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Weapon Type Damage Properties Ammo System Weapon Accuracy Misc Info Examples Damage Calculations Notes

Fists 1d4 @ 1-3 STR Superficial Requires Phsyical Interaction Roll Attack vs Roll Dodge
2d4 @ 4-5 STR Can be Augmented by Wearable Gear Damage = Weapon Base + Successes over Dodge
Small Blades 1d4 Aggravated Knives Apply Parry if in Melee Roll DEX+MEL / 2 if Using Weapon
Medium Blades 1d6 Aggravated Requires 3 STR to Carry Machete Roll DEX+BRW / 2 if Using Unarmed
Heavy Blades 1d8 Aggravated Requires 4 STR to Carry Sword/Axe Soak Damage: Roll Staminia Roll 1d4 @ 1-3 STA
Small Blunt 1d4 @ 1-4 STR Superficial Wood Post Roll 1d6 @ 4-5 STA
2d4 @ 5 STR Small Club Soak is Halved Against Aggravated
Medium Blunt 1d6 @ 1-4 STR Superficial Requires 3 STR to Carry Baseball Bat Apply Armor Reduction See Armor Table Below
2d6 @ 5 STR
Heavy Blunt 1d8 @ 1-4 STR Superficial Requires 4 STR to Carry Sledgehammer
2d8 @ 5 STR
Handguns 1d6 Aggravated 10 Rounds Within 20 Feet: +2 to Hit Concealable Armor Armor Value Notes
Between 20-50 Feet: +1 to Hit Reinforced Clothing 2 (0 vs Firearms)
Beyond 50 Feet: -1 to Hit Ballistic Cloth 2 (0 vs Melee)
Revolvers 1d8 Aggravated 6 Rounds Within 20 Feet: +2 to Hit Concealable Kevlar 4
Between 20-50 Feet: +1 to Hit Tactical Armor 6 -1 to DEX when Wearing
Beyond 50 Feet: -1 to Hit
Rifles 1d8 with 1 Shot Aggravated 7 Rounds -2 to Hit When Within Melee

2d8 with Multi Aggravated 3 Rounds Only Refers to Assault Rifles Ammo Types Effects Notes
Conventional Standard Ammo
Shotguns 2d8 @ close range Aggravated 3 Rounds Within 20 Feet: +3 to Hit Concealable if Sawn Off Armor Piercing Ignore 2 Levels of Armor/Soak
1d10 @ long range Aggravated Between 20-50 Feet: +1 to Hit Incinderiary Apply 1d4 of Fire Damage on Hit Roll 1d6, with Success Lighting Target Ablaze
Beyond 50 Feet: -3 to Hit Explosive Apply 1d8 Aggravated Damage on Hit -2 to Hit when Firing from a Standard Weapon
LMGs 3d8 Aggravated 10 Rounds Within 20 Feet: +2 to Hit -2 to Hit When Carrying Non-Lethal Changes Weapons Damage to Superficial Require Special Weaponry to Fire
Between 20-50 Feet: +1 to Hit -2 to Hit When Within Melee
Beyond 50 Feet: -1 to Hit Requires 4 STR to Carry
Grenades 2d10 Aggravated 20 Foot Radius Thrown Characteristic
Concealable
Fire 1d4 for Fire Aggravated Target Rolls Dodge to Extinguish
1d8 for Napalm Burns for 2 Rounds
2d10 for WhPh Burns for 3 Rounds & Shreds Armor

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