Zeenah Goldheart (12, Eldritch Knight, Human F)

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Fighter Lv.

12 Noble Master
CLASS & LEVEL BACKGROUND PLAYER NAME
Zeenah Goldheart
Human LN 100.000
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

+4 PROFICIENCY BONUS
Autorevole, Aggressiva,
18 +4 30 ft Impulsiva, Irascibile
ARMOR
0 INSPIRATION CLASS INITIATIVE SPEED
PERSONALITY TRAITS
+5 99
12 ◆ SAVING THROWS HIT POINT MAXIMUM
+5
● ATHLETICS
"Devo proteggere Conterra e i
+1
STRENGTH
99 miei sudditi a qualunque costo"
IDEALS
CURRENT HIT POINTS

+4
18 SAVING THROWS
"Mio padre e questa corona


+4
+4
ACROBATICS
SLEIGHT OF HAND // sono tutto ciò che ho di caro"
+4 +4
STEALTH TEMPORARY HIT POINTS BONDS
DEXTERITY
Total 10D10+2D10
SUCCESSES
"Sono alla disperata ricerca di un
12 ◆ +5
SAVING THROWS 12D10 FAILURES modo per riportare in vita mio padre"
HIT DICE DEATH SAVES FLAWS

+1
CONSTITUTION
NAME ATK BONUS DAMAGE/TYPE

Mana Sword* +10 1D8+8 P (M) Mage Slayer


16 +3
SAVING THROWS Fighting Style (Dueling)
+3

+6
ARCANA 10x D. Arcane** +8 1D4+4+** P (M) Second Wind (1D10+12)
● HISTORY
+3 +3
+3
INVESTIGATION
Action Surge
Extra Attack (3)
INTELLIGENCE NATURE
+3
RELIGION Indomitable I
Spellcasting (Eldritch Knight, Lv. 12)
+0
Weapon Bond (Spada)
10 SAVING THROWS
+0
ANIMAL HANDLING Spell save DC 15, +7 to hit. War Magic
+6
INSIGHT She has the following spells always Eldritch Strike
+0

+0
+4
MEDICINE
prepared: ----------------------------------------
WISDOM PERCEPTION
+0
SURVIVAL
Princess' Breastplate
Cantrips (at will): True Strike, (16, DES 2, +2DV.
16 +3
SAVING THROWS Shocking Grasp, Message Quest'armatura è intrisa
+3
DECEPTION 1st level (4 slots): Detect Magic, dell'Aura dei Regnanti di
+3
INTIMIDATION Thunderwave, Shield, Protection
+3 +3
PERFORMANCE
from Evil and Good, Ray of Sickness
Conterra. Ai fini del calcolo dei
CHARISMA ●
+7
PERSUASION
2nd level (3 slots): Shatter, Flaming danni, chi la indossa è
Sphere, Arcane Lock considerato con l'aura attiva a BL
14 PASSIVE WISDOM (PERCEPTION)
1).
ATTACKS & SPELLCASTING FEATURES & TRAITS

Comune, Nanico, Elfico *This +2 sword has 8 charges and regains a charge whenever you score the
killing blow on a creature with a CR greater than 1. Whenever you cast a Wizard
spell of 4th level or lower, you can spend a number of charges equal to the spell's
Competente in tutte le armi, level to cast the spell without using a spell slot. It has Finesse.
scudi ed armature
**Quando attivata e lanciata, la Daga esplode infliggendo:
-4D8 force damage se il pugnale ha colpito il bersaglio
-3D8 force damage se il pugnale ha mancato il bersaglio, che può effettuare un
TS su DES per dimezzare il danno.
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT & CHARACTER NOTES
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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