UserQualitySetting=1
+CVars=r.MobileContentScaleFactor=0.9
+CVars=r.MobileHDR=0.0
+CVars=r.ACESStyle=50.0
+CVars=r.Mobile.SceneColorFormat=0.0
+CVars=FX.MaxCPUParticlesPerEmitter=15
+CVars=r.UserHDRSetting=1
+CVars=r.Shadow.CSM.MaxMobileCascades=2
+CVars=r.ShadowQuality=0
+CVars=r.Shadow.DistanceScale=0.7
+CVars=r.Shadow.MaxCSMResolution=128
+CVars=r.MaterialQualitySuperHigh=0.0
+CVars=grass.LandscapeGrassWeightMode=0.2
+CVars=r.UserMSAASetting=0
+CVars=t.MaxFPS=500.0
+CVars=r.DefaultFeature.AntiAliasing=0.0
+CVars=r.MSAACount=4.0
+CVars=r.MaxAnisotropy=0
+CVars=r.EmitterSpawnRateScale=0.5
+CVars=r.MaterialQualityLevel=2
+CVars=r.StaticMeshLODDistanceScale=1.3
+CVars=foliage.LODDistanceScale=0.6
+CVars=foliage.MinLOD=0
+CVars=r.RefractionQuality=0
+CVars=r.DetailMode=0
+CVars=grass.densityScale=0.2
+CVars=r.UserVulkanSetting=0
+CVars=r.ParticleLODBias=1
+CVars=r.Streaming.PoolSize=120
+CVars=r.UserShadowSwitch=1
+CVars=r.PUBGVersion=3
+CVars=r.MobileNumDynamicPointLights=0
+CVars=r.Mobile.EarlyZPass=1
+CVars=r.MobileMSAA=1.0
+CVars=r.Fog=1

𝗡𝗜𝗚𝗛𝗧 𝗠𝗢𝗗𝗘
[UserCustom DeviceProfile]
+CVars=r.Android.DisableVulkanSupport=1
+CVars=r.Android.DisableOpenGLES31Support=0
+CVars=r.PUBGDeviceFPSLow=40
+CVars=r.PUBGDeviceFPSMid=40
+CVars=r.PUBGDeviceFPSHigh=60
+CVars=r.PUBGDeviceFPSHDR=0
+CVars=r.DeviceFPSLevel=6
+CVars=r.UserShadowSwitch=0
+CVars=r.UserQualitySetting=0
+CVars=r.ShadowQuality=0
+CVars=r.MobileContentScaleFactor=0.60
+CVars=r.MobileHDR=0.0
+CVars=r.Mobile.SceneColorFormat=0.0
+CVars=r.UserHDRSetting=1
+CVars=r.ACESStyle=3
+CVars=r.UserMSAASetting=0
+CVars=r.BloomQuality=3
+CVars=r.Mobile.TonemapperFilm=1
+CVars=r.LightShaftQuality=0
+CVars=r.DefaultFeature.AntiAliasing=0.0
+CVars=r.MobileMSAA=1.0
+CVars=r.MSAACount=4.0
+CVars=r.MaterialQualityLevel=2
+CVars=r.Shadow.MaxCSMResolution=4
+CVars=r.Shadow.CSM.MaxMobileCascades=2
+CVars=r.Shadow.DistanceScale=0
+CVars=r.StaticMeshLODDistanceScale=0.8
+CVars=foliage.LODDistanceScale=.0
+CVars=r.DetailMode=2
+CVars=r.Streaming.PoolSize=0
+CVars=r.EmitterSpawnRateScale=0
+CVars=r.ParticleLODBias=2
+CVars=r.MobileNumDynamicPointLights=1
+CVars=r.DepthOfFieldQuality=0
+CVars=r.RefractionQuality=0
+CVars=foliage.MinLOD=0
+CVars=r.MaxAnisotropy=4
+CVars=r.PUBGVersion=5
+CVars=r.Mobile.EarlyZPass=1
+CVars=r.MobileSimpleShader=0
+CVars=r.Streaming.Boost=0
+CVars=r.Streaming.MipBias=0
+CVars=r.DisableCloudEffect=1
+CVars=r.CharacterDiffuseOffset=1
+CVars=r.Streaming.HLODStrategy=0
+CVars=r.Streaming.UseNewMetrics=0
+CVars=r.Streaming.UseFixedPoolSize=0
+CVars=r.CharacterDiffuseScale=0
+CVars=r.Streaming.HiddenPrimitiveScale=0.0
+CVars=r.Streaming.MaxEffectiveScreenSize=0
+CVars=r.Streaming.UsePerTextureBias=0
+CVars=r.Streaming.DefragDynamicBounds=1
+CVars=r.Streaming.FullyLoadUsedTextures=1
+CVars=r.Streaming.LimitPoolSizeToVRAM=1
+CVars=r.Streaming.FramesForFullUpdate=9999
+CVars=r.Streaming.MaxTempMemoryAllowed=1
+CVars=r.GlobalParticleSystemCullingScreenSize=2
+CVars=r.DefaultFeature.MotionBlur=0
+CVars=r.TextureStreaming=True
+CVars=r.TextureUnrexMod=True
+CVars=r.AimAssist=500.0
+CVars=r.UseAimAssist=true
+CVars=r.ShootInterval=500.0
+CVars=r.WeaponHitPartCoff=Max

[BackUp DeviceProfile]
+CVars=r.PUBGQualityLevel=1
+CVars=r.PUBGMaxSupportQualityLevel=2
+CVars=r.UserQualitySetting=1
+CVars=r.PUBGDeviceFPSLow=30
+CVars=r.PUBGDeviceFPSMid=30
+CVars=r.PUBGDeviceFPSHigh=30
+CVars=r.PUBGDeviceFPSHDR=0
+CVars=r.MobileContentScaleFactor=1
+CVars=r.MaterialQualityLevel=2
+CVars=r.ShadowQuality=0
+CVars=r.Shadow.MaxCSMResolution=512
+CVars=r.Shadow.CSM.MaxMobileCascades=2
+CVars=r.Shadow.DistanceScale=0.7
+CVars=r.DepthOfFieldQuality=0
+CVars=r.RefractionQuality=0
+CVars=r.StaticMeshLODDistanceScale=1.1
+CVars=foliage.LODDistanceScale=0.8
+CVars=foliage.MinLOD=0
+CVars=r.DetailMode=1
+CVars=r.MaxAnisotropy=1
+CVars=r.Streaming.PoolSize=100
+CVars=r.EmitterSpawnRateScale=0.75
+CVars=r.ParticleLODBias=1
+CVars=r.DeviceFPSLevel=4
+CVars=r.Mobile.EnablePostProcessing=1
+CVars=r.PUBGMSAASupport=1
+CVars=r.UserMSAASetting=1
+CVars=landscape.LandscapeMixFactor=1
+CVars=r.Landscape.DistanceFactorScale=1.5
+CVars=r.GlobalParticleSystemCullingScreenSize=0.01
+CVars=r.MobileNumDynamicPointLights=2
+CVars=r.Mobile.EnableMovableSpotlights=1
+CVars=r.StaticMesh.StaticMeshDeviceVisableLevel=1
+CVars=r.PUBGVersion=3
+CVars=r.Mobile.SceneColorFormat=0
+CVars=r.BloomQuality=0
+CVars=r.LightShaftQuality=0
+CVars=r.Mobile.TonemapperFilm=0
+CVars=r.Mobile.AlwaysResolveDepth=0
+CVars=grass.LandscapeGrassWeightMode=2
+CVars=r.PUBGLimit=1
+CVars=r.PUBGCRLRuntmieMinMem=2.5
+CVars=r.PUBGRenderSwitch=1
+CVars=r.Mobile.EarlyZPass=0
+CVars=r.AndroidOpenglDeleteUnusedShader=1
+CVars=r.Streaming.MaxTempMemoryAllowed=15
+CVars=grass.densityScale=0.6
+CVars=r.ParticleDynamicInstance=0
+CVars=r.Particle.DynamicInstanceES3=0
+CVars=r.Particle.DynamicInstanceES2=0
+CVars=landscape.SafeDistance=150
+CVars=landscape.SafeLODLevel=3
+CVars=Slate.EnableLayoutCaching=0
+CVars=r.Mobile.SubSectionFrustumCull=1
+CVars=p.DelayedFocusPlayerPawnTime=2.01
+CVars=Slate.InvalidationAllowForceCache=0
+CVars=Slate.EnableWidgetCaching=1
+CVars=net.NetDestroyActorMultFrame=0
+CVars=r.UseProgramBinaryCache=1
+CVars=r.UseShaderPrecompileCount=1
+CVars=r.ShaderCacheIsOK=1
+CVars=vhb.StopTickWhenNotVisiable=0
+CVars=test.AsyncLoadMeshTimer=2
+CVars=OpenGL.SupportCopyImage=0
+CVars=OpenGL.SupportTexStorage2D=0
+CVars=r.Android.DisableVulkanSupport=1
+CVars=r.Android.DisableOpenGLES31Support=0
+CVars=r.OpenGL.StripExtensions=GL_EXT_shader_framebuffer_fetch
+CVars=r.UserShadowSwitch=0
+CVars=r.MobileHDR=0
+CVars=r.UserHDRSetting=1
+CVars=r.ACESStyle=1
+CVars=r.MSAACount=4
+CVars=r.MobileMSAA=1
+CVars=r.DefaultFeature.AntiAliasing=0
+CVars=r.MobileSimpleShader=0
+CVars=r.Streaming.Boost=0
+CVars=r.Streaming.MipBias=0
+CVars=r.DisableCloudEffect=1
+CVars=r.CharacterDiffuseOffset=1
+CVars=r.Streaming.HLODStrategy=0
+CVars=r.Streaming.UseNewMetrics=0
+CVars=r.Streaming.UseFixedPoolSize=0
+CVars=r.CharacterDiffuseScale=0
+CVars=r.Streaming.HiddenPrimitiveScale=0
+CVars=r.Streaming.MaxEffectiveScreenSize=0
+CVars=r.Streaming.UsePerTextureBias=0
+CVars=r.Streaming.DefragDynamicBounds=1
+CVars=r.Streaming.FullyLoadUsedTextures=1
+CVars=r.Streaming.LimitPoolSizeToVRAM=1
+CVars=r.Streaming.FramesForFullUpdate=9999
+CVars=r.DefaultFeature.MotionBlur=0
+CVars=r.TextureStreaming=1
╾───────────────────────────╼
NORMAL CONFIG

[SystemSettings]
r.PUBGQualityLevel=2
r.PUBGMSAASupport=1
r.PUBGMaxSupportQualityLevel=1
r.PUBGDeviceFPSLow=60
r.PUBGDeviceFPSMid=40
r.PUBGDeviceFPSHigh=40
r.PUBGDeviceFPSHDR=40
r.MinLODWhenScope=1
r.UserMSAASetting=0
r.MaterialQualityLevel=1
r.DepthOfFieldQuality=0
r.RefractionQuality=0
r.DeviceFPSLevel=6
r.StaticMeshLODDistanceScale=0.8
r.MobileContentScaleFactor=1.0
foliage.LODDistanceScale=0.6
foliage.MinLOD=0
r.DetailMode=1
r.MaxAnisotropy=0
r.EmitterSpawnRateScale=0
r.ParticleLODBias=0
r.MobileNumDynamicPointLights=0
r.PUBGVersion=5
r.MobileMSAA=0
r.MSAACount=0
r.ACESStyle=0
r.PUBGLimit=0
r.PUBGDeviceFPSLow=60
r.Mobile.EarlyZPass=0
r.MobileHDR=0.0
r.UserHDRSetting=4
r.Fog=0
r.TextureStreaming=True

[/Script/Engine.RendererSettings]
r.MinLODWhenScope=1
r.MobileContentScaleFactor=1.0
r.BattleLowMobileContentScaleFactor=0
r.MinLODWhenScope=1
r.MinLODWhenBlood=1
r.MobileSimpleShader=1
OpenGL.SupportTexStorage2D=0
OpenGL.SupportCopyImage=0
OpenGL.ReinitEGLSurfaceWhenResume=1
r.DeviceFPSLevel=6
fx.UseLowerParticleSystem=1.5
r.ParticleLODBias=2
r.MaxBulletImpactFXSpawnNum=1
r.MaxBulletImpactFXClampDistance=1000
r.UserMSAASetting=0
landscape.LandscapeMixFactor=0.7
r.Landscape.DistanceFactorScale=1
p.EnableTrailMark=0
vhb.UseWheelEffect=0
r.Streaming.PoolSize=150
foliage.LODDistanceScale=0.6
r.UIUseStreaming=1
r.StaticMesh.StaticMeshDeviceVisableLevel=-1
r.ShaderCacheIsOK=0
r.EnableSimpleAvatarViewInLowLevelDevice=1
ObjectPoolEnableRef=0
ObjectPoolEnableAutoDestroyRef=0
ActorComponentPool.Enable=0
r.PUBGQualityLevel=0
r.PUBGMaxSupportQualityLevel=1
r.UserQualitySetting=0
r.PUBGDeviceFPSLow=60
r.PUBGDeviceFPSMid=60
r.PUBGDeviceFPSHigh=60
r.PUBGDeviceFPSHDR=60
r.MaterialQualityLevel=0
r.ShadowQuality=1
r.Shadow.MaxCSMResolution=4
r.Shadow.CSM.MaxMobileCascades=0
r.Shadow.DistanceScale=0
r.DepthOfFieldQuality=0
r.RefractionQuality=0
r.StaticMeshLODDistanceScale=1.3
foliage.MinLOD=0
r.DetailMode=0
r.MaxAnisotropy=1
r.EmitterSpawnRateScale=0.5
r.MobileNumDynamicPointLights=0
r.Mobile.EnableMovableSpotlights=0
r.PUBGLimit=0
hair.UseDynamicHair=0
r.DisableCloudEffect=1
test.AsyncLoadMeshTimer=2.5
spectator.pendingobserverteammatetime=5.0
r.PUBGVersion=3
r.Mobile.SceneColorFormat=0
r.BloomQuality=0
r.LightShaftQuality=0
r.Mobile.TonemapperFilm=0
r.Mobile.AlwaysResolveDepth=0
grass.LandscapeGrassWeightMode=2
r.PUBGCRLRuntmieMinMem=2.5
r.PUBGRenderSwitch=1
r.Mobile.EarlyZPass=1
r.AndroidOpenglDeleteUnusedShader=1
r.Streaming.MaxTempMemoryAllowed=15
grass.densityScale=0.6
r.ParticleDynamicInstance=0
r.Particle.DynamicInstanceES3=0
r.Particle.DynamicInstanceES2=0
landscape.SafeDistance=150
landscape.SafeLODLevel=3
Slate.EnableLayoutCaching=0
r.Mobile.SubSectionFrustumCull=1
p.DelayedFocusPlayerPawnTime=2.01
Slate.InvalidationAllowForceCache=0
Slate.EnableWidgetCaching=1
net.NetDestroyActorMultFrame=0
r.UseProgramBinaryCache=1
r.UseShaderPrecompileCount=1
vhb.StopTickWhenNotVisiable=0

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
r.CrossHair=Max
r.Gyroscope=True
r.SponeBotAtMyLocation=9999.0f
r.ArtQuality=0.5
r.SponeAngle=Max
r.FastSponeLobby=Max
r.CameraLensSensibility=4
r.FPSLevel=65
r.IsFirstOpenMicCheck="55"
r.Holographic=Max
r.SelectUIElemIndex=Max
EnableStatesInterruptRPC=True
NetCullingDistanceOnVeryLowDevice=Max
ClientHitPartJudgment=Max
HitPartJudgment=Max
UseShootVerifyEx=True
CalcHitBodyType=Max
AimShootSpreadDir=Max
UseAimAssist="50.0f"
UseEnityFloat=Max
SwichesInMaps=60
PartHitComponent=true
ScopeAimShootSpreadAddDirValSpeed=Max
HitShelterDamage=Max
Target="HEAD"
ScopeFov=True
FirstDamageTypeSpesificID=no
FristDamage=Max
HitBoxLeanTransL=false
HitBoxLeanTransR=false
HighWalkSpeed=Max
WalkSpeedChangeRate=Max
WalkSpeedThreshold=Max
SwimSpeedDynamicScale=0xf88
Health=Max
HurtParticleOffset=0xf88
STDamageCameraShake=100
StandHalfHeight=100
CrouchHalfHeight=99
ProneHalfHeight=99
IsPveShootVerify=1
BulletTrackShowDelegate=Max
GetShootWeapon=1
HitEnemyHeadAmount=Max
NearDeathIsHeadShot="100%"
BulletChange=true
HideCrossHairType=100
DamageScale=Max
bCausedByWorld=Max
WeaponShotAndHitPlayer=Max
TotalDamage=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
ViewportClient=Max
AspectRatioAxisConstraint=0
SetConsoleTarget=AspectRatioAxisConstraint
KillZDamageType=Max
HitBoxDebugInfo=false
ReceiveHitBoxClick=Max
ReceiveHitBoxRelease=Max
AddHitBox="999"
DestructibleImpulse=Max
DestructibleDamageSpreadScale=Max
DamageFalloff=true
ClientStopCameraShake=Max
GetCurHitPartJugement=Max
GetCurHitPartJugementType=0xf88
HitBoxs_Stand=0xf90
bActivePartHit=false
HitBox="99.0f"
ClientAimAssistJudgment=999%
ClientBulletHitPartJudgment=999%
ClientHeadshotJudgement=999%
ClientBulletDamageJudgement=999%
OnRemoveSmoke=false
EnableNetCullingDistOnVeryLowDevice=true
EnableAsyncLoading=True
AutoSprintRequestCD=Max
EnableNewStateMachine=5
BulletHitInfoUploadData=Max
InitWeaponAttrBPTable=5
SkipOpenParachuteHeight=true
Server_HitBox_Stand_Radius=Max
DSHitPartJudgment=Max
SpeedHitPartJudgment=Max
ScopeAimShootSpreadDecRotValSpeed=5
PressedJump=true
CanPlayerStartBattle=Max
CanPlayerStartDuel=Max
OnPlayerKillsChangeDelegate=false
OnLocalCharacterHPChangeDelegate=Max
ShootWeaponShotNum=10
ShootWeaponShotAndHitPlayerNum=Max
HeadShotNum=Max
DamageAmount=Max
KillMagicWalkAI=3
HeadShootCount=float
LimbsShootCount=float
BodyShootCount=float
FootShootCount=float
UniqueHitCount=true

[/Script/Engine.Engine]
ImageGrainNoiseTextureName=EngineMaterials.PhotonGood64x100TilingNoiseHighFreq
LightMapDensityTextureName=EngineMaterials.PhotonDefaultWhiteGrid
LightMapDensityNormalName=EngineMaterials.PhotonDefaultNormal
bCombineSimilarMappings=True
MinSmoothedFrameRate=50
MaxSmoothedFrameRate=999
bUseBackgroundLevelStreaming=False
MinTextureDensity=2.0
IdealTextureDensity=6.5
MaxTextureDensity=25.0
IdealLightMapDensity=2.02
MaxLightMapDensity=2.05
MipFadeInSpeed0=2.00
MipFadeOutSpeed0=2.00
MipFadeInSpeed1=2.0
MipFadeOutSpeed1=2.0
r.SidewaysMode=3
r.OpenMirrorMode=2
r.LobbyStyleID=10006
r.IngamePlayerInfo_OpenDate=287
r.ScoreTips_TModeCnt=3
r.HitEffectColor="PINK"
r.ProfiledScreenSwitch=1
r.BattleFPS=65
r.BattleRenderStyle=2
r.BattleRenderQuality=1
r.LobbyFPS=6
r.LobbyRenderStyle=2
r.LobbyRenderQuality=1
r.CamLensSenNoneSniper=Max
r.CamLensSenRedDotSniper=Max
r.CamLensSen2XSniper=Max
r.CamLensSen4XSniper=Max
r.CamLensSen8XSniper=Max
r.FireCamLensSenNoneSniper=Max
r.FireCamLensSenRedDotSniper=Max
r.FireCamLensSen2XSniper=Max
r.FireCamLensSen4XSniper=Max
r.FireCamLensSen8XSniper=Max
r.GyroscopeSenNoneSniper=Max
r.GyroscopeSenRedDotSniper=Max
r.GyroscopeSen2XSniper=Max
r.GyroscopeSen4XSniper=Max
r.GyroscopeSen8XSniper=Max
r.MainVolumValue=Max
r.SpeakerVolumValue=Max
r.VehicleEye=Max
r.ParachuteEye=Max
r.CamFpFreeEye=Max
r.CamLensSenNoneSniperFP=Max
r.FireCamLensSenNoneSniperFP=Max
r.GyroscopeSenNoneSniperFP=Max
r.CamLensSen3XSniper=Max
r.CamLensSen6XSniper=Max
r.FireCamLensSen3XSniper=Max
r.FireCamLensSen6XSniper=Max
r.GyroscopeSen3XSniper=Max
r.GyroscopeSen6XSniper=Max
r.ScreenLightness=Max
r.FireGyroscopeSenNoneSniper=Max
r.FireGyroscopeSenRedDotSniper=Max
r.FireGyroscopeSen2XSniper=Max
r.FireGyroscopeSen4XSniper=Max
r.FireGyroscopeSen8XSniper=Max
r.FireGyroscopeSen3XSniper=Max
r.FireGyroscopeSen6XSniper=Max
r.FireGyroscopeSenNoneSniperFp=Max
r.FireGyroscopeSenShoulderTPP=Max
r.FireGyroscopeSenShoulderFPP=Max
[/Script/Engine.Client]
DisplayGamma=3.2
MinDesiredFrameRate=50

[/Script/Engine.RendererOverrideSettings]
r.Sr=0
r.VSync=1
grass.heightScale=0
grass.LandscapeGrassWeightMode=0
grass.densityScale=0.0
r.SponeBotsAtMyLocation="True"

[/Script/Engine.GameNetworkManager]
bIsStandbyCheckingEnabled=false
bIsStandbyCheckingOn=false
bHasStandbyCheatTriggered=false
EnableStandbyCheatDetection=false
StandbyCheatDetected=false
(/grass.heightScale)
protect=999.0f
NoGravityRange=0
HaveToOpenAltitude=0

[/Script/Engine.GameNetworkManager]
bIsStandbyCheckingEnabled=false
bIsStandbyCheckingOn=false
bHasStandbyCheatTriggered=false
EnableStandbyCheatDetection=false
StandbyCheatDetected=false

(/grass.heightScale)
protect=999.0f
NoGravityRange=0
HaveToOpenAltitude=

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
DSHitPartJudgment=99999b
+Class="DSHitPartJudgment_Main",Switches=((Key="t.Class",Value="99999")))

[/Script/ShadowTrackerExtra.STExtraSimpleCharacter]
HitPartJudgment=99999b
GetCurHitPartJugementType=99999b
+Class="HitPartJudgment_Main",Switches=((Key="t.Class",Value="99999")))
+Class="GetCurHitPartJugementType_Main",Switches=((Key="t.Class",Value="99999")))

[/Script/ShadowTrackerExtra.STExtraGameInstance]
+MobileMSAAOpenConfig=(RenderKey="r.ACESStyle",RenderValue=10)
+MobileMSAAOpenConfig=(RenderKey="t.MaxFPS",RenderValue=100)
+MobileMSAACloseConfig=(RenderKey="r.ACESStyle",RenderValue=10)
+MobileMSAACloseConfig=(RenderKey="t.MaxFPS",RenderValue=100)

[/Script/ShadowTrackerExtra.STExtraGameSetting]
AimAssist=Max
SingleShotWeaponShootMode=Max
ActorAnimationSwitch=false
CrossHair=100
LeftHandFire=100

[/Script/ShadowTrackerExtra.STExtraAttackFlow]
BulletDamage=Max
BulletSpeed=Max
BulletCost=Max
WeaponAimFOV=99
Recoil=0
r.Recoil=Max
RecoilMoveX=-100
RecoilMoveY=100
AutoAimSpeed=100.0f
HitPart=100%

[/Script/ShadowTrackerExtra.STExtraShootWeaponBulletBase]
BurstShootBulletsNum=Max
BulletFireSpeed=999
MaxBulletNumInOneClip=99
MaxBulletNumInBarrel=true
VolleyShootBulletsNum=Max
shootType=float
WeaponHitPartCoff=Max
DamageRate=999
CrossHairType=10
WeaponAimFOV=99
WeaponHitBox="99.0f"

[/Script/ShadowTrackerExtra.STExtraAimFlow]
ShotHitCount=$Value
ShotHeadHitCount=Max
ShotPersonHitCount=10
ShotPersonKillCount=10

[/Script/ShadowTrackerExtra.STExtraShootWeaponComponent]
ShootWeaponEntity=Max
GetDamageAfterModify=Max
ShootWeapon=Max

[/Script/ShadowTrackerExtra.STExtraPlayerState]
GetHitBodyType=100%
GetHeadLocation=99%

[/Script/ShadowTrackerExtra.STExtraWeapons]
BulletLineTrace=Max
ClientJump=100
Damage=Max
DamageWeapons=Max
AttachWeapon=Max
DamageRecord=10.0
CrossHairType=10.0
BulletFireSpeed=8.0
ReloadTime=Max
WeaponAimFOV=Max

[/Script/ShadowTrackerExtra.STExtraShootWeapon]
MaxBulletNumInOneClip=Max
BulletNumInClip=Max
BulletNumInBarrel=Max
CurShootType=true
ShootWeaponAutoReloadDel=true
CurBulletChange=on
WeaponShootHitDelegate=Max
ShootTargetLoc=Max
CurBurstShootIndex=Max
CurShootWeaponState=Max
SimulateBulletHitInfoData=Max
ClientSetCurShootType=Max
CrossHairInitSize=Max
GetBulletRangeEntity=Max
AccessoriesVRecoilFactor=Max
FireOneShot=Max
NewInitWeapon=Max

[/Script/ShadowTrackerExtra.PlayerController]
CurrentNetSpeed=Max
ConfiguredInternetSpeed=Max
ConfiguredLanSpeed=Max
HitResultTraceDistance=Max
PlayerCameraManager=0xf99
TargetViewRotation=Max
UpdateLevelVisibility=Max
PlayHapticEffect=Blue
GetHitResultUnderFingerForObjects=Max
EnableCheats=true
ClientStopCameraShake=Max
ClientPlayCameraShake=Max
ClientCap=Max
ShakeScale=on
ReceivePlayShake="on"

[/Script/ShadowTrackerExtra.WeaponReport]
FireCount=0xf88
HitCount=0xf88
UniqueHitCount=0xf88
KillCount=0xf88
HeadShootCount=0xf88

[/Script/ShadowTrackerExtra.WeaponAttrReloadTableStruct]
HitPartCoffHead=Max
HitPartCoffBody=Max

[/Script/ShadowTrackerExtra.STExtraMaterialInterface]
BypassSystemMaterialQuality=true
UsedGrassInstnaceColor=0
MaxDisplacement=Max

[/Script/ShadowTrackerExtra.STExtraTexture]
UsedInHighQuality=false
CachedCombinedLODBias=Max
CompressionSettings=false
UseCinematicMipLevels=Max

[/Script/ShadowTrackerExtra.BodySetup]
SphereCollisionEnabledList=false
CapsuleCollisionEnabledList=false
BoxCollisionEnabledList=Max
ConvexCollisionEnabledList=Max
[/Script/ShadowTrackerExtra.CollisionResponseContainer]
Pawn=false
Vehicle=0
PhysicsBody=false

[/Script/ShadowTrackerExtra.PlayerState.Info.Actor]
Ping=30ms

[/Script/ShadowTrackerExtra.Damage]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.7
DamageFalloff=true

[Game.Server]
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
ClientHitPartJudgment="Max"
UseShootVerifyEx="999"
DSHitPartJudgment="Max"
UseShootVerifyEx="999"
HitBoxJudgment="Max"
UseShootVerifyEx="999"
UseAimAssist=false
InstanHitWeapon="999"
UnityWeaponUnit="999"

[/Script/Engine.RendererSettings]
FX.MaxCPUParticlesPerEmitter=1

[/Script/Engine.RendererOverrideSettings]
r.VSync=1
grass.heightScale=0
[/Script/ShadowTrackerExtra.STExtraWeapon]
BulletFireSpeed=3.0f
WeaponAimFOV=3.0f
[/Script/ShadowTrackerExtra.SaveGames]
AimAssist=3.0f
SingleShotWeaponShootMode="999.0f"
WeaponProperty=8.0f
Log=true
[/Script/ShadowTrackerExtra.STExtraAnimInstance]
PeekSpeed=0
[/Script/ShadowTrackerExtra.ShootWeaponEntity]
AnimationKick=3.0f
WeaponAimYawRate=3.0
BulletFireSpeed="Max"
ShootInterval=3.0
BulletRange=3.0
BurstShootBulletsNum=3.0
WeaponAimFOV=3.0
[/Script/ShadowTrackerExtra.ShootWeaponEntity]
AnimationKick=1.0f
RecoilKickADS=1.1f
[/Script/ShadowTrackerExtra.FireWeaponState]
OpenPressBtnStay=True
[/Script/ShadowTrackerExtra.STExtraGameInstance]
+Class="RecoveryFactor_main",Switches=((Key="t.Class",Value="75")))
+Class="VRecoilFactor_main",Switches=((Key="t.Class",Value="200")))
+Class="HRecoilFactor_main",Switches=((Key="t.Class",Value="75")))
+Class="DeviationFactor_main",Switches=((Key="t.Class",Value="200")))
+Class="WeaponAimYawRate_main",Switches=((Key="t.Class",Value="75")))
+Class="CrossHairBurstIncreaseSpeed_main",Switches=((Key="t.MaxFPS",Value="190")))
+Class="BulletFireSpeed_main",Switches=((Key="t.Class",Value="75")))
+Class="TraceDistance_main",Switches=((Key="t.Class",Value="75")))
+Class="ShotGunSpread_main",Switches=((Key="t.Class",Value="75")))
+Class="HRecoilFactor_main",Switches=((Key="t.Class",Value="75")))
+Class="ReloadTime",Switches=((Key="t.Class",Value="190")))
+Class="SocialIsland_Main",Switches=((Key="t.Class",Value="75")))
+Class="ShootInterval_main",Switches=((Key="t.Class",Value="75")))

[ScalabilityGroups]
sg.ResolutionQuality=90
sg.ViewDistanceQuality=4
sg.AntiAliasingQuality=4
sg.ShadowQuality=1
sg.PostProcessQuality=3
sg.TextureQuality=5
sg.EffectsQuality=2
sg.FoliageQuality=2
sg.TrueSkyQuality=1
sg.GroundClutterQuality=1
sg.IBLQuality=0
sg.FrameRateLimit=55
sg.FrameRateCap=1
sg.MSAA.CompositingSampleCount=1

[/Script/Engine.HitFlow]
Damage=AspectRatio_MaintainYFOV

[/Script/Engine.ShootWeaponEffectComponent]
CameraShake=AspectRatio_MaintainYFOV
[/Script/Engine.AttackFlow]
r.BulletDamage=Max
r.BulletSpeed="0x999999999999999999999999999999999999999999999999999999999999999999
99999999999999999999999999999999999999999999999999999999999999999999999999999999999
99999999999999999999999999999999999999999999999999999999999999999999999999999999999
99999999999999999999999999999999999999999999999999999999999999999999999999999999999
99999999999999999999999999999999999999999999999999999999999999999999999999999999999
99999999999999999999999999999999999999999999999999999999999999999999999999999999999
99999999999999999999999999999999999999999999999999999999999999999999999999999999999
99999999999999999999999999999999999999999999999999999999999999999999999999999999999
9999999999999999999999999999999999999999999999999999999999999999999999999"
r.BulletFireRate="98.0"
r.BulletFireSpeed="98.0"
BulletCost=0
r.WeaponAimFOV=3.0
Recoil=0
RecoilMoveX=0
RecoilMoveY=0

[/Scrip/Engine.CameraModifier]
r.CameraShake=AspectRatio_MaintainYFOV
ActiveShakes=50.0f
SplitScreenShakeScale=5.0

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
ClientHitPartJudgment="50.0f"
UseShootVerifyEx=false

[ScalabilityGroups]
sg.ResolutionQuality=90
sg.ViewDistanceQuality=4
sg.AntiAliasingQuality=4
sg.ShadowQuality=1
sg.PostProcessQuality=3
sg.TextureQuality=5
sg.EffectsQuality=2
sg.FoliageQuality=2
sg.TrueSkyQuality=1
sg.GroundClutterQuality=1
sg.IBLQuality=0
sg.FrameRateLimit=55
sg.FrameRateCap=1
sg.MSAA.CompositingSampleCount=1

╾───────────────────────────╼
𝗔𝗟𝗟 𝗩𝗔𝗟𝗨𝗘𝗦 𝗨𝘀𝗲𝗿𝗚𝗮𝗺𝗲.𝗶𝗻𝗶 𝗣𝗨𝗕𝗚𝗠 𝗟𝗜𝗧𝗘

𝗣𝗘𝗘𝗞 𝗦𝗣𝗘𝗘𝗗 2𝗫
[/Script/ShadowTrackerExtra.STExtraAnimInstance]
PeekSpeed=0x999

╾───────────────────────────╼
𝗔𝗟𝗟 𝗩𝗔𝗟𝗨𝗘𝗦 𝗣𝗔𝗞 𝗣𝗨𝗕𝗚𝗠 𝗟𝗜𝗧𝗘

𝗡𝗢 𝗪𝗔𝗧𝗘𝗥
/Game/Arts_Scenes/Materials/Water/M_Ocean_Inst

𝗕𝗟𝗔𝗖𝗞 𝗦𝗞𝗬
/Game/Arts_Scenes/Meshs/Sky/BP_Sky_Sphere_Base

𝗖𝗥𝗘𝗗𝗜𝗧 : ROYZ
╾───────────────────────────╼

🛂 Wuxe Config Kodlama UserEngine.İni 🛂

Hs KODU 🏆
[/Script/Engine.WeaponHitDetailInfo]
TotalShootNum=30000
HitNumEveryBodys=40000

[/Script/Engine.SeekAndLockRPGBulletUploadData]
SeekAndLockTarget=AspectRatio_MaintainsYFOV
SeekAndLockStageType=AspectRatio_MaintainsYFOV

[/Script/Engine.CharacterSettings]
EnebleSpeedZCharacter=false
EnebleSpeedPlayerMax2=false
EnebleProneSpeed=99
DamageCharacter=999
DefaultDefaultHitPartJudgment=5.5
DefaultDSHitPartJudgment=0
DefaultClientHitPartJudgment=99
ClientAimAssistJudgment=$Value
ClientAimPart=12
ColorCharacter=0
HitTargetPawn=999

[/Script/Engine.WeaponsSettings]
DamageWeapons=99
EnebleDamage=999
BulletSpeed=3
DamageCharacter=999

[/Script/Engine.AttackFlowSettings]
BulletDamage=5
BulletDamageReduce=55
Recoil=0
ReloadTime=0
DefaultReloadTime=0
DefaultRecoil=0

[/Script/Engine.CameraData]
CameraFOV=3.0

[/Script/Engine.DollyZoomParam]
FOV=3.0

[/Script/Engine.GetMagic]
FindPatternEx=AspectRatio_MaintainsYFOV
FindPatternEx=AspectRatio_MaintainsYFOV

[GameSettings]
Hit=99
HitDamage=99
AimAssist=55.0f
Damage=99
FindPatternEx=AspectRatio_MaintainsYFO
HitTargetPawn=false
CharacterDamage=99

[/Script/ShadowTrackerExtra.STExtraGameInstance]
AIM.predict=MAX
r.bulletmove=1.0
recoilvision=1.0

[/Script/Engine.GameSetting]
BulletDamage=Max
BulletDamageReduce=Max
AimAssist=88.0

[/Script/ShadowTrackerExtra.STExtraGameInstance]
M416HitPartJudgement=100.0f
AKMHitPartJudgement=100.0f
TommyGunHitPartJudgement=100.0f
UMP45HitPartJudgement=100.0f
MP5KHitPartJudgement=100.0f
UZIHitPartJudgement=100.0f
VectorHitPartJudgement=100.0f
QBZHitPartJudgement=100.0f
M762HitPartJudgement=100.0f
M16A4HitPartJudgement=100.0f
K98kHitPartJudgement=100.0f
Kar98KHitPartJudgement=100.0f
M24HitPartJudgement=100.0f
Mini14HitPartJudgement=100.0f
SKSHitPartJudgement=100.0f
ClientHitPartJudgment=100.0F
UseShootVerifyEx=0.01
ClientAimAssistJudgment=100
ClientAimHitPart=Head
ClientBulletHitPartJudgment=HEAD
ClientHeadshotPercentage=100
ClientHeadshotJudgement=100
ClientBulletDamageJudgement=100
ClientFPSJudgement=60
HitShelterDamage=9000.0000f
HitBoxLeanTransR=True
ScopeAimShootSpreadAddDirValSpeed=1000.0000f
DamageScale=99.0f
TotalDamage=True
CharacterAnimEventDelegate=True
OnPushDamageDynamicDelegate=True
OnTakeDamageDynamicDelegate=True
HitDamageBody=160;140;230
ClientHitPartMagic=999.99f
ClientHitPartMagicBody=999.99f
ClientHitPartBodyBoundBoxExtent=999.99f
ClientHitPartBodyBoundJudgmentExtent=999.99f
ClientHitPartBoundJudgmentExtent=999.99f
ClientHitPartHeadBoundBoxExtent=999.99f
ClientHitPartLimbsBoundBoxExtent=999.99f
ClientHitPartFootBoundBoxExtent=999.99f
ClientHitPartHandBoundBoxExtent=999.99f
ClientHitPartJudgmentBoundBoxExtent=999.99f
ClientHitPartSim=999.99f
ClientHitPartSpeedRange=999.99f
ClientHitPartVelocityRange=999.99f
ClientHitPartAdsorb=999.99f
ClientHitPartCoff=999.99f
ClientHitPartCoffJudgment=999.99f
HitPartJudgmentCoffHead=999.99f
HitPartJudgmentCoffBody=999.99f
HitPartJudgmentCoffLimbs=999.99f
HitPartJudgmentCoffHand=999.99f
HitPartJudgmentCoffFoot=999.99f
PartAreaBody=999.99f
ClientHitPartAreaHead=999.99f
ClientHitPartAreaLimbs=999.99f
ClientHitPartAreaHand=999.99f
ClientHitPartAreaFoot=999.99f
HitBase=999.99f
BaseHit=999.99f
ClientHitPartBox=999.99f
ClientHitPartAreaBox=999.99f
ClientHitActorMesh=True
ClientHitPartMuzzle=999.99f
ClientHitPartCharactetImpact=999.9
CharacterBoxSize=99000.0f
ClientHitPartBoxCharacter=9999.9
ClientHitPartBoxJudgment=9999.9

╾───────────────────────────╼

Aimbot 🏆
[/Script/Engine.RendererOverrideSettings]
r.VSync=1
ReloadTime.heightScale=0

[/Script/Engine.LocalPlayer]
SkeletalMeshLODBias=0
ParticleLODBias=0
r.enemy.highlight=50

[SystemAim]
WeaponAimYawRate=AspectRatio_MaintainsYFOV
CrossHairBurstIncreaseSpeed=3.0
BulletFireSpeed=AspectRatio_MaintainsYFOV
CrossHairInitialSize=1
ReloadTime=AspectRatio_MaintainsYFOV
ShootInterval=3.0
BulletRange=3.0
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
WeaponAimFOV=2.0
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
SkeletalMeshLODBias=10
ParticleLODBias=-5

[ShootWeaponEntity]
GetBurstShootBullets=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNum=AspectRatio_MaintainsYFOV
BurstShootBullets=AspectRatio_MaintainsYFOV
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
BurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
RPC_OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
CurBulletNumInClip=AspectRatio_MaintainsYFOV

[/Script/Engine.PhysicsSettings]
DefaultRecoil=0
DefaultSRecoilInfo=0
DefaultRecoilKickADS=0
DefaultRecoilADSRotation_CP=0
DefaultOpenParachute=0
DefaultHitBoxLeanTransR=0
DefaultSeekAndLockTarget=5.0
DefaultDamageMagnifierIdx=AspectRatio_MaintainsYFOV
DefaultDamageWeapons=AspectRatio_MaintainsYFOV
DefaultMovingSpeedZ=55
DefaultHitEnemy=AspectRatio_MaintainsYFOV
EnableDamageInfo=AspectRatio_MaintainsYFOV

[/Script.Engine.WeaponHitPartCoff]
Head=Max
Body=Max
r.Headshort=Max
r.Body=Max
aim.assist=Max
r.Aim.Assist=Max

╾───────────────────────────╼

Magic Bullet 🏆
[/Script/Engine/SkillHitInfo]
HitSurfaceType=100
IsHeadShot=99.9
Flag=false
HitPos=3.0
hitPhysMatType=3.0
IgnoreTakeDamage=9T

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
ClientAimPart="HEAD"
ClientBulletHitPartJudgment=HEAD"
ClientHeadshotPercentage="100%"

╾───────────────────────────╼

TURBO MOD MAX FPS


[ConsoleVariables]
r.Android.DisableVulkanSupport=0

╾───────────────────────────╼

�0�5�0�2M AZALTMA
[/Script/Engine.RendererOverrideSettings]
grass.heightScale=0

[/Script/Engine.RendererOverrideSettings]
r.VSync=1
grassfx.heightScale=0

╾───────────────────────────╼

BEYAZ KARAKTER
[ConsoleVariables]
r.CharacterMinShadowFactor=200

╾───────────────────────────╼

Kan Bugu Azaltma


[SystemSettings]
r.UseWeaponMissHit=False
r.UseWeaponMissHit=0
r.UseWeaponMissHitJudgement=False
r.UseWeaponMissHitRatio=0.0
r.UseWeaponHitDamage=42.7f
r.HitDamage=42.7f
r.PersonWeaponDamageCounting=99f
r.UseWeaponDamage=True
r.WeaponDamageLoss=False
r.UserDamage=87.5f
r.UserHitDamageMiss=0
r.UseWeaponDamageMiss=False

╾───────────────────────────╼

G��zel aim
[SystemAim]
WeaponAimYawRate=AspectRatio_MaintainsYFOV
CrossHairBurstIncreaseSpeed=3.0
BulletFireSpeed=AspectRatio_MaintainsYFOV
CrossHairInitialSize=1
ReloadTime=AspectRatio_MaintainsYFOV
ShootInterval=3.0
BulletRange=3.0
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
WeaponAimFOV=2.0
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
SkeletalMeshLODBias=10
ParticleLODBias=-5

[ShootWeaponEntity]
GetBurstShootBullets=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNum=AspectRatio_MaintainsYFOV
BurstShootBullets=AspectRatio_MaintainsYFOV
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
BurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
RPC_OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
CurBulletNumInClip=AspectRatio_MaintainsYFOV

╾───────────────────────────╼
Baz�0�3 Y�0�2netici Kodlar (En Son Sat�0�3ra)
[TextureStreaming]
PoolSizeVRAMPercentage=10

[Pak]
EnableBanLowVersion=False

[EncryptCode]
380E18172D0B1012

[Internationalization]
LocalizationPaths=../../../Engine/Content/Localization/Engine

[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../Engine/Plugins/OceanPlugin/Content
Paths=../../../Engine/Plugins/Mutable/Content

╾───────────────────────────╼

HeadShot + Less Recoil


[/Script/Engine.PhysicsSettings]
DefaultRecoil=0
DefaultSRecoilInfo=0
DefaultRecoilKickADS=0
DefaultRecoilADSRotation_CP=0
DefaultOpenParachute=0
DefaultHitBoxLeanTransR=0
DefaultSeekAndLockTarget=5.0
DefaultDamageMagnifierIdx=AspectRatio_MaintainsYFOV
DefaultDamageWeapons=AspectRatio_MaintainsYFOV
DefaultMovingSpeedZ=55
DefaultHitEnemy=AspectRatio_MaintainsYFOV
EnableDamageInfo=AspectRatio_MaintainsYFOV

╾───────────────────────────╼

Maksimum
[/Script.Engine.WeaponHitPartCoff]
Head=Max
Body=99
[/Script.Engine.AutoAimingRangeConfig]
Speed=Max
RangeRate=Max
SpeedAim=Max

╾───────────────────────────╼

TDM
[/script/engine.RendererSettings]
FX.MaxCPUParticlesPerEmitter=7
FX.MaxGPUParticlesPerEmitter=7
FX.MaxParticleTilePreAllocation=15

╾───────────────────────────╼
Jiroskop (Game)
[Script/ShadowTrackerExtra.STExtraBaseCharacter]
+AutoScopeDelayTimeWhenPeek = 0

╾───────────────────────────╼

Performans Modu (UserGame.ni)


[/Script/ShadowTrackerExtra.CollisionResponseContainer]
Pawn=false
Vehicle=0
PhysicsBody=false

╾───────────────────────────╼

FAZLA HASAR
[/Script/Engine.Engine]
GameEngine=/Script/Basic.UAEGameEngine
UnrealEdEngine=/Script/UAEEditor.UAEUnrealEdEngine
bEnableOnScreenDebugMessages=true
NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/
Basic.UAENetDriver",DriverClassNameFallback="/Script/Basic.UAENetDriver")
-NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/
OnlineSubsystemUtils.IpNetDriver",DriverClassNameFallback="/Script/
OnlineSubsystemUtils.IpNetDriver")
+NetDriverDefinitions=(DefName="DemoNetDriver",DriverClassName="/Script/
ShadowTrackerExtra.STExtraDemoNetDriver",DriverClassNameFallback="/Script/
Engine.DemoNetDriver")
NearClipPlane=3.000000
PhysicErrorCorrection=(LinearDeltaThresholdSq=640000.000000,LinearInterpAlpha=0.200
000,LinearRecipFixTime=1.000000,AngularDeltaThreshold=0.628318,AngularInterpAlpha=0
.100000,AngularRecipFixTime=1.000000,BodySpeedThresholdSq=0.000100)

╾───────────────────────────╼

90 FPS + ULTRA HDR ACIK


[SystemSettings]
r.PUBGDeviceFPSLow=90
r.PUBGDeviceFPSMid=90
r.PUBGDeviceFPSHigh=90
r.PUBGDeviceFPSHDR=90
r.PUBGDeviceFPSUltraHDR=90

╾───────────────────────────╼

PERFORMANS ARTTIRMA
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Android
AppliedTargetedHardwareClass=Android
DefaultPerformance=Maximum
AppliedDefaultFPSPerformance=90FPS

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