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TM-1801 AVEVA™ E3D Design (2.1) Foundations Rev 4.0
TM-1801 AVEVA™ E3D Design (2.1) Foundations Rev 4.0
TM-1801 AVEVA™ E3D Design (2.1) Foundations Rev 4.0
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AVEVA™ E3D Design (2.1)
TM-1801
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Revision Log
DATE REVISION DESCRIPTION OF REVISION AUTHOR REVIEWED APPROVED
Updates
Change highlighting will be employed for all revisions. Where new or changed, information is presented
section headings will be highlighted in Yellow.
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If you have a suggestion about this manual or the system to which it refers please report it to AVEVA Training
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Disclaimer
1.1 AVEVA does not warrant that the use of the AVEVA software will be uninterrupted, error-free or free
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1.2 AVEVA shall not be liable for: loss of profits; loss of business; depletion of goodwill and/or similar
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or information; any special, indirect, consequential or pure economic loss, costs, damages, charges or
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in which the user's claim is brought.
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1.4 Clauses 1.1 to 1.3 shall apply to the fullest extent permissible at law.
1.5 In the event of any conflict between the above clauses and the analogous clauses in the software
licence under which the AVEVA software was purchased, the clauses in the software licence shall take
precedence.
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AVEVA™ E3D Design (2.1)
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Table of Contents
1 Introduction ...................................................................................................................................... 9
1.1 Aim ................................................................................................................................................................ 9
1.2 Objectives ..................................................................................................................................................... 9
1.3 Prerequisites ................................................................................................................................................. 9
1.4 Course Structure............................................................................................................................................ 9
1.5 Using this guide ............................................................................................................................................10
2 Getting Started ............................................................................................................................... 11
2.1 Enter/Login to AVEVA™ E3D Design .............................................................................................................11
2.1.1 Entering AVEVA™ E3D Design – (Worked Example) ................................................................................... 11
2.2 The Model Environment ...............................................................................................................................16
2.3 AVEVA™ E3D Design Disciplines ...................................................................................................................18
2.3.1 Selecting a Modelling Discipline – (Worked Example) ................................................................................ 18
2.4 AVEVA™ E3D Design Forms ..........................................................................................................................19
2.4.1 Docking the Forms ...................................................................................................................................... 19
2.4.2 Hiding the Forms ......................................................................................................................................... 19
2.4.3 Docking and Hiding Forms – (Worked Example) ......................................................................................... 20
2.4.4 Splitting the Sliding Forms Set .................................................................................................................... 21
2.4.5 Arranging Forms in Sliding Forms Sets ........................................................................................................ 21
2.4.6 Using Sliding Form Sets – (Worked Example) ............................................................................................. 22
2.4.7 Undocking the Sliding Forms Sets ............................................................................................................... 23
2.5 PowerWheel Overview .................................................................................................................................23
2.6 PowerCompass Overview .............................................................................................................................25
2.7 In-canvas Commands Overview ....................................................................................................................25
2.8 In-canvas Editor Overview ............................................................................................................................26
2.9 Accessing Help Pages ....................................................................................................................................27
2.10 Closing AVEVA™ E3D Design .........................................................................................................................28
2.11 Set up the Training Course – (Worked Example) ...........................................................................................29
Exercise 1 Using Sliding Forms ............................................................................................................ 30
3 Exploring the Database.................................................................................................................... 31
3.1 The Model Explorer ......................................................................................................................................31
3.2 The Current Element ....................................................................................................................................32
3.3 Element identification ..................................................................................................................................32
3.3.1 Element Types ............................................................................................................................................. 32
3.3.2 Element Names ........................................................................................................................................... 32
3.4 Design Common elements ............................................................................................................................33
3.5 Using the Model Explorer – (Worked Example) ............................................................................................33
Exercise 2 Navigating the Hierarchy .................................................................................................... 35
4 Viewing the 3D Model ..................................................................................................................... 37
4.1 Selecting the Elements to Display in the 3D View .........................................................................................37
4.1.1 Adding Elements to the 3D View ............................................................................................................... 37
4.1.2 Adding other elements to the 3D View ...................................................................................................... 41
4.1.3 Removing Elements from the 3D View ....................................................................................................... 43
4.1.4 The Drawlist Form ....................................................................................................................................... 47
4.1.5 Colours of the Model Elements .................................................................................................................. 47
Exercise 3 Displaying Model Elements ................................................................................................ 48
4.2 Controlling the 3D View................................................................................................................................49
4.2.1 View Limits .................................................................................................................................................. 49
4.2.2 Zooming ...................................................................................................................................................... 51
4.2.3 Rotating the 3D View .................................................................................................................................. 52
4.2.4 View Direction – A Worked Example .......................................................................................................... 53
4.2.5 Panning ....................................................................................................................................................... 56
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CHAPTER 1
1 Introduction
AVEVA™ E3D Design, enables the user to design a 3D computer model of a project. AVEVA™ E3D Design
allows the viewing of a full colour-shaded representation of the model as the design progresses, adding an
extremely impressive level of realism to traditional drawing office techniques.
In the model the user can store huge amounts of data referring to position, size, part numbers and geometric
relationships for the various parts of the project. The model becomes a single source of engineering data for
all the sections and disciplines involved in a design project.
All this information is stored in databases. There are many different output channels from the databases
through which information can be passed on. These range from reports on data stored in the databases, fully
annotated and dimensioned engineering drawings, to full colour-shaded 3D walk-through capabilities which
allow the user to visualise the complete design model.
1.1 Aim
The aim of this training guide is to provide the basic knowledge of the common features that provide the
‘foundations’ for the AVEVA™ E3D Design Model module.
1.2 Objectives
• Familiarise trainees with the basics of the User Interface.
1.3 Prerequisites
• Familiarity with Microsoft Windows.
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• Menu pull-downs and button click actions are indicated by bold blue text
• Information that needs to be entered into the software will be in bold red text
• System prompts, example files or inputs will be bold italic black text
• Example files or inputs will be in the courier new font, colours and styles used as before.
• Products, Applications, Modules, Toolbars, Explorers and other significant software elements will
be in bold black text
• Other areas in this Training Guide will be presented with italic blue text and an accompanying icon
to classify the type of additional information.
Additional Information
The following icons will be used to identify industry or discipline specific content
Plant - Content specific to the Plant industry Marine - Content specific to the Marine industry
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CHAPTER 2
2 Getting Started
This chapter will show how to enter an AVEVA™ E3D Design session and run through some of the user
interface basics to familiarise the user with the Model module environment.
From the Windows taskbar select Start > AVEVA > AVEVA
Everything3D 2.10.
Alternatively, an AVEVA™ E3D Design session can be started by double clicking the AVEVA
Everything3D 2.10 shortcut on the desktop.
Double click the AVEVA Everything3D 2.10 shortcut on the desktop to start an
AVEVA™ E3D Design session
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When initialisation is complete, the AVEVA™ E3D Design Login form will be displayed:
AVEVA™ E3D Design is divided into modules to perform the various functions to produce a 3D Plant design
model. The modules and their functions are:-
For more information about AVEVA™ E3D Design modules, refer to Appendix A.
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Click the TRA tile from the upper section of the form to select the Training
project
The upper section of the form will display information relating to Training project, and the search functionality
will be replaced by the project credentials as shown below:
To navigate back to the project selection tiles, click on the Right Arrow button located at
the right hand side of the project Information section of the form.
Three mandatory pieces of information must be supplied before starting the project with a module:
• MDB - this stands for Multiple Database. This determines the databases that will be available
when the module is started.
Alternatively, it is possible to open the project as it was at a certain date by selecting a Stamp.
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The access rights will be applied on the databases loaded by the MDB depending on the User selected on the
login form.
Each database of the project is owned by a Team defined by the administrator. The selected User will have
the right to create / modify / delete elements in a loaded database only if they are a member of the Team
owning the database. Otherwise, the database will be opened as read only.
For example, in the Training project, the administrator has assigned the User of A.EQUIPMAN to the EQUIP
Team and therefore the User A.EQUIPMAN will have the right to create / modify / delete elements in all the
databases owned by the EQUIP Team.
An AVEVA™ E3D Design project contains several databases of different types to store the data. In Model, the
design data is generally split into different databases of type DESI, to separate the different disciplines, or
different areas in the project. This allows more granularity in the project organisation, and the control of access
rights.
The MDBs are created by the administrator with a selection of databases that are required for different tasks
and scope of work.
For example, in the Training project, selecting the A-EQUIPMENT MDB will load a selection of all the design
and catalogue databases required for designing the Equipment in the project.
Click the Model tile to start a Model session for the specified project.
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The AVEVA™ E3D Design initialisation animated image will be displayed for a few seconds while the module
is loaded along with the databases from the selected MDB.
The main discipline interface will then be displayed. Note that the project data will not be visible until invoked
as described in the chapters that follow.
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This default layout may be modified to suit individual preferences, e.g. additional forms may be displayed in
the layout, forms may be moved, ‘docked’ and pinned/unpinned as required. Some of these features are
described later in this chapter.
After exiting AVEVA™ E3D Design or changing to a different module, a subsequent return to the Model module
will restore the screen layout as it was left in the previous session.
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Depending on the discipline, new tabs will be displayed in the Microsoft® Office Fluent™ Based User Interface
to provide the tools specific to that discipline. For example, selecting the EQUIPMENT discipline will display
the EQUIPMENT tab:
The EQUIPMENT tab will be displayed for most of the modelling disciplines.
The organisation of the discipline tabs offers user friendly access by presenting the same groups in the same
order for common tasks like Create, Modify and Delete:
This training guide covers some general basic functionality. However, the majority of functionality is
described in the discipline specific training guides.
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Forms come in a variety of sizes and contain different input and modification devices, e.g. textboxes,
checkboxes, options lists, buttons, link labels, etc.
The forms are translucent by default, allowing the model elements in the background to be seen. When a form
is clicked and being used, it becomes opaque. The translucency of the forms can be configured on the PROJECT
tab which is covered in a later chapter.
Most of the AVEVA™ E3D Design forms are dockable, i.e. can be arranged in a fixed position, in two areas
located on the left and the right hand side of the 3D View. These two areas allow the creation of Sliding Forms
Sets, which offer different functionality to display and arrange the opened forms.
If not contained in a Panel, a Form is said to be Floating, and may be reattached by dragging the Title bar of
the form inside the Panel. Or, it can be detached from the Panel by dragging the tab to any location in the 3D
View.
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• Collapsing one Panel on one side of the 3D View by clicking on the active tab.
• Hiding all the forms on the 3D View by clicking the Clear Canvas button located at the top right hand
corner of the application window.
On the tab TOOLS, in the Display group, clicking the Messages button displays the
Messages form in a floating state.
Buttons opening forms will remain highlighted in blue while the form is
displayed.
When a form is docked in the Panel amongst others, a new tab will be added in the
tab bar of the Sliding Form Set. The forms may then be made visible by clicking on
the relevant tab which will be highlighted in blue to indicate that it is active.
Drag the mouse when on the border of the panel to increase or decrease its size.
Double clicking on the border will restore the Panel to the default size.
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Clicking the active tab again will restore the Panel to the
previous state.
Click the Clear Canvas button to hide all docked and floating
forms located on the 3D View.
The size of the bottom segment, which is collapsed by default, may be adjusted by dragging the splitting bar
upward or downward.
When a Panel is split, the two segments can be populated with multiple forms. The two segments will then
contain their own group of tabs, and two forms can now be visible, one in each segment.
In the same manner, the tab may be dragged to the other side of the 3D View and dropped in the top or
bottom segment of the other Panel.
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In the Left Panel, hover the cursor over the splitting bar
located at the bottom of the Panel. The appearance of the
cursor will change to a dimensioning icon.
Release the mouse when the sliding bar is near the middle.
The bottom segment is now ready to be populated with
forms.
In the left Panel, hold the left mouse button down on the
Messages tab.
Drag the Messages tab towards the upper part of the Model
Explorer tab. Red arrows are displayed indicating the new
position for the tab being dragged.
Release the button when the red arrows are on the top of
the Model Explorer tab.
In the left Panel, hold the left mouse button down on the
Messages tab.
Drag the tab towards the bottom segment of the Panel. The
grey square is displayed indicating that the tab will be
positioned below the splitting bar.
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To undock a Panel, right click on one of its tabs and select Float.
The Sliding Form Set can then be moved like any other form by holding the left
button on the title bar.
To dock the Panel back to its original position, right click on one of its tabs and
uncheck the Float option.
Several Model operations may be initiated and controlled using the PowerWheel.
This is invoked by right-clicking within the 3D View.
A function is selected from the PowerWheel by a left-click on the required tile. This may result in a change of
appearance for the PowerWheel for refined selection. For instance, selecting the View Direction tile from the
PowerWheel will update the PowerWheel to allow the direction of the 3D View to be specified.
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Alternatively, by clicking and holding the right mouse button, the required
tile can be indicated by moving the cursor in the appropriate direction and
selection confirmed on release of the mouse button. The direction of
selection is aided by an indicating line.
Holding down the Ctrl key and then right clicking will result in an
alternative layout appearance of the PowerWheel which includes general
functions as shown.
This allows the filtering of a specific Object Snap temporarily for the
current action.
The PowerWheel functions will be described in more detail in specific training courses.
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The PowerCompass is an intuitive tool allowing control of the view direction and selection of the different
Coordinate Systems.
The view direction features of the PowerCompass will be described section 4.2.
It is possible to move the position of the PowerCompass by dragging the blue grip located below the compass.
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For example, when the MOVE command is used, it is necessary to specify positions, and a prompt called the
In-canvas Editor will be displayed beside the cursor in the 3D View:
When the command is invoked, the default option for this command will be the current option. However, it is
possible to select alternative options by pressing the Down arrow cursor key, then clicking on the appropriate
tile or pressing the corresponding key indicated on the tile by the underscore. For example, on the above in-
command options the D or C key could be pressed to select Displacement or Copy within the Move command.
The focus of the textboxes is changed by pressing the Tab key. Entering a co-ordinate or angular value in the
textbox and pressing the Tab key will lock the value in the textbox and move the focus to the adjacent textbox.
When coordinates are to be entered, it may be possible to switch the Absolute mode to Relative mode by
pressing the Shift and @ keys together. Also, it is possible to switch between Cartesian, cylindrical or polar
coordinates by pressing the Backtick (`) key.
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• On the PROJECT tab, from the Help option, click the AVEVA
E3D Design Help button.
• Clicking the Help button at the top right corner of the module window
• Pressing the F1 key will open the Help Viewer displaying the page related to
the Current Element.
The concept of the Current Element is covered in section 3.2 of this training
guide.
The Help Viewer enables the referencing of the AVEVA™ E3D Design documentation using the following
methods:
The page of the displayed documentation can be printed by clicking the Print button in the top right corner of
the Help Viewer form.
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• Click the Close button at the top right hand corner of the module window.
• Select Close from the AVEVA™ E3D Design menu at the top left hand
corner of the module window.
When closing AVEVA™ E3D Design, if changes have been made but not saved, a Question form is displayed
as shown:
Refer to section 5.7 for more information about saving the changes in the database.
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Click the TOOLS > Training > Setup button to display the Training Setup form.
Select the Foundations tab and check the Add TRA Site checkbox.
This will create a new element, SITE TRA.SITE in the Model Explorer.
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• Expand the bottom segment of the right Panel. Drag the splitting bar to the middle of the Panel.
• On the TOOLS tab, in the Display group, click the Commands button to open the Command Window.
• Dock the Command Window in the bottom segment of the right Panel.
• Drag the Messages form to the bottom segment of the right Panel.
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CHAPTER 3
To open the Model Explorer if it has been closed, on the TOOLS tab, in
the Explorers group, click the Model button.
The AVEVA™ E3D Design database, called Dabacon, is a hierarchical database where elements contain other
elements.
To view or hide the content of one element, expand or collapse the node by clicking on the arrow next to the
element.
When an element contains other elements, it is referred as the Owner of the contained elements, and the
contained elements are referred to as its Members. The topmost element which contains all the other
elements is called the World and will sometimes be referred to on forms as /*.
For more information about the Model Explorer settings, refer to section Error! Reference source not f
ound..1.2.
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This is typically used when the position of the desired element in the hierarchy is
not known.
Element names in AVEVA™ E3D Design are case sensitive and this applies while searching for elements in
the Navigation List.
Depending on its Type, an element may only exist in a valid position in the hierarchy. For example, an element
of type SITE can only be owned by an element of type WORL, an element of type ZONE can only be owned by
an element of type SITE etc...
The element names must comply with a set of rules that will be described in chapter 5.
When an element is not named, it will appear in the hierarchy with a number next to its type. This number
indicates the order of the element in the hierarchy, from top to bottom, for a given element type.
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For example, the first element of type CYLI in TANK1 is not named and therefore
will be identified by CYLI 1 in the hierarchy.
In the forms, unnamed element will be referenced by a system name containing the Type, the order in the
hierarchy, and the name of the owner. For example, the second PYRA in TANK1 will have a constructed name
PYRAMID 2 OF EQUIPMENT /TANK1
The actual name of an element in the database is always prefixed with a forward slash. Most of the forms
will automatically add it if omitted.
Internally AVEVA™ E3D Design does not use names to identify elements, instead a unique database reference
number is used so that an element may be re-named at any time.
These reference numbers are never re-used if an element is deleted and therefore, remain unique throughout
the life of the project. On some forms the reference number is used in place of the system name and will look
like =23584/2152.
A typical organisation of a project is reproduced in the TRA (Training) and APS projects, where the purpose of
SITE elements is to group the data by Area and Discipline. The ZONE elements can be used as sub-groups
owned by a SITE. All the other element types stored below a ZONE are discipline dependent. For example, the
type EQUI will be used for the EQUIPMENT discipline, the type PIPE for the PIPING discipline etc.
When typing, a list will appear showing all the element with
names starting with the entered text.
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Observe the different element types and their position in the hierarchy, SITE, ZONE, EQUI etc. Note that the
standard element types are associated with a specific icon for a quick identification.
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• In the Model Explorer, collapse the node for the Model WORL * element.
• Expand SITE TRA.SITE element to display the ZONE elements owned by the SITE.
• Expand the different element types in the ZONE and note what type of elements they own.
• Enter p in the Navigation List textbox at the top of Model Explorer and note that only element names
with a lower case “p” are displayed.
• Select one of the names and note that Model Explorer navigates to one of the elements in ZONE PIPE
ZONE belonging to SITE TRA.SITE.
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CHAPTER 4
The 3D View allows the manipulation of the geometric database elements graphically, or in other terms, to
create and visualise in 3D, the model elements.
By default, the 3D View is empty when starting the Model module. It will be necessary to decide which
element, or group of elements are to be displayed in a 3D View to suit the scope of work.
This chapter describes how to select the model elements to be displayed; and how to use the basic controls
to manipulate the 3D View.
When adding an element to a 3D View, all its members will also be added. For example, if a SITE is added, all
the other elements contained in this SITE, such as ZONE, EQUI or PIPE etc., are also added to the 3D View. The
Drawlist associated with the 3D View will be automatically populated. However, only the significant elements,
that is, elements containing geometric definitions, will populate the Drawlist.
Elements may be added or removed from the 3D View at any time during a Model session.
• Dragging and dropping the element from the Model Explorer into the 3D View.
• On the VIEW tab, in the Content group, clicking the Add CE button.
• Right clicking the element in the Model Explorer and selecting 3D View > Add.
• Right clicking the element in the Model Explorer and selecting 3D View > Add Connected – this option
adds the CE and any elements connected to it to the 3D View.
• Right clicking the element in the Model Explorer and selecting 3D View > Add Within Volume – this
option adds the CE and any elements that are partially or wholly within a volume box whose size is
derived from the extremities of the CE to the 3D View.
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If the CE is a component or primitive, e.g. a valve or a cylinder, the owning element, with all its members are
added to the 3D View. However, if the Ctrl key is pressed during the drag and drop operation, only the
component or primitive will be added to the 3D View.
Holding the Shift key while dragging an element to the 3D View will remove all other elements from the
3D View and just add the CE.
If the added elements are the first elements to be added to an empty 3D View, the limits of the 3D View will
be automatically adjusted to suit the elements being added. Subsequent additions to the 3D View will not
affect the limits of the 3D View. For instance, larger elements added later will be clipped in the 3D View. The
3D View limits will then have to be redefined.
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If the CE is a component or a primitive, selecting 3D View > Add Only will add the selected component or
primitive only, without adding its owner.
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On the VIEW tab, in the Content group, click the Add CE button to add the CE to
the 3D View.
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This will add the suction and discharge pipes that are connected to the Pump to the 3D View.
How elements are connected varies depending on the discipline and is outside the scope of this training
guide. Refer to the specific discipline training guides for element connectivity.
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This will add all the elements partially or wholly within the volume encompassing the element TANK2.
The Add Support, Add Supported Elements and Add Laser Within Volume options are covered in the
discipline specific training guides.
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• Selecting the element in the 3D View. Right click to display the PowerWheel and click the Remove
Selection tile.
• Right clicking the element in the Model Explorer and selecting 3D View > Remove.
• Make the element the CE and on the VIEW tab, in the Content group, clicking the Remove CE button.
If the selected element is a component, e.g. a valve, the owner of the element with all its members will be
removed.
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On the VIEW tab, in the Content group, select Remove CE from the
Remove button options list. This will remove TANK1 from the 3D View.
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On the VIEW tab, in the Content group, select Remove All from the
Remove button options list. This will remove all elements from the 3D
View.
The Remove Selection option will have the same effect as the equivalent PowerWheel option.
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Unless customized, standard Model elements do not have a colour information stored in the database. The
standard colours as they appear in the 3D View are defined by Rules, e.g. all elements of type EQUI are in
colour gold with 0% translucency. The Colour Rules may be customized by the Administrator.
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• On the VIEW tab, in the Content group, click the Drawlist button to display the Drawlist form. Dock
the form in the bottom segment of the left Panel.
• In Model Explorer expand SITE TRA.SITE to show the ZONE elements and expand ZONE EQUIP.ZONE.
Note that the content of the Drawlist form is updated as elements are added to the 3D View.
• Navigate to EQUI TANK1 and drag and drop it into the 3D View.
• Navigate to EQUI PUMP1 and on the VIEW tab, in the Content group, click the Add CE button.
• Right click ZONE EQUIP.ZONE in the Model Explorer and select 3D View > Add to add the ZONE to the
3D View. Only EQUI TANK2 has been added to the 3D View because the other EQUI items owned by
ZONE EQUI.ZONE were already in the 3D View. Only the remaining EQUI element has been added.
• EQUI TANK2 cannot be seen in the 3D View because the limits of the 3D View are set to EQUI TANK1.
Right click in the 3D View to display the PowerWheel and gesture to the Extents tile. The limits are
now set to display all the EQUI elements in the 3D View.
• Right click on TANK1 in the Model Explorer and select 3D View > Add Connected. This will add pipe1-
b1 to the 3D View because the pipe is connected to the EQUI.
• Right click on TANK2 in the Model Explorer and select 3D View > Add Within Volume. This adds pipe2-
b1 and some of the Section (SCTN) elements that make up the EQUI TANK2 supports to the 3D View
as they are within the volume of the EQUI element.
• Navigate to ZONE PIPE.ZONE and click the Add CE to Drawlist link label on the Drawlist form to add
the remainder of the Pipe branches to the 3D View.
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To view the elements that are outside the 3D View limits either:-
Or,
These options will re-calculate the dimension of a virtual limits box that encompass the content of the 3D View
and then scale this box in order to make all the elements visible.
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Add SITE TRA.SITE to the 3D View. The focus of the 3D View will remain on EQUI PUMP1.
Right click to display the PowerWheel and gesture to the Extents tile.
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The view limits will now be extended to include the entire content of the 3D View.
4.2.2 Zooming
The 3D View can be zoomed using the mouse wheel. Rolling the mouse wheel forward will zoom in and rolling
the mouse wheel backwards zooms out. The zoom is centered at the location of the cursor.
The following zoom options can be found on the VIEW tab, in the Control group, from the Zoom button
options list:
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The centre of rotation is determined when the button is pressed. Its position is set where the crosshair touches
an element in the 3D View. The centre of rotation will be indicated by a pink pin while rotating.
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It is also possible to set the view direction by using preset directions such as an isometric direction, an
orthogonal direction, or a plan direction.
• On the VIEW tab, in the Control group, clicking a view direction button from the Look button gallery.
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4.2.5 Panning
Panning enables the contents of the 3D View to be moved across the canvas in any direction.
With the cursor over the 3D View, holding the Ctrl key and middle mouse button down
simultaneously whist moving the cursor will pan the view. The appearance of the cursor will
changes as shown.
The 3D View may also be panned by setting the centre of interest. Positioning the cursor anywhere in the 3D
View and clicking the middle mouse button will move the selected point to the centre of the 3D View.
Therefore, the 3D View may be panned in any direction by selectively picking a point in the 3D View with the
middle mouse button.
The 3D View will pan by the distance between the picked point and the centre of the 3D View. Keeping the
cursor in the same position and repeatedly clicking the middle mouse button will keep panning the 3D View
by the same distance.
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• Add the SITE TRA.SITE to the 3D View and use the Extents tile on the PowerWheel to view the entire
3D View contents.
• Use the Ctrl key and the middle button to pan the 3D View.
• Use the mouse wheel to zoom in and out freely. Repeat with different cursor positions.
• Click on the middle button to centre the 3D View at the cursor’s position.
• On the PowerCompass, click the North East Iso button. Limit the 3D View to the Extents.
• Using the PowerWheel, gesture to the View Direction tile and gesture to one of the isometric view
directions.
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The functions for clipping the 3D View are located on the VIEW tab,
in the Clip group.
The Create button options list contains the following options for the creation of
the clipping box:
• Current Selection
• Current Element
Clip – this is a toggle which enables or disables the clipping by hiding or showing the parts of the model
outside the clipping box.
• Wholly – populates the 3D View with elements that are wholly within
the clipping box.
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• Modify – this is a toggle which enables or disables the preview of the clipping box, shown as a yellow
translucent box.
• Cap – this is a toggle which to enables or disables the capping, i.e. closing the sides of the elements
that are cut by the clipping box.
When using laser models, clipping does not apply on laser data.
Select the VIEW > Clip > Create > Current Element option.
This will create a clipping box around the pump and hide all other
elements from the 3D View.
The Clip toggle and the Modify toggle will be automatically enabled.
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Multiple elements can also be selected graphically in the 3D View to define the clipping box. In the same
way, the Current Selection option from the Create button options is used to create the clipping box.
Graphical selections will be described later in this training guide.
Once the clipping box has been created, its position and dimensions can be adjusted by double clicking on the
box and adjusting the grips. To do this the Modify toggle must be enabled which is the default setting after
creation of the clipping box.
Click the VIEW > Clip > Clip button to disable the clipping.
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Hold down the Shift key, right click to display the PowerWheel and gesture
to the P-Point tile.
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Click the VIEW > Clip > Clip button to enable the clipping.
The elements in the 3D View outside of the clipping box will not be visible.
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Click the VIEW > Clip > Modify button to disable the modification
and remove the clipping box from the 3D View.
The 3D View is shown with the capping enable. Where elements are
intersected by the clipping box, a coloured cap is shown on
elements that extend beyond the displayed region.
Click the VIEW > Clip > Cap button to disable the capping.
The capping colour may be changed from the View Settings form.
See section 9.2.
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Additional Information
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• Use the Create button on the VIEW tab to create a clipping box around the Current Element.
• Double click on the clipping box and pull the grip for the bottom face of the clipping box to include the
slab in the clipping.
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On the VIEW tab, in the Content group, the hide options can be selected from
the Hide button options list. The options are as follows:
• Show Last Hidden – shows the elements that were last hidden.
• Show All Hidden – shows all the elements that have been hidden.
The Hidden Objects form lists all the elements that are
currently hidden in the 3D View.
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Select the VIEW > Content > Hide > Hide Selected option.
Select the VIEW > Content > Hide > Show Last Hidden option to return the
pump to the 3D View.
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The tooltips are configurable and the content varies depending on the element type.
4.6 Settings
For more options about the display of the current view, such as background colour and lighting, refer to
section 9.2.
For more options about the representation of elements in the 3D View, such as colours and level of detail,
refer to section 9.4.
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CHAPTER 5
When the user attempts to create, modify or delete an element which is in a Read Only database an Error
form will be displayed.
On the GENERAL tab, in the Create group, clicking the Zone button to create a
ZONE below the selected SITE will result in an Error form being displayed.
Also, when multiple users are working on the same project at the same time, some elements might be locked
by some users to prevent any modifications or deletion from other users. This is knowing as claiming an
element and will be described in a later chapter.
An additional layer of access rights based on rules called DACs, can also prevent specific actions being
performed depending on the context. This is configured by an administrator.
In most discipline tabs, such as GENERAL, PIPING or EQUIPMENT, elements can be created by using the
buttons located in the Create group.
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Click the GENERAL > Create > Zone button to display the Create Zone form.
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This will create the new element as the first member of the CE.
This will create the new element below the selected member.
The valid owners will be specified when creating elements in the discipline related training guides.
Element names in AVEVA™ E3D Design must comply with the following rules:
• Element names begin with a forward slash, e.g. /MY_MODEL. Generally, most design elements give
the user the opportunity to name them from the element creation form as shown above. The forward
slash does not need to be entered on such forms as it is added automatically when the Enter key is
pressed.
• Element names are case sensitive, e.g. P1001A, P1001a, p1001A and p1001a are all valid, unique
names.
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• Element names must not contain spaces. Any character such as forward slash (/), Underscore (_),
hyphen (-), asterisk (*), etc. may be used as separators.
Alternatively, an element may be renamed directly from the Model Explorer using the right click menu. This
method offers additional options, in particular for renaming the element’s members.
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An options list is available below the textbox. By default, Only is selected which
means that only the Current Element will be renamed.
Often, the name of the members of an element contains the name of their owner to avoid duplication. For
examples, the Nozzles of an EQUI named TANK2 may be named TANK2/N1, TANK2/N2 etc. When renaming
an element which has been named in the way, it is also possible to rename all its members accordingly at the
same time.
Navigate to EQUI TANK2 in the Model Explorer and expand the node so that
the members of the EQUI are visible. Note the presence of the two Nozzles,
NOZZ TANK2/N1 and NOZZ TANK2-n2.
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Note the new names of the EQUI and its member NOZZ elements.
Change the name of VESSE1 back to TANK2 using the Re-name all option.
The Paste option will not be available if the CE is not a valid owner.
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The newly created element and its members will be named like the original element, with the prefix of Copy-
of-. It is good practice to rename the element using the Re-name all option as described in the previous
section.
It is also important to note that the position and orientation of the model elements are always expressed with
respect to their owner’s local coordinate system. If the element is copied below the same owner as the
original, it will have the same position and orientation. If the element is copied to a different owner, having a
different local coordinate system, the position and / or orientation of the copy will be different to the original.
• Current Element – Clicking this button will delete the CE from the
database. Or, alternatively, right click on the element in the Model
Explorer then select Delete.
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The appearance of the Confirm form can also be configured on the PROJECT tab. Refer to section 9.1.1.3
for more information.
It is important to note that deleting a database element will also delete all the elements in the hierarchy owned
by the element.
For example, if a SITE is deleted, all the ZONEs owned by it will be deleted and any elements, such as EQUI,
STRU, PIPE, etc. owned by the ZONE will also be deleted.
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If some elements are incorrectly positioned in the hierarchy, it is possible to change their order, or even change
their owner at any time.
The following options which allow the modification of the hierarchy can be found on the MANAGE tab, in the
Modify group:
Before proceeding with the change of owner, three important conditions are to be considered:
• The destination owner must be a valid owner for the elements to move.
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• The original owner and the destination owner must be in the same database.
• As the element positions are defined relatively to their owner, if the original owner and the destination
owner have different positions, the absolute position of the element will change accordingly.
In this example, the ZONE ZONE-EQUIPMENT-AREA01 and the ZONE EQUIP.ZONE are in the same database
and have the same position.
Click the MANAGE > Modify > Include button to display the
Include form.
Ensure the name of the destination owner appears at the top of the form.
If necessary, the destination owner may be changed by navigating to it in the Model Explorer and clicking
the CE button.
The left-hand side of the Include form contains the Members section. This allows the select of the element to
be included. The right-hand side of the form contains the Included Members section. This lists the owned
elements of the element selected in the Members section.
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This will result in the included element, D1201, being positioned after the element TANK2 in the Model
Explorer upon completion of the task.
EQUI D1201 is now owned by ZONE EQUIP.ZONE after TANK2 in the hierarchy.
In addition to the CE option used above, there are other options available for selection from the options list
at the bottom of the form.
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In this example, EQUI D1201 that was previously included after EQUI TANK2 will be repositioned in the
hierarchy to be before EQUI PUMP1.
Navigate to ZONE EQUIP.ZONE in the Model Explorer. This is the owner of the
elements to be re-ordered.
Click the MANAGE > Modify > Reorder button to display the
Reorder Hierarchy form.
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Updating the databases to incorporate the current design changes may be achieved by either:
• Using the standard Windows functionality of pressing the Ctrl and S keys simultaneously.
In all cases a Savework form is displayed. Clicking the Yes button saves
the database changes.
The Savework form contains an Unclaim All checkbox. This will be covered in section 5.10.
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Updating the working copies of the databases, to view the changes made by other users, may be achieved by
either:
5.9 Undo/Redo
Undo and Redo buttons are available from the Quick Access
Toolbar.
It is important to understand that these buttons will only undo or redo database changes i.e. if a position or
orientation of an element is modified or an element is added or deleted, these are database changes, whereas,
changing the display colour of an element is not a database change.
There is no limit to the Undo or Redo within a Model session. However, any use of Save Work or Get Work
will clear the Undo / Redo history. For instance, it will not be possible to Undo beyond the last Save Work.
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The elements that are claimed by the current user will be shown in
the Model Explorer by a name in bold characters.
The elements are generally automatically claimed by the first user who creates or modifies them. However, at
any time, a user may claim an element to prevent other users from modifying it, provided it is not already
claimed by another user. Conversely, a user may unclaim an element they had claimed previously to make it
available to other users for modification. The elements claimed by a user are automatically unclaimed when
the module is closed.
Each claimed element is included in a list called the Claimlist. It is possible to view the Claimlist for the current
user, and for other users, using the Multiwrite Claim Lists form.
On the MANAGE tab, in the Access group, clicking the Claimlists button displays
the Multiwrite Claim Lists form.
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• If the claim mode is Explicit the element must be claimed before it can be worked on.
• If the claim mode is Implicit the element is automatically claimed when modification starts. When
using this mode an element may also be claimed explicitly.
• Current Element - claims the CE and all the elements below it.
The Unclaim form menu has the same options as the Claim form
menu. The only difference is that the options unclaim the elements
instead of claim. The menu also has the following additional options:
The Unclaim form menu is only active when there are members
in the Active Claimlist.
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CHAPTER 6
When write access is available on an element, the attributes of that element can be modified in several ways.
This chapter will describe how to modify the elements attributes by using the Properties form, the Attributes
form, or by manipulating the model elements in the 3D View.
To modify an element, the element must first be selected. This can be done by navigating to the element in
the Model Explorer as seen previously, or, by making a graphical selection in the 3D View.
Elements included in a graphical selection are highlighted with a solid green line around the extremities of the
constituent parts of the item(s).
The graphical selection will consist of significant elements, i.e. elements that contain a geometric definition.
For example, elements of type Equipment, Valve, or Flange, may be part of a graphical selection but
administrative elements like SITE or ZONE will not be included in a selection.
Holding down the Shift or Ctrl key and clicking on an unselected element will add it to the graphical selection.
Holding down the Shift or Ctrl key and clicking on a selected element will remove it from the graphical
selection.
The Shift and Ctrl keys will not have any effect if the multiple selection mode is enabled, see 6.2.2.
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Navigating to an element in the Model Explorer will cancel the current selection. The CE will be highlighted in
blue in the 3D View but will not be part of a selection.
It is possible to make a graphical selection from the Model Explorer by selecting 3D View > Select from the
right click menu. All the element’s members will be included in the selection if they are significant. This will
also add them to the 3D View if they are not already displayed.
Add the content of SITE TRA.SITE except for EQUI D1201 to the 3D View.
• To select all the elements that are wholly within, i.e. entirely contained inside the rectangular
boundary of the fence, drag the mouse from left to right. The fence will be coloured blue.
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• To select elements that are both wholly and partially within the rectangular boundary of the fence,
drag the mouse from right to left. The fence will be coloured in green.
Using the fence while holding the Ctrl key will add or remove elements to the current graphical selection.
Click the HOME > Display > Attributes button to display the Attributes form.
Alternatively, the Attributes form can be displayed from the right click menu
of the Model Explorer.
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Enter Storage Tank T1001 in the textbox and press the Return
key. The cell has been highlighted in cyan, this is to show the
modification was successful.
For more options and settings about the Attributes form, refer to section 0.
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Click the HOME > Display > Properties button to display the Properties
form.
Selecting an element in the 3D View will add it as the first element in the current graphical selection and
display its properties in the Properties form.
Similar to the Attributes form, the property values may be modified by clicking on a value cell and entering
data. The Read Only values will appear grey.
The Object Selection Mode controls the graphical selection for the Properties forms and has two settings:
• To select only one object at a time, set the Object Selection Mode
to Single. This is the default mode.
If the Multiple selection mode is enabled, the Shift and Ctrl keys will have no effect in during the selection
process.
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After selecting a type in the list, the form will be updated with all the properties for the selected type. It will
then be possible to modify the value of a property to update all the elements of the selected type
simultaneously.
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On the TOOLS tab, in the Training group, click the Setup button to display the Training Setup
form.
Select the Foundations tab and check the Delete TRA Site and Add
MESS Site checkbox.
• Select the EQUIPMENT from the Discipline options list on the Quick Access Toolbar.
The SITE TRA.SITE has been deleted and the SITE TRA.SITE.MESS added to the databases and displayed in the
3D View. This SITE has been modified to introduce some design errors which may be grouped into three
categories:
• Size errors - some primitives have one of their size attributes incorrectly set. The task is to identify
which attribute is wrong and correct its value.
• Positional errors - Equipment items are incorrectly positioned or primitives are incorrectly positioned
within the Equipment. The task is to correctly position the Equipment and the primitives.
• Orientation errors - Equipment items or primitives within an Equipment are incorrectly orientated.
The task is to correctly orientate Equipment and primitives. Note: All equipment and primitives should
be orientated along an orthogonal axis.
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• Use the Attributes form to set the Ylength attribute of BOX1 of EQUI TANK1 to 2850mm
• Use the Properties form to set the Top Diameter property of CONE1 of EQUI TANK2 to 1500mm.
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• Using the In-canvas editor mode to quickly reposition elements from their origin
Both these methods will require the specification of positions. It can be just one position for an absolute
displacement, two positions or a vector for a relative displacement. In all cases, it will be possible to specify
the positions by either:
By default, the coordinates are expressed relatively to the World, i.e. the origin is set at (0, 0, 0), and the axis
are set to East/West (E/W), North/South (N/S) and Up/Down (U/D).
The World axes may be changed to XYZ axes. On the PROJECT tab, select Options > Configuration >
Coordinates options. In the Format section, select the XYZ radio button.
AVEVA™ E3D Design contains functionality to allow the modification of the coordinate system in which the
positions are expressed in the 3D View. This is done my manipulating the Local Coordinate System (LCS).
The LCS is defined by an origin and 3 axis, U, V and W. The LCS plane defined by the U and V axes is can be
considered to be the working plane and will be used to project the cursor’s position in 2D to facilitate the
positioning and the creation of primitives.
The status of the LCS is visible on the PowerCompass. Other visual indications in the 3D View assist the
modelling process:
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• PowerCompass: shows the orientation of the LCS axes. Three orthogonal planes are identified by
three discs of different colours:
• Grid: displays grid lines on the LCS. The grid can be activated with the button in the status bar, or
by pressing the F7 key. It can be configured from the Grid Settings tab of the Object Snapping Settings
form.
• Ruler: offers a visual indication of the grid spacing and the position of the crosshair projected on the
grid.
• Crosshair: this is the appearance of the cursor when in the 3D View, showing a representation of the
3 axes direction. The appearance of the crosshair can be configured on the PROJECT tab.
• Axes: The LCS axes are represented in the 3D View by 3 coloured lines passing through the origin of
the LCS:
The following buttons are available on the VIEW tab, in the Local Coordinate System group, for the setting of
the LCS.
World: sets the LCS to World mode with its position at 0, 0, 0, and an orientation set to
the East, North and Up axes.
Current Element: set the LCS to Local mode with its position and orientation set to those
of the Current Element. The axes name on the PowerCompass will be set to U,V and W.
Object: displays the Select objects prompt. Sets the LCS to Local mode with its origin and
orientation set to those the selected object.
Move: displays the Specify origin of new LCS prompt. Allows the specification of a new
position for the LCS origin. Other LCS modification options will be available from the in-
canvas editor.
3 Points: displays the Specify new origin point prompt. Allows the specification of 3
positions to set the origin, the U axis and the V axis of the LCS.
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Also, some of these options are available directly in the 3D View from the PowerCompass:
Clicking the Use WCS button will switch to World mode, setting the LCS
origin and orientation according to the World and changing the axis
labels to E/W, N/S and U/D.
Clicking the Use LCS button without a suitable element as the CE displays
the Select objects prompt. Selecting an object in the 3D View will switch
to Local mode, setting the LCS origin and orientation according to the
object and changing the axis labels to U/-U, V/-V and W/-W.
Selecting one of the three discs on the PowerCompass representing the three orthogonal planes will redefine
the orientation of the LCS:
• In World mode, clicking on the discs will set the LCS to either the EN, NU or EU plane
• In Local mode, each disc is divided into four quadrants, selecting a quadrant will set the positive
U and V axes along the sides of the selected quadrant:
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Press the F7 key or click the Grid button on the status bar
to display the Grid in the 3D View.
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For some functions, a specific method using the Positioning Control form may be required to specify
positions. This will be described in section 6.5.
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The object snapping filters can be configured using the Object Snapping Settings form.
Checking the Object Snaps checkbox will activate the object snapping.
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Each snapping filter is associated with a specific snap icon as represented on the
Object Snapping Settings form. When the system prompts the user to specify a
point, hovering the mouse close to an item included in the selected snap filters
will display the associated snap icon on the item.
Left clicking when the icon is displayed will validate the position at the exact
location of the Snapping item.
Click the Object Snapping Settings button on the Status Bar to display the
Object Snapping Settings form.
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Also, it is possible to invoke a temporary object snapping filter at any time when a specified position is
required. This can be done even when the object snapping is disabled. This is done by holding the Shift key
and right clicking in the 3D View.
Enter ID in the 3D View and press the Return key to display the Specify Point
prompt.
The PowerWheel will display tiles for the main element object snaps such as
Item, P-Line End Point, P-Point, etc.
The PowerWheel will display tiles for the main graphics filters such as
Endpoint, Nearest, Midpoint, etc.
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The PowerWheel will display additional objects snap filters. Pressing the Esc
key will display the previous PowerWheel.
When a position needs to be specified, the displacement induced by the mouse will be constrained to the
LCS, i.e. the W coordinate in Local mode, or the U coordinate in World mode will remain nil.
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Depending on the command, the coordinates may be expressed in Relative or Absolute mode. In Relative
mode, the coordinates will be expressed with respect to the previously specified position. In Absolute mode,
the coordinates will be expressed with respect to the current coordinate system in use.
When permitted, it is possible to switch between Relative and Absolute mode by pressing the Shift and @
keys.
To validate an entry and move the focus to the next textbox, press the Tab key.
Entering a value and pressing the Return key will lock the correspondent textbox with the entered value. The
new position will be then constrained along a plane, or, along a single axis if two text boxes are locked.
Snapping to a graphical item will not modify the value in a locked text box.
Even if the displacement induced by the mouse is constrained to the LCS, the snapping may affect the
value of the U coordinate (or W in Local mode) if not locked.
For example:
At any time, the current value in a textbox can be locked or unlocked by pressing the Space key while it is
highlighted.
By default, the coordinates in the in-canvas editor are Cartesian coordinates. To switch to Cylindrical or
Spherical coordinates by pressing the Backtick (`) key.
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This will then constrain the displacement along the plane, or the axis defined by the unlocked textboxes.
Snapping to any object afterwards will only modify the coordinates of the unlocked textboxes. This method is
particularly efficient for aligning elements with others along one axis or a plane.
• On the HOME tab, in the Modify group, click the Editor button.
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To deactivate the Editor, press the Esc key or on the HOME tab, in the Modify group, click the Editor.
The new position may be using the object snapping, the in-canvas editor or a combination of both as seen in
section 6.3.2. By default, the coordinates in the in-canvas editor are expressed relatively to the selected grip.
The use of object snapping discards the constraint of the LCS.
To finish and apply the displacement press the Return key or click.
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In the 3D View, double click the :SLAB BASE. This will activate the
Editor on this element.
Click the square grip and move the mouse. Enter 0 in the E: textbox and press the Tab key. Hover the cursor
over the TANK1 in the 3D View and observe the feedback. The movement of the :SLAB will be restricted in
the East direction to 0mm due to the locking of the value.
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The Editor can then be used to edit any element in the same selection
level, i.e. Sub-Equipment or primitives, to reposition them individually.
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Refer to the TM-1811 AVEVA™ E3D Design (2.1) Equipment Modelling training guide for the creation and
modification of primitives.
To exit the Editor and navigate to the upper levels, press the Esc key in the following sequence:
• Pressing the Esc key the first time will disable the Editor.
• Pressing the Esc key a second time will cancel the current graphical selection.
The navigation between selection levels may also be achieved using the PowerWheel by right clicking on
a selected element and clicking the Navigation tile. The Navigation gallery will be displayed to allow
selection of the navigation level
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• On the HOME tab, in the Modify group, clicking the Move button.
• Right click to display the PowerWheel, click the Context tile to display the menu and select the Move
option.
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The in-canvas editor will appear, displaying the Specify base point prompt.
This is the first step of the default method consisting in the selection of two points to derive the displacement
vector from.
Pressing the Down arrow cursor key will display two in-command
options:
These commands can be invoked by clicking on the appropriate tile or pressing the corresponding key
indicated on the tile by the underscore. For example, on the above in-command options the D or C key could
be pressed to select Displacement or Copy within the Move command.
When using the default Move function, specify a point by snapping to an item and/or entering values in the
in-canvas editor as described previously. Once the base point has been specified, the prompt changes to
Specify the second point and a translucent representation of the elements being moved is attached to the
cursor. Once again specify a point.
When the second point has been specified, the selected elements will be moved by the vector between the
base point and the second point.
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or pressing the F9 key- toggles the snapping to the Grid, (even if the Grid is not displayed).
or pressing the F10 key – toggles the displays of the polar coordinate feedback and snap the
displacement to radials.
or pressing the F8 key – toggles the locking of the displacement to the LCS.
or pressing the F12 key- toggles the display of the dynamic hints.
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• Correct the position of CYLI 1 of EQUI TANK1 using the Move function and snapping the base of CYLI
1 to the P3 of BOX 1 of the base.
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• Correct the position of PYRA 2 of EQUI TANK2 using the Move function. Set the object snapping to
Endpoint using the PowerWheel. Lock the E and U values to 0mm and move the PYRA along the Up
axis by snapping to the Endpoint of PYRA 1.
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Orientation in AVEVA™ E3D Design is expressed in terms of axes direction, e.g. Y is N and Z is U, meaning that
the element’s Y axis is pointing North and the Z axis is pointing Up. Only two axes need to be stated as the
third axis direction is known because it conforms to the right hand rule, i.e. in this case X is E.
Like any other attribute, the orientation may be modified using the Attributes or Properties form. However,
the preferred method of modifying the orientation of an element is to rotate it in the 3D View by either:
• Using the Editor to quickly rotate the elements around its origin.
Rotating using this method is restricted to the three axes of the element’s LCS.
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First, the elements to be rotated must be selected. It may be any significant element displayed in the 3D View,
or, it may be several Sub-Elements or primitive below a significant element.
The rotation will be applied around the W axis, consequently the LCS needs to be set accordingly using the
methods described previously. The Rotate command is invoked by either:
• Right click to display the PowerWheel, click the Context tile to display the menu and select the
Rotate option.
The in-canvas editor will appear, displaying the Specify base point prompt.
Using the in-canvas editor textboxes or object snapping, specify the position of the rotation base point.
As with the Move command, pressing the Down arrow cursor key will offer an option to create a copy
from the rotated element.
Once the base point has been specified, the prompt changes to Specify rotation angle and a translucent
representation of the elements being moved is attached to the cursor.
Entering a value in the textbox or snapping to an item in the 3D View will rotate the selected element(s) by
the specified angle around the axis as defined by the LCS.
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In this case it will not be possible to use the object snapping or in-canvas editor. The
PowerCompass will be disabled and the Positioning Control form will be displayed.
The PowerWheel is disabled while using the Positioning Control from. Right
clicking in the 3D View will display a contextual menu.
To specify a position using the Positioning Control form the following steps are used:
• Hold the left button on the element owning the position to be picked.
When the left button is pressed and maintained on an element, the selection of the position to be picked will
be locked on this element. The Prompt Area will indicate the type of relevant snap item while the cursor
hovers over the element. Releasing the mouse while the Prompt Area indicates a selection will confirm the
snapped position.
If the button is pressed on the wrong element, move the mouse away from this element before releasing the
button to cancel the picking.
Some commands require two or three positions. If the first snap is wrong, the command will need to be
aborted and recalled to start a new picking operation.
Graphics – enables edge, surface and corner picks on any graphical element.
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Snap - selects the snap point nearest to the cursor pick point. Snap points vary for different elements.
Mid-Point - derives the mid-point between two snap points along a linear item.
Intersect – derives the intersection of two picked lines from any directional elements. The elements
do not have to be co-planar.
Cursor - places the derived point exactly where the cursor picks on the element.
Distance - applies the offset value entered in the textbox. For example a +ve value of 500
derives a point 500 mm from the nearest snap point, measured towards the cursor
position, whereas, a –ve value of 500 derives a point 500 mm from the nearest snap point,
measured away from the cursor position.
Explicit Position – this button displays the Explicit Position form allowing explicit co-ordinates to be
entered.
Click the HOME > Measure > Distance button to display the Measure distance start
prompt.
The Measure Distance form will be displayed along with the Positioning Control form.
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In the 3D View, hold the left button down on :SLAB and hover the
cursor over the Eastern edge of the slab.
This will pick the midpoint of the selected edge. The 3D View and Measure Distance form will be updated with
the relevant information.
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CHAPTER 7
AVEVA™ E3D Design has one, default 3D View, named 3D View(1) – Drawlist(1), which cannot be deleted or
renamed.
New 3D Views with the same or different Drawlist can be created and displayed simultaneously. The content
of the 3D Views can be linked or separate, depending on the associated Drawlist and each 3D View can be
manipulated separately.
On the VIEW tab, in the Views group, clicking the New button creates a new 3D
View with an empty Drawlist, and displays the View Settings form where the new
3D View may be configured.
The new 3D View is named, by default, 3D View(<x>) – Drawlist(<y>) where x is the sequential number of the
3D View and y is the sequential number of the Drawlist associated with the 3D View. It will be docked in the
same tab group as the current 3D View.
To a Separate View – this option creates a copy of the current 3D View and
creates a new Drawlist populated with the same contents as the copied 3D
View’s Drawlist. For example, copying 3D View(1) - Drawlist(1) to a separate
view may create a 3D View named 3D View(2) – Drawlist(2).
To a Cloned View – this option creates a copy of the current 3D View and is
associated with the Drawlist of the copied 3D View. For example, copying 3D
View(3) - Drawlist(3) to a cloned view may create a 3D View named 3D
View(4) – Drawlist(3).
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To a Local View – this option creates a copy of the graphical selection in the
current view and a new Drawlist which is populated with the elements in the
graphical selection. For example, copying 3D View(3) - Drawlist(3) with a
graphical selection to a local view may create a 3D View named 3D View(4)
– Drawlist(4) and the 3D View contents would be the graphical selection.
Selecting a Grid Plane element and on the VIEW tab, in the Views group,
selecting the Grid Plane option from the Copy button options list. The new
view will be orientated parallel to the Grid plane. The clipping will be
activated with an offset from the two sides of the plane. The new view will
be named after the Grid Plane ID, e.g. B Grid View.
The creation of Reference Grids is covered in TM-1802 AVEVA™ E3D Design Model Utilities training guide.
When several 3D Views are opened in the same Tab Group, the right click menu of the tabs, with the exception
of the 3D View(1) – Drawlist(1) tab, will display the following three options to detach the view from the Tab
Group:
New Horizontal Tab Group : Move the selected 3D View to a new Horizontal
Tab Group.
New Vertical Tab Group : Move the selected 3D View to a new Vertical Tab
Group.
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Once one Vertical or Horizontal Tab Group has been created, the subsequent options will only allow the
creation of the same kind of Tab Group, i.e. horizontal or vertical.
When multiple Tab Groups are opened, it is possible to drag and drop a tab from one Tab Group to another.
Multiple views are not retained from session to session, only 3D View(1) is persistent.
Select the VIEW > Views > Copy > To a Separate View option.
The two 3D Views will be now displayed side by side. 3D View(2) – Drawlist(2) has a separate Drawlist.
Consequently, TANK1 can be seen in 3D View(1) – Drawlist(1).
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• Use the PowerCompass to set the view direction to North East Iso.
• Create a new empty 3D View and close the View Settings form.
• Add ZONE PIPE.ZONE to the 3D View (2) – Drawlist(2) and set the view direction to North.
• Make 3D View (2) – Drawlist(2) the current 3D View. Change the viewing direction and remove PIPE
pipe1 from the 3D View. Note that this has not affected the viewing direction or view contents of 3D
View (3).
• Select TANK2 in 3D View (1) – Drawlist(1) to make it the CE and the graphical selection. Copy the 3D
View to a local view.
• Close all the 3D View tabs. Note that 3D View (1) – Drawlist(1) cannot be closed as it is the main 3D
View.
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CHAPTER 8
8 General Utilities
8.1 Search Utility
The Search utility enables the databases to be searched for specific items. The scope of the search may be
defined and the items may be identified by different criteria including name, type, attributes or any
combination of these.
On the HOME tab, in the Search group, clicking the Search button displays the Search
form.
The items to be searched for may be specified by using the name that contains a specific string, one or more
element types or a combination of both.
A string may be entered in the Name Contains textbox. The string may be of any length and contain any
permissible name character. The names are case sensitive.
An element type must be entered in the Element Types textbox. By default [ALL] is displayed which will find
all element types for the search.
One or more item types may be entered in the Element Types textbox. If more than one element type is
entered, they must be separated by a space, comma or semi-colon, e.g. EQUI PIPE, NOZZ; TEE. The entries
may be any valid element type and are not case sensitive.
The options list sets the scope for the search, i.e. an element or collection which will
be searched within for the specified elements.
• Current Element - displays the name of the CE in the adjacent textbox. This updates automatically if a
new CE is selected.
• Element – allows an element name to be entered into the textbox. This is not affected by the CE.
• Current Collection – enables searching of the current collection for the specified elements.
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An options lists is available by clicking in the current Attribute cell which allows the
selection of a standard attributes or UDA.
If more than one element type is being searched for the options list contains a union
of all standard attributes and UDAs.
The Operator cell contains an options list of the operators that can be applied to the
selected attribute or UDA.
Once the Attribute and Operator cells have been set the Value cell can be set by
entering a value.
A filter may be deleted by selecting it using the left hand column and clicking the
Delete Filter link label.
PML expressions such as HBOR EQ 50mm, PSPEC NE /A3B or DRNS NE U OR DRNS NE D may be used. The
filter may be removed by deleting the expression from the textbox.
Refer to the Database Management Reference section of the Help for more information about PML
expressions.
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The Name textbox can be used to set the name of the saved search.
The Location options list allows the location of the saved search to
be set.
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• Display the Search form and set the Element Type to BRAN.
• Set up a filter on the HBORE attribute to only return Branches greater than 50mm.
• Save the search with a name of bran with hbor gt 50mm in the Project Setting (TRA) location.
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8.2 Collections
Collections are lists of database elements that are selected and filtered using a set of criteria. A collection can
be used to perform an action on all of the elements in the list, either from the Collections form or from other
forms, e.g. the Position By and Rotate forms.
Collections also enable data to be viewed in a grid format which can have additional columns displayed and
may be filtered, sorted, grouped, printed or exported to Excel.
Collections are persistent between sessions and disciplines and some collections are persistent between
modules, for instance, allowing Draw to use a collection that was created in Model. Shared Collections may
be accessed by all project users.
On the HOME tab, in the Search group, clicking the Collections button displays the
Collections form.
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• Claimlist
• Drawlist
• Current Selection
The right click menu from the grid is as shown. The options available depend on
the collection and element type selected. The 3D View option has a sub-menu
which has the same functions as the right click menu from the Model Explorer for
adding / removing elements to / from the 3D View.
The Cut, Copy, Paste, Fill Up and Fill Down options are used for editing the values
in the cells. This is shown later in this chapter.
The Remove Selected removes the selected element from the collection.
The Navigate To option navigates to the element in the Model Explorer and
makes it the CE.
For more information about the Grids in AVEVA™ E3D Design, refer to section 8.3.
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From the right click menu of Shared Collections select New > New
Category.
From the right click menu of New Shared Category1 select New >
New Collection.
Selecting the Rename option enables the category name to be edited to a more descriptive name.
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• Rename
• Delete
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8.2.3 My Collections
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• Create a new collection using My Collections with the name Branches greater than 50mm.
• Using copy and paste, populate the collection with the saved search created previously.
• Create a new category in the Shared Collections with the name Area01 Equipment.
• Create a new collection below the new category with the name Electrical Equipment 01.
• Create a new category in the Shared Collections with the name Area01 Structural.
• Create a new shared collection below the new category with the name All Sections.
• Edit the Scope Selection of the collection to include a rule to add all GENSEC from ZONE ZONE-
STRUCTURAL-AREA01. Make sure to evaluate the expression.
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Most of the functionality is accessible from the right click menu from
columns header as shown here from the search results collection.
It is also possible to modify multiple rows at once in a Grid. This may be achieved by:
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Select the multiple cells using the Ctrl / Shift keys or by holding
down the mouse button and dragging the cursor and from the
right click menu select Paste.
From the right click menu selecting the Fill Down will
propagate the value of the top cell to the rest of the selection.
The Fill Up option will propagate the value of the bottom cell
of the selection upwards.
The user may enter an element’s name manually, but it must exist in the
database. Or, clicking the ellipsis (…) button will display the Reference
Browser to search for a valid element.
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Clicking on the header of a column will sort the column in alphabetical order, either
ascending or descending.
Multiple columns may be sorted by holding down the Shift key while clicking on a
column header. The sorting precedence order will be then indicated by a number
on the column.
The first row below the column headers is reserved for filtering the
corresponding column. By default, the filter is set to Contains. Entering
any text in the cell below the column header will filter all the values
containing the text entered for the correspondent column.
Clicking the Clear Filter button ( )in the filter cell will cancel the filter
for the corresponding column.
Clicking the Clear Filter button ( ) at the left of the filtering row will
cancel all the filters.
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Columns can be added to the grid from the right click menu on
any column header and selecting Column Setup to display the
Column Setup form.
Clicking the Add Column link label will add a new row
in the table to define a new column.
To define the values in the column, select an attribute from the options
list of an Expression cell, or enter a valid PML expression.
Enter any text in the Heading cell to define the name of the column that
will appear in the column’s header.
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The positions of the columns can be change using the Up Arrow and Down Arrow button on the right of the
form. Alternatively, this can be done directly in the grid by dragging the columns’ headers as shown later.
If values are not set or not valid for some columns, the cell will show a red indicator that may be hovered over
by the mouse to display the reason for the error.
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In the Collections grid, the Ruler button options list will be displayed for the
columns having numerical values which have a unit.
Clicking Ruler button options list will display the options to change the
displayed unit.
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8.3.8 Grouping
It is possible to activate the grouping of rows in some grids.
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• Averages
• Counts
• Maximum / Minimum
• Sum
The right click menu from the header column of Collections grid contains
a Column Summaries toggle.
This will add the Sum button in the header columns containing numerical
values.
The checkbox for the required summary is checked. The results will be
then displayed in the grid for each group.
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From the right click menu from the header column of the Collection grid
select Quick Report.
Selecting a template and clicking the Open button will display a confirmation
message.
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The report layout may be modified and printed using Report Designer. The report will only consider the
columns and values in the grid, not the sorting, grouping and summaries.
From the right click menu from the header column of the Collection grid
select Export to Excel to display the Save As form. A location for the file
can then be determined.
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• Add a new column with the Expression as the CUTL pseudo attribute. Use the default Heading of Cut
Length.
• Add a new column with the Expression as NWEI. Use the default Heading of Net Weight.
• Edit the Material for the first element in the group for GR355I by entering a new value of GR275.
• Edit the Material cells for the other elements in the group using the Fill Down option.
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On the HOME tab, in the Measure group, clicking the Distance button displays the Measure
Distance form, Positioning Control form and the ‘Measure distance start (Distance[0]) Snap:’
prompt.
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The Offset and Direction values are expressed, by default, with respect to the World co-ordinate system. They
may be expressed in terms of another frame of reference by entering a named element, CE, Owner or db
reference no. in the wrt textbox on the Measure Distance form.
Once a measure distance task is performed, the form will remain active, enabling other distances to be
measured, until the form is closed.
The graphics in the 3D View may also be used to derive points for
measuring. Selecting the Graphics Pick Type on the Positioning Control
form enables the graphics to be used with any of the Pick Methods.
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Clicking and holding the left mouse button over an element in the 3D View highlights the edges of the element
and displays a graphics cursor. Moving the cursor over the element(s) changes the cursor shape depending on
what the cursor is hovering over at the time, for example a surface, a corner or an edge.
On the HOME tab, in the Measure group, selecting Angle 3 Points from the
Measure button options list displays the Measure Angle form, Positioning Control
form and the Measure angle root of angle (Distance[0]) Snap: prompt.
The Units section enables the setting of the units the measured
angle will be displayed in. The Unit options list has four entries,
Default, Degrees, Radians and Gradians.
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Picking the root of angle point displays an aid text Measure angle root of
angle at the selected point and the prompt changes to Measure angle
first point (Distance[0]) Snap:
Picking the first measure point displays an aid text Measure angle first
point at the selected point and the prompt changes to Measure angle
second point (Distance[0]) Snap:
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When Laser models are displayed, enabling the Walk Mode or Fly Mode will activate the HyperBubble™
mode for a photorealistic rendering of Laser data.
For more information about displaying Laser Data, refer to TM-1821 AVEVA™ E3D Design 2.1 - Using
Laser Models.
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The Walking Mode navigation controls are operated using the 3 mouse buttons:
Pressing the left mouse button down will initiate the walking motion by constraining the displacement on the
current horizontal plane and freeze the location of the black crosshair on the screen.
While holding the left button down, the cursor will be representing a walking man, and a dashed line will run
between the cursor and the black crosshair. Moving the cursor away from the black crosshair will set the
direction and speed of the displacement.
Holding the Shift key down will increase the walking speed, holding the Ctrl key down will decrease the walking
speed
When the cursor is above the crosshair, the observer will move forward,
below the crosshair he will move backwards.
When the cursor is on the right of the crosshair the observer will rotate to
the right, and when the cursor is on the left of the crosshair the observer
will rotate to the left.
The distance between the cursor and the crosshair will determine the
speed of the walk. The further the cursor is from the crosshair, the faster
the walk will be.
Pressing and holding the middle mouse button will allow the rotation in every direction from a fixed position.
Moving the mouse will pan the view angle following the mouse position.
Pressing and holding the right mouse button will allow the displacement in a vertical motion. The displacement
will go upward when the cursor is above the crosshair. The displacement will go downward when the cursor
is below the crosshair. The speed of the displacement will be controlled by the distance between the cursor
and the crosshair.
Pressing the Esc key or clicking the Walk Mode button will exit Walk Mode and restore the view as it was
before the Walk Mode was enabled.
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The Fly Mode navigation controls are operated using 2 mouse buttons.
Pressing and holding the left mouse button will activate the flying motion.
When the cursor is above the crosshair, the observer will rotate upward,
and when the cursor is below the crosshair the observer will rotate
downward.
When the cursor is on the right of the crosshair the observer will turn right,
and when the cursor is on the left of the crosshair the observer will turn left.
The distance between the cursor and the crosshair will determine the speed
of the rotation. The further the cursor is from the crosshair, the faster the
rotation will be.
Holding the Shift key down will increase the walking speed, holding the Ctrl key down will decrease the walking
speed
Pressing and holding the middle mouse button will allow the rotation in every direction from a fixed position.
The direction of the rotation is determined by the position of the cursor relatively to the black crosshair. The
speed of the rotation will be controlled by the distance between the cursor and the crosshair.
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Exercise 14
Perform the following tasks:
• Clear the 3D View and add the content of the Shared Collections Area01, Area02 and Area03 from
the Areas category to the 3D View.
• Activate the Fly Mode and fly around the model using the controls described previously. Fly to the
centre of the model and then exit the Fly Mode.
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The saved view name is also displayed in the View options list in
the Saved Views section.
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Restore View – if there are existing elements in the current 3D View, they are removed and the
contents and view settings from the selected saved view are restored.
Add to Drawlist - The content of the selected saved view is added to the current view. The current
view settings, i.e. direction, scale, etc., are not changed.
Replace Drawlist - The content of the selected saved view replaces the content of the current view.
The current view settings, i.e. direction, scale, etc., are not changed.
Delete Saved View – this option deletes the saved view named in the View options list. A Confirm
form is displayed:
Delete All Saved Views – this option deletes all saved views. A Confirm form is displayed:
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CHAPTER 9
9 Settings
This chapter describes the different settings and options that are applicable to the functions seen previously.
However, they are not essential for an overall comprehension of the application.
Explorer Settings : displays the Explorer Settings form (see section Error! R
eference source not found.).
Advanced : This enables the DEVELOPER tab. This is not for general use.
Product Gateway : Allows the selection of the of the Product Gateway to be used.
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9.1.1.1 Coordinates
On the PROJECT tab, selecting Options > Configuration > Coordinates displays the Format section. This
determines the axis system to be used on the PowerCompass and the appearance of the forms.
General:
Model Explorer:
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Draw Explorer:
• Hide non-writable LIBY – if checked, this option hides LIBY data to which there is no write access to in
the Draw Explorer.
• Show Point Worlds – if checked, this option displays the point worlds in the Draw Explorer.
Catalogue Explorer:
• Show DB Worlds – if checked, this option displays all DB World elements in the Catalogue Explorer.
The Presentation section contains a list of all the explorers each with dedicated settings:
• Element Type – if checked, this option displays the element type in the corresponding explorer.
• Sort Below – this allows the corresponding explorer to be sorted by a selected element type.
TUBI and ROD elements are Piping and Cable Tray components respectively. These elements are discussed in
the appropriate discipline training guides.
9.1.1.3 Forms
On the PROJECT tab, selecting Options > Configuration > Forms displays the sections used to control the
appearance and behaviour of the form.
The Forms section allows the transparency of the floating forms to be set. Checking the Transparency
checkbox allows the level of transparency to be set. This can be achieved by:
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The Tabs on Forms section controls the appearance of the tabs for a docked form using radio buttons.
The Dialogue Options section controls the behaviour of the delete functions.
• With the Display delete confirmation dialogue checkbox checked a Confirm form is displayed when
performing a deletion.
• Checking the Do not ask me again to confirm this action checkbox on the Confirm form will also
uncheck the Display delete confirmation dialogue checkbox from the Forms section of the PROJECT
tab.
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9.1.1.4 Properties
On the PROJECT tab, selecting Options > Configuration > Properties displays the sections used to control the
appearance and behaviour of the Modify Properties form.
The Property Modification section contains a Dynamic update checkbox. If this is checked the property is
updated every time it is changed. This is convenient for simple model elements but can result in slow
performance if a large number of rules have to be executed for each update. If it is unchecked the changes do
not take place until the Apply button is clicked on the Modify Properties form.
• Maximum entry width – determines the maximum entry width for the Modify Properties form.
• Maximum form height – determines the maximum height of the Modify Properties form by the
number of visible lines before the form is presented as a scrollable list.
• Display Plot File – if this is checked a plotfile will be visible on the Modify Properties form.
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The Graphical Dimensions section of the form contains a Display options list. This controls how the design
parameters are displayed in the 3D View. The options are:
• Description Only
• Value Only
9.1.1.5 Units
Units enable the display of output values on forms and input values in forms in a unit other than the system
units. For example, AVEVA™ E3D Design works internally in millimetres, however, distance and bore input and
display units can be modified to suit the requirements of the session.
Attribute values are stored in databases in the system units and are converted on input and output to the
current session units.
On the PROJECT tab, selecting Options > Configuration > Units displays the sections used to control the unit
settings.
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9.1.1.6 Advanced
On the PROJECT tab, selecting Options > Configuration > Advanced displays the Advanced Settings section.
Checking the Enable developer ribbon checkbox adds the DEVELOPER tab:
This is not for general use and as a result is not covered in this training guide.
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Animations & Colours: sets the zoom animations speed, the colours of the
3D View items, the display of the axes and the crosshair.
Selection & Snaps: sets the appearance and behaviour of grips and snap
cursors.
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On the VIEW tab, in the Settings group, clicking Current View button
displays the View Settings form.
This form enables settings to be made for the current 3D View and is divided into several sections which are
explained in this chapter.
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Tools –the checkboxes in this section control availability of the PowerCompass and the World Axes.
Background – these options enable the setting of the background colour and effect of the 3D View
background.
Clicking the More… button displays a larger form with 256 colours
to choose from.
By default, the Graduated checkbox is checked, which gives a graduated effect to the 3D View background.
Unchecking this checkbox removes the effect and makes the 3D View background a solid colour.
Capping – these options enable the setting of the clipped element capping colour and toggle capping on and
off. The colour selection is the same as for the Background colour.
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Lighting – these options enable the setting of the Brightness and Reflection for the 3D View graphics using a
slider and a relative number between 0 and 1 for each setting. The default settings are 0.7 and 0.8 respectively.
Brightness 0 Brightness 1
Reflection 0 Reflection 1
Clicking the Save button will store the current View Settings to be
re-applied on the main 3D View for the next Model module
sessions.
Clicking the Reset button will restore the default settings for the current 3D View.
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On the VIEW tab, in the Content group, click the Draw List button to display the
Drawlist form.
9.3.1 Tabs
The grid in each tab has the same functionality. Each grid has
two columns showing the element Name, either an explicit
name or the system generated name, and the element Type.
The right click menu from the grids have the following options:
• Navigate To – this option navigates to the selected element in the Model Explorer, making it the CE.
If more than one element is selected this function navigates to the first one that was selected.
• Hide in 3D View – this option hides the selected element(s) in the 3D View. The elements are not
removed from the Drawlist, only removed from the 3D View graphics. This results in the Show
checkbox in the Display Settings section of the form being unchecked.
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• Show in 3D View – this option shows the selected elements(s) in the 3D View if they have been hidden.
This results in the Show checkbox in the Display Settings section of the form being checked.
• Remove from 3D View – this option removes the selected element(s) from the Drawlist and 3D View.
• Add to Collections – this option adds the selected element(s) to the current collection.
• Export to Excel… – this option displays the Save Drawlist As form, allowing the grid contents to be
saved to a .xls file.
• Print Preview… - this option displays the Print Preview form and displays a print preview of the grid.
The grid contents may be printed from the form.
When the display settings of a top level element in the Drawlist are modified, all lower level elements
owned by the element are also modified. However, individual primitives may have their display settings
changed from their owner’s colour by making a selection from the Primitives of /<nnnn> tab.
The Show checkbox enables an entry in the Drawlist to be displayed or hidden in a 3D View’s graphics. If
unchecked, the Show checkbox hides the selected element(s) in the 3D View. Checking the checkbox displays
the element in the 3D View, if previously hidden.
The Colour button shows the colour of the selected element(s) and displays its colour name. If more than one
element is selected the colour of the first element selected is shown, although the operation will change the
colour of all selected elements.
Clicking the Colour button displays the Colour form which shows
the standard 16 AVEVA™ E3D Design colours. Any colour may be
selected from the palette by clicking the required colour button
Clicking the More… button expands the Colour form to show 256
available colours.
When a colour is selected the Colour button on the Drawlist form is updated. The selected elements in the 3D
View will be displayed in the selected colour.
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9.3.3 Options
• Select CE in List – clicking this link label selects the CE, as shown in Model Explorer, in the selected tab
grid and highlights the entry. If the CE is not in the selected tab a Warning form is displayed.
• Add CE to Drawlist – clicking this link label adds the CE, as shown in Model Explorer, to the Drawlist.
This may be a significant element, a component or a primitive.
• Remove Selection – clicking this link label removes the selected elements(s) from the Drawlist. The
other tabs are updated automatically. This button is only enabled when one or more elements in any
of the tab grids has been selected.
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On the VIEW tab, in the Settings group, clicking the Graphics button
displays the Graphics Settings form.
The form contains five tabs from which the majority of graphics settings can be made. Each tab is described in
the following sections.
• CE – sets the colour of the Current Element in a 3D View. This colour overrides any other colour that
may be set for the element.
• Active – sets the colour of elements associated with the CE, e.g. if an Equipment primitive is the CE
then all other primitives owned by that Equipment will be displayed in the active colour.
• Visible – sets the colour of all other elements in the 3D View other than the CE and those elements
with the active colour. This setting is only applied if Auto Colour rules are inactive.
• Aids – sets the colour of the graphical aids used in AVEVA™ E3D Design.
• Highlight – sets the highlight feedback colour, e.g. for highlighting elements to be deleted.
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The Auto Colours Settings section contains functions to control and define the auto colouring of elements in
a 3D View.
Auto Colours are a set of rules that define the colour and other representation parameters for elements, e.g.
pipe systems may be displayed in different colours according to the fluid code or Equipment in different plant
areas be displayed in different colours.
Auto Colours are toggled on and off using the Auto Colour checkbox on the tab. The Dynamic Auto Colour
checkbox controls the re-evaluation of an elements colour if the attribute that the colour is dependent on is
modified. If enabled the colour will be changed dynamically if the attribute is changed and if disabled the
colour will change when the element is next added to a Drawlist. Both of these settings are checked by default.
Checking the Auto Colour Components checkbox enables the auto colour rules defined for component types
e.g. Valves. If a colour rule is set for valves and the Auto Colour Components checkbox is not checked, the rule
for Pipes will be applied on the valve components.
The Auto Colour Rules… link label displays the Auto Colour Rules form, from which Auto Colour rules may be
created, deleted and modified.
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The Holes Drawn checkbox controls how negative elements are displayed in the 3D Views. AVEVA™ E3D
Design does not fundamentally change the solid primitives from which items are created but modifies them
with negative primitives that cut the solid primitives.
If the Holes Drawn checkbox is unchecked, any negative elements are displayed as black lines in a shaded
view. If the Holes Drawn checkbox is checked, the negative primitives cut the primitives to show the holes.
This does not apply to holes in pipe flanges.
The Flange Bolt Holes Drawn checkbox controls whether holes in piping flanges are displayed, providing they
have been set-up in the catalogue. This function works in the same was as Holes Drawn but is independent
from it.
Flange Bolt Holes Drawn disabled Flange Bolt Holes Drawn enabled
The Tracing checkbox controls the displayed colour of pipe elements that have a tracing specification applied.
If the Tracing checkbox is checked, the pipe elements with a tracing specification in the 3D View will be
displayed in the Tracing highlight colour specified on the Colour tab of the form.
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The Anti-Alias checkbox and the Level of Anti-Alias options list controls the ‘feathering’ of diagonal lines in
the 3D View. If the Anti-Alias checkbox is unchecked, diagonal lines will appear jagged. However, if the Anti-
Alias checkbox is checked, diagonal lines will appear smoother.
The Level of Anti-Alias options list has three levels of anti-aliasing that can be used, 2, 4 or 8. The higher the
number the smoother the diagonal lines will be. However, this does have an overhead on the amount of
processing the graphics card has to perform.
The default setting is Off, i.e. insulation is not shown. The insulation
may be shown as Solid, in which case the Pipe cannot be seen through
the insulation. However, the options list also has entries for showing
the insulation at different levels of translucency, i.e. the pipe can be
seen through the insulation, from 12% through to 87%. The higher the
percentage the more translucent the insulation becomes.
The default setting is Off, i.e. obstruction volumes are not shown.
Obstruction volumes may be shown as Solid, in which case the element
that owns the obstruction volume cannot be seen through it. However,
the options list also has entries for showing the obstruction volumes at
different levels of translucency, i.e. the element can be seen through
the obstruction volume, from 12% through to 87%. The higher the
percentage the more translucent the obstruction volume becomes.
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The Representation Rules… link label enables representation rules to be written and set. This functionality is
outside the scope of this training guide.
Refer to TM-1802 AVEVA™ E3D Design (2.1) Model Utilities for details of Representation Rules in Model.
The Level section on the tab shows the current display level for various element types in the model. The display
level may be set by entering a valid display level number in the appropriate textbox.
The Arc Tolerance value controls the representation of certain curves as polygon segments or faceting planes.
The smaller the arc tolerance, the smoother the curve drawn. However, on very large models this may be an
overhead on graphical performance.
The value may be set by entering a number in the Arc Tolerance textbox. The default setting is 1mm
The Mass Arc Tolerance value controls the accuracy of the calculation of the weight and CoG for elements
that do not have a user defined weight.
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The Graphics Settings form has buttons along the bottom of the form that are applicable to all tabs. The
buttons have the following functions:
The Load button loads the Graphics Settings form values from a previously saved file.
The Save button saves the current Graphics Settings form values to a file.
The Cancel button cancels any changes made and dismisses the form.
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Track CE : enables the automatic update of the Attributes form for the
CE.
Columns : allows the display of the Description and Data Type columns.
Also, clicking on any row of the attributes grid will display additional options :
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Appendix A
Model
Model is the graphically driven data input module for the 3D model in AVEVA™ E3D Design. In this module
the plant model is built and the data stored in one or more databases. The databases contain a three-
dimensional description of all items in the plant. Component selection is provided through specifications that
dictate which catalogue components can be used.
• Creation of reports, e.g. MTO, weight, Centre of Gravity, model status, etc.
The module has a number of disciplines to assist designers in building models efficiently. These disciplines are:
• GENERAL
• EQUIPMENT
• PIPING
• HVAC
• CABLING SYSTEM
• CABLE TRAY
• STRUCTURES
• SUPPORTS
• MINING
• TERRAIN
• DESIGN TEMPLATES.
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Draw
The Draw module is used to create annotated and dimensioned arrangement and detail drawings from the 3D
model and also has extensive 2D drawing capabilities.
Annotation can be in the form of labels attached to model elements or 2D annotation such as drawing notes,
drawing frames, tables, etc. Annotation attached to a model element on the drawing will move if the 3D
position of the element changes.
Dimensions are projected distances between points in the 3D model and may be attached to model elements.
Dimensions attached to model elements are calculated automatically and are re-calculated when the drawing
is updated, thus reflecting the current model data.
The 3D model can be interrogated through the Draw module. However, the model cannot be changed.
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Isodraft
The Isodraft module produces dimensioned symbolic piping and HVAC isometrics for construction and
erection purposes in various formats.
Spool
The Spool module is used for pipework spooling. It enables the designer to split the pipework design into
logical sections (spools) ready for fabrication. The spool data can be output as isometric drawings using
Isodraft.
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Appendix B
World (WORL)
When the database is first built, it is usually empty except for a single element named the WORLD. Each
database has its own WORLD element as the first element in the hierarchy. The World cannot be deleted or
re-named.
Site (SITE)
Below the WORLD, the second level of the hierarchy is SITE. A SITE may be considered as a significant collection
of plant, whose size is not necessarily determined by physical area, but by practical considerations. It may, for
example be the whole project, or one part of a large project. There can be as many SITEs within an AVEVA™
E3D Design project as required for data organisation.
Zone (ZONE)
The next level below a SITE is a ZONE. As with a SITE, a ZONE is not necessarily used to define a physical area,
it is more likely to store similar types of items for easy reference, such as a piping system in one ZONE, related
Equipment in another, and so on. There can be as many ZONEs owned by a SITE as required for data
organisation.
SITEs and ZONE elements are common to all disciplines. Below ZONE level the hierarchy is discipline
dependent, i.e. the elements depend on which discipline the user is modelling.
Equipment (EQUI)
Equipment items are built up in AVEVA™ E3D Design using elements known as primitives. Each piece of
Equipment can comprise any number of primitive shapes positioned in space to represent the Equipment item.
The primitives may be owned directly by the EQUI element or by a Sub-Equipment element.
Sub-Equipment (SUBE)
A SUBE is an optional element to sub-divide an EQUI. The SUBE can own primitive elements.
Primitives
Primitives are the basic building blocks of AVEVA™ E3D Design. They are used by other disciplines to create
catalogue components. There are many types of primitives; each with its own features which when combined
with other primitives can represent complex shapes.
Examples of primitives are nozzle (NOZZ), box (BOX), cylinder (CYLI), pyramid (PYRA), cone (CONE) and dish
(DISH).
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Structure (STRU)
STRU elements are administrative elements, i.e. they exist to own FRAMEWORK elements, and allow the plant
structures to be sub-divided for ease of modelling and reporting.
Framework (FRMW)
FRMW elements are used to store structural components in the model. A complex structure can be divided
into logical frameworks. Dividing the Structure in this way allows structural modelling, and also reporting, to
be done more efficiently, for example by copying a complete FRMW.
Sub-Framework (SBFR)
A SBFR is an optional element that can own structural components. They are used to further sub-divide
complex projects or for modelling sub-assemblies within a framework.
Structural Components
Linear structural profiles are represented in AVEVA™ E3D Design by Section (SCTN) elements, for straight
profiles, and Generic Section (GENSEC) elements for curved profiles. Profile sizes are selected using a section
specification that references standard catalogue data for section sizes complying with various national
standards or company standards. Flat planar items, such as plates and grating, are represented by Panel
(PANE) elements.
Pipe (PIPE)
Pipes may be considered to be like lines on a flow sheet. They may run between several end connection points
and are usually grouped by a common specification and process.
Branch (BRAN)
Branch elements are sections of a Pipe, which have known start and finish points. In AVEVA™ E3D Design the
start and finish points are called the Head and Tail. Heads and tails may be connected to Nozzles, Tees or other
Heads and Tails, depending on the configuration of the pipe, or left open ended.
Piping Components
A Branch may own a wide variety of components such as Gaskets (GASK), Flanges (FLAN), Elbow (ELBO), Tees
(TEE), Valves (VALV), etc., which are all elements. These form the shape and geometry of the Branch and
ultimately the Pipe itself. Piping components are selected using Piping Specifications that reference standard
catalogue data. For example, each time a 100mm bore elbow is needed, AVEVA™ E3D Design always accesses
the data for it from the component catalogue. The data for these elements remains constant no matter how
many 100mm bore elbows are used in the design.
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Appendix C
Function Keys
F1 Aveva Help
F2 Clear 3D View
F3 Object Snap On/Off
F4 Object Snap Projection On/Off
F5 Toggle Walk Mode On/Off
F6 Toggle Fly Mode On/Off
F7 Grid On/Off
F8 Orthogonal drawing On/Off
F9 Grid Snap On/Off
F10 Polar Tracking On/Off
F11 Toggle Shaded/Wireline mode
F12 Dynamic hints On/Off
General Keys
Delete Deletes selected elements in 3D View with confirmation
Tab Navigates to Contextual Editor input boxes
Space Locks value in the in Contextual Editor input boxes
Home or Page Up Navigates to WORL* level in any Explorer
End or Page Down Navigates to Bottom Level in any Explorer
Exits current CIE Operation / cancels position input/ removes selection/exits edit
Esc mode
Arrow UP Shows In-3D View command of last used CIE Operation
Arrow Down Shows available Tile Icons during CIE Operation
Insert Toggle Feature Highlight function On/Off
Backspace Removes selection from 3D View
Enter confirms position, selects default option, executes command, etc.
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Invokes function to create an AIDLIN tangential to two circles which are non
AIDTAN concentric
AIDTEXT Invokes function to create AID type Text
ANGLE To calculate angle between any two entities
BRACING To specify bracing gaps for existing diagonal elements or members
Enables to lock view wrt an object. Also disables 3D orbit mode when it is
CAMERA enabled
CANCEL Cancels any current operation in-progress
Invokes function to copy selected entities with respect to a base point selected
CO or COPY and also paste them at required locations in a loop
COPYBASE Invokes function to copy selected entities with respect to a base point selected
COPYCLIP Invokes function to copy selected entities without any base point
CONNECT Enables function to connect any two GENSECs
Invokes function to CUT/PASTE selected entities with respect to a base point
CUTBASE selected
CUTCLIP Invokes function to CUT/PASTE selected entities
D or LINDIM Invokes function to create db type Linear Dimension
DELETE To delete selected entities
DISCONNECT Enables function to disconnect any two connected GENSECs
DIST or DI To calculate distance between any two entities
EM or EDITMODE Triggers Edit Mode
Create a ENDATU Fixing at selected End of GENSEC. Specs can be set only for old
ENDATUM BS Column and Beam type profiles
Enables function to extend the end of a structural element to a reference
EXTEND element.
FILLET To create a Fillet between two non-connected structural elements
FLY Enable FLY mode operation
FORCETRIM To trim an attached GENSEC to selective Pline of Owning GENSEC
Enables option to enter new Vertical field-of-view angle(Projection mode should
FOVY be in Perspective to enable this option)
GENSECDEF Triggers function to set default specification wrt existing GENSEC
GFITT_CRE Enable function to create a GENSEC Fitting
GFITT_MOD Enable function to modify a GENSEC Fitting
GRIDCY Invokes function to create a new GRID CYLINCER for Radial Grid only in In-Mode
GRIDID Resets IDs of REFGRDs
Invokes function to create a new GRID PLANE for REFGRD in IN-Mode(Currently
GRIDPL works for a single REFGRD)
ID Queries Coordinate Positions at snapped position
IN Triggers IN or Include mode
JMOD Enables user to modify joints on a SECTION
LCS Invokes operation to change Coordinate system between Local and World
LINDIMA Invokes function to create db type Aligned Dimensions
Enables 3D Orbit mode option to look around a locked view in Perspective
LOOKROUND ProjMode
Invokes function to move entities with respect to a base point selected and also
M or MOVE paste them at required locations in a loop
MERGE To merge two members of same element type
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