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About OPR Background Story


OPR (www.onepagerules.com) is the home of many free games Robot Legions are an extremely dangerous faction of androids
which are designed to be fast to learn and easy to play. and other destructive machines that have developed sentience
and are now out to destroy all biological life forms. They are
This project was made by gamers for gamers and it can only
cruel and relentless in their quest, stopping at nothing.
exist thanks to the support of our awesome community.
Their warriors are heavily armed and extremely tough to
If you’d like to support the continued development of our
destroy, being able to rise back even after being torn apart.
games you can donate on patreon.com/onepagerules.
Due to their heavy frames and complex constructions they are
Thank you for playing! unable to move quickly, but that doesn’t hinder them too much.

Originally designed as helper robots by the elves, when these


androids started to become sentient their creators tried to shut
them down. The robots then rebelled and killed their masters,
driving them off their planets.

Since then the Robot Legions have been brutally hunting down
all biological life forms in the Sirius sector mercilessly…

Game Design: Gaetano Ferrara

Illustrations: Brandon Gillam

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Name [size] Qua Def Equipment Special Rules Upgrades Cost
Overseer [1] 3+ 2+ Staff-Shot (12”, A3, AP(1)), Staff (A3) Hero, Fearless, Regeneration, Slow, A 95pts
Tough(3)
Technomancer [1] 3+ 3+ Staff-Shot (12”, A3, AP(1)), Staff (A3) Hero, Fearless, Regeneration, Slow, B 85pts
Tough(3)
Warden [1] 3+ 2+ Heavy Reaper Rifle (24”, A2, AP(2)), Hero, Fearless, Regeneration, - 165pts
Heavy CCW (A3, AP(1)) Royal March, Slow, Tough(3)
Warrior [1] 3+ 3+ Gauss Rifle (24”, A1, Rending), CCW (A1) Fearless, Regeneration, Slow C 25pts
Eternal [1] 3+ 2+ Gauss Rifle (24”, A1, Rending), CCW (A1) Fearless, Regeneration, Slow D 30pts
Guardian [1] 3+ 2+ Rod-Shot (12”, A2, AP(1)), Rod (A2) Fearless, Regeneration, Slow E 30pts
Flesh-Eater [1] 3+ 3+ Metal Claws (A3, AP(1), Rending) Fearless, Regeneration, Slow F 30pts
Sniper [1] 3+ 2+ Sniper Carbine (24”, A1, AP(1), Sniper), Ambush, Fearless, Regeneration, Slow G 45pts
CCW (A1)
Bot Swarm [1] 6+ 6+ Swarm Attacks (A3, Rending) Fearless, Regeneration, Strider, Tough(3) - 40pts
Hover Bike [1] 3+ 3+ Twin Gauss Rifle (24”, A2, Rending) Fearless, Regeneration, Strider H 40pts
Robot Snake [1] 3+ 2+ Metal Fangs (A3, AP(1), Rending) Fearless, Regeneration, Strider, Tough(3) I 110pts
Tri-Scorpion [1] 3+ 2+ 2x Armblades (A2, AP(2)) Fearless, Regeneration, Strider, Tough(3) J 110pts
Annihilator [1] 3+ 2+ Gauss Cannon (24”, A2, AP(1), Rending), Ambush, Fearless, Regeneration, Strider, K 125pts
CCW (A3) Tough(3)

A Upgrade with one: G Upgrade with:


Wrist-Mounted Flamer (12”, A6) +10pts Hunter +5pts
Wrist-Mounted Laser Cannon +95pts
(48”, A1, AP(4), Deadly(6)) H Replace Twin Gauss Rifle:
Replace Staff-Shot and Staff: Twin Flux Rifle (24”, A2, AP(1), Flux) +5pts
Hyper Sword (A3, AP(1), Rending) Free Antimatter Rifle +5pts
Void Sword (A6, AP(1)) +5pts (24”, A1, AP(1), Blast(3))
Phase Glaive (A3, AP(4)) +5pts
War Scythe (A3, AP(2), Deadly(3)) +10pts I Upgrade with one:
Antimatter Pistol (12”, A1, AP(1)) +5pts
B Upgrade with one: Death Gaze (12”, A1, Deadly(3)) +5pts
Flame-Protocol (12”, A6, AP(1)) +20pts Whip Coil (A3, AP(1), Rending) +15pts
Dread-Protocol (18”, A3, AP(2)) +20pts
Solar-Protocol +20pts J Replace 2x Arm Blades:
(24”, A1, AP(3), Deadly(3)) Heavy Armblade (A4, AP(4)) +10pts
Upgrade with one: Upgrade with:
Gloom-Protocol +10pts Plasmabot (Rending) +10pts
Nightmare-Protocol (Fear) +20pts
Darkness-Protocol +60pts K Replace Gauss Cannon:
Upgrade with any: 2x Hyper Swords +10pts
Jetpack (Ambush, Flying) +15pts (A3, AP((1), Rending)
Bot Master (Psychic(1)) +20pts Heavy Gauss Cannon +55pts
Regen-Protocol +65pts (36”, A1, AP(4), Deadly(6))
Upgrade with up to two:
Technoslave (A3, AP(1)) +10pts
Special Rules
Darkness-Protocol: The hero and up to half of
C Replace Gauss Rifle: your army get the Ambush special rule (must
deploy within 3” of the hero).
Reaper Rifle (12”, A1, AP(2)) Free
Flux: For each unmodified result of 6 you roll
Flame Caster (12”, A6) +5pts to hit that hit is multiplied by 4.
Plasma Caster (24”, A1, AP(2)) +5pts Gloom-Protocol: This model may block spells
Fusion Caster +20pts as if it had the Psychic(2) special rule. If it is a
(12”, A1, AP(4), Deadly(6)) Psychic then it gets +2 to spell block rolls.
Hunter: On a round in which this unit arrives
D Replace Gauss Rifle: from Ambush it gets AP(+3).
Flux Rifle (24”, A1, AP(1), Flux) +5pts Regen-Protocol: The hero and all friendly
Heavy Gauss Rifles +5pts units within 12” may ignore wounds from
(24”, A1, AP(1), Rending) Regeneration on 4+.
Royal March: The hero and all friendly units
E Replace Rod-Shot and Rod: within 12” may ignore the Slow special rule.
War Scythe (A2, AP(4)) +5pts Shield Wall: Enemies get -1 to hit when they
Antimatter Pistol (12”, A1, AP(1)) +5pts attack units where all models have this rule.
and Void Sword (A4, AP(1))
Hyper Sword (A2, AP(1), Rending) +5pts Psychic Spells
and Combat Shield (Shield Wall) Star Bots (4+): Target enemy unit within 12”
Upgrade with: gets -1 to melee next time it fights.
Jetpack (Ambush, Flying) +15pts Meteor Bots (4+): Target enemy unit within
12” takes 2 automatic hits with AP(2).
F Upgrade with: Assault Bots (5+): Target friendly unit within
Ambush +10pts 12” may immediately move by up to 3”.
Replace Metal Claws: Thunderbolt Bots (5+): Target enemy model
Chainsaw Claws (A6, AP(1)) +5pts within 12” takes 4 automatic hits.
Plasma Claws (A3, AP(3)) +5pts Arrow Bots (6+): Target enemy unit within 18”
Electric Claws (A3, AP(1), Deadly(3)) +5pts gets -2 to hit next time it shoots.
Fire Bots (6+): Target 2 enemy units within 6”
take 6 automatic hits with AP(1) each.

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