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Teamfight Fundamentals
Teamfight Fundamentals
1. Assassin
2. Fighter
3. Gold/Marksmen
4. Mage
5. Support/Tank
Peeling is when you do everything you can to protect your vulnerable allied carries. Instead of focusing on killing one
person, you try to maximize and extend the lives of your team's main damage dealers by keeping them away from danger,
taking hits for them, and of course, being a threat yourself.
2. Enter the fight from the side and use Gap Closer on MM, Mage.
3. If CC’ed try and evade for as long as possible, then go back in.
• Anti carry in double bruiser is used to disrupt and incapacitate the enemy frontline.
This implicitly means peeling in an indirect way.
• Kill the bulk of the enemy team and the ADC won’t have a frontline.
Thought Process:-
• Can my team follow up on intiation? GOGOGO
• Never target the tank, unless the teamfight is won. This is your MM carry’s job.
4. Gold/MArksmen
• Your Job : Do constant DPS without dying.
• 2. USE FLICKER !!(optional) Try and hit your stun, then dump your entire skillset on
their backline and hopefully burst them to death.
• 3. Ensure that you use everything, then pop FREZZE to keep yourself alive.
Teamfight Plan:- Mage/ AOE Nukers / Backline Mages.
Teamfight Plan
• 1. Initiate with your spells, then try and do as much damage to as many people as
possible.
• 2. Try and catch them off guard by entering from a strange angle, or using flash to
land your stun.
• 3. Aim to get them low enough they that run and your bruisers can chase alive.
6. SUPPORT/ TANK:-
• Your Job : Protect the Carry, CC, Tank
• 2. You should be standing between the tanks and the carries, so that you are in range
for a FLICKER ULTIMATE.
• 3. Your goal is to disrupt the enemy team and allow your team to hit their high
damage spells.
Teamfight Plan:-
● You will try to catch someone out and then use Ultimate to allow your team to
follow up on your initiate.
● You should be in the frontline, however make sure your team can follow up on
your initiate.
● Your goal is starting teamfights and soak as much damage as possible.