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--[[

Fe Creepy Crawler
by MyWorld#4430
discord.gg/pYVHtSJmEY
]]

if "MyWorld reanimate cool" then


--reanimate by MyWorld#4430 discord.gg/pYVHtSJmEY
local netboost = Vector3.new(0, 45, 0) --velocity
--netboost usage:
--set to false to disable
--set to a vector3 value if you dont want the velocity to change
--set to a number to change the velocity in real time with magnitude equal to
the number
local idleMag = 0.01 --used only in case netboost is set to a number value
--if magnitude of the real velocity of a part is lower than this
--then the fake velocity is being set to Vector3.new(0, netboost, 0)
local noRotVel = true --parts rotation velocity set to Vector3.new(0, 0, 0)
local simradius = "shp" --simulation radius (net bypass) method
--"shp" - sethiddenproperty
--"ssr" - setsimulationradius
--false - disable
local antiragdoll = true --removes hingeConstraints and ballSocketConstraints
from your character
local newanimate = true --disables the animate script and enables after
reanimation
local discharscripts = true --disables all localScripts parented to your
character before reanimation
local R15toR6 = true --tries to convert your character to r6 if its r15
local addtools = false --puts all tools from backpack to character and lets you
hold them after reanimation
local hedafterneck = true --disable aligns for head and enable after neck is
removed
local loadtime = game:GetService("Players").RespawnTime + 0.5 --anti respawn
delay
local method = 3 --reanimation method
--methods:
--0 - breakJoints (takes [loadtime] seconds to laod)
--1 - limbs
--2 - limbs + anti respawn
--3 - limbs + breakJoints after [loadtime] seconds
--4 - remove humanoid + breakJoints
--5 - remove humanoid + limbs
local alignmode = 2 --AlignPosition mode
--modes:
--1 - AlignPosition rigidity enabled true
--2 - 2 AlignPositions rigidity enabled both true and false
--3 - AlignPosition rigidity enabled false

local lp = game:GetService("Players").LocalPlayer
local rs = game:GetService("RunService")
local stepped = rs.Stepped
local heartbeat = rs.Heartbeat
local renderstepped = rs.RenderStepped
local sg = game:GetService("StarterGui")
local ws = game:GetService("Workspace")
local cf = CFrame.new
local v3 = Vector3.new
local v3_0 = v3(0, 0, 0)
local inf = math.huge

local c = lp.Character

if not (c and c.Parent) then


return
end

c.Destroying:Connect(function()
c = nil
end)

local function gp(parent, name, className)


if typeof(parent) == "Instance" then
for i, v in pairs(parent:GetChildren()) do
if (v.Name == name) and v:IsA(className) then
return v
end
end
end
return nil
end

local function align(Part0, Part1)


Part0.CustomPhysicalProperties = PhysicalProperties.new(0.0001, 0.0001,
0.0001, 0.0001, 0.0001)

local att0 = Instance.new("Attachment", Part0)


att0.Orientation = v3_0
att0.Position = v3_0
att0.Name = "att0_" .. Part0.Name
local att1 = Instance.new("Attachment", Part1)
att1.Orientation = v3_0
att1.Position = v3_0
att1.Name = "att1_" .. Part1.Name

if (alignmode == 1) or (alignmode == 2) then


local ape = Instance.new("AlignPosition", att0)
ape.ApplyAtCenterOfMass = false
ape.MaxForce = inf
ape.MaxVelocity = inf
ape.ReactionForceEnabled = false
ape.Responsiveness = 200
ape.Attachment1 = att1
ape.Attachment0 = att0
ape.Name = "AlignPositionRtrue"
ape.RigidityEnabled = true
end

if (alignmode == 2) or (alignmode == 3) then


local apd = Instance.new("AlignPosition", att0)
apd.ApplyAtCenterOfMass = false
apd.MaxForce = inf
apd.MaxVelocity = inf
apd.ReactionForceEnabled = false
apd.Responsiveness = 200
apd.Attachment1 = att1
apd.Attachment0 = att0
apd.Name = "AlignPositionRfalse"
apd.RigidityEnabled = false
end

local ao = Instance.new("AlignOrientation", att0)


ao.MaxAngularVelocity = inf
ao.MaxTorque = inf
ao.PrimaryAxisOnly = false
ao.ReactionTorqueEnabled = false
ao.Responsiveness = 200
ao.Attachment1 = att1
ao.Attachment0 = att0
ao.RigidityEnabled = false

if netboost then
local steppedcon = nil
local heartbeatcon = nil
Part0.Destroying:Connect(function()
Part0 = nil
steppedcon:Disconnect()
heartbeatcon:Disconnect()
end)
local vel = v3_0
local rotvel = noRotVel and v3_0
if typeof(netboost) == "Vector3" then
steppedcon = stepped:Connect(function()
Part0.Velocity = vel
if rotvel then
Part0.RotVelocity = rotvel
end
end)
heartbeatcon = heartbeat:Connect(function()
vel = Part0.Velocity
Part0.Velocity = netboost
if rotvel then
rotvel = Part0.RotVelocity
Part0.RotVelocity = v3_0
end
end)
elseif typeof(netboost) == "number" then
steppedcon = stepped:Connect(function()
Part0.Velocity = vel
if rotvel then
Part0.RotVelocity = rotvel
end
end)
heartbeatcon = heartbeat:Connect(function()
vel = Part0.Velocity
local newvel = vel
local mag = newvel.Magnitude
if mag < idleMag then
newvel = v3(0, netboost, 0)
else
local multiplier = netboost / mag
newvel *= v3(multiplier, multiplier, multiplier)
end
Part0.Velocity = newvel
if rotvel then
rotvel = Part0.RotVelocity
Part0.RotVelocity = v3_0
end
end)
end
end
end

local function respawnrequest()


local ccfr = ws.CurrentCamera.CFrame
local c = lp.Character
lp.Character = nil
lp.Character = c
local con = nil
con = ws.CurrentCamera.Changed:Connect(function(prop)
if (prop ~= "Parent") and (prop ~= "CFrame") then
return
end
ws.CurrentCamera.CFrame = ccfr
con:Disconnect()
end)
end

local destroyhum = (method == 4) or (method == 5)


local breakjoints = (method == 0) or (method == 4)
local antirespawn = (method == 0) or (method == 2) or (method == 3)

addtools = addtools and gp(lp, "Backpack", "Backpack")

local fenv = getfenv()


if simradius == "shp" then
local shp = fenv.sethiddenproperty or fenv.set_hidden_property or
fenv.set_hidden_prop or fenv.sethiddenprop
if shp then
spawn(function()
while c and heartbeat:Wait() do
shp(lp, "SimulationRadius", inf)
end
end)
end
elseif simradius == "ssr" then
local ssr = fenv.setsimulationradius or fenv.set_simulation_radius or
fenv.set_sim_radius or fenv.setsimradius or fenv.set_simulation_rad or
fenv.setsimulationrad
if ssr then
spawn(function()
while c and heartbeat:Wait() do
ssr(inf)
end
end)
end
end

antiragdoll = antiragdoll and function(v)


if v:IsA("HingeConstraint") or v:IsA("BallSocketConstraint") then
v.Parent = nil
end
end

if antiragdoll then
for i, v in pairs(c:GetDescendants()) do
antiragdoll(v)
end
c.DescendantAdded:Connect(antiragdoll)
end

if antirespawn then
respawnrequest()
end

if method == 0 then
wait(loadtime)
if not c then
return
end
end

if discharscripts then
for i, v in pairs(c:GetChildren()) do
if v:IsA("LocalScript") then
v.Disabled = true
end
end
elseif newanimate then
local animate = gp(c, "Animate", "LocalScript")
if animate and (not animate.Disabled) then
animate.Disabled = true
else
newanimate = false
end
end

local hum = c:FindFirstChildOfClass("Humanoid")


if hum then
for i, v in pairs(hum:GetPlayingAnimationTracks()) do
v:Stop()
end
end

if addtools then
for i, v in pairs(addtools:GetChildren()) do
if v:IsA("Tool") then
v.Parent = c
end
end
end

pcall(function()
settings().Physics.AllowSleep = false
settings().Physics.PhysicsEnvironmentalThrottle =
Enum.EnviromentalPhysicsThrottle.Disabled
end)

local OLDscripts = {}

for i, v in pairs(c:GetDescendants()) do
if v.ClassName == "Script" then
table.insert(OLDscripts, v)
end
end

local scriptNames = {}

for i, v in pairs(c:GetDescendants()) do
if v:IsA("BasePart") then
local newName = tostring(i)
local exists = true
while exists do
exists = false
for i, v in pairs(OLDscripts) do
if v.Name == newName then
exists = true
end
end
if exists then
newName = newName .. "_"
end
end
table.insert(scriptNames, newName)
Instance.new("Script", v).Name = newName
end
end

c.Archivable = true
local cl = c:Clone()
for i, v in pairs(cl:GetDescendants()) do
if v:IsA("BasePart") then
v.Transparency = 1
v.Anchored = false
end
end

local model = Instance.new("Model", c)


model.Name = model.ClassName

model.Destroying:Connect(function()
model = nil
end)

for i, v in pairs(c:GetChildren()) do
if v ~= model then
if destroyhum and v:IsA("Humanoid") then
v:Destroy()
else
if addtools and v:IsA("Tool") then
for i1, v1 in pairs(v:GetDescendants()) do
if v1 and v1.Parent and v1:IsA("BasePart") then
local bv = Instance.new("BodyVelocity", v1)
bv.Velocity = v3_0
bv.MaxForce = v3(1000, 1000, 1000)
bv.P = 1250
bv.Name = "bv_" .. v.Name
end
end
end
v.Parent = model
end
end
end
local head = gp(model, "Head", "BasePart")
local torso = gp(model, "Torso", "BasePart") or gp(model, "UpperTorso",
"BasePart")
if breakjoints then
model:BreakJoints()
else
if head and torso then
for i, v in pairs(model:GetDescendants()) do
if v:IsA("Weld") or v:IsA("Snap") or v:IsA("Glue") or
v:IsA("Motor") or v:IsA("Motor6D") then
local save = false
if (v.Part0 == torso) and (v.Part1 == head) then
save = true
end
if (v.Part0 == head) and (v.Part1 == torso) then
save = true
end
if save then
if hedafterneck then
hedafterneck = v
end
else
v:Destroy()
end
end
end
end
if method == 3 then
spawn(function()
wait(loadtime)
if model then
model:BreakJoints()
end
end)
end
end

cl.Parent = c
for i, v in pairs(cl:GetChildren()) do
v.Parent = c
end
cl:Destroy()

local modelDes = {}
for i, v in pairs(model:GetDescendants()) do
if v:IsA("BasePart") then
i = tostring(i)
v.Destroying:Connect(function()
modelDes[i] = nil
end)
modelDes[i] = v
end
end
local modelcolcon = nil
local function modelcolf()
if model then
for i, v in pairs(modelDes) do
v.CanCollide = false
end
else
modelcolcon:Disconnect()
end
end
modelcolcon = stepped:Connect(modelcolf)
modelcolf()

for i, scr in pairs(model:GetDescendants()) do


if (scr.ClassName == "Script") and table.find(scriptNames, scr.Name) then
local Part0 = scr.Parent
if Part0:IsA("BasePart") then
for i1, scr1 in pairs(c:GetDescendants()) do
if (scr1.ClassName == "Script") and (scr1.Name == scr.Name)
and (not scr1:IsDescendantOf(model)) then
local Part1 = scr1.Parent
if (Part1.ClassName == Part0.ClassName) and
(Part1.Name == Part0.Name) then
align(Part0, Part1)
break
end
end
end
end
end
end

if (typeof(hedafterneck) == "Instance") and head then


local aligns = {}
local con = nil
con = hedafterneck.Changed:Connect(function(prop)
if (prop == "Parent") and not hedafterneck.Parent then
con:Disconnect()
for i, v in pairs(aligns) do
v.Enabled = true
end
end
end)
for i, v in pairs(head:GetDescendants()) do
if v:IsA("AlignPosition") or v:IsA("AlignOrientation") then
i = tostring(i)
aligns[i] = v
v.Destroying:Connect(function()
aligns[i] = nil
end)
v.Enabled = false
end
end
end

for i, v in pairs(c:GetDescendants()) do
if v and v.Parent then
if v.ClassName == "Script" then
if table.find(scriptNames, v.Name) then
v:Destroy()
end
elseif not v:IsDescendantOf(model) then
if v:IsA("Decal") then
v.Transparency = 1
elseif v:IsA("ForceField") then
v.Visible = false
elseif v:IsA("Sound") then
v.Playing = false
elseif v:IsA("BillboardGui") or v:IsA("SurfaceGui") or
v:IsA("ParticleEmitter") or v:IsA("Fire") or v:IsA("Smoke") or v:IsA("Sparkles")
then
v.Enabled = false
end
end
end
end

if newanimate then
local animate = gp(c, "Animate", "LocalScript")
if animate then
animate.Disabled = false
end
end

if addtools then
for i, v in pairs(c:GetChildren()) do
if v:IsA("Tool") then
v.Parent = addtools
end
end
end

local hum0 = model:FindFirstChildOfClass("Humanoid")


if hum0 then
hum0.Destroying:Connect(function()
hum0 = nil
end)
end

local hum1 = c:FindFirstChildOfClass("Humanoid")


if hum1 then
hum1.Destroying:Connect(function()
hum1 = nil
end)
end

if hum1 then
ws.CurrentCamera.CameraSubject = hum1
local camSubCon = nil
local function camSubFunc()
camSubCon:Disconnect()
if c and hum1 then
ws.CurrentCamera.CameraSubject = hum1
end
end
camSubCon = renderstepped:Connect(camSubFunc)
if hum0 then
hum0.Changed:Connect(function(prop)
if hum1 and (prop == "Jump") then
hum1.Jump = hum0.Jump
end
end)
else
respawnrequest()
end
end

local rb = Instance.new("BindableEvent", c)
rb.Event:Connect(function()
rb:Destroy()
sg:SetCore("ResetButtonCallback", true)
if destroyhum then
c:BreakJoints()
return
end
if hum0 and (hum0.Health > 0) then
model:BreakJoints()
hum0.Health = 0
end
if antirespawn then
respawnrequest()
end
end)
sg:SetCore("ResetButtonCallback", rb)

spawn(function()
while c do
if hum0 and hum1 then
hum1.Jump = hum0.Jump
end
wait()
end
sg:SetCore("ResetButtonCallback", true)
end)

R15toR6 = R15toR6 and hum1 and (hum1.RigType == Enum.HumanoidRigType.R15)


if R15toR6 then
local part = gp(c, "HumanoidRootPart", "BasePart") or gp(c, "UpperTorso",
"BasePart") or gp(c, "LowerTorso", "BasePart") or gp(c, "Head", "BasePart") or
c:FindFirstChildWhichIsA("BasePart")
if part then
local cfr = part.CFrame
local R6parts = {
head = {
Name = "Head",
Size = v3(2, 1, 1),
R15 = {
Head = 0
}
},
torso = {
Name = "Torso",
Size = v3(2, 2, 1),
R15 = {
UpperTorso = 0.2,
LowerTorso = -0.8
}
},
root = {
Name = "HumanoidRootPart",
Size = v3(2, 2, 1),
R15 = {
HumanoidRootPart = 0
}
},
leftArm = {
Name = "Left Arm",
Size = v3(1, 2, 1),
R15 = {
LeftHand = -0.85,
LeftLowerArm = -0.2,
LeftUpperArm = 0.4
}
},
rightArm = {
Name = "Right Arm",
Size = v3(1, 2, 1),
R15 = {
RightHand = -0.85,
RightLowerArm = -0.2,
RightUpperArm = 0.4
}
},
leftLeg = {
Name = "Left Leg",
Size = v3(1, 2, 1),
R15 = {
LeftFoot = -0.85,
LeftLowerLeg = -0.15,
LeftUpperLeg = 0.6
}
},
rightLeg = {
Name = "Right Leg",
Size = v3(1, 2, 1),
R15 = {
RightFoot = -0.85,
RightLowerLeg = -0.15,
RightUpperLeg = 0.6
}
}
}
for i, v in pairs(c:GetChildren()) do
if v:IsA("BasePart") then
for i1, v1 in pairs(v:GetChildren()) do
if v1:IsA("Motor6D") then
v1.Part0 = nil
end
end
end
end
part.Archivable = true
for i, v in pairs(R6parts) do
local part = part:Clone()
part:ClearAllChildren()
part.Name = v.Name
part.Size = v.Size
part.CFrame = cfr
part.Anchored = false
part.Transparency = 1
part.CanCollide = false
for i1, v1 in pairs(v.R15) do
local R15part = gp(c, i1, "BasePart")
local att = gp(R15part, "att1_" .. i1, "Attachment")
if R15part then
local weld = Instance.new("Weld", R15part)
weld.Name = "Weld_" .. i1
weld.Part0 = part
weld.Part1 = R15part
weld.C0 = cf(0, v1, 0)
weld.C1 = cf(0, 0, 0)
R15part.Massless = true
R15part.Name = "R15_" .. i1
R15part.Parent = part
if att then
att.Parent = part
att.Position = v3(0, v1, 0)
end
end
end
part.Parent = c
R6parts[i] = part
end
local R6joints = {
neck = {
Parent = R6parts.torso,
Name = "Neck",
Part0 = R6parts.torso,
Part1 = R6parts.head,
C0 = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0),
C1 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
},
rootJoint = {
Parent = R6parts.root,
Name = "RootJoint" ,
Part0 = R6parts.root,
Part1 = R6parts.torso,
C0 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0),
C1 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
},
rightShoulder = {
Parent = R6parts.torso,
Name = "Right Shoulder",
Part0 = R6parts.torso,
Part1 = R6parts.rightArm,
C0 = cf(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),
C1 = cf(-0.5, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
},
leftShoulder = {
Parent = R6parts.torso,
Name = "Left Shoulder",
Part0 = R6parts.torso,
Part1 = R6parts.leftArm,
C0 = cf(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),
C1 = cf(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
},
rightHip = {
Parent = R6parts.torso,
Name = "Right Hip",
Part0 = R6parts.torso,
Part1 = R6parts.rightLeg,
C0 = cf(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),
C1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
},
leftHip = {
Parent = R6parts.torso,
Name = "Left Hip" ,
Part0 = R6parts.torso,
Part1 = R6parts.leftLeg,
C0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),
C1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
}
}
for i, v in pairs(R6joints) do
local joint = Instance.new("Motor6D")
for prop, val in pairs(v) do
joint[prop] = val
end
R6joints[i] = joint
end
hum1.RigType = Enum.HumanoidRigType.R6
hum1.HipHeight = 0
end
end
end

local lp = game:GetService("Players").LocalPlayer

local c = lp.Character
if not (c and c.Parent) then
return print("character not found")
end
c:GetPropertyChangedSignal("Parent"):Connect(function()
if not (c and c.Parent) then
c = nil
end
end)

--getPart function

local function gp(parent, name, className)


local ret = nil
pcall(function()
for i, v in pairs(parent:GetChildren()) do
if (v.Name == name) and v:IsA(className) then
ret = v
break
end
end
end)
return ret
end

--check if reanimate loaded

local model = gp(c, "Model", "Model")


if not model then return print("model not found") end

--find body parts


local head = gp(c, "Head", "BasePart")
if not head then return print("head not found") end

local torso = gp(c, "Torso", "BasePart")


if not torso then return print("torso not found") end

local humanoidRootPart = gp(c, "HumanoidRootPart", "BasePart")


if not humanoidRootPart then return print("humanoid root part not found") end

local leftArm = gp(c, "Left Arm", "BasePart")


if not leftArm then return print("left arm not found") end

local rightArm = gp(c, "Right Arm", "BasePart")


if not rightArm then return print("right arm not found") end

local leftLeg = gp(c, "Left Leg", "BasePart")


if not leftLeg then return print("left leg not found") end

local rightLeg = gp(c, "Right Leg", "BasePart")


if not rightLeg then return print("right leg not found") end

--find rig joints

local neck = gp(torso, "Neck", "Motor6D")


if not neck then return print("neck not found") end

local rootJoint = gp(humanoidRootPart, "RootJoint", "Motor6D")


if not rootJoint then return print("root joint not found") end

local leftShoulder = gp(torso, "Left Shoulder", "Motor6D")


if not leftShoulder then return print("left shoulder not found") end

local rightShoulder = gp(torso, "Right Shoulder", "Motor6D")


if not rightShoulder then return print("right shoulder not found") end

local leftHip = gp(torso, "Left Hip", "Motor6D")


if not leftHip then return print("left hip not found") end

local rightHip = gp(torso, "Right Hip", "Motor6D")


if not rightHip then return print("right hip not found") end

--humanoid

local hum = c:FindFirstChildOfClass("Humanoid")


if not hum then return print("humanoid not found") end

local animate = gp(c, "Animate", "LocalScript")


if animate then
animate.Disabled = true
end

for i, v in pairs(hum:GetPlayingAnimationTracks()) do
v:Stop()
end

--60 fps

local fps = 60
local event = Instance.new("BindableEvent", c)
event.Name = "60 fps"
local floor = math.floor
fps = 1 / fps
local tf = 0
local con = nil
con = game:GetService("RunService").RenderStepped:Connect(function(s)
if not c then
con:Disconnect()
return
end
tf += s
if tf >= fps then
for i=1, floor(tf / fps) do
event:Fire(c)
end
tf = 0
end
end)
local event = event.Event

local function stopIfRemoved(instance)


if not (instance and instance.Parent) then
c = nil
return
end
instance:GetPropertyChangedSignal("Parent"):Connect(function()
if not (instance and instance.Parent) then
c = nil
end
end)
end
stopIfRemoved(c)
stopIfRemoved(hum)
for i, v in pairs({head, torso, leftArm, rightArm, leftLeg, rightLeg,
humanoidRootPart}) do
stopIfRemoved(v)
end
for i, v in pairs({neck, rootJoint, leftShoulder, rightShoulder, leftHip,
rightHip}) do
stopIfRemoved(v)
end
if not c then
return
end
hum.WalkSpeed = 10
local cf, v3, euler, sin, sine, abs = CFrame.new, Vector3.new,
CFrame.fromEulerAnglesXYZ, math.sin, 0, math.abs
while event:Wait() do
sine += 1
local vel = humanoidRootPart.Velocity
if (vel*v3(1, 0, 1)).Magnitude > 2 then -- walk
neck.C0 = neck.C0:Lerp(cf(0, 0, 0.5) * euler(0.17453292519943295,
0.03490658503988659 * sin((sine + 2.5) * 0.2), 3.141592653589793 + -
0.17453292519943295 * sin((sine + -10) * 0.2)), 0.2)
rootJoint.C0 = rootJoint.C0:Lerp(cf(0, -1.5, 0) *
euler(3.0543261909900767, 0.08726646259971647 * sin((sine + 7.5) * 0.2), -
3.1590459461097367 + -0.08726646259971647 * sin(sine * 0.2)), 0.2)
leftShoulder.C0 = leftShoulder.C0:Lerp(cf(-1, 1.5 + 0.5 * sin((sine +
10) * 0.2), 0.3 + 0.2 * sin((sine + -10) * 0.2)) * euler(1.6580627893946132 +
0.17453292519943295 * sin((sine + 15) * 0.2), 0, -0.08726646259971647 * sin(sine *
0.2)), 0.2)
rightShoulder.C0 = rightShoulder.C0:Lerp(cf(1, 1.5 + 0.5 * sin((sine +
-7.5) * 0.2), 0.3 + 0.2 * sin((sine + 5) * 0.2)) * euler(1.6580627893946132 +
0.17453292519943295 * sin(sine * 0.2), 0, -0.08726646259971647 * sin(sine * 0.2)),
0.2)
leftHip.C0 = leftHip.C0:Lerp(cf(-1, -1.5 + 0.5 * sin((sine + -7.5) *
0.2), 0.5 + 0.2 * sin((sine + 5) * 0.2)) * euler(1.6580627893946132 +
0.17453292519943295 * sin(sine * 0.2), 0, -0.08726646259971647 * sin(sine * 0.2)),
0.2)
rightHip.C0 = rightHip.C0:Lerp(cf(1, -1.5 + 0.5 * sin((sine + 10) *
0.2), 0.5 + 0.2 * sin((sine + -7.5) * 0.2)) * euler(1.6580627893946132 + -
0.17453292519943295 * sin(sine * 0.2), 0, -0.08726646259971647 * sin(sine * 0.2)),
0.2)
elseif abs(vel.Y) > 2 then -- fall
neck.C0 = neck.C0:Lerp(cf(0, 0, 0.5) * euler(0, 0, 3.141592653589793),
0.2)
rootJoint.C0 = rootJoint.C0:Lerp(cf(0, -1.4, 0) *
euler(3.141592653589793, 0, -3.141592653589793), 0.2)
leftShoulder.C0 = leftShoulder.C0:Lerp(cf(-1, 1.5, 0.3) *
euler(1.7453292519943295, 0, -0.17453292519943295), 0.2)
rightShoulder.C0 = rightShoulder.C0:Lerp(cf(1, 1.5, 0.3) *
euler(1.7453292519943295, 0, 0.17453292519943295), 0.2)
leftHip.C0 = leftHip.C0:Lerp(cf(-1, -1.5, 0.8) *
euler(1.3962634015954636, 0, -0.17453292519943295), 0.2)
rightHip.C0 = rightHip.C0:Lerp(cf(1, -1.5, 0.8) *
euler(1.3962634015954636, 0, 0.17453292519943295), 0.2)
else -- idle
neck.C0 = neck.C0:Lerp(cf(0, 0, 0.5) * euler(0.08726646259971647 *
sin((sine + 20) * 0.05), 0, 3.141592653589793 + 0.3490658503988659 * sin((sine + -
30) * 0.025)), 0.2)
rootJoint.C0 = rootJoint.C0:Lerp(cf(0, -1.5 + 0.1 * sin(sine * 0.05),
0) * euler(3.141592653589793, 0, -3.1590459461097367 + 0.05235987755982989 *
sin(sine * 0.025)), 0.2)
leftShoulder.C0 = leftShoulder.C0:Lerp(cf(-1, 1.5, -0.1 * sin(sine *
0.05)) * euler(1.5707963267948966, 0, 0.08726646259971647 * sin(sine * 0.025)),
0.2)
rightShoulder.C0 = rightShoulder.C0:Lerp(cf(1, 1.5, -0.1 * sin(sine *
0.05)) * euler(1.5707963267948966, 0, 0.08726646259971647 * sin(sine * 0.025)),
0.2)
leftHip.C0 = leftHip.C0:Lerp(cf(-1, -1.5, 0.5 + -0.1 * sin((sine + 10)
* 0.05)) * euler(1.5707963267948966, 0, 0.08726646259971647 * sin(sine * 0.025)),
0.2)
rightHip.C0 = rightHip.C0:Lerp(cf(1, -1.5, 0.5 + -0.1 * sin((sine + 10)
* 0.05)) * euler(1.5707963267948966, 0, 0.08726646259971647 * sin(sine * 0.025)),
0.2)
end
end

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