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Ultimo Codigo de Tono Musical
Ultimo Codigo de Tono Musical
Lcd_Out(1,1,txt3);
Lcd_Out(2,1,txt10);
Delay_ms(2000);
Lcd_Cmd(_LCD_CLEAR);
Lcd_Out(1,1,txt4);
Lcd_Out(2,1,txt5);
Delay_ms(2000);
Lcd_Cmd(_LCD_CLEAR);
Lcd_Out(1,1,txt6);
Lcd_Out(2,1,txt7);
Delay_ms(2000);
Lcd_Cmd(_LCD_CLEAR);
Lcd_Out(1,1,txt11);
Lcd_Out(2,1,txt15);
Delay_ms(2000);
Lcd_Cmd(_LCD_CLEAR);
Lcd_Cmd(_LCD_CLEAR);
Lcd_Cmd(_LCD_CURSOR_OFF);
Lcd_Out(2,1,txt12); // Se muestra nombre de la melodía
//Suena melodia
Sound_play(988,37); //FA
Sound_play(1245,429); //LA
Sound_play(1319,214); //FA
Sound_play(1481,215); //MI
Sound_play(1245,428); //FA
Sound_play(1109,215); //LA
Sound_play(988,215); //FA
Sound_play(1481,429); //RE
Sound_play(1245,1071); //RE
Sound_play(1865,213); //FA
Sound_play(1480,1600); //RE
Sound_play(1865,214); //DO
Sound_play(1976,1286); //RE
Sound_play(1480,215); //LA
Sound_play(1319,213); //SOL
Sound_play(1245,215); //RE
Sound_play(1319,213); //LA
Sound_play(1245,214); //SOL
Sound_play(1319,429); //FA
Sound_play(1245,214); //RE
Lcd_Cmd(_LCD_CLEAR); //limpiamos el display
}
//Segunda melodía: Megamanx final theme
if(Boton2 ==1){
Lcd_Init();
Lcd_Cmd(_LCD_CLEAR);
Lcd_Cmd(_LCD_CURSOR_OFF);
Lcd_Out(1,1,txt13);